Jump to content
FORUMS
Damien

Shadow Priest 7.3

Recommended Posts

Guest N1gh7h4wk

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Share this post


Link to post
Share on other sites
39 minutes ago, Guest N1gh7h4wk said:

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Thank you for pointing these out. Not sure when VT changed to 18 but it must have been pretty recent. I'm fixing it now, and I'm also going to incorporate your suggestion for the introduction page.

Share this post


Link to post
Share on other sites
Guest Askepios

Should include Intuition's Gift under trinket compare.

Share this post


Link to post
Share on other sites

The VT lasting 24sec error was my mistake. I brainfarted back to earlier in beta when VT was 24sec and SWP was 18sec (@ 3 sec period) before both got changed. Apologies!

  • Like 1

Share this post


Link to post
Share on other sites
Guest 7.0.3 has no SP

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

Share this post


Link to post
Share on other sites

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

Share this post


Link to post
Share on other sites
On July 21, 2016 at 4:35 PM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

I'll let Twintop take that one. Thanks for the comment.

21 hours ago, FreddyJ said:

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

I'm glad you like the guide.

Mindbender only replaces Shadowfiend if you actually choose the talent, which isn't always the case. So, unless you do choose it, Shadowfiend does still exist as a spell, which is why the rotation page refers to it. Hope that clears it up.

Share this post


Link to post
Share on other sites

Thanks for the reply.  When I read the line in Level 90 talent, "Mindbender replaces Shadowfiend," I took that as the gospel lol.

 

Share this post


Link to post
Share on other sites
On 7/21/2016 at 6:35 AM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

There still may be effects that increase your Intellect's effect (multiplicatively) and others that merely increase your raw Spell Power. In this event, Int > SP. While they are effectively identical in the vast majority of cases it is worth calling it out.

Edited by Twintop

Share this post


Link to post
Share on other sites
Guest dscutt

The tier 7 talents leave a bit to be wanted. Surrender to Madness is awesome for what it does, but the other choices are kinda lackluster. I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. But you guys say Mind Spike isn't worth taking... so, here's to hoping they take another look at this row. Mind Spike having the relationship with Mind Blast that it used to have, with it's current mechanic, that'd bring it back up to max-level-talent status. Essentially giving us Void Form Easy Mode, Void Form Hardcore Mode, and alternative-to-Void-Form haste mode.

Share this post


Link to post
Share on other sites

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

Edited by Clin
Typo

Share this post


Link to post
Share on other sites
1 hour ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

That's not step 1 per say, but rather your number 1 priority thing to do.  The rotations given are more priority lists than they are step-by-step rotations.  

Share this post


Link to post
Share on other sites
19 hours ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

As Orthios says (and as the guide states), the rotation is a priority. So yeah, if you are in the build phase, your top priority is to enter Voidform. If you can't do that (because you don't have the required Insanity), you move on to #2 and so on.

Share this post


Link to post
Share on other sites

What was mentioned earlier about how the rotation is confusing, as a new player, I can attest to that. 
I understood there was a skill that was not ready to use, Void Eruption, to enter Voidform.
If you cannot use Void Eruption as #1, it should not be the first step in the build phase. 
Build means you are building up to be able to use Void Eruption to enter Voidform.

The way I see it, the Build Phase is actually :

Build Phase (not in Voidform)
1. Apply and maintain Shadow Word: Pain and Vampiric Touch.
2. Cast Mind Blast. (cast when available - when appoaching 100% insanity save to use after entering Voidform)
3. Cast Mind Flay as your filler spell. (when Mind Blast is not available)

To me, this is the easiest most logical representation of how the rotation should begin. 
When I saw Void Eruption as #1, I thought my skill was bugged ha

Share this post


Link to post
Share on other sites

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

Share this post


Link to post
Share on other sites
Guest Mikaiah
On 24/07/2016 at 7:58 AM, Guest dscutt said:

I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. 

Not quite, just means you can enter voidform faster but as the insanity drain is low at the begining, you will continue to gain more insanity once you enter voidform. I like this talent because it means larger uptime of voidform and it doesnt require you to die. great for leveling and mobing in general, not useless at all in raiding conditions. Under perfect conditions, StM is better for sure for raiding unless maybe for very long fights?

Share this post


Link to post
Share on other sites
On 7/27/2016 at 0:27 PM, Orthios said:

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

That makes sense that it is priority #1, but doesn't make it any less confusing putting a #1 in front of it as a "building phase".  You don't begin a building phase with the one thing you are building up to get to.  It should be at the end #5 .. or not even be a part of the build phase at all.

I'm just saying it could be phrased different so there is less confusion.

Just read it to yourself and you might think the same way. Think if you were new to these set of skills, which most are who are reading these guides..

Build Phase (not in Voidform Icon Voidform)

  1. Cast Void Eruption Icon Void Eruption (to enter Voidform).
Edited by tir

Share this post


Link to post
Share on other sites
Guest Staffarinus

Since Mastery is boosting Vamp Touch, Shadow word Pain, and Mind Blast.. and since every recount stat ive seen from my own priest, shows me that Vamp Touch is by far the suprior damage from the shadowpriest, followed up by shadow word pain, and then mind blast, and then void bolt..

Wouldnt it be wiser to actually build towards Mastery, instead of Crit?

I mean.. the Crit litterally only helps if you choose Shadowry Apprition.. and even if you rely on those to deal damage, shadowry appritiation is still far down on the damage scale, and is nothing compared to the above spells mentioned..

Have anyone tried building a Mastery, Haste, Versatility/Crit or Crit/Versatility and compared if the damage output was higher, then the current recommendations of this guide?

Just wondering.. cuz i see more potential in the Mastery and Haste, rather then the Crit/haste.. im currently using Crit/haste myself.. but.. u know.. seems obvious somehow that the damage will increase with the mastery.. somehow..

Share this post


Link to post
Share on other sites
Guest Téa

Could someone help me with the new Shadow Priest rotation for PVP? Additionally, I always seem to get locked down by melee, also my survivability is horrible. Any tips would be greatly appreciated!

Share this post


Link to post
Share on other sites

Mastery doesn't boost Mind Blast, it boosts Void Bolt (in addition to Shadow Word: Pain and Vampiric Touch). Once we have Mass Hysteria (major artifact trait) your overall damage sources will even out a bit in regard to stats, but right now the biggest DPS gains come from: 1) staying in Voidform as long as possible (haste primarily, crit secondary via Auspicious Spirits), and 2) multidotting (haste for faster DoT ticks, then Mastery). Looking at HFC in the prepatch there aren't many encounters where you'll get full duration on your DoTs on secondary targets, with that largely only being on Council, Tyrant, and Archimonde. In general Mastery is poor for us in the prepatch.

Share this post


Link to post
Share on other sites
Guest Szerated

Hi, I didn't see anything about an opener, but your priority list would lead me to believe you would open with Mind blast and not dots. Is this the case?

And maybe this is going too far into the weeds here, but there are going to be situations where your priority list changes that aren't reflected. For example: at a certain number of enemies, mind blast becomes less effective than mind sear. This would be further compounded I would think by voidform and lingering insanity haste. This would also make mind sear more effective than mind blast at a certain point.

Any thoughts on this?

Share this post


Link to post
Share on other sites
Guest OrbBoi

In my eyes the optimal opener would be

Pot -> MB at 1sec -> MindBender-> VT -> SW:P -> MF -> MB -> Void Eruption ->MF until VB is ready -> VB -> MF -> normal voidform rotation

The normal voidform rotation is a real rotation if you can stand still:  VB -> MB -> Filler -> VB -> 2GCD filler -> repeat

 

What I think is of note here: I start with VT, then SW:P even though I have SW:P talented. I feel that it allows me to guarantee an extension of SW:P with the first Void Bolt - when sometimes it's really close if you go SW:P into VT at the low levels of haste you have before your very first voidform.

Also, at least with 4t18, I don't think you can afford to delay Mindbender at all.

Share this post


Link to post
Share on other sites
Guest Vitalis

Does casters and spriests still have haste breakpoints?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      After the Frog Farm nerf, players in MoP Remix have found a new farming spot with Goats!
      In MoP Remix, many players are now farming Goats instead of Frogs. Although the new Goat farm isn’t as profitable, it's become the new go-to spot.

      How Does the New Goat Farm Work?
      To start farming goats, head to the location in Valley of the Four Winds shown below. Screenshot courtesy of NexerdGamer.

      For maximum profits, use a Potion of Luck. The Goat farm is straightforward: fly around the designated area until you find packs of goats and kill them. There’s always at least one pack available at any time.
      For more details check out the following video by NexerdGamer.
      Source: Reddit
    • By Staff
      Blizzard is currently working on making level 70 gameplay more rewarding in MoP Remix.
      On X, Blizzard tweeted, "We hear you!" indicating that improvements to level 70 gameplay are coming soon.
      Placeholder for tweet 1792636974982955457 The first batch of MoP Remix tuning already includes some much-needed changes.
    • By Staff
      Big changes arrive to the Remix limited time event, as Blizzard address some of the issues players have been having. We see improvements for: higher level enemy scaling, drop rates overall, LFR, dungeon and scenario XP and gem drops, and the earlier Bronze drop from caches. 
      MoP Remix (Source)
      We’re making a number of changes to address issues players have been reporting with scaling and improve the overall Remix experience by improving the viability of all content for earning additional experience, bronze, and gear. The following updates have already been made to all realms via hotfix:
      Enemy power scaling, particularly in group content, has been adjusted to be less aggressive. This is particularly applicable in the player level 40 - 70 range, before players have been able to power up their cloak, upgrade their gems, and increase their item level. Gear drop rates have been improved from world rares, rare elites, and quests. This will help players who have had their item levels fall behind as leveling speed increases, especially at higher levels when cloak bonus experience is powered up. This will also increase player Bronze and appearance acquisition by increasing the number of items to place into the Unraveling Sands for additional Bronze. The first time bonus for queueing each LFR wing will grant a Thread of Experience in addition to the existing Lesser Bronze Cache. This should improve LFR as a viable choice for leveling main characters and alts, without players feeling like they need to grind the same LFR wing repeatedly. We have added bonus experience to each boss in normal dungeons and scenarios so they are a viable alternative to questing. Bonus experience has also been adding to the last boss of Heroic Scenarios. Heroic dungeon bosses will continue to drop bonus experience. We’ve increased the number of prismatic gems dropped from bosses in normal and heroic scenarios and dungeons. The increased stamina offered by Legendary Prismatic gems boosts player survivability considerably. We have increased the Bronze granted from all qualities of Bronze Caches by 25%. These caches are available from a wide variety of sources, both solo and group. This includes the Minor Bronze Cache, Lesser Bronze Cache, Bronze Cache, and Greater Bronze Cache. There are more hotfixes on the way, and as always, we’ll detail all of them in our next hotfixes update
    • By Staff
      Blizzard just published another short story from the War Within series about Anduin called "The Calling".
      (Source)
      Since leaving the realms of Death, Anduin Wrynn has only sought to keep his hands busy. Plagued by night terrors and grisly flashbacks, the young king finally finds the isolation he seeks in Stormsong Valley, milling flour for a local village. But while Anduin may be able to hide his identity, he cannot escape who he is or the stuff he is made from.
      Read and download this short story by Christie Golden.
      Read Now
    • By Stan
      With all zones available for playtesting in the War Within Alpha, it almost feels like the Closed Beta could start as soon as this week.
      What does this mean for Alpha testers?
      Character wipes! All Alpha characters will be deleted, and you will need to create a new character or copy one from retail once the Closed Beta starts.
      What does it mean for the rest?
      What does this mean for everyone else?
      If you opt-in for War Within Beta, you will have a chance to be selected since Blizzard will be sending out a large wave of invites for Beta testing.
      However, if you pre-ordered the Epic Edition of the War Within, Closed Beta access should be guaranteed. You can pre-order it here.

×
×
  • Create New...