Jump to content
FORUMS
Damien

Restoration Druid 7.3

Recommended Posts

17 hours ago, Guest Zounds said:

Legendarys needs revisiting as some have changed since last update.

Hey there! Could you tell me which ones in particular you think need revisiting? It makes it a lot easier for me to point it out to the writer rather than me just giving him a general "update this page" note.

Thanks in advance!

Share this post


Link to post
Share on other sites

Aman'Thul's isn't situational anymore. It is actually ranking higher than Velen's which is largely considered our BiS (with the Tearstone nerfs).

https://www.warcraftlogs.com/statistics/11#class=Druid&spec=Restoration&metric=hps&combatantinfo=Legendaries&dataset=90&aggregate=amount

Aman'Thul's actually gains value in heroic and normal because damage intervals are less severe.

 

Our stat priorities are listed entirely wrong as well. I would recommend using RDSW (Resto Druid Stat Weights, a weakaura) to get your specific stat weighting live in game. Stats change based on what you're doing and at what difficult and with how many healers. Mastery will be devalued in LFR/normal because damage is a lot lower. In Mythic, where damage spikes are regular, Mastery and Crit seem to be valued a little higher than haste. That said, our stat weights are so close, if you prefer haste it won't really hurt you as much as say a Holy Pally who loves haste and hates crit.

CW is always the go to talent. Prosperity is bad.

For our Artifact Tree the route is sort of wrong. The new traits are good-ish, but Persistence 5/5 is absolutely our most important of the old traits. Persistence is our best relic trait by a significant margin. To have it listed at 4th is laughable.

There is an abundance (pun not intended) of actually theorycrafted, tested, and verified information on our class discord. I hate to sway people away from using icy-veins because they've done so well in the past, but it seems like most of the information here is either entirely incorrect or slightly off mark this expansion pack.

 

Share this post


Link to post
Share on other sites
On 4/29/2017 at 3:49 AM, Nepiton said:

There is an abundance (pun not intended) of actually theorycrafted, tested, and verified information on our class discord. I hate to sway people away from using icy-veins because they've done so well in the past, but it seems like most of the information here is either entirely incorrect or slightly off mark this expansion pack.

I'm not really in a position to actually comment/analyse the feedback you've given, since I'm not the writer of the guide, but - I'll pass this all on to the writer and reviewer and then forward back the reply that I get. We're always looking to improve our guides and update them to make sure they are of the highest quality, so I'm sure we can get this fixed if there are issues! :)

Thanks for reporting this!

Share this post


Link to post
Share on other sites

Is it just me or does resto druid have the most unimpactful legendaries of all classes? Seems you can do well without any of them, this class is so powerful in Legion.

Edited by Rudy199

Share this post


Link to post
Share on other sites
21 hours ago, Rudy199 said:

Is it just me or does resto druid have the most unimpactful legendaries of all classes? Seems you can do well without any of them, this class is so powerful in Legion.

There are many other healers that can also do this, though - there are plenty of people topping healing rankings with single legendaries as Holy Paladin, for example. Legendaries are a big boost, but they aren't the be-all-end-all for healing in general. I think they are far more important for DPS specs.

Share this post


Link to post
Share on other sites

On legendary shoulders (Aman'thul's), they are immensely powerful right now due to sinergy with Tier 19 four piece set (more ticks = more rejuv spreads with more ticks = positive sinergy loop), in Tier 20 they won't be as strong.

Resto druid / Discord community is really strong indeed, would suggest a possible shake up for the 7.2.5 revision, considering Serenity just died as a guild and I didn't see any news about Gamko for a while, is he still playing? Then again is Flurty still playing? Literally high end people quitting left and right in mass :(

Share this post


Link to post
Share on other sites
On 5/19/2017 at 8:09 AM, Seksi said:

On legendary shoulders (Aman'thul's), they are immensely powerful right now due to sinergy with Tier 19 four piece set (more ticks = more rejuv spreads with more ticks = positive sinergy loop), in Tier 20 they won't be as strong.

Passing this on!

On 5/19/2017 at 8:09 AM, Seksi said:

I didn't see any news about Gamko for a while, is he still playing? Then again is Flurty still playing? Literally high end people quitting left and right in mass :(

As far as I am aware, I think both of them are, yeah!

  • Like 1

Share this post


Link to post
Share on other sites
On 5/22/2017 at 9:24 PM, Guest Caanrial said:

Wondering if all mentions of Tranq in the Resto guide s/b updated to mention [Tranquil Mind] artifact trait that allows you to cast while moving? Such as on this page: https://www.icy-veins.com/wow/restoration-druid-pve-healing-rotation-cooldowns-abilities if not, no biggie  :-)

The current mentions apply to both scenarios from what I can see - what would you want to change? Just a mention of the trait?

Share this post


Link to post
Share on other sites

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

Share this post


Link to post
Share on other sites
Guest Peanut

I'm curious what caused the stat priorities to be updated on June 12th?  Why is Mastery #1 stat behind int for raid healing? I thought previously that high Mastery was only preferred for Mythic + and small group content where you have several hots rolling. Why the change now?  Really appreciate the insight - thanks!

Share this post


Link to post
Share on other sites
On 6/16/2017 at 4:18 PM, Guest Peanut said:

Why the change now?

As far as I am aware, this was updated because of us swapping reviewers - it is now managed by Torty. There isn't a specific change in the 7.2.5 notes that caused this. Mastery won't always be your top priority and RDruids change stat weights constantly. There isn't really a bad stat for them.

It might be that your Mastery weight is considerably lower depending on current stat values - use the spreadsheet that Torty made to properly check this:

https://docs.google.com/spreadsheets/d/1RfPscxF5rB8gi9-ivWF_N_RPd5aXnCpRe7TKMYTR0aQ/edit#gid=570985886

Share this post


Link to post
Share on other sites

We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

Share this post


Link to post
Share on other sites

This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

Share this post


Link to post
Share on other sites
Guest Hujas

I'm not sure if this is an error with the tool tip in game or on WoWDB but Master of Shadows is only giving 500 Mastery/500 Avoidance.

If it's not an in game error, how much does this change the weighting of it?

Share this post


Link to post
Share on other sites
On 9/14/2017 at 7:15 PM, Guest Hujas said:

I'm not sure if this is an error with the tool tip in game or on WoWDB but Master of Shadows is only giving 500 Mastery/500 Avoidance.

If it's not an in game error, how much does this change the weighting of it?

It's a tooltip error - the weighting is done with live values.

Share this post


Link to post
Share on other sites

With T20 set, why do you consider Prosperity bad? Lets compare Prosperity and Cenarion ward effects:

- Prosperity: Heal 849014 instantly, mana 30800, 27 sec cd and 2 charges, 2-piece bonus (cd reduced by up to 40% based on target hp), 4-piece bonus (increase efflorescence healing 200% for 10 sec)

- Cenarion Ward: Heal 855908 over 8 sec, mana 20240, 30 sec cd, adds 1 more button to actionbar.

I still don't see why would anyone not take Prosperity, it not only adds to our spot healing but also boosts our raid healing by big margin. Even without the tier bonus it has higher HPS value than CW. Mana isn't an issue with nearly half minute cd spells, but it heals 3 times as much as Regrowth if you need burst healing.

Edited by Zaflis

Share this post


Link to post
Share on other sites
On 10/3/2017 at 5:56 PM, Zaflis said:

With T20 set, why do you consider Prosperity bad?

As far as I am aware, Prosperity becomes good when using T20 4-set (not just 2-set) or the Soul of the Archdruid legendary, which allows you to have Soul of the Forest.

Share this post


Link to post
Share on other sites
Guest Lynaelle
On 29/08/2017 at 10:56 AM, Blainie said:

This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

On the stat page it say in both 1.1 raid and 1.2 mythic healing the Intelect is the last priority. Then 2.1 say it's the primary stats. I don't get it ?

Share this post


Link to post
Share on other sites
13 hours ago, Guest Lynaelle said:

On the stat page it say in both 1.1 raid and 1.2 mythic healing the Intelect is the last priority. Then 2.1 say it's the primary stats. I don't get it ?

In WoW, the primary stats are Strength, Intellect and Agility. Secondary stats are Critical Strike, Haste, Mastery, Versatility. Tertiary stats are Speed, Indestructible, Leech, etc.

It's just a term used to categorise stats.

Share this post


Link to post
Share on other sites
Guest Willendorf

I didn't wade through all the comments, but I think it's worth a mention on the tier 4 talents that if you're using Sephuz's Secret, both Mighty Bash and Mass Entanglement seem to proc it, while I believe that Typhoon does not.

Share this post


Link to post
Share on other sites
12 hours ago, Guest Willendorf said:

I didn't wade through all the comments, but I think it's worth a mention on the tier 4 talents that if you're using Sephuz's Secret, both Mighty Bash and Mass Entanglement seem to proc it, while I believe that Typhoon does not.

Will ask for a mention to be added :)

Share this post


Link to post
Share on other sites
Guest Lynaelle
On 30/11/2017 at 2:31 AM, Blainie said:

In WoW, the primary stats are Strength, Intellect and Agility. Secondary stats are Critical Strike, Haste, Mastery, Versatility. Tertiary stats are Speed, Indestructible, Leech, etc.

It's just a term used to categorise stats.

Thanks, it's more clear. I expected it was a priority term.

Share this post


Link to post
Share on other sites
On 12/6/2017 at 11:45 AM, Guest Lynaelle said:

Thanks, it's more clear. I expected it was a priority term.

No problem. It can be a bit confusing, but it's the terminology that blizzard use for the stats!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here's a collection of hotfixes for Dragonflight, Season of Discovery and Cataclysm Classic for the past week, featuring class tuning in SoD, plenty of Season 4 fixes for retail most focused on items, and plenty more.
      Hotfixes (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Season 3 (Dreaming) crests are now correctly removed from players’ currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers’ notes: For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      “A Multi-Front Battle” can now be completed. Resolved an issue where abandoning the quest “Something Worth Celebrating” could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance. Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Stan
      We've looked at the Mythic+ Tier List during the first week of Season 4 and we've got quite a few changes!
      DISCLAIMER
      The following post is based on data from U.GG. Therefore, the data presented here may differ from Petko's Mythic Tier Lists maintained on our site.
      How the Data is Calculated
      U.GG's tier list is created by evaluating damage and healing scores from the very best players and factoring in the frequency of each spec's appearances in the highest rankings of the current Mythic+ season. The tier list of each spec is determined by its effectiveness and prevalence at the highest levels of Mythic+ play.
      Mythic+ Tier List for Dragonflight Season 4 Week 1
      This week's affixes are Tyrannical, Storming, and Raging.
      Healer Tier List
      S-Tier Mistweaver Monk A-Tier: Holy Priest (up from B-Tier) Preservation Evoker (up from B-Tier) Restoration Shaman B-Tier: Restoration Druid (down from A-Tier) Discipline Priest (down from B-Tier) C-Tier: Holy Paladin
      Tank Tier List
      S-Tier: Vengeance Demon Hunter A-Tier: Blood Death Knight (down from B-Tier) Protection Paladin B-Tier: Guardian Druid (down from A-Tier) Brewmaster Monk Protection Warrior (up from C-Tier)
      DPS Tier List
      S-Tier: Retribution Paladin Shadow Priest Demonology Warlock (up from A-Tier) A-Tier: Beast Mastery Hunter Outlaw Rogue Augmentation Evoker Fire Mage (down from S-Tier) Havoc Demon Hunter Destruction Warlock Windwalker Monk Devastation Evoker (up from C-Tier) Frost Mage (up from B-Tier) Fury Warrior B-Tier: Balance Druid Arms Warrior (down from A-Tier) Elemental Shaman Enhancement Shaman Unholy Death Knight Marksmanship Hunter Arcane Mage Survival Hunter Feral Druid  C-Tier: Frost Death Knight Subtlety Rogue Affliction Warlock Assassination Rogue
    • By Stan
      Here's the complete affix rotation for Dragonflight Season 4!
      Now that Season 4 is underway, we've determined the affix schedule for the upcoming weeks!
      Week 1 (ongoing): Tyrannical, Storming, Raging. Week 2: Fortified, Entangling, Bolstering. Week 3: Tyrannical, Incorporeal, Spiteful. Week 4: Fortified, Afflicted, Raging. Week 5: Tyrannical, Volcanic, Sanguine. Week 6: Fortified, Storming, Bursting. Week 7: Tyrannical, Afflicted, Bolstering. Week 8: Fortified, Incorporeal, Sanguine. Week 9: Tyrannical, Entangling, Bursting. Week 10: Fortified, Volcanic, Spiteful. Week 11: Tyrannical, Storming, Raging. Week 12: Fortified, Entangling, Bolstering. Week 13: Tyrannical, Incorporeal, Spiteful. Week 14: Fortified, Afflicted, Raging. Week 15: Tyrannical, Volcanic, Sanguine. Week 16: Fortified, Storming, Bursting. Week 17: Tyrannical, Afflicted, Bolstering. Week 18: Fortified, Incorporeal, Sanguine. Week 19: Tyrannical, Entangling, Bursting. Week 20: Tyrannical, Storming, Raging. Week 21: Fortified, Entangling, Bolstering. Week 22: Tyrannical, Incorporeal, Spiteful.
    • By Stan
      Next, we're looking at the Priest changes that went live in the second Alpha build. We've got some updates to Discipline's Atonement, and some tweaks to Shadow Priest's Collapsing Void.
      Priest
      Atonement - Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Collapsing Void - Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded. Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends, it collapses, dealing [ 500% of Spell Power ] Shadow damage split between all nearby enemies.
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons. Here's Quazii Plater!
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
×
×
  • Create New...