Stan

PTR Patch 1.1.0, Digital Comic: "Legacy"

Sign in to follow this  

2 posts in this topic

M4T9D2O75ATA1468189079225.jpg

Patch 1.1.0 can now be tested on PTR. Ana is also available for gameplay. Blizzard has published their seventh digital comic installment entitled "Legacy" which explains Ana's backstory.

PTR Patch 1.1.0

A new PTR Patch is available for testing on PTR. It adds the newest support Hero, Ana and features some balance as well as general updates.

How to Participate?

If you're willing to test out the newest Overwatch content, the same applies for all Blizzard games.

  • In the Battle.net desktop app, navigate to the Overwatch tab on the left-hand menu.
  • Select "PTR Overwatch" from the Region/Account drop-down menu.
  • Click "Install" to begin the installation process.
  • Once finished, click play and you're good to go.

You must have logged into Overwatch at least once to access the PTR.

Blizzard LogoBlizzard Entertainment

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta's Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank
    • Ultimate cost increased by 10%

D.Va

  • Defense Matrix
    • Cooldown decreased from 10 seconds to 1 second
    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
      • Defense Matrix takes 10 seconds to reach full charge from empty
      • At a full charge, Defense Matrix will last for 4 seconds
      • Defense Matrix will now remain active as long as its assigned hotkey is held
    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
  • Self-Destruct
    • Ultimate cost decreased by 15%
    • Explosion delay reduced from 4 seconds to 3 seconds
    • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier
    • Ultimate cost increased by 10%

McCree

  • Peacekeeper
    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff
    • Damage Boost
      • Bonus damage increased from 30% to 50%
      • Effect will no longer stack with bonus damage provided by another Mercy
  • Resurrect
    • Ultimate charge cost increased by 30%
    • Movement is no longer prevented during activation
    • Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

  • Whole Hog
    • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle
    • Spread recovery will begin after a short delay (rather than instantly)
  • Tactical Visor
    • Ultimate cost increased by 10%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)
  • Orb of Discord and Orb of Harmony
    • Projectile speed has been increased from 30 to 120
  • Transcendence
    • Movement speed is now doubled upon activation
    • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. 

USER INTERFACE UPDATES

Game Options

  • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
  • Controls
    • Mouse sensitivity can now be adjusted out to two decimals
  • Gameplay
    • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
  • Social
    • Friend Request toasts can now be toggled on or off
    • Friend notifications can now be toggled on or off
    • Whispers can now be toggled on or off
  • Video
    • Added 21:9 aspect ratio support
    • Players can now enable a real-world clock by toggling the "Display System Clock" setting 

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
  • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
  • Fixed several lighting issues with the killcam

Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
  • Added Spectator camera collision to most maps
  • Fixed issues with player collision across multiple maps
  • Fixed issues with ambient lighting and shadows across multiple maps

Heroes

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
  • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
(Source)

Overwatch Digital Comic: "Legacy"

The 7th comic in Blizzard's free digital comic series entitled Legacy which explores the back story of Ana Amari - a former Overwatch captain who has recently emerged from years of seclusion to defend a new generation, is now available. In "Legacy", Ana's reputation as one of the world's deadliest snipers is backed up by the notches in her gun. 

S612475G6G3U1468523004645.jpg

Still Overwatch's agents need someone to keep them safe in the field, and Ana never hesitates to protect the people she cares about that is, until a familiar face shows up at the end of her scope.

The comic is available to read in full at comic.playoverwatch.com. Alternatively, the story may be experienced through Madefire motion book on desktop, mobile, and Apple TV.

(Source)

Share this post


Link to post
Share on other sites

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here

This is a needed change that I like. However, I see issues doing Competitive mode with random teams instead of a group of friends. There will always be those people who will not switch from their "main" or who will refuse to play a certain role. Now, once you reach the upper echelons of competitive, I'm sure the top teams will be just that, organized dedicated teams, it will be mandatory. However, for those who are more casually competitive it'll make things a bit frustrating XD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      New abilities for Hanzo as Scatter Arrow goes away, Lucio wall riding gets improved and more!
      Update: There are some additional notes that were added later, featuring Brigitte's Shield Bash and more Lucio wall ride changes, as well as some unintended tweaks to the Horizon map that won't be coming to live any time soon.
      April 20 (source)
      There are a couple changes that are on the current PTR that we missed on the main patch notes. I’ll be including them here as well as any additional changes if we make any for this PTR cycle.
      Brigitte:
      • Shield Bash
      Cone angle reduced from 90 to 60 Dev Notes: When fighting against Brigitte, it often felt like Shield Bash was able to hit you when you felt like you should have dodged it. On the flip side, when playing as Brigitte sometimes you would hit the wrong enemy in the middle of a fight. With the cone being reduced the ability is more accurate to its visual representation.
      Lucio
      Wall Ride
      Wall leap boost decreased from 2.5 m/s to 2.0m/s Dev Notes: This change is just part of the overall changes to wall riding. Now that you can ride on many more surfaces and boost/land on the same surface, we’re reducing the leap boost itself slightly.
      Bug Fixes:
      • Fixed a bug that would cause Brigitte to not be able to use abilities or her weapon while her Repair Pack was in flight.
       
      David Adams (source)
      Well that wasn’t supposed to happen but there you go. We have some changes that we are still working on and testing for the map so what you are seeing here may not be final. Also as an FYI it won’t be released with the next patch and no eta for when it will be released as it is still a rework in progress. And here are some examples of Hanzo's new abilities and Lucio's Wall Ride changes:
       
       
      __________________________________________________
      Today's PTR patch is a big one, as Hanzo finally gets the possibly most hated ability in the game removed! He's getting some Storm Arrows to replace Scatter Arrow and a new Lunge movement ability in addition to a lot more changes. Lucio also got some attention, with wall riding getting some quality of life improvements, and there's also tweaks to Genji, Junkrat and Tracer. Finally, the patch brings the new Rialto map to Escort mode!
      April 20 (source)
      PATCH HIGHLIGHTS New Escort Map: Rialto
      Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
      HERO UPDATES
      Genji
      Deflect
      Hitbox size has been reduced Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
      Hanzo
      Storm Bow
      Projectile speed increased from 85 to 100 Sonic Arrow
      Cooldown decreased from 20 seconds to 12 seconds
      Duration decreased from 10 seconds to 6 seconds
      Radius decreased from 10 meters to 7 meters
      New Abilities
      Lunge
      Press jump while in the air to leap horizontally Storm Arrows
      Replaces his existing Scatter Arrow ability
      Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
      Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
      Junkrat
      Frag Launcher
      Projectile size decreased from 0.3 to 0.2 RIP-Tire
      Tire movement speed decreased from 13 to 12 Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
      Lúcio
      Wall Ride
      Wall riding is less likely to be interrupted along a single surface
      Can now go around corners (both outside corners, and inside corners) without having to leave the wall
      Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
      Soundwave
      No longer consumes ammo Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
      Tracer
      Pulse Bomb
      Max damage decreased from 400 to 300 Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
      GAME BROWSER AND CUSTOM GAMES
      General
      Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
      Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
      BUG FIXES
      General
      Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range A.I.
      Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
      Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
      Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World
      Game Browser and Custom Game
      Fixed a bug that caused custom game invites to persist on the invitee’s screen Heroes
      Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
      Fixed a bug that prevented Genji’s melee attack from making sound effects
      Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
      Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
      Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
      Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
      Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
      Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
      Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
      Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
      Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
      Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
      Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
      Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Maps
      Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
      Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
      Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
      Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
      Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
    • By Starym

       
      There's a new competition in Overwatch, with some PvE streamer action coming our way! But watching our favorite streamers battle it out as the Blackwatch team from Retribution and Overwatch team from Uprising isn't the only prize we get, as the winning teams will be giving away all the prizes to their viewers! There will be three weeks of competition and a lot of PvE challenges for the players, which we can all enjoy! Check out the full schedule, participating teams and more:
      Archives (source)
      Now that the Overwatch Archives have been unlocked, we’re hosting our first Overwatch Archives Challenge. These weekly mission challenges will feature your favorite streamers and community personalities striving to prove who’s the best Blackwatch strike team in the world.
      Cheer on your favorite streamers with their hand-picked squads as they compete against their rivals for the prize—four Retribution-themed bundles featuring a top-of-the-line MSI Gaming 27” curved gaming monitor, MSI gaming peripherals, a Genji statue, and other gear... all of which they will give away to their viewers.

      We’ll update this blog every week with their scores so you can track your dream stream team on the leaderboard.
      SCHEDULE AND RULES
      Each Wednesday we will reveal the new weekly challenge and teams will have until Sunday at 11:59 PT to play through the missions on Legendary mode and to post their highest scores. Scores will be submitted by tagging @PlayOverwatch on Twitter and using the hashtag #OverwatchArchives. Please note that all runs must be livestreamed or uploaded to YouTube and accompanied by a screenshot for the score submission to be valid.
      Week 1 (April 11 – 15): Retribution Story Mode Challenge
      For this challenge, teams will play Retribution as the original members of Blackwatch—Genji, McCree, Moira and Reyes—to escape a Talon facility with their lives and the highest score.
      Week 2 (April 18 – 22): Uprising Story Mode Challenge
      In this series, combatants will play as either Reinhardt, Mercy, Tracer, or Torbjörn on the highest difficulties to defeat the omnic resistance—and other teams—for the most points possible.
      Week 3 (April 25 – 29): UNKNOWN
      Decrypting… 
      PARTICIPATING TEAMS
      We’re partnering with content creators from around the world to bring you three weeks of action-packed Overwatch Archives content. See which of your favorite community personalities are competing with the full roster of participants listed below.
      Riku, Fascinate, Amplifire, Asurai Afiz, Owl, QianYawns, Xenofly Deejay Knight, Black Oni, DJ Tech, TheeWrightGuy Emongg, Fran, WantedOW, barcode_ow Lt. Eddy, GreenThyme, LeeAcer, iamSamurai Fareeha, Jayne, AspenOW, FitzyHere BrandonTV, CupAhNoodle, zotbot, okaydrian DabbaCabb, YourOverwatch, OW Curios, OhNickel Mr Yee, alaykeru, Paul, Graves Team BabyNie, BigBoss, Karlos, PANDAHARUHI JugandoConNatalia, Viciosin, Thomasturbado, Halcyontv Cherrigan, Sopademurloc, Summercitoxp, Ashketchum113 pOkiz, Cooruja, Desth - o Ogro, Fleeur Zilverk, Liaph, Nuviaouo, Sockzam Nadiacala, Lolirot, Daniikills, Atomika13 Muselk, Tyr0din, BazzaGazza, MuddyHikoku Makina, CooLifeGame, AlphaPlays, Winghaven Fayors, Teko, Theo, Kondyss aSmoogl, Misskywalker, iOllek, MedusaOW MISSION DEBRIEFING
      After completing all three weekly challenges, we’ll tally the points and the team that scores the highest will be crowned the champions! Each member of the winning team will receive a Retribution prize pack to share with their stream viewers. Return to this page for more details as we reveal which challenge the teams will face next.
      Play along with the streamers and post your own scores on social media with the hashtag #OverwatchArchives.
    • By Starym

       
      Today's live patch brings a whole bunch of Retribution event fixes, as well as an Uprising fix, including leaving incapacitated players behind when everyone else is in the drop ship already!
      April 17 (source)
      GAMEPLAY UPDATE Retribution
      The evacuation drop ship will now leave incapacitated players behind to complete the mission BUG FIXES
      Retribution
      Fixed a bug that prevented Brigitte’s voice lines from playing in Japanese (JP) Fixed a bug that prevented Talon units from attacking players who boarded drop ships Fixed a bug with the placement of the hero panel when viewing a highlight recorded during the Retribution mission Fixed a bug that caused Junkrat to count as two heroes when boarding the evacuation ship if he was using RIP-Tire inside it Fixed a bug that prevented the evacuation phase from counting players who had become incapacitated inside the ship Fixed a bug that prevented the evacuation phase from counting players if they were in the corners of the dropship. Uprising
      Fixed a bug that allowed Sombra’s EMP to instantly eliminate Detonators Previous live patch notes.
    • By Starym

       
      6v6 Elimination has come to Competitive today! Scott Mercer announced the deathmatch mode is live a little earlier than expected, with the lockout rule in place (aka when you win with a hero you can't pick them again) and that the first season will be quite short. It's nice to see things like this added without any special event or occasion, with the team simply putting a feature live once it's ready, and hopefully we'll get more in the future!
      Scott Mercer (source)
      We’re started a short Competitive 6v6 Elimination season at 0:00 UTC today, which is 5:00 PM PDT.
      This season will end on May 8, 0:00 UTC, which is May 7 5:00 PDT.
      The “Lockout” rule in place, so once a team wins with a hero it becomes unavailable for that team for the duration of the match. All the previous Elimination maps are available to play this season, but we’ve also added Ayutthaya to the mix as an Elimination map.
      To play, simply choose the Competitive Elimination card in the Arcade!

      So, how many of you will be jumping into the more serious Elimination format this week?
    • By Vlad
      This thread is for comments about our Sombra guide for Overwatch.