Sign in to follow this  
Followers 0
Stan

overwatch PTR Patch 1.1.0, Digital Comic: "Legacy"

2 posts in this topic

M4T9D2O75ATA1468189079225.jpg

Patch 1.1.0 can now be tested on PTR. Ana is also available for gameplay. Blizzard has published their seventh digital comic installment entitled "Legacy" which explains Ana's backstory.

PTR Patch 1.1.0

A new PTR Patch is available for testing on PTR. It adds the newest support Hero, Ana and features some balance as well as general updates.

How to Participate?

If you're willing to test out the newest Overwatch content, the same applies for all Blizzard games.

  • In the Battle.net desktop app, navigate to the Overwatch tab on the left-hand menu.
  • Select "PTR Overwatch" from the Region/Account drop-down menu.
  • Click "Install" to begin the installation process.
  • Once finished, click play and you're good to go.

You must have logged into Overwatch at least once to access the PTR.

Blizzard LogoBlizzard Entertainment

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta's Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank
    • Ultimate cost increased by 10%

D.Va

  • Defense Matrix
    • Cooldown decreased from 10 seconds to 1 second
    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
      • Defense Matrix takes 10 seconds to reach full charge from empty
      • At a full charge, Defense Matrix will last for 4 seconds
      • Defense Matrix will now remain active as long as its assigned hotkey is held
    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
  • Self-Destruct
    • Ultimate cost decreased by 15%
    • Explosion delay reduced from 4 seconds to 3 seconds
    • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier
    • Ultimate cost increased by 10%

McCree

  • Peacekeeper
    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff
    • Damage Boost
      • Bonus damage increased from 30% to 50%
      • Effect will no longer stack with bonus damage provided by another Mercy
  • Resurrect
    • Ultimate charge cost increased by 30%
    • Movement is no longer prevented during activation
    • Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

  • Whole Hog
    • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle
    • Spread recovery will begin after a short delay (rather than instantly)
  • Tactical Visor
    • Ultimate cost increased by 10%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)
  • Orb of Discord and Orb of Harmony
    • Projectile speed has been increased from 30 to 120
  • Transcendence
    • Movement speed is now doubled upon activation
    • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. 

USER INTERFACE UPDATES

Game Options

  • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
  • Controls
    • Mouse sensitivity can now be adjusted out to two decimals
  • Gameplay
    • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
  • Social
    • Friend Request toasts can now be toggled on or off
    • Friend notifications can now be toggled on or off
    • Whispers can now be toggled on or off
  • Video
    • Added 21:9 aspect ratio support
    • Players can now enable a real-world clock by toggling the "Display System Clock" setting 

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
  • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
  • Fixed several lighting issues with the killcam

Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
  • Added Spectator camera collision to most maps
  • Fixed issues with player collision across multiple maps
  • Fixed issues with ambient lighting and shadows across multiple maps

Heroes

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
  • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
(Source)

Overwatch Digital Comic: "Legacy"

The 7th comic in Blizzard's free digital comic series entitled Legacy which explores the back story of Ana Amari - a former Overwatch captain who has recently emerged from years of seclusion to defend a new generation, is now available. In "Legacy", Ana's reputation as one of the world's deadliest snipers is backed up by the notches in her gun. 

S612475G6G3U1468523004645.jpg

Still Overwatch's agents need someone to keep them safe in the field, and Ana never hesitates to protect the people she cares about that is, until a familiar face shows up at the end of her scope.

The comic is available to read in full at comic.playoverwatch.com. Alternatively, the story may be experienced through Madefire motion book on desktop, mobile, and Apple TV.

(Source)

Share this post


Link to post
Share on other sites

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here

This is a needed change that I like. However, I see issues doing Competitive mode with random teams instead of a group of friends. There will always be those people who will not switch from their "main" or who will refuse to play a certain role. Now, once you reach the upper echelons of competitive, I'm sure the top teams will be just that, organized dedicated teams, it will be mandatory. However, for those who are more casually competitive it'll make things a bit frustrating XD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Check out all the new trailer, skins, maps, dev update and more from the latest event!
      It's finally here and there are plenty of new additions, including the three new arena maps, 11 new skins, as well as dances for each hero, 24 new voice lines, 25 sprays, and 25 player icons! There's also the Game of the Year edition of the game, and you can even save 20$ on it - check out the full article here. And we also added the latest patch notes that came with the event, featuring plenty of hero balance changes - you can read them all right here.
      There's also a dev update to go with it:
      And here are the new skins:
        
        
        
        
        

      You can also check out all the emotes over at the anniversary site.
      Blizzard (source)
      We’re humbled and honored to commemorate one year of playing Overwatch with you! What better way to mark the occasion than with new maps and lots of new loot?
      We’re adding three new Arena maps to the Arcade, and unleashing more than 100 Anniversary rewards, including our largest-ever release of new Legendary skins! You’ll earn Anniversary Loot Boxes as you play, plus pick up a free box when you log in between May 23 and June 12, 2017. Anniversary Loot Boxes are also available for purchase—but they’ll be locked away after the event ends.
      Come celebrate with us!

      Necropolis Ana Amari has made Necropolis her personal hideout—and an impromptu field base where she can keep an eye on things.
      Head to Ana’s preferred vantage point at the top of the ruins, and use the high ground (and the element of surprise) against the enemy team. Or walk the stone corridors below, and take the fight to them directly—just watch out for pits!

      Castillo Castillo is an old fort looking out over Dorado’s bay. It’s the location of Calaveras, a bar frequented by questionable patrons; a graffitied Los Muertos hangout; and Sombra’s hacking den.
      Test your skills against the enemy team throughout Castillo’s multiple levels, and use its winding stairs for cover and strategic advantage.

      Black Forest On the outskirts of Eichenwalde, the misty Black Forest map wraps around a long-overlooked battlefield dotted with the wreckage of Bastion units.
      Flank your opponents on pathways between the castle and woods, and use the wooden balconies to move between the second stories of houses throughout the forest.

      Celebrate Overwatch’s anniversary with a slew of new rewards. Crack open an Anniversary Loot Box and unlock skins like Lúcio’s Jazz DJ, Honey Bee Mei, Dune Buggy Bastion, Cruiser D.Va, Sentai Genji, Stealth Hanzo, Mecha Zarya, Cyborg 76, and more! We’ve also added dances for each hero, as well as 24 new voice lines, 25 sprays, and 25 player icons, including golden player icons.

    • By Starym

       
      The Anniversary event brings with it some new patch notes as well, which bring new options for custom games, some hero changes from the PTR for Genji, Hanzo, Orisa, Reaper, Reinhardt and Solider: 76. We also get to see out own final blows shown in the killfeed, as well as Mery rezzes and the usual bunch of bug fixes.
      Josh Engen (source)
      PATCH HIGHLIGHTS
      New Seasonal Event: Overwatch Anniversary
      We’re raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade—all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!
      For more information, click here.
      New Standard Loot Box Items
      In addition to the new items in the Overwatch Anniversary event, we’re also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising comic.
       
      GENERAL
      Custom Games and Game Browser
      Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode Players can now disable secondary fire and secondary weapons in Custom Games You can now disable one Symmetra ultimate while leaving the other active  
      HERO UPDATES

      General
      Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section
      Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.

      Genji
        Removed the attack delay from Genji's wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing Developer Comments: This is a quality of life change to make wall climbing feel better.

      Hanzo
        Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing   Storm Bow Increase charge speed by 10% Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
      Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

      Orisa
        Fusion Driver Damage reduced by 9%   Protective Barrier Cooldown reduced from 12 seconds to 8 seconds Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

      Reaper
        Wraith Form Ammo is now entirely refilled when Wraith Form is used Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

      Reinhardt
        Earthshatter Effective height has been lowered from 3 meters to 2 meters The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground. Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

      Soldier: 76
        Heavy Pulse Rifle Bullet damage decreased from 20 to 19 Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.
       
      USER INTERFACE UPDATES
      Your final blows are now highlighted by a white background in the Kill Feed Added new Kill Feed icons for environmental kills and a number of abilities Heroes resurrected by Mercy are now are now highlighted and color-coded in the Kill Feed Certain types of assists, like McCree’s Flashbang or Zenyatta’s Orb of Discord, now show up in the Kill Feed New Controller option: Force Keyboard/Mouse User Interface Developer Comments: When PC players switch from using the Keyboard/Mouse to a game controller, the game’s user interface is dynamically updated to the console/controller version. Additionally, the button layout on many heroes (like Hanzo, Zenyatta, and Mercy) is different on console. In the past, when a player chose to play using a controller and a mouse, the UI would constantly switch, depending on which device was sending information to the game. This new option allows players to set a default user interface if they choose to use a controller along with a keyboard/mouse.
       
      BUG FIXES

      General
      Fixed an issue that prevented voice lines from being heard during the Play of the Game Fixed an issue causing shields to display the wrong team color during the Play of the Game Fixed a bug that caused high resolution screenshot captures to have visual issues Arcade
      Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted [PS4] Fixed a bug that allowed the edge of the skybox to be seen on some Capture the Flag maps Fixed an issue causing parties to be split between teams when joining a Custom Game as a group Fixed an audio bug in Elimination games that could cause the end of round music to end abruptly Fixed a bug in Custom games that caused parties to be evenly split between teams when they joined as a group
      A.I. Fixed a bug that allowed bots to become stuck around the well on Ilios
      Custom Game Browser A scroll bar has been added to the custom games settings window so players can see all changes if they extend below the screen Disabling Primary Fire will no longer disable secondary weapons for Mercy, D.Va, and Torbjorn Fixed a bug that prevented the cooldown modifier from functioning for Ana’s Sleep Dart Fixed a bug that caused some weapons to stop playing sound effects when “No Ammunition Requirement” was used Fixed a bug that caused parties to be split up between teams when joining a custom game
      Competitive Play Fixed an issue that could prevent the 30 and 60-second audio callouts from being played at the end of a match Fixed a bug that prevented players from grouping based on skill rating restrictions during the off season
      Heroes Fixed a bug that caused Lúcio’s healing and speed song auras to be inaccurately projected Fixed a bug that prevented Discord Orb from being removed when Mercy uses her Resurrect Ultimate Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lúcio’s Sonic Amplifier Fixed a bug that prevented Roadhog's hook from pulling enemies into the reticle when the target was on higher ground Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped Fixed a bug that could prevent two charging Reinhardts from being able to kill each other Fixed a bug that allowed Reinhardt to damage himself twice when charging a Fortified Orisa [XB1/PS4] Fixed a bug that caused Strike Commander Morrison’s coat to clip through his legs during the Push-ups emote Fixed a bug that prevented Winston’s Primal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade
      Maps Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios Fixed a bug that allowed Sombra to reach unintended locations on Numbani Fixed a bug that allowed players to reach an unintended location on Route 66 Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar Previous patch notes (April 27th).
    • By Starym

       
      And the GOTY edition has also just been announced, along with a 20$ discount and a trailer!
      Blizzard (source)
      There's never been a better time to become a hero of tomorrow. Join over 30 million players today and save big on Overwatch® and Overwatch®: Game of the Year Edition!

      Suit up and save the world with the Overwatch: Game of the Year Edition. Released today at a special introductory price of $39.99 for PC, PlayStation® 4, and Xbox One, this digital bundle includes the full roster of Overwatch heroes, maps, and game features, as well as an arsenal of bonus content and Overwatch-themed goodies for several Blizzard Entertainment games. 
      [Overwatch] Bonus Loot Boxes: Enjoy 10 Standard Loot Boxes, each containing a collection of random items that can be used to customize your favorite heroes. Loot Boxes may include skins, emotes, victory poses, voice lines, sprays, portraits, and highlight intros, as well as credits you can use to unlock a variety of different customization options.
      [Overwatch] Origins Skins: Pay homage to the original Overwatch strike force with vintage skins of Blackwatch Reyes for Reaper and Strike-Commander Morrison for Soldier: 76. Explore other heroes’ origins with Overgrown Bastion, Security Chief Pharah, and Slipstream Tracer.
      [Diablo III] Mercy's Wings: Slay demonic forces throughout the High Heavens and Burning Hells while donning Mercy’s wings, and all of Sanctuary will know of your allegiance to Overwatch!
      [StarCraft II] Player Portraits: These picture-perfect portraits of Tracer, Reaper, Pharah, Winston, Bastion, and Soldier: 76 give new meaning to the phrase "Hero of the Koprulu Sector."
      [Hearthstone] Overwatch Card Back: If you happen to find yourself in a Tavern Brawl, show your opponent you’ve got backup with an Overwatch-themed card back.
      [World of Warcraft] Baby Winston Pet: Adorably cuddly and highly intellectual, the Baby Winston pet will be at your side as you fight to extinguish the Burning Legion.
      [Heroes of the Storm] Tracer Hero: The cavalry's here! Jump into the Nexus with Tracer and surprise your enemies in the blink of an eye.
      But that’s not all! To celebrate one year of Overwatch, we're also taking a Rocket Hammer to our price tags, smashing 25%-50% off for PC, PlayStation 4, and Xbox One for a limited time:  
      Overwatch - $39.99 $29.99 Overwatch: Game of the Year Edition - $59.99 $39.99 Upgrade from Overwatch to Overwatch: Game of the Year Edition: $19.99 $9.99 If you haven't yet had a chance to join the fight for the future (or if you happen to know a friend who's eager to escort the payload), then get ready to strike! This tactical opportunity ends at 11:59 PM PT on June 5. 

      *Pricing and timing may vary by retailer.
    • By Starym

       
      Previously unseen early hero concept art, Genji and Hanzo were one hero, Reaper and Tracer were from Titan, McCree's gun was from Half-Life and more.
      The presumably final installment of IGN's "Hero Secrets" series where Jeff Kaplan tells us about early development weirdness is here and it focuses on Offense. In this edition we find out that Genji and Hanzo were originally 1 character with all those weapons they have, McCree's gun was Half-Life inspired, Reaper and Tracer were originally in Titan and more. The previous three episodes had some pretty interesting stuff on Support, Defense and Tanks, like Lucio's timestop ult, D.Va's buggyness, Bastion's many many ult variations and more - you can check them out here.
      The video also has some previously unreleased early concept art for Pharah and Tracer as well:


    • By Starym

       
      We saw the early build secrets for the support heroes yesterday, including Lucio's timestop ult, and today it's time for the tanks and defense heroes to share their dirty laundry! Bastion has had the most ults in the game during development, including a mobile mine that he could trigger, which was apparently one of the worst and most hated ults in the game - so Bastion wasn't exactly popular back then either! It seems defense heroes (other than perhaps Junkrat) are generally the most disliked when used against you, with Mei and Hanzo probably standing at the top of that particular list, so definitely check out the stores about their early versions.
      And then there's the tanks, with D.Va being the most buggy and problematic whenever anything changes in the game and Reinhardt having been a mech piloted by a little girl, which obviously later led to Orisa.
      And in case you missed yesterday's support video, here it is as well: