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Sajakain

[7.2.5] - Arms - Pointing Your Weapon In The Right Direction

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First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.

This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion.

It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.

With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.

 

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Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front and give respect to those that have done the math. These resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!

 

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1. Which does more damage: Arms or Fury?
 
This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.

I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
 
Quote

Any class DPS Sims on the Internet are essentially flawed by design. Single target DPS does not often make a spec good in its own right in a progression setting, and choosing spec or class based on these sims is simply misinformed. In short, the answer is "yes, but none that are correct". Additionally, all simulations currently out there have other significant flaws even if we were to pretend that they actually matter.

 

 

Racials_0001.png

Alliance:

Horde:

Neutral:


The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!

 

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Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent.

Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard.

The talent choices that are suggested here are for a TraumaTrauma / Fervor of BattleFervor of Battle build. It's worth noting that there are other viable builds to the Arms spec if this rotation / playstyle does not suit your preferences.

 

Tier 1 / Level 15:

  • DauntlessDauntless: Your abilities cost 10% less Rage.
  • OverpowerOverpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower.
  • Sweeping StrikesSweeping Strikes: Mortal Strike and Execute hit 2 additional nearby targets.

Dauntless is the preferred choice here. Overpower is also viable, at a potential DPS loss, if you wish to have more activity in your rotation / playstyle.

 

Tier 2 / Level 30:

  • ShockwaveShockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
  • Storm BoltStorm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns.
  • Double TimeDouble Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
 

Tier 3 / Level 45:

  • TraumaTrauma: Slam, Whirlwind, and Execute now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage.
  • RendRend: Wounds the target, causing 150% Physical damage instantly and an additional (1000% of Attack Power) Bleed damage over 8 sec.
  • AvatarAvatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.

As the recommendations of this build are centered around Trauma / Fervor of Battle, Trauma is the required talent here. In an alternate build / playstyle, however, Rend is also viable (at a DPS loss).


Tier 4 / Level 60:

  • Second WindSecond Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec.
  • Bounding StrideBounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
  • Defensive StanceDefensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled.

Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.


Tier 5 / Level 75:

  • Fervor of BattleFervor of Battle: Whirlwind deals 80% increased damage to your primary target.
  • Mortal ComboMortal Combo: Mortal Strike now has a maximum of 2 charges.
  • Titanic MightTitanic Might: Increases the duration of Colossus Smash by 8 sec. and reduces its cooldown by 8 sec.

As mentioned in Tier 3, the recommendations here are built around Trauma / Fervor of Battle. As such, Fervor of Battle is the required talent choice.


Tier 6 / Level 90:

  • Deadly CalmDeadly Calm: Battle Cry also reduces the Rage cost of your abilities by 75% for the duration.
  • In For The KillIn For The Kill: Colossus Smash grants you 10% Haste for 8 sec.
  • Focused RageFocused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown.

For this tier you will want In For The Kill. It's worth nothing that your artifact ability, WarbreakerWarbreaker, can also trigger this buff.


Tier 7 / Level 100:

  • Anger ManagementAnger Management: Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec.
  • Opportunity StrikesOpportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 rage.
  • RavagerRavager: Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.

For this tier you will choose Opportunity Strikes.

    

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This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?

  • Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it.
  • Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage!
  • Haste: This stat directly affects attack speed.
  • Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.)
  • Versatility: Versatility increases damage done and decreases all damage taken.

Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility = Strength = Critical Strike. Pretty simple, right?

With Tier 20, it changes slightly to 20% Haste (10% if you've taken the recommend In For The Kill talent) > Mastery > Haste >= Critical Strike = Strength = Versatility.

Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.

 

Rotation_Priority_0001.png

Single Target Rotation

This priority system is assuming you've taken the above recommended talents. As stated, this is a priority system and not a strict step-by-step system.

Your overall priority is this:

You should use your artifact ability, WarbreakerWarbreaker, to maintain both the Colossus Smash debuff and your In For The Kill buff.

 

Using Battle CryBattle Cry

Depending on whether or not you have your Tier 20 4PC bonus depends on how you handle your Battle Cry window. In either situation, however, you will want to make sure Colossus Smash is applied to your target prior to using Battle Cry.

With your Tier 20 4PC you will want to use BladestormBladestorm after you pop Battle Cry. If, during Battle Cry, you are above 20% Haste (10% with In For The Kill active), you should be able to fit another GCD into your Battle Cry buff after Bladestorm is finished.

Without your Tier 20 4PC, your priority is the same as your overall priority with exception to Execute strictly provided from an Ayala's Stone Heart proc. In this situation, Mortal Strike (with Shattered Defenses up / x2 Executioner's Precision) will take a higher priority than your Execute proc.

 

Execute Priority

Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is

  • Mortal Strike (with x2 Executioner's Precision and/or Shattered Defenses)
  • Execute

 


Multiple Target Rotation

It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from DauntlessDauntless to Sweeping StrikesSweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.

Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.

If you have 4+ targets, however, your priority changes to the following:

  1. WarbreakerWarbreaker
  2. BladestormBladestorm
  3. CleaveCleave
  4. WhirlwindWhirlwind

Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).

 

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With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.

Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.

Artifact_Path_72_Complete_1.png


Initially you unlock the weapon by placing your first 100 Artifact Power in WarbreakerWarbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:

1. Shattered DefensesShattered Defenses

2. Corrupted Blood of ZakajzCorrupted Blood of Zakajz

3. Focus in BattleFocus in Battle

4. DeathblowDeathblow
5. Unending RageUnending Rage
6. One Against ManyOne Against Many
7. Void CleaveVoid Cleave
8. Touch of ZakajzTouch of Zakajz
9. Defensive MeasuresDefensive Measures
10. Unbreakable SteelUnbreakable Steel


Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound ScrollMysterious Runebound Scroll. Once you find this item you will begin a short quest chain:

1. Arms: The Thieving Apprentice
2. Professionally Good Looking
3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
4. The Archmage Accosted

Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.

Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's PrecisionExecutioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.

If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.

 

Artifact_Path_72_Complete_2.png


1. Executioner's PrecisionExecutioner's Precision

2. Exploit the WeaknessExploit the Weakness
3. DeathblowDeathblow / Crushing BlowsCrushing Blows / Precise StrikesPrecise Strikes
4. One Against ManyOne Against Many / Unending RageUnending Rage / Many Will FallMany Will Fall
5. Touch of ZakajzTouch of Zakajz / Tactical AdvanceTactical Advance

Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.

 

Macros_0001.png

There are a number of macros you can create if you feel the need to. Some examples of these include:

  • A Bladestorm Cancelaura macro. This should be self explanatory. It's extremely useful to quickly get rid of the buff if you no longer need it.

  
 

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The only addon that I really deem significant is TellMeWhen. This addon, in a nutshell, is a simpler version of Weak Auras. Like WeakAuras, it can track just about anything, is customizable based on current spec, and is useful for tracking important buffs, debuffs, dots, etc. I use this for every single one of my characters and all specs.

____________________________________________

Change Log:

7/17/2016: Original Post
7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.

7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
8/27/2016: Added Artifact path information.
9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
9/27/2016: Updated FAQ and Macros sections.

10/26/2016: Updated Macros section.
12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
3/30/2017: Artifact Path updated for 7.2 changes.

6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.

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What gives Versatility to the player? I mean, Haste gives more DPS and more Rage Spending and benefits the Mastery through Tactician. Mastery gives more DPS than this two. Crit only gives more rage (50% of 25). But what gives Versatility? Excepting less DPS.

 

Sorry for my bad english.

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On 14.9.2016 at 2:03 AM, Svanir said:

What gives Versatility to the player?

Versatility is a basic stat that gives:

  • More damage dealt
  • Less damage taken
  • More healing given

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On 16/9/2016 at 6:22 PM, Blainie said:

Versatility is a basic stat that gives:

  • More damage dealt
  • Less damage taken
  • More healing given

It's ok, more damage dealt. Haste can give more %, and damage anticipated is more DPS.

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I was derping hard with arms which was disappointing as it's always been my favorite warrior spec. Other guides were confusing me but this one made me see the light, thanks so much for making it :D

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23 hours ago, demonardvark said:

I was derping hard with arms which was disappointing as it's always been my favorite warrior spec. Other guides were confusing me but this one made me see the light, thanks so much for making it :D

You're welcome.

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The guide has been updated to reflect Strom'kar's changes with the new traits in 7.2 and the updated appropriate paths to take while speccing the weapon.

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This guide has been updated to reflect the changes brought to Arms with patch 7.2.5. As always, if you have any questions don't hesitate to ask.

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