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d3 PTR 2.4.2 Build 38044 Patch Notes, Season 7 Conquests

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The latest PTR patch brings a lot of nerfs to survivability. Read through the patch notes and discover Season 7 Conquests!

PTR Patch 2.4.2 Build 38044

A new build has been datamined and below, you'll find the most interesting changes that come with it. The devs are probably preparing to implement Cheng's changes to end-game and meta by distributing a lot of nerfs. Please note that eventually a lot of data may change or even never go live once the patch's released so take all the information with a grain of salt.

Blizzard LogoPatch 2.4.2 Build 38044 Patch Notes

CLASS CHANGES

Demon Hunter

  • MultishotMultishot
    • Wind ChillWind Chill: Enemies hit are Chilled and have 8% (down from 15%) increased chance to be Critically Hit for 3 seconds.
  • Spike TrapSpike Trap 
    • ScatterScatter : Simultaneously lay 2 traps per Spike Trap charge that detonate each for 960% weapon damage as Fire. (added description)
    • Lightning RodLightning Rod : When triggered, lightning chains and (reworded) hits nearby enemies within 10 yards. / Lightning will also arc between all traps within 25 yards. All enemies are hit for 2010% weapon damage as Lightning over 3 hits.
  • Marked for DeathMarked for Death Cost: 3 Discipline / Mark an enemy. The marked enemy takes 15% (down from 20%) additional damage for the next 30 seconds.
    • Grim ReaperGrim Reaper : 15% (down from 20%) of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.
  • CompanionCompanion 
    • Wolf CompanionWolf Companion : Active: Your wolf howls, granting you and your allies within 60 yards 15% (down from 30%) increased damage for 10 seconds. / Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.

Monk

  • MomentumMomentum Moving 25 (up from 13) yards increases your damage by 20% for 6 seconds.
  • Mantra of ConvictionMantra of Conviction Cost: 50 Spirit / Active: Damage bonus is increased to 16% (down from 20%) for 3 seconds. / Passive: Enemies within 30 yards of you take 8% (down from 10%) increased damage. / Only one Mantra may be active at a time.
    • OveraweOverawe : Passive: Increase the strength of Mantra of Conviction so that enemies take 12% (down from 16%) increased damage.
  • Inner SanctuaryInner Sanctuary
    • Forbidden PalaceForbidden Palace : Enemies inside Inner Sanctuary have their movement speed reduced by 80%. (removed the 30% increased damage taken)
  • Exploding PalmExploding Palm
    • The Flesh is WeakThe Flesh is Weak : Enemies hit take 15% (down from 20%) additional damage for 9 seconds.
  • Blinding FlashBlinding Flash
    • Crippling LightCrippling Light : Enemies that are Blinded deal 25% (down from 40%) reduced damage for 5 seconds after the Blind wears off.
  • EpiphanyEpiphany
    • Soothing MistSoothing Mist : Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16093 Life (down from 40232). / Heal amount is increased by 4% (down from 10%)  of your Health Globe Healing Bonus.

Witch Doctor

  • Summon Zombie DogsSummon Zombie Dogs
    • Chilled to the BoneChilled to the Bone : Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds. (removed the 15% increased damage taken)
  • HauntHaunt 
    • Poisoned SpiritPoisoned Spirit : Haunted enemies take 20% more damage from your attacks (changed from "all sources"). / Haunt's damage turns into Poison.
  • HexHex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions (removed the 15% additional damage taken)
    • Toad of HugenessToad of Hugeness: Summon a giant toad that pulls in enemies, briefly swallows them whole, then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds, Slows them, and increases their damage taken by 15% (down from 25%).
    • JinxJinx : Hexed enemies take 15% additional damage. (reworked from bigger hex)
  • Mass ConfusionMass Confusion
    • ParanoiaParanoia : All enemies in the area of Mass Confusion deal 30% less (reworked from taking 30% more damage) damage for 12 seconds.
  • Big Bad VoodooBig Bad Voodoo Cooldown: 120 seconds / Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% (down from 20%) for 20 seconds.
    • Slam DanceSlam Dance : The Fetish increases the damage of all nearby allies by 15% (down from 30%)

Wizard

  • Elemental ExposureElemental Exposure Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks (reworked from "all sources") for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. / Elemental damage from your weapon contributes to Elemental Exposure.
  • Arcane OrbArcane Orb
    • SparkSpark : Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit up to a maximum of 15. (added maximum)

Crusader

  • JJudgmentJudgment 
    • ResolvedResolved : Damage dealt to judged enemies has an 8% (down from 20%) increased chance to be a Critical Hit.
  • Laws of ValorLaws of Valor 
    • CriticalCritical : Active: Empowering the Law also increases your Critical Hit Damage by 50%. (down from 100%)

ITEM CHANGES

CalamityCalamity

  • Automatically cast Marked for Death when you damage an enemy.  (reworked from marking enemies hit by you)

Gyana Na KashuGyana Na Kashu

  • Lashing Tail Kick releases a piercing fireball that deals 10.5% (up from 5.25%) weapon damage as Fire to enemies within 10 yards on impact.

The Twisted SwordThe Twisted Sword

  • Energy Twister damage is increased by 1.25% for each Energy Twister you have out up to a maximum of 5 (down from 8).

Girdle of GiantsGirdle of Giants

  • Seismic Slam increases Earthquake damage by 0.8% for 3 seconds (down from 15).

StarfireStarfire

  • Lightning damage is increased by 0.1% for every 10 yards you are from the target up to a maximum of 40 yards (added range limit).

SET BONUSES

Helltooth Harness

  • 2 pieces:  Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks (reworked from "all sources") for 10 seconds.

Season 7 Conquests

Virtually the same Conquests will be available in Season 7 as during previous Seasons, some with an increased requirement. Here they are:

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