Jump to content
FORUMS
Damien

Shadow Priest 7.3

Recommended Posts

Guest N1gh7h4wk

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Share this post


Link to post
Share on other sites
39 minutes ago, Guest N1gh7h4wk said:

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Thank you for pointing these out. Not sure when VT changed to 18 but it must have been pretty recent. I'm fixing it now, and I'm also going to incorporate your suggestion for the introduction page.

Share this post


Link to post
Share on other sites
Guest Askepios

Should include Intuition's Gift under trinket compare.

Share this post


Link to post
Share on other sites

The VT lasting 24sec error was my mistake. I brainfarted back to earlier in beta when VT was 24sec and SWP was 18sec (@ 3 sec period) before both got changed. Apologies!

  • Like 1

Share this post


Link to post
Share on other sites
Guest 7.0.3 has no SP

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

Share this post


Link to post
Share on other sites

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

Share this post


Link to post
Share on other sites
On July 21, 2016 at 4:35 PM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

I'll let Twintop take that one. Thanks for the comment.

21 hours ago, FreddyJ said:

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

I'm glad you like the guide.

Mindbender only replaces Shadowfiend if you actually choose the talent, which isn't always the case. So, unless you do choose it, Shadowfiend does still exist as a spell, which is why the rotation page refers to it. Hope that clears it up.

Share this post


Link to post
Share on other sites

Thanks for the reply.  When I read the line in Level 90 talent, "Mindbender replaces Shadowfiend," I took that as the gospel lol.

 

Share this post


Link to post
Share on other sites
On 7/21/2016 at 6:35 AM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

There still may be effects that increase your Intellect's effect (multiplicatively) and others that merely increase your raw Spell Power. In this event, Int > SP. While they are effectively identical in the vast majority of cases it is worth calling it out.

Edited by Twintop

Share this post


Link to post
Share on other sites
Guest dscutt

The tier 7 talents leave a bit to be wanted. Surrender to Madness is awesome for what it does, but the other choices are kinda lackluster. I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. But you guys say Mind Spike isn't worth taking... so, here's to hoping they take another look at this row. Mind Spike having the relationship with Mind Blast that it used to have, with it's current mechanic, that'd bring it back up to max-level-talent status. Essentially giving us Void Form Easy Mode, Void Form Hardcore Mode, and alternative-to-Void-Form haste mode.

Share this post


Link to post
Share on other sites

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

Edited by Clin
Typo

Share this post


Link to post
Share on other sites
1 hour ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

That's not step 1 per say, but rather your number 1 priority thing to do.  The rotations given are more priority lists than they are step-by-step rotations.  

Share this post


Link to post
Share on other sites
19 hours ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

As Orthios says (and as the guide states), the rotation is a priority. So yeah, if you are in the build phase, your top priority is to enter Voidform. If you can't do that (because you don't have the required Insanity), you move on to #2 and so on.

Share this post


Link to post
Share on other sites

What was mentioned earlier about how the rotation is confusing, as a new player, I can attest to that. 
I understood there was a skill that was not ready to use, Void Eruption, to enter Voidform.
If you cannot use Void Eruption as #1, it should not be the first step in the build phase. 
Build means you are building up to be able to use Void Eruption to enter Voidform.

The way I see it, the Build Phase is actually :

Build Phase (not in Voidform)
1. Apply and maintain Shadow Word: Pain and Vampiric Touch.
2. Cast Mind Blast. (cast when available - when appoaching 100% insanity save to use after entering Voidform)
3. Cast Mind Flay as your filler spell. (when Mind Blast is not available)

To me, this is the easiest most logical representation of how the rotation should begin. 
When I saw Void Eruption as #1, I thought my skill was bugged ha

Share this post


Link to post
Share on other sites

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

Share this post


Link to post
Share on other sites
Guest Mikaiah
On 24/07/2016 at 7:58 AM, Guest dscutt said:

I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. 

Not quite, just means you can enter voidform faster but as the insanity drain is low at the begining, you will continue to gain more insanity once you enter voidform. I like this talent because it means larger uptime of voidform and it doesnt require you to die. great for leveling and mobing in general, not useless at all in raiding conditions. Under perfect conditions, StM is better for sure for raiding unless maybe for very long fights?

Share this post


Link to post
Share on other sites
On 7/27/2016 at 0:27 PM, Orthios said:

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

That makes sense that it is priority #1, but doesn't make it any less confusing putting a #1 in front of it as a "building phase".  You don't begin a building phase with the one thing you are building up to get to.  It should be at the end #5 .. or not even be a part of the build phase at all.

I'm just saying it could be phrased different so there is less confusion.

Just read it to yourself and you might think the same way. Think if you were new to these set of skills, which most are who are reading these guides..

Build Phase (not in Voidform Icon Voidform)

  1. Cast Void Eruption Icon Void Eruption (to enter Voidform).
Edited by tir

Share this post


Link to post
Share on other sites
Guest Staffarinus

Since Mastery is boosting Vamp Touch, Shadow word Pain, and Mind Blast.. and since every recount stat ive seen from my own priest, shows me that Vamp Touch is by far the suprior damage from the shadowpriest, followed up by shadow word pain, and then mind blast, and then void bolt..

Wouldnt it be wiser to actually build towards Mastery, instead of Crit?

I mean.. the Crit litterally only helps if you choose Shadowry Apprition.. and even if you rely on those to deal damage, shadowry appritiation is still far down on the damage scale, and is nothing compared to the above spells mentioned..

Have anyone tried building a Mastery, Haste, Versatility/Crit or Crit/Versatility and compared if the damage output was higher, then the current recommendations of this guide?

Just wondering.. cuz i see more potential in the Mastery and Haste, rather then the Crit/haste.. im currently using Crit/haste myself.. but.. u know.. seems obvious somehow that the damage will increase with the mastery.. somehow..

Share this post


Link to post
Share on other sites
Guest Téa

Could someone help me with the new Shadow Priest rotation for PVP? Additionally, I always seem to get locked down by melee, also my survivability is horrible. Any tips would be greatly appreciated!

Share this post


Link to post
Share on other sites

Mastery doesn't boost Mind Blast, it boosts Void Bolt (in addition to Shadow Word: Pain and Vampiric Touch). Once we have Mass Hysteria (major artifact trait) your overall damage sources will even out a bit in regard to stats, but right now the biggest DPS gains come from: 1) staying in Voidform as long as possible (haste primarily, crit secondary via Auspicious Spirits), and 2) multidotting (haste for faster DoT ticks, then Mastery). Looking at HFC in the prepatch there aren't many encounters where you'll get full duration on your DoTs on secondary targets, with that largely only being on Council, Tyrant, and Archimonde. In general Mastery is poor for us in the prepatch.

Share this post


Link to post
Share on other sites
Guest Szerated

Hi, I didn't see anything about an opener, but your priority list would lead me to believe you would open with Mind blast and not dots. Is this the case?

And maybe this is going too far into the weeds here, but there are going to be situations where your priority list changes that aren't reflected. For example: at a certain number of enemies, mind blast becomes less effective than mind sear. This would be further compounded I would think by voidform and lingering insanity haste. This would also make mind sear more effective than mind blast at a certain point.

Any thoughts on this?

Share this post


Link to post
Share on other sites
Guest OrbBoi

In my eyes the optimal opener would be

Pot -> MB at 1sec -> MindBender-> VT -> SW:P -> MF -> MB -> Void Eruption ->MF until VB is ready -> VB -> MF -> normal voidform rotation

The normal voidform rotation is a real rotation if you can stand still:  VB -> MB -> Filler -> VB -> 2GCD filler -> repeat

 

What I think is of note here: I start with VT, then SW:P even though I have SW:P talented. I feel that it allows me to guarantee an extension of SW:P with the first Void Bolt - when sometimes it's really close if you go SW:P into VT at the low levels of haste you have before your very first voidform.

Also, at least with 4t18, I don't think you can afford to delay Mindbender at all.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
    • By Stan
      Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.
      It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

      Datamined Pandaren Male Death Knight Texture
      It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Death Knight textures have been added to the game for all Allied Races and the Pandaren in Patch 8.3.
    • By Stan
      In this week's 8.3 Build 32151, Wrathion's Legendary Cloak has been renamed and updated to have a higher base item level.
      Experimental Blacktalon Shroud is now called Ashjra'kamas, Shrould of Resolve and the base item level is up to 445.
      The cloak's effect (Blacktalon's Experimental Protection) reduces the Sanity loss from all sources by a percentage, which is mandatory for completing Horrific Visions, as your Sanity bar depletes and the reduction allows you to stay there longer and earn better rewards. You'll upgrade the item level of the cloak with Horrific Cores up to a maximum item level of 475 at Rank 15.
      Rank Item Level Reduces Sanity by % 1 445 5% 2 445 8% 3 445 10% 4 445 13% 5 455 25% 6 455 28% 7 455 30% 8 455 33% 9 455 35% 10 465 50% 11 465 53% 12 465 55% 13 465 58% 14 465 60% 15 475 75% You can check out our initial preview of the cloak here and we've updated the article to include the latest changes.

      At Ranks 5 and 10, the cloak gets an enhanced appearance that is added to your transmog tab.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
    • By Stan
      Experimental Blacktalon Shroud is a Legendary Cloak given to us by Wrathion in Patch 8.3 that can be leveled up to Rank 15, just like Heart of Azeroth using Corrupting Core and Horrific Core. 
      Patch 8.3 Build 32151 Update
      The cloak has been renamed and has a higher item level as of the latest build. You can find more information in the article linked below.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Corrupted Rings with Kiss/Curse Effects from Ny'alotha Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th The cloak's effect (Blacktalon's Experimental Protection) reduces Sanity loss from all sources, especially important within Horrific Visions, which cannot be completed effectively without it..

      In Horrific Visions, your goal is to kill enemies and a miniboss before your Sanity bar fully depletes.
      As previously noted, you can level up the cloak. The initial item level is 400 (Rank 1) and the effect reduces your Sanity loss from all sources by 5%. When you purchase the cloak on PTR, however, the base item level is 430, but it becomes lower when you upgrade it for the first time, which is likely a bug.

      At Rank 15, Experimental Blacktalon Shroud has an item level of 425 and the effect reduces your Sanity loss from all sources by up to 75%.

      Experimental Blacktalon Shroud gains an enhanced appearance at Rank 5 and Rank 10.
    • By Stan
      Ahead of tomorrow's PTR testing, Blizzard deployed a new build to 8.3 PTR with fixes for the recently-previewed Alpaca mounts.
      The mounts will likely be tied to the new reputations in Visions of N'Zoth. Previously, the saddle was incorrectly placed on the model, but the issue has been fixed in 8.3 Build 32151, and here are the mounts in their full glory!

      MountSpecial Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
×
×
  • Create New...