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Heroes of the Storm Gul'dan

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Gul'dan does not regen mana.  Does that mean his regen rate is zero or null?

I am just wondering if he is effected at all by other passives/actives that increase the mana regeneration of allies.  Would Malf putting innavert on him do anything at all?

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46 minutes ago, ArtVandelay said:

Gul'dan does not regen mana.  Does that mean his regen rate is zero or null?

I am just wondering if he is effected at all by other passives/actives that increase the mana regeneration of allies.  Would Malf putting innavert on him do anything at all?

He has no default mana regen, which means that as long as he is not aided by heroes or any other mana-regenerating effects (such as the healing fountain). he has to use Life TapLife Tap in order to regain mana. 

As far as I know, InnervateInnervate does work with Gul'dan. 

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18 hours ago, Farbas said:

I've just seen that my last comment didn't paste the link so here it is...
https://www.icy-veins.com/heroes/talent-calculator/guldan#25.0!3241213

I would pick HealthstoneHealthstone over Harvest LifeHarvest Life, simply because it is instant health, which means it will increase your damage output, as you don't have to "waste" time inflicting subpar damage per second.

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After testing, it seems that Corruption can't stack more than 3 times on the same target. Am I right or am I allucinating? ^^'

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7 hours ago, Farbas said:

After testing, it seems that Corruption can't stack more than 3 times on the same target. Am I right or am I allucinating? ^^'

Yes, that's right. Even the ability says that "Corruption can stack up to 3 times on an enemy."

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Guest A Gul'Dan Player

Thanks for writing this guide!

I've been using the fel flame build for quite some time now, and I have to say that for me it's the best build I've used on Gul'Dan.

I also just wanted to point out a minor error in the talent section where you talk about the Hunger for PowerHunger for Power talent. There you state and I quote: "Although it does come at the cost of a 25% reduction in healing received from his allies, this does not affect the many other ways Gul'dan will be going about keeping himself nice and healthy (Drain Life Icon Drain LifeConsume Soul Icon Consume SoulHealthstone Icon Healthstone, Regen Globes, Healing Fountains).". As far as I know the Hunger for PowerHunger for Power talent also effects the amount regeneration (health & mana) you recieve from Regen Globes and the Healing Fountain. The tooltip is a bit vague because they only mention allies.

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1 hour ago, Guest A Gul'Dan Player said:

Thanks for writing this guide!

I've been using the fel flame build for quite some time now, and I have to say that for me it's the best build I've used on Gul'Dan.

I also just wanted to point out a minor error in the talent section where you talk about the Hunger for PowerHunger for Power talent. There you state and I quote: "Although it does come at the cost of a 25% reduction in healing received from his allies, this does not affect the many other ways Gul'dan will be going about keeping himself nice and healthy (Drain Life Icon Drain LifeConsume Soul Icon Consume SoulHealthstone Icon Healthstone, Regen Globes, Healing Fountains).". As far as I know the Hunger for PowerHunger for Power talent also effects the amount regeneration (health & mana) you recieve from Regen Globes and the Healing Fountain. The tooltip is a bit vague because they only mention allies.

Thanks for pointing this out! Checked it and it truly is so. We will change the guide accordingly.

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Guest Eastwall

l feel guldan's  Q build is pointless. From my experience, Q build is meant to punish melee heavy opponent because you need to get close to land fel flame. So, in this case, Medivh can completely replace Guldan with Master's Touch completed. l mean Arcane Rift does not even cost mana in this case. l often get highest damage in game if opponent has a lot of melee. Besides damage, Medivh can provide portal and Force of Will. So, l really don't see why fel flame build  exist. 

--- level 55 Medivh

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6 hours ago, Guest Eastwall said:

l feel guldan's  Q build is pointless. From my experience, Q build is meant to punish melee heavy opponent because you need to get close to land fel flame. So, in this case, Medivh can completely replace Guldan with Master's Touch completed. l mean Arcane Rift does not even cost mana in this case. l often get highest damage in game if opponent has a lot of melee. Besides damage, Medivh can provide portal and Force of Will. So, l really don't see why fel flame build  exist. 

--- level 55 Medivh

CorruptionCorruption build is currently stronger indeed, but Fel FlameFel Flame offers higher damage output than Arcane RiftArcane Rift, especially in the early game where Fel FlameFel Flame can be used to clear minions due to its very small cooldown. Additionally, in order to use Arcane RiftArcane Rift, you have to pick Medivh, the hero with the lowest win rate at the moment according to hotslogs, so another reason why Fel FlameFel Flame build is superior to Arcane RiftArcane Rift is that it has stronger abilities that you can use with it.

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Decided to make an account to say a few things with my houghts on certain Gul'dan talents.

Pursuit of Flame either should be buffed or reworked. Even if it is relatively easy to complete, 10% bonus radius is pretty laughable. Maybe 20% range would be worth a damn but 10% is just really sad and I have no idea what Blizzard was thinking with it...

Chaotic Energy is one of the two 'Starter Pack' abilities for Gul'dan with the other being Improved Lifetap. I'm sorry but if you pick these two together you need to practice Gul'dan Juggling more. You sacrifice a lot of potential damage by doing these two. Just find someone who actually regenerates mana...

Consume Soul is really, really bad. You always want to clear waves if possible and Consume Soul just heals inefficiently compared to an entire wave. All you have to do to make Health Funnel efficient is Q>W Health Minion>QW Ranged>Q>Lifetap>W Melee. if it, say, killed in an area the size of a Corruption Circle then it would be efficient but as-is you only take this if you SPECIFICALLY CANNOT RISK CLEARING THE WAVE.

Hunger For Power should automatically be chosen if you don't have anyone capable of healing allies on your team. If your team has ANY Healers, then Bound By Shadow will be the better talent 2/3 times but if your team either lacks or a Support or doesn't have a Healing Support, Hunger for Power is a must-have.

Rain of Destruction should have it's potential area halved and then it'd be pretty decent. I do pick this on occasion and it's fun to Pray to RNGesus and then get one or two kills far out of my actual range with it but right now it's just too large an area with too small meteors to be worth taking seriously.

Deep Impact is even worse of a talent just because of how the current ultimate works, not much needs to be said here.

Dark Bargain is made out to be like 'Oh, this ability is absolutely terrible and should never be picked!' It is actually worth it if you haven't died in the match. I mean if you are 2 or more deaths in then don't take it, but if you have only died one time or none at all, it is definitely worth considering. Yes, Healthstone heals you for 25% of your Total Health, but that's like saying 'You can overclock your GPU once every week for a few hours, or just buy a stronger GPU that would perform at the overclocking speed.' Risk Verses Reward is Gul'dan's game, and this is a very high risk with a potentially high pay-off (of not dying) I hope the writer will reconsider how they phrase it.

Edited by Kuronan
Clarification on Health Funnel minion killing rotation

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Even though it doesn't make the later talent mutch better, I think the synergy between Hunger for PowerHunger for Power and Harvest LifeHarvest Life should be noted.

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On 13/04/2017 at 6:02 PM, Valhalen said:

I main Auriel, and they indeed work well. Gul'dan provides quick energy under the effects of Bestow Hope. But I still think Malfurion and Gul'dan are a BFF pair. Auriel works better with bursty heroes with high spike damage, like Jaina, Li-Ming and Kael'thas.

Aba also works well in keeping his life and therefore mana funded. It also has the benefit of adding damage to him on demand when solo laning and the speed boost to let him escape/catch enemies.

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Well, that should definitely work that way as far as consistency goes. i.e. Surging WindsSurging Winds boost Lili's healing output.

 

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