Stan

PTR Patch 1.1.0, Digital Comic: "Legacy"

Sign in to follow this  

2 posts in this topic

M4T9D2O75ATA1468189079225.jpg

Patch 1.1.0 can now be tested on PTR. Ana is also available for gameplay. Blizzard has published their seventh digital comic installment entitled "Legacy" which explains Ana's backstory.

PTR Patch 1.1.0

A new PTR Patch is available for testing on PTR. It adds the newest support Hero, Ana and features some balance as well as general updates.

How to Participate?

If you're willing to test out the newest Overwatch content, the same applies for all Blizzard games.

  • In the Battle.net desktop app, navigate to the Overwatch tab on the left-hand menu.
  • Select "PTR Overwatch" from the Region/Account drop-down menu.
  • Click "Install" to begin the installation process.
  • Once finished, click play and you're good to go.

You must have logged into Overwatch at least once to access the PTR.

Blizzard LogoBlizzard Entertainment

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta's Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank
    • Ultimate cost increased by 10%

D.Va

  • Defense Matrix
    • Cooldown decreased from 10 seconds to 1 second
    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
      • Defense Matrix takes 10 seconds to reach full charge from empty
      • At a full charge, Defense Matrix will last for 4 seconds
      • Defense Matrix will now remain active as long as its assigned hotkey is held
    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
  • Self-Destruct
    • Ultimate cost decreased by 15%
    • Explosion delay reduced from 4 seconds to 3 seconds
    • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier
    • Ultimate cost increased by 10%

McCree

  • Peacekeeper
    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff
    • Damage Boost
      • Bonus damage increased from 30% to 50%
      • Effect will no longer stack with bonus damage provided by another Mercy
  • Resurrect
    • Ultimate charge cost increased by 30%
    • Movement is no longer prevented during activation
    • Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

  • Whole Hog
    • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle
    • Spread recovery will begin after a short delay (rather than instantly)
  • Tactical Visor
    • Ultimate cost increased by 10%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)
  • Orb of Discord and Orb of Harmony
    • Projectile speed has been increased from 30 to 120
  • Transcendence
    • Movement speed is now doubled upon activation
    • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. 

USER INTERFACE UPDATES

Game Options

  • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
  • Controls
    • Mouse sensitivity can now be adjusted out to two decimals
  • Gameplay
    • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
  • Social
    • Friend Request toasts can now be toggled on or off
    • Friend notifications can now be toggled on or off
    • Whispers can now be toggled on or off
  • Video
    • Added 21:9 aspect ratio support
    • Players can now enable a real-world clock by toggling the "Display System Clock" setting 

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
  • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
  • Fixed several lighting issues with the killcam

Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
  • Added Spectator camera collision to most maps
  • Fixed issues with player collision across multiple maps
  • Fixed issues with ambient lighting and shadows across multiple maps

Heroes

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
  • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
(Source)

Overwatch Digital Comic: "Legacy"

The 7th comic in Blizzard's free digital comic series entitled Legacy which explores the back story of Ana Amari - a former Overwatch captain who has recently emerged from years of seclusion to defend a new generation, is now available. In "Legacy", Ana's reputation as one of the world's deadliest snipers is backed up by the notches in her gun. 

S612475G6G3U1468523004645.jpg

Still Overwatch's agents need someone to keep them safe in the field, and Ana never hesitates to protect the people she cares about that is, until a familiar face shows up at the end of her scope.

The comic is available to read in full at comic.playoverwatch.com. Alternatively, the story may be experienced through Madefire motion book on desktop, mobile, and Apple TV.

(Source)

Share this post


Link to post
Share on other sites

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here

This is a needed change that I like. However, I see issues doing Competitive mode with random teams instead of a group of friends. There will always be those people who will not switch from their "main" or who will refuse to play a certain role. Now, once you reach the upper echelons of competitive, I'm sure the top teams will be just that, organized dedicated teams, it will be mandatory. However, for those who are more casually competitive it'll make things a bit frustrating XD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Ana, Lucio and Moira buffs, Brigitte and Mercy nerfs are coming! Geoff Goodman takes to the forums to explain and detail some upcoming changes to support heroes "to keep them competitive with each other". From the lucky ones like Ana's ult healing addition, to a huge Sound Barrier shield buff and more for Lucio, it seems only Mercy is getting a significant whack on the head with her primary healing beam getting reduced.
      Geoff Goodman (source)
      In the next patch we’re reviewing the current state of support heroes and are making some changes to nearly all of them to keep them competitive with each other. I’ll start by just listing the changes below:
      Ana
      Nano Boost additionally heals the target instantly for 300 HP. Brigitte
      Shield Bash cooldown increased from 6 to 7 seconds. Lúcio
      Sound Barrier effect increased 50% from 500 to 750 shields. Crossfade aura radius increased 20% from 10m to 12m. Mercy
      Primary fire healing beam reduced 17% from 60 HP/s to 50 HP/s. Moira
      Healing resource base regen rate increased 20%. Now that all the changes are listed, I’ll go through each hero and talk a bit about the goals of these changes and our current views on each support hero in general.
      Ana
      Ana has a very strong and unique toolbox, with the potential to dish out more healing than any other hero in the game. That said, she has a couple disadvantages that can be difficult to overcome, such the potential to miss your targets, not having any mobility options, and having a more difficult time keeping herself healed up. Her ultimate can be very powerful but often feels like it can be difficult to use effectively unless it is used in combination with other allied ultimates such as Genji’s Dragonblade. This new change allows Ana to use her ultimate as a clutch save on a dying teammate, or even use it in combination with her Biotic Grenade for a huge instant heal on even the biggest of tank health pools.
      Brigitte
      Shield Bash is Brigitte’s strongest ability, and its short cooldown makes it very difficult to play around. We’d like to keep her Shield Bash and subsequent melee combos powerful and effective, while just allowing a little more counter-play against it. We’ve talked about possibly reducing her defense somewhere, such as reducing her barrier health. However, her tank-hybrid nature is a core part of her kit and we want to make sure she maintains that feeling of being a difficult target to take down. Overall Brigitte’s win rate is still the highest of any support, despite dishing out the lowest amount of raw healing per second. This speaks volumes to how powerful her kit can be outside of her direct healing numbers.
      Lúcio
      Lucio’s Crossfade aura can be an invaluable addition for any team, but it can sometimes be difficult to keep your whole team boosted. We’re increasing the radius of Lucio’s Crossfade aura to allow more flexibility in how he moves while still maintaining his powerful support songs to help out his team. His ultimate is also being increased to help counter large spikes of damage. For example, Junkrat’s ultimate can deal a maximum of 600 damage, which Sound Barrier can now potentially negate completely. It is worth noting that even though the initial shield he provides is larger, it still takes the same amount of time to destroy itself.
      Mercy
      Mercy is intended to be able to consistently pump out more healing than any other healer over the course of a match. While this is currently true, the difference in healing is so significant that it makes it very difficult for other healers to compete with her for a spot on a team. Reducing her healing output will close this gap a little, but she will still maintain her status as the go-to pick for raw healing power. We’ll keep an eye on her to make sure she is still a strong pick.
      Moira
      Moira is a strong hero that doesn’t need a ton of changes. The resource change her is mostly to help her out in the situations where you’re just not able to get close enough the enemy to drain them for resources. Now if you’re team is sparring with the enemy team at super long ranges, you’ll have a bit more resources to work with to keep your team topped off.
      Zenyatta
      We aren’t making any changes to Zen right now, as we feel he is in a pretty good spot. He is doing his job well as a hybrid damage/healer and being able to provide discord orb for your team will always be welcome.
      These changes are coming to the PTR very soon. We’re always looking at our stats, gathering feedback and playing the game to make sure we keep all the heroes viable. We will have time to watch and iterate on these changes throughout this PTR cycle, so please play and give feedback!
    • By Starym
      Everyone's favorite hamster is arriving next week where he'll be rolling around everything and everyone and making players hate map edges even more! Hero 28 will be throwing his (in)considerable weight around on live servers after a really great run on the PTR where everyone had a ton of fun finding extremely quick ways around maps with the swinging mechanic and throwing everyone off maps.


      You can also check out all his new skins emotes and sprays in this video so you have some credits ready to target those legendaries:
    • By Starym
      Yesterday on the Overwatch League stream we had a big reveal for Twitch All Access Pass holders, with Lúcio receiving his first legenday emote, and it's a doozy too! Coming out on July 24th, the emote joins the 15 league skins, twitch emotes, a global twitch chat badge, a lot of various insider content as well as an in-game spray and player icon. The Lúcio emote looks like one of the most complex ones to date and is probably the most worth-while item in the whole package, so make sure to check it out.
      All Access Pass (source)
      Every match day, the Overwatch League Twitch chat morphs into a virtual arena, where fans from across the globe gather to cheer on their favorite teams. Now, the time has come to stand out. The Overwatch League All-Access Pass on Twitch is for our superfans: an evolving VIP badge that you can wear in game and in Twitch chat, and that offers a premium viewing experience and behind-the scenes access.
      Let’s look at some of the features.
      LÚCIO LEGENDARY EMOTE
      Get ready to break it down with a new legendary Lúcio emote! This limited-time exclusive is available starting Tuesday, July 24, to all Twitch All-Access passholders. If you’re not already an All-Access member, go here to join. Read on to learn more about the great content you’ll get as an All-Access member.
      PLAYERS PACK
      As announced on Twitch Day on April 14, All-Access passholders will receive 12 Overwatch League team away skins in May. The skins, which will represent one fan-favorite hero for each team, will be automatically deposited into the game accounts linked with All-Access passholders.
      Insider Content
      To allow super fans to dive deeper into the league they love, the All-Access Pass grants access to the Overwatch League Command Center: a second-screen match-day livestream, featuring alternate in-game camera angles, backstage cameras, player POVs, and real-time stats. Your pass also provides access to exclusive behind-the-scenes VODs. In Stage 3, this will be in the form of a weekly series called Behind the Screens, in which an Overwatch League player will give their own analysis of a recent game.
      We know Overwatch League fans love interacting with their favorite players, so All-Access Passholders will be able to view and contribute to Match Day AMAs. Passholders can participate by submitting questions in chat during a special player livestream following the conclusion of Overwatch League broadcasts.
      To celebrate the launch of the program—and to give all Overwatch League fans a taste of what the All-Access Pass experience will offer—the Command Center, Behind the Screens and Match Day AMAs will be free through May 15th!
      Twitch Content
      Overwatch League All-Access Pass will offer 23 global emotes, including gold team emotes and character ability emotes:
      To further show off in chat, All-Access grants you a global chat badge, so you can rep the Overwatch League on Twitch no matter where you are. And in Overwatch League chat itself, you’ll have the global badge and a subscription icon (if you have Twitch Prime, we’ve made it look a little extra-special).
      You’ll be able to show off your badges and try out these new emotes in the subscriber-only Twitch chat room, where super fans from around the world can enjoy in-depth conversations.
      All-Access also will grant an ad-free Overwatch League experience on Twitch.
      In-Game Content
      All-Access passholders to be able to proudly declare their fandom within the game itself, and here’s how:
      Overwatch League in-game skins.  
      In-game spray and player icon. The Overwatch League All-Access Pass is available for USD $29.99 for the inaugural season.  All Access Pass benefits will last up to the start of the 2019 OWL Season—Twitch emotes, badges, and in-game content are yours to keep! A Blizzard account link is required to redeem in-game rewards. For more information or to purchase, head to https://www.twitch.tv/p/overwatchleague.
    • By Starym
      More feedback on the LFG and Endorsement systems and it seems they've had a massive positive effect on toxicity of players and are making the game much more enjoyable! So far we only got stats for KR and the Americas with EU coming later, but the numbers are very impressive nonetheless:
      Jeff Kaplan (source)
      Our Global Insights group just finished parsing some stats as it relates to LFG and Endorsements.
      Post release of Endorsements and LFG:
      The % of Competitive Matches that Contain Abusive Chat is down:
      26.4% in the Americas
      16.4% in KR
      The % of Daily Players being Abusive is down:
      28.8% in the Americas
      21.6% in KR
      We’re really pleased with the community’s efforts to make OW a better place! Thank you all!
      And we’ll keep working on iterating on these features to make them better as well as exploring other systems to improve the gameplay environment.
      ...
      We don’t have all the stats reported yet… sorry… I was just sharing what progress we had…
      ...
      Yes, some quality of life changes are coming very soon. For example, in an upcoming patch the LFG system will persist your filters across logins.
      So the new social systems greatly improved quality of life in the game, but even if they hadn't, it's great to see Blizzard trying new things to improve community interaction, especially since it working in one game can easily be transferred to other games as well. Imagine if your acceptance into a M+ or raid group was based off of recommendations and endorsements instead of raw ilevel and achievements alone...
    • By Starym
      Activision Blizzard signed a historic deal for the broadcast rights to the Overwatch League on US television. For the next 2 years ESPN, Disney XD and ABC will be covering the league events, both live and as summaries. This marks the first time esports will be shown in prime time on a major network, with the quarter and semifinals aired live on DisneyXD and ESPN 2 and 3, while the finals will be shown on both ESPN, ESPN 2 and Disney XD. The package also includes the very first airing of competitive gaming on ABC, one of the big four broadcast networks in the US, with the highlights recap of the finals airing on July 29th. This marks a huge step forward for esports and its presence in the mainstream media, and it seems appropriate for Overwatch to make this first step, as it's already pushed into the pop culture realm.

      The playoffs have already started, so check out the schedule below, as well as comments from both ESPN, DisneyXD and Activision Blizzard themselves:
      Overwatch League (source)
      ESPN, Disney XD and Blizzard Entertainment Announce Multiyear Exclusive Telecast Agreement for Overwatch League™
       
      Jul 11, 2018   Comprehensive 2018 coverage including Overwatch League playoffs and Grand Finals across ESPN and Disney television networks Telecast schedules for 2019 Overwatch League content to be announced IRVINE, Calif--(BUSINESS WIRE)--Jul. 11, 2018-- Today ESPN, Disney XD and Blizzard Entertainment announced an exclusive multiyear agreement for live television coverage of the Overwatch League™, the world’s first major global city-based esports league.
      Beginning with Overwatch League playoff coverage on Wednesday, July 11, across both networks, the 2017–2018 Overwatch League inaugural season concludes with the Grand Finals live from Barclays Center in Brooklyn, New York, on ESPN and Disney XD July 27–28. All coverage also will be available for ESPN and Disney network subscribers to stream live on the ESPN App and DisneyNOW. To round out the 2018 Grand Finals coverage, a recap show highlighting the biggest moments will air July 29 on ABC. The Grand Finals telecast on ESPN marks the first time live competitive gaming has aired on the flagship network in primetime, and will be the first broadcast of an esports championship on ABC.
      “The Overwatch League Grand Finals is by far our most comprehensive television distribution for an esports event over a single weekend: 10 total hours over four networks and three days,” said Justin Connolly, Executive Vice President, Affiliate Sales and Marketing, Disney and ESPN Media Networks. “This overall collaboration with Disney/ABC, ESPN and Blizzard represents our continued commitment to esports, and we look forward to providing marquee Overwatch League coverage across our television platforms for fans.”
      “We are pleased to partner with Activision Blizzard to bring Overwatch esports to our audience. The Blizzard team has created a genre-leading esport and a premium professional franchise system in the Overwatch League,” said Marc Buhaj, Senior Vice President, Programming and General Manager, Disney XD. “We are kicking off the agreement by showcasing the inaugural season playoffs and Grand Finals live across our linear footprint. Together with our telecast partners at ESPN, we look forward to growing a legion of new Overwatch fans across the next two years.”
      “We’re excited to be working with ESPN and DisneyXD to bring Overwatch esports to an even wider audience,” said Pete Vlastelica, President and CEO of Activision Blizzard Esports Leagues. “We’ve seen incredible passion and support from fans during the inaugural season of the Overwatch League, and we’re looking forward to capping it off for them with an epic Grand Finals at Barclays Center later this month.”
      The inaugural season of the Overwatch League will culminate in the Grand Finals, the ultimate showdown for the championship: the first team to win two best-of-five matches at Barclays Center will take home the Overwatch League trophy and the lion’s share of the $1.4 million Grand Finals prize pool. Play begins Friday, July 27, at 7 p.m. EDT with the first best-of-five match on ESPN, and continues Saturday, July 28, at 4:30 p.m. EDT with the second and potential third series on Disney XD. This broadcast will air alongside the primary digital viewing experience on Twitch, with the Overwatch League also available via MLG.com. A re-air of day two Grand Finals play will be available on ESPN2 at 9 p.m. EDT. In addition, a recap show of highlights from the Grand Finals will air Sunday, July 29, at 3 p.m. EDT on ABC. The full telecast schedule, from the playoffs through the Grand Finals, is below.
      Overwatch League 2017–2018 Playoffs and Grand Finals Telecast Schedule (all times Eastern)
                                Date       Time (EDT)       Event       Network(s) Wed, July 11       8 p.m.       Day 1 of Quarterfinals       Disney XD, ESPN3 Fri, July 13       8 p.m.       Day 2 of Quarterfinals       Disney XD, ESPN3 Sat, July 14       4 p.m.       Day 3 of Quarterfinals       Disney XD, ESPN3 Wed, July 18       8 p.m.       Day 1 of Semifinals       Disney XD, ESPN3 Fri, July 20       7 p.m.       Day 2 of Semifinals       ESPNEWS Sat, July 21       7 p.m.       Day 3 of Semifinals       ESPN2 Fri, July 27       7 p.m.       Day 1 of Finals       ESPN Sat, July 28       4:30 p.m.       Day 2 of Finals       Disney XD, ESPN3 Sat, July 28       9 p.m.       Day 2 of Finals       ESPN2 (re-air) Sun, July 29       3 p.m.       Highlights Recap       ABC, ESPN3                           About the Overwatch League™
      The Overwatch League™ is the first major global professional esports league with city-based teams across Asia, Europe, and North America. Overwatch® was created by globally acclaimed publisher Blizzard Entertainment (a division of Activision Blizzard—Nasdaq: ATVI), whose iconic franchises have helped lay the foundations and push the boundaries of professional esports over the last 15 years. The latest addition to Blizzard’s stable of twenty-one #1 games, Overwatch was built from the ground up for online competition, with memorable characters and fast-paced action designed for the most engaging gameplay and spectator experiences. To learn more about the Overwatch League, visit www.overwatchleague.com.
      Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about the exclusive multiyear agreement for live television coverage of the Overwatch League with ESPN and Disney XD, and the dates, events and features of the Overwatch League, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.