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Restoration Druid Healing Rotation, Cooldowns, and Abilities (Legion 7.2)

Last updated on Mar 28, 2017 at 13:54 by Vlad 183 comments

Table of Contents

General Information

On this page, we list your Restoration Druid core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.2. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Restoration Druid.

The other pages of our Restoration Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Gamko, a top Restoration Druid who raids in Serenity, one of the best guilds in the world.

1. Rotation / Playstyle

Your exact healing playstyle as a Restoration Druid will depend on what targets you have to heal (tanks or multiple raid members) and it also depends on the amount and type of damage that the raid must deal with. It is, therefore, not possible to write down a clear rotation. Instead, we will explain how you should handle the most common situations, and how you should use your spells.

1.1. Single Target Healing

When healing the tanks (or perhaps other specific raid members that will take sustained damage), there are a few tasks you should perform.

  • Maintain Efflorescence Icon Efflorescence under the target(s). You should ideally have Efflorescence heal 3 targets, but in any case at least 2.
  • Keep up Lifebloom Icon Lifebloom (maximum of 1 target; refresh with 5 seconds left or less), Regrowth Icon Regrowth, and Rejuvenation Icon Rejuvenation HoTs on the targets. This will not only heal them but also increase the benefit you gain from your Mastery: Harmony Icon Mastery: Harmony.
  • If the target is taking more damage than these HoTs can heal, supplement your healing with Healing Touch Icon Healing Touch.
  • If the damage is still too high (or if there was a damage spike), use Swiftmend Icon Swiftmend to stabilise the target, and use additional Regrowth Icon Regrowths.
  • When the target is taking extreme amounts of damage, make use of Ironbark Icon Ironbark to help them survive the damage.

1.2. AoE / Raid Healing

When you are healing the raid, you should do the following.

  • Maintain Efflorescence Icon Efflorescence under the targets. You should ideally have Efflorescence heal 3 targets.
  • Apply Rejuvenation Icon Rejuvenation to raid members who you think will take damage.
  • During periods of moderate or high raid damage, use Wild Growth Icon Wild Growth.
  • If a raid member suddenly drops to low health, use Swiftmend Icon Swiftmend to heal them.

Naturally, while healing the raid in this way, nothing prevents you from also keeping up your HoTs on the tanks, as mentioned in the previous section, which you should do.

2. Cooldown Usage

As a Restoration Druid you have 2 healing cooldowns by default. Additionally, your Artifact weapon grants you one more, and you can gain others depending on your talent choices. Your non-talent cooldowns should be used as follows:

  • Tranquility Icon Tranquility should be used whenever a very large amount of raid healing is needed. You may be assigned to use this at a specific time, as part of a rotation with other healers.
  • Ironbark Icon Ironbark should be used to reduce the damage a tank is taking during critical moments (such as when important boss abilities are about to be cast). In the absence of such situations, you should just use it on players who are taking damage. You may be assigned to use this at a specific time, as part of a rotation with other healers and the tanks' own cooldowns.
  •  Icon Essence of G'Hanir should be used to help you deal with bursts of AoE damage, assuming that you have a lot of HoTs up.

We cover the cooldowns that are obtainable from talents, as well as a few additional details regarding your other cooldowns in our detailed cooldowns section.

3. Optional Read: Mastering Your Restoration Druid

While playing correctly as a Restoration Druid does effectively rely on using the above spells as we recommend, there is more you need to understand to maximise your performance.

3.1. Understanding Your Spells

In order to make the best use of your heals, it is important that you familiarise yourself with their strengths and weaknesses.

Rejuvenation Icon Rejuvenation is an instant cast periodic heal which will make up a very high amount of your healing throughout most fights. It also provides a small initial heal. It is not very costly, and as long as it will not overheal, it is always Mana efficient to use it.

Wild Growth Icon Wild Growth is a spell that heals up to 6 low health raid members over 7 seconds. The HoT heals for more damage initially and for less and less as it goes on. Wild Growth is very expensive, so its usage should be restricted to when there is a lot of burst damage that you have to heal.

Swiftmend Icon Swiftmend heals the target for a moderate amount. It is instant cast, and it has a 30-second cooldown. It is an excellent way to react to sudden spikes of damage.

Lifebloom Icon Lifebloom is a healing over time spell that can only be on one target at one time. You should always keep Lifebloom up on a target who is taking constant damage, such as the tank. When Lifebloom expires, it heals its target for a large amount. This also happens if you refresh it with 5 seconds remaining or less, which you should aim to do.

Healing Touch Icon Healing Touch is a relatively cheap heal with a long cast time that heals for a moderately high amount.

Regrowth Icon Regrowth is an emergency heal. It has a high Mana cost and a low cast time. It heals for a large amount instantly and a smaller amount over 12 seconds.

3.2. Procs and Mechanics

As a Restoration Druid, you have quite a few things that you must keep track of and react accordingly to. Other than using the appropriate spell for the type of damage that is being done, this is really all there is to playing to your maximum potential.

3.2.1. Mastery: Harmony

Your Mastery, Mastery: Harmony Icon Mastery: Harmony, increases your healing done to a target for each HoT that you have on that target at the time, up to 3 HoTs. The amount by which your healing is increased depends on how much Mastery you have.

3.2.2. Clearcasting Procs

Each time your Lifebloom Icon Lifebloom ticks, you have a 4% chance to get a proc from Omen of Clarity Icon Omen of Clarity, making your next Regrowth Icon Regrowth, cast within 15 seconds, cost no Mana. You should use these Regrowths freely, as soon as you receive them, to avoid the procs overwriting each other.

3.2.3. Ysera's Gift

Ysera's Gift Icon Ysera's Gift is a passive ability that heals you for 3% of your maximum health every 5 seconds. If you are at full health, then a random nearby injured ally is healed instead.

This effect is entirely passive and does not require you to do anything, but we felt it was worth pointing out.

3.2.4. Living Seed

Living Seed Icon Living Seed requires a mention as well, even though its benefit is entirely passive and you will not really have to keep track of it in any way.

When you critically heal a target with the direct healing portion of Swiftmend Icon Swiftmend, Regrowth Icon Regrowth, or Healing Touch Icon Healing Touch, you place a buff on them, lasting 15 seconds. When the target is attacked, the buff is consumed and the target is healed for 25% of the amount healed by the spell that triggered Living Seed in the first place.

As we said, this happens passively, but you should still be aware of its existence.

3.3. Detailed Cooldown Usage

In this section, we explain in depth how to use your cooldowns.

3.3.1. Tranquility

Tranquility Icon Tranquility is a channeled spell that heals all raid members for a large amount of health over 8 seconds. It is an extremely powerful spell. It is best used during times of very heavy raid damage.

You should use Tranquility when you can channel it for its full duration (or at least very close to its full duration).

3.3.2. Ironbark

Ironbark Icon Ironbark should simply be used on the tank, when they are taking a large amount of damage, or on another player who is targeted by a powerful boss mechanic.

3.3.3. Artifact Ability

 Icon Essence of G'Hanir, your Artifact ability, increases the tick frequency of all your HoTs for 8 seconds. It is a great AoE healing cooldown. Ideally, you should have Wild Growth Icon Wild Growth HoTs applied (empowered by Soul of the Forest Icon Soul of the Forest, if you are using that talent) as well as any other HoTs you can, then you should use Flourish Icon Flourish, and then use Essence of G'Hanir.

3.3.4. Innervate

Innervate Icon Innervate is not strictly a defensive cooldown, but it is still a very important part of a Restoration Druid's kit. It has a 3-minute cooldown and it places a 10-second buff on a friendly healer (which includes yourself), during which time all spells cast by the target cost no Mana.

This ability allows the target to save up a large amount of Mana (provided, of course, that they cast a lot of spells while it is active), while also benefiting from their own passive Mana regeneration throughout that time (meaning that at the end, they will have more Mana than what they had when they started).

Innervate is best used during periods of heavy damage, particularly raid damage, on a healer who can make a big difference if they use their most powerful spells during this time.

3.3.5. Tier 1 Talents

If you have chosen Cenarion Ward Icon Cenarion Ward, you should use it on cooldown on an ally that is taking significant damage (such as a tank).

3.3.6. Tier 3 Talents

Guardian Affinity Icon Guardian Affinity provides you with the Frenzied Regeneration Icon Frenzied Regeneration active ability, which is not on the global cooldown. Therefore, if you have just taken a large spike of damage, you can shift into Bear Form Icon Bear Form and use Frenzied Regeneration to heal yourself back up quickly.

3.3.7. Tier 4 Talents

If you have taken Soul of the Forest Icon Soul of the Forest, then you will benefit from a sizeable healing increase to your the first Regrowth Icon Regrowth, Rejuvenation Icon Rejuvenation, or Wild Growth Icon Wild Growth you cast after using Swiftmend Icon Swiftmend.

The effect is most useful when used in conjunction with Wild Growth, and if the raid is taking a lot of damage, empowering your Wild Growth casts by using Swiftmend first is highly recommended. The rest of the time (when you trigger this effect but do not need to use Wild Growth), you should just let it buff your next Regrowth or Rejuvenation.

Incarnation: Tree of Life Icon Incarnation: Tree of Life should be used as many times as possible during the encounter, whenever you feel it will benefit you the most. What exactly to do during Incarnation: Tree of Life Icon Incarnation: Tree of Life depends greatly on the situation that you used Tree of Life for. Generally, the best thing to do is to use Wild Growth Icon Wild Growth on cooldown.

3.3.8. Tier 7 Talents

Flourish Icon Flourish extends the duration of all your HoTs by 6 seconds, and it is an extremely powerful effect when you have HoTs up on many players. You should try to make as much as of this talent as possible throughout the fight, although by far the best time for it is after you have used Wild Growth Icon Wild Growth (since it will extend the Wild Growth HoTs too).

4. ChangeLog

  • 28 Mar. 2017: No changes needed for Patch 7.2.
  • 09 Jan. 2017: Checked and confirmed for 7.1.5.
  • 25 Oct. 2016: Updated Living Seed description to account for Patch 7.1 changes.
  • 07 Oct. 2016: Fixed a typo.
  • 31 Aug. 2016: Removed a mention that you need to let Lifebloom expire in order to benefit from its large heal, and added that it can be refreshed with 5 seconds remaining or less.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 23 Jul. 2016: Added a mention of how to use Cenarion Ward, if you have chosen this talent.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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