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The double XP weekend just ended today and now we get a new patch! This small patch fixes a number of issues, like anniversary transmogs not working properly, Rift progress orbs spawning closer to enemies, new Necromancer portraits and a few more minor fixes.
Patch 2.6.0a - v188.8.131.52494 (source)
Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.
Diablo III Patch 2.6.0a - v184.108.40.206494
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
General Fixed a number of string corrections in German and Chinese localization clients Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs Players who previously had these transmogs should have them once again after the patch deploys
Adventure Mode When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
Items Moribund Gauntlets The audio for Moribund Gauntlets has been adjusted to be quieter
Necromancer Necromancer portraits have been updated The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved. Previous hotfixes (July 7).
The double XP weekend is live everywhere and will last from today, July 14th until July 17th. The exact end times are in the blue post below. If you'll recall, the reason for the weekend was due to the lateness of a hotfix that corrected exploits some players used to level up their legendary gems, so it is one of those rare occasions where exploiters actually did something good for the rest of us! In any case, head on down to Sanctuary and get those Paragon levels (or, like me, level your hardcore characters).
Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of experience points!
The bonus buff begins in the Americas, Australia, and on console today, July 14 at 5 p.m. PDT and ends Monday, July 17 at 10 a.m. PDT. The buff is currently live in other regions and will end at various times (see below for details).
• Korea / Taiwan: Ends July 17 @ 8:00 UTC*
• China: Ends July 17 @ 8:00 UTC*
• Europe: Ends July 17 @ 11:00 UTC*
*For time zone assistance, click here.
Whether you’re just starting out with your new Necromancer or working on taking your Paragon level even further, get ready to jump into the fray and rise to new heights!
The recently posted hotfixes should be live now and Blizzard's holding a double XP weekend as an apology for the delays starting this Friday.
Additionally, players that were using exploits to level up their gems will have them reverted to a rank that would have been legitimately achievable prior to the patch going live.
I know you've been eagerly awaiting an update, so a few things to share with you:
First, we extended the post cap on this thread. Let's try to keep discussion and feedback on this topic here as best we can to keep our General forums more organized.
Secondly, the hotfix has now been deployed. This should be applicable to all regions at this time. Thank you so much for your patience!
Lastly, we will be rolling back Legendary Gem levels to the maximum gem level that would have been legitimately achievable prior to the patch going live. As with all previous exploits, any additional actions we may take will not be discussed outside of our staff and offending individuals.
We will be holding a double XP weekend starting Friday, July 14 at 5 p.m. PT and ending Monday, July 17 at 10 a.m. PT as an apology for the delays and our gratitude for your patience as we address this issue. Thank you to all who issued reports and helped us uphold the spirit of Play Nice, Play Fair!
The first batch of hotfixes for Patch 2.6.0 has arrived. The 6-piece Bones of Rathma set bonus now grants 625% damage to your minions and Army of the Dead skill (up from 250%) for each active Skeletal Mage with a total cap of 2,500%. Players only need to maintain 4 active Skeletal Mages for the 6-piece set bonus (down from 10). Hellcat Waistguard was fixed to drop again.
Update: These hotfixes have been delayed to Monday.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated July 6. Hotfixes are denoted by the date they were applied to live servers.
Previous Hotfixes: [2.4.0] [2.4.1] [2.4.2] [2.4.3][2.5.0]
Items Fixed an issue which caused the six-piece bonus on the Grace of Inarius set to proc the effect of Mirinae and other on-hit effects too frequently (10/7) Adjusted the Bones of Rathma six-piece set bonus based on player feedback (10/7) The six-piece bonus will now grant 625% (up from 250%) damage to your minions and Army of the Dead skill for each active Skeletal Mage with a total cap of 2500%. With this, players will only need to summon four (down from ten) Skeletal Mages to receive the full six-piece set bonus. Additional Skeletal Mages can still be summoned to attack your enemies, but aren’t needed to maintain the bonus. This makes maintaining the bonus less time consuming and allows damage to ramp up more quickly at the start of combat. The total number of Skeletal Mages that can be active at a time is unchanged (ten). (10/7) Enabled the item Hellcat Waistguard to begin dropping once more (10/7) Fixed an issue which allowed certain Necromancer Legendary items to be equipped by non-Necromancer classes (10/7)
Skills Fixed an issue where Marked for Death Grim Reaper rune was incorrectly spreading the damage from the skill Frailty (10/7)