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Arms Warrior 7.3

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I want to ask about Versatility. It gives less damage than the others but in this guide it's recommended as the second main stat. What is the reason for this?

________________________________

Sorry for my bad english

Edited by Svanir

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Guest Jaypie

Hey thank you for the guide, its awesome!

But i've got a question.

Whats the theory behind not using Execute (w/o the  Ayalas Stone Heart) when the enemy is <20% HP ?

For my Gear (iLVL 843) i got following DPS-Tooltips:

Rage + Stack Count FR Mortal Strike Tooltip Execute Tooltip  
8 Rage (Execute or MS with "Precise Strikes Trait" costs) 136137 58647 (+15% critchance)  
16 Rage (Mortal Strike costs) 136137 117294 (+15% critchance)  
28 Rage (MS + 1 Stack of FR) 163635 205264(+15% critchance)  
32 Rage (Execute Max Rage/DMG)   234588(+15% critchance)  
40 Rage (MS + 2 Stack of FR) 190592    
52 Rage (MS + 3 Stack of FR) 217820    

 

So it seems that Execute with 32 Rage (max) does more damage than MS+3 Stacks of FR (which even costs 20 more rage)

Execute also got +15% Critchance from the Weapon-Traits, so 2 minimum Rage Executes (2x 8 Rage) should so it should be nearly the same dmg than an unbuffed MS.

Avatar Talaent, Shattered Defenses Trait and Corrupted Blood of Zakajz Trait also work better with Execute sinc it's highest dmg is higher than MS and the % multiplicator of those 3 gives more damage.

Did i miss something or why is execute so bad ?

Shouldnt the priority list be more like:

  1. Cast Charge Icon Charge if out of range of your target.
  2. Cast Colossus Smash Icon Colossus Smash if available.
  3. Cast Icon Warbreaker if Colossus Smash Icon Colossus Smash is absent from the target.
  4. Cast Overpower Icon Overpower if taken and available.
  5. Cast Execute Icon Execute (if Shattered Defenses Trait is active & Rage > 16)
  6. Cast Mortal Strike Icon Mortal Strike if rage reduce from Colossus Smash ( Precise Strikes Weapon Trait) is up and rage < 16
  7. Cast Execute Icon Execute  
  8. Cast Mortal Strike Icon Mortal Strike (regardless of Focused Rage Icon Focused Rage stacks).
  9. Cast Focused Rage Icon Focused Rage if not at 3 stacks or during Battle Cry Icon Battle Cry.
  10. Cast Slam Icon Slam if at 3 stacks of Focused Rage Icon Focused Rage, or during Battle Cry Icon Battle Cry.

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Guest KyleDrogo

Hypothetically, let's say a certain individual was lucky enough to come across both Ayala's Stone Heart and Prydaz, Xavaric's Magnum Opus within the last week. Since you're only allowed to equip one legendary (currently), which of the two items would you prioritize?

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Guest Gannic

Hey warrior bruhs!

I have a question for Wordup or any1 who is really experienced and has a deep understanding of the warrior class.

Since Focused Rage is off the GCD, it can be cast once or twice if CS resets due to Tactician. This means the following MS will do more damage, yet it does run the 'risk' of resetting the CS cooldown before it's been used/cast. 

Is it better not to spam FR (even if for example rage capped with Battle Cry) and wait for the GCD to pass or should I use the GCD to get more FR stacks even though this might 'waste' a CS? Any rationale proof of this would be really nice :)

I love the guide, it's been a great help!

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22 hours ago, Svanir said:

I want to ask about Versatility. It gives less damage than the others but in this guide it's recommended as the second main stat. What is the reason for this?

________________________________

Sorry for my bad english

What do you mean it gives less damage?

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21 hours ago, Guest KyleDrogo said:

Hypothetically, let's say a certain individual was lucky enough to come across both Ayala's Stone Heart and Prydaz, Xavaric's Magnum Opus within the last week. Since you're only allowed to equip one legendary (currently), which of the two items would you prioritize?

Definitely Stone Heart.

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22 hours ago, Guest Jaypie said:

Hey thank you for the guide, its awesome!

But i've got a question.

 

6 hours ago, Guest Gannic said:

Hey warrior bruhs!

I have a question for Wordup or any1 who is really experienced and has a deep understanding of the warrior class.

Tagging @wordup for these two, since they are far beyond what I know!

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13 hours ago, Guest Gannic said:

Hey warrior bruhs!

I have a question for Wordup or any1 who is really experienced and has a deep understanding of the warrior class.

Since Focused Rage is off the GCD, it can be cast once or twice if CS resets due to Tactician. This means the following MS will do more damage, yet it does run the 'risk' of resetting the CS cooldown before it's been used/cast. 

Is it better not to spam FR (even if for example rage capped with Battle Cry) and wait for the GCD to pass or should I use the GCD to get more FR stacks even though this might 'waste' a CS? Any rationale proof of this would be really nice :)

I love the guide, it's been a great help!

Since the bonuses of SD and FR are (to my understanding) multiplicative, I would assume that 3xFR will be better than a 2xFR should you proc a Tactician reset. But my napkin math is telling a different tale, but there could be some serious folds in my base logic. Napkin math as follows:

3xFR:

(arbitrary damage number)x(FRx3)x(SD)=

100,000x2.2x1.3=286,000/3gcd=95,333

2xFR:

100,000x1.8x1.3=234,000/2gcd=117,000

1xFR: Never because you can always fit 2 FR in the gcds of CS and MS that you would cast.

******NOT A THEORYCRAFTER***** so it's 99% possible that my numbers are laughable.

 

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On 15/09/2016 at 4:46 PM, Guest Jaypie said:

Hey thank you for the guide, its awesome!

But i've got a question.

Whats the theory behind not using Execute (w/o the  Ayalas Stone Heart) when the enemy is <20% HP ?

For my Gear (iLVL 843) i got following DPS-Tooltips:

Rage + Stack Count FR Mortal Strike Tooltip Execute Tooltip  
8 Rage (Execute or MS with "Precise Strikes Trait" costs) 136137 58647 (+15% critchance)  
16 Rage (Mortal Strike costs) 136137 117294 (+15% critchance)  
28 Rage (MS + 1 Stack of FR) 163635 205264(+15% critchance)  
32 Rage (Execute Max Rage/DMG)   234588(+15% critchance)  
40 Rage (MS + 2 Stack of FR) 190592    
52 Rage (MS + 3 Stack of FR) 217820    

 

So it seems that Execute with 32 Rage (max) does more damage than MS+3 Stacks of FR (which even costs 20 more rage)

Execute also got +15% Critchance from the Weapon-Traits, so 2 minimum Rage Executes (2x 8 Rage) should so it should be nearly the same dmg than an unbuffed MS.

Avatar Talaent, Shattered Defenses Trait and Corrupted Blood of Zakajz Trait also work better with Execute sinc it's highest dmg is higher than MS and the % multiplicator of those 3 gives more damage.

Did i miss something or why is execute so bad ?

Shouldnt the priority list be more like:

  1. Cast Charge Icon Charge if out of range of your target.
  2. Cast Colossus Smash Icon Colossus Smash if available.
  3. Cast Icon Warbreaker if Colossus Smash Icon Colossus Smash is absent from the target.
  4. Cast Overpower Icon Overpower if taken and available.
  5. Cast Execute Icon Execute (if Shattered Defenses Trait is active & Rage > 16)
  6. Cast Mortal Strike Icon Mortal Strike if rage reduce from Colossus Smash ( Precise Strikes Weapon Trait) is up and rage < 16
  7. Cast Execute Icon Execute  
  8. Cast Mortal Strike Icon Mortal Strike (regardless of Focused Rage Icon Focused Rage stacks).
  9. Cast Focused Rage Icon Focused Rage if not at 3 stacks or during Battle Cry Icon Battle Cry.
  10. Cast Slam Icon Slam if at 3 stacks of Focused Rage Icon Focused Rage, or during Battle Cry Icon Battle Cry.

Looking at raw tooltips has a questionable effect due to Armor reduction and interaction with CSmash percentage effects. However, regardless of this I can't replicate a tooltip effect like that between 3xFocused Rage (resulting in a 120% increase) Mortal Strike and Execute. The only situation (which I am looking into at the moment with some APLs) is casting Execute as a higher priority during Deadly Calm.

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18 hours ago, Guest Gannic said:

Hey warrior bruhs!

I have a question for Wordup or any1 who is really experienced and has a deep understanding of the warrior class.

Since Focused Rage is off the GCD, it can be cast once or twice if CS resets due to Tactician. This means the following MS will do more damage, yet it does run the 'risk' of resetting the CS cooldown before it's been used/cast. 

Is it better not to spam FR (even if for example rage capped with Battle Cry) and wait for the GCD to pass or should I use the GCD to get more FR stacks even though this might 'waste' a CS? Any rationale proof of this would be really nice :)

I love the guide, it's been a great help!

You'll want to ideally expend the Shattered Defenses on the subsequent cast and then burn off rage with Focused Rage, if you can. Wasting a Shattered Defenses proc is really detrimental. This however edges into feelycraft of hedging bets against procs. Ideally you'll have some FR charges as is entering into a CS window triggering SD, so it should be somewhat mitigated.

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Guest Archaide

What are the stat weights? I can find them anywhere, if anyone has a pawn string that would be great. Thx.

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On 9/17/2016 at 4:28 AM, Guest Archaide said:

What are the stat weights? I can find them anywhere, if anyone has a pawn string that would be great. Thx.

From the guide:

Quote

These were calculated using the Advanced build, and 840 Pre-Raid gear:

  • Mastery: 1.33
  • Strength: 1
  • Versatility: 0.88
  • Haste: 0.81
  • Critical Strike: 0.65

Note that these might not be 100% accurate for your exact character, since they are general weights.

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Guest Jaypie
On 17.9.2016 at 4:03 AM, wordup said:

Looking at raw tooltips has a questionable effect due to Armor reduction and interaction with CSmash percentage effects. However, regardless of this I can't replicate a tooltip effect like that between 3xFocused Rage (resulting in a 120% increase) Mortal Strike and Execute. The only situation (which I am looking into at the moment with some APLs) is casting Execute as a higher priority during Deadly Calm.

I just tested this.

My maxrage Execute (32 Rage) Hits and Crits are always higher than my 3 Stacks FR Mortal Strike hits (52 Rage) and costs less Rage.

Doesn't matter if CSmash is running or not. Cant you really reproduce this ?

FR also seems to not increase the MS DMG properly... check that parses

parseo3htfjnc5k.jpg

Interesting Things:

1.) MS with 0 Stacks of FR do AVG 96k DMG, 3 Stacked Hits (+120%) do avg. 158k dmg shouldn't they atleast do like 200k+ than.

It seems that FR only increase MS-DMG by 20% per Stack right now. My Tooltip is also increasing by exactly 20% per stack. (137,584 -> 165,100 -> 192,617 -> 220,133)

2.) DMG of MS varies very hard w/o any reason. (the were no debuffs or buffs)

3.) AVG DMG of Max Rage Execute is higher than 3 Stacked FR Mortal Strikes (would be even better with the 15% crit trait i don't have yet)

 

So maybe i am the only one with that bug, but your numbers/rotation should only be right if that FR issue wouldn't be there.

 

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21 hours ago, Guest Jaypie said:

So maybe i am the only one with that bug, but your numbers/rotation should only be right if that FR issue wouldn't be there.

Definitely nice to see contribution from the readers. Thanks for that. We'll review and update the guide if we find changes that need to be made in your post!

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Guest Thogroic

What about the ~21% haste (up to 25% depending on latency) breakpoint, which enables a fifth cast during Battle Cry? Is this worth pursuing? 

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Guest Mosmorgan

Hello!

I used simulationcraft on my character. There it says that haste has a higher score than Versatillity for me. could that be correct? I used the string from simulationcraft into a addon called "Pawn" on WoW and it wanted me to change my current headpiece with vers/mastery to a headpiece with haste/mastery (even less mastery on the new head). Shall i trust simcraft?

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On 9/20/2016 at 5:51 PM, Guest Thogroic said:

What about the ~21% haste (up to 25% depending on latency) breakpoint, which enables a fifth cast during Battle Cry? Is this worth pursuing? 

13 hours ago, Guest Mosmorgan said:

Hello!

I used simulationcraft on my character. There it says that haste has a higher score than Versatillity for me. could that be correct? I used the string from simulationcraft into a addon called "Pawn" on WoW and it wanted me to change my current headpiece with vers/mastery to a headpiece with haste/mastery (even less mastery on the new head). Shall i trust simcraft?

Hey guys, just tagging you all to say that I have notified Wordup and he will investigate to see whether there is a Haste cap that is worth pursuing. Note that raiding has begun, so we might get a response slightly slower than normal. I can only apologise about that and hopefully we can update you with the new information ASAP if there is any.

The last time we checked, the cap simply wasn't worth pushing for given the loss of other stats.

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On 9/20/2016 at 7:02 PM, Guest Knightwolve said:

Hey, I've just been looking through the default arms simc profile (http://www.simulationcraft.org/reports/Raid_T19P.html) and i noticed the neck enchant used in the sim is Mark of the distant army, is this the best neck enchant or is Satyr the best as listed here?

Hidden satyr is currently the best.

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Guest Tai

@Jaypie the reason your numbers are whack is because you're testing it in pvp situation, either pvp target dummy or something along those lines. If you take your one focused rage MS tooltip of 163635 it's exactly 120% of your regular MS tooltip of 136137. Focused rage is only 20% in PVP.

@wordup @blainie Jaypie does bring up something that should be updated though. It can be better explained with Damage per Rage (DPR) concept instead of damage tooltips. I'm going to ignore Dauntless as its net result on both abilities is the same.
>>Mortal strike is better damage per rage at its BASE (no focused rage) than execute.<<<

So using Jaypie's numbers Mortal Strike is 136,137 damage for 20 rage, or 6806dpr.
Execute will be 117,294 damage for 20 rage, or 5864dpr.
Once you add a stack of Focused rage, Mortal Strike damage goes up to 190,591 but DPR goes down to 5445.

Therefore you should not be using FR at execute range outside of Battle Cry since you can easily drain all your rage with execute. Execute's damage per rage is going to be almost on par with Mortal Strike once people have 15% additional execute crit artifact traits.

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10 minutes ago, Guest Tai said:

@wordup @blainie Jaypie does bring up something that should be updated though.

Will get Wordup to take a look at this as soon as he can between raiding. Thanks for the heads up!

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On 19/09/2016 at 6:43 AM, Guest Jaypie said:

I just tested this.

My maxrage Execute (32 Rage) Hits and Crits are always higher than my 3 Stacks FR Mortal Strike hits (52 Rage) and costs less Rage.

Doesn't matter if CSmash is running or not. Cant you really reproduce this ?

FR also seems to not increase the MS DMG properly... check that parses

parseo3htfjnc5k.jpg

Interesting Things:

1.) MS with 0 Stacks of FR do AVG 96k DMG, 3 Stacked Hits (+120%) do avg. 158k dmg shouldn't they atleast do like 200k+ than.

It seems that FR only increase MS-DMG by 20% per Stack right now. My Tooltip is also increasing by exactly 20% per stack. (137,584 -> 165,100 -> 192,617 -> 220,133)

2.) DMG of MS varies very hard w/o any reason. (the were no debuffs or buffs)

3.) AVG DMG of Max Rage Execute is higher than 3 Stacked FR Mortal Strikes (would be even better with the 15% crit trait i don't have yet)

 

So maybe i am the only one with that bug, but your numbers/rotation should only be right if that FR issue wouldn't be there.

 

That's pretty interesting, if you could produce a quick log on that I'd like to take a look. There are a few variables in there since it's playing averages that I'd like to rule out (particularly Shattered Defenses, and other procs that can interact with that), if you're able to. Would definitely like to cross reference my results with another player

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On 20/09/2016 at 5:51 PM, Guest Thogroic said:

What about the ~21% haste (up to 25% depending on latency) breakpoint, which enables a fifth cast during Battle Cry? Is this worth pursuing? 

At the moment I'm delaying implementing this in mostly because a lot of the Arms players I was speaking to were debating its applications in relation to content. The overwhelming majority of high parsing warriors as well seem to be leaning heavily toward double Mastery stacked Savant crafting gear which could skew results also. I'll still keep an eye on it for sims in relation to practice

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16 hours ago, Guest Mosmorgan said:

Hello!

I used simulationcraft on my character. There it says that haste has a higher score than Versatillity for me. could that be correct? I used the string from simulationcraft into a addon called "Pawn" on WoW and it wanted me to change my current headpiece with vers/mastery to a headpiece with haste/mastery (even less mastery on the new head). Shall i trust simcraft?

How updated was your Simcraft version in this situation? Bear in mind there are a lot of variables (trinkets and talent choices) that can skew your results that may lean toward a different stat weight than is posted here as a general result.

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1 hour ago, Guest Tai said:

@Jaypie the reason your numbers are whack is because you're testing it in pvp situation, either pvp target dummy or something along those lines. If you take your one focused rage MS tooltip of 163635 it's exactly 120% of your regular MS tooltip of 136137. Focused rage is only 20% in PVP.

@wordup @blainie Jaypie does bring up something that should be updated though. It can be better explained with Damage per Rage (DPR) concept instead of damage tooltips. I'm going to ignore Dauntless as its net result on both abilities is the same.
>>Mortal strike is better damage per rage at its BASE (no focused rage) than execute.<<<

So using Jaypie's numbers Mortal Strike is 136,137 damage for 20 rage, or 6806dpr.
Execute will be 117,294 damage for 20 rage, or 5864dpr.
Once you add a stack of Focused rage, Mortal Strike damage goes up to 190,591 but DPR goes down to 5445.

Therefore you should not be using FR at execute range outside of Battle Cry since you can easily drain all your rage with execute. Execute's damage per rage is going to be almost on par with Mortal Strike once people have 15% additional execute crit artifact traits.

Whilst the DPR aspect is correct, spending additional rage to trigger additional Colossus Smash resets, and then upping your instances of Shattered Defenses to spend them is a significant gain (and a core part of playing Arms right now). The theory is sound and without that aspect taken into account would be 100% correct, but given that spending Rage is a % chance for only one reset, doing it in drips for multiple chances at the same thing is quite valuable.

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      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
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