Jump to content
FORUMS
Damien

Arms Warrior 7.3

Recommended Posts

Guest Vestuhal

I have a question: In the stat priority section it is suggested that haste >mastery. In the gem/enchant section it is recommended to 

go for mastery. Can you help me bringing some sense into this?

Share this post


Link to post
Share on other sites
23 minutes ago, Guest Vestuhal said:

I have a question: In the stat priority section it is suggested that haste >mastery. In the gem/enchant section it is recommended to 

go for mastery. Can you help me bringing some sense into this?

Should have been updated Haste but with Mastery enchant when Haste was found to be the dominant stat, will change that up now :)

Share this post


Link to post
Share on other sites

Fervor of BattleFervor of Battle should be 30% increased damage, not 50%. I know you can't do anything about the tooltip but you could change the text to give the right information. 

Edited by Lophen

Share this post


Link to post
Share on other sites
6 hours ago, Lophen said:

Fervor of BattleFervor of Battle should be 30% increased damage, not 50%. I know you can't do anything about the tooltip but you could change the text to give the right information. 

should be updated asap

Share this post


Link to post
Share on other sites

Hi, is Unending Hunger still bis for arms? It's not listed anywhere but it used to be the #1 trinket to get. I'm worried this thing I grinded for is now useless. Thanks!

Share this post


Link to post
Share on other sites
2 hours ago, Tank said:

Hi, is Unending Hunger still bis for arms? It's not listed anywhere but it used to be the #1 trinket to get. I'm worried this thing I grinded for is now useless. Thanks!

UH took a hit along with other RPPM trinkets, so it alongside Discordant Chorus are now much weaker than the alternatives from HFC and the other trinkets listed in the Gearing Up section.

Share this post


Link to post
Share on other sites

i think (my warr have hfc's set) mortal combo is better than in for the kill talent, its like im spamming mortal strike, and if i/we choose in for the kill, it just when the enemy hp is 20% and if above that?

i think it just better mortal combo than in for the kill

and for dauntless(first talent), i think its better overpower than dauntless, cuz overpower has the same damage (or i think dealt more damage) like mortal strike, why i need dauntless when arms warrior now is not like before, its like unlimited rage.

Edited by Crystalystie

Share this post


Link to post
Share on other sites
On 28/07/2016 at 6:02 PM, Crystalystie said:

i think (my warr have hfc's set) mortal combo is better than in for the kill talent, its like im spamming mortal strike, and if i/we choose in for the kill, it just when the enemy hp is 20% and if above that?

i think it just better mortal combo than in for the kill

and for dauntless(first talent), i think its better overpower than dauntless, cuz overpower has the same damage (or i think dealt more damage) like mortal strike, why i need dauntless when arms warrior now is not like before, its like unlimited rage.

Mortal Combo struggles because you are getting a lot of resets and can effectively use MS very frequently without it (though there are fringe benefits of resets granting the full cooldown duration). In for the Kill however has a significant impact on the Execute phase which is crucial for Arms, smoothing out Rage gen which is a big problem during that period.

On Overpower, whilst it may deal relative damage, it's not contributing to Tactician and is too infrequent to be beneficial when you could be spending Rage in those GCDs generated through Dauntless to get CS/MS resets.

Share this post


Link to post
Share on other sites
2 hours ago, Guest scored said:

does Fervor of BattleFervor of Battle  make whirlwind better then slam as a rage dump

Yes, with Fervor you effectively remove Slam from the rotation and replace it with Whirlwind at all times.

Share this post


Link to post
Share on other sites
Guest silent serpent

with the recent buff to slam damage( 12%) is fervor of battle still worth it?

Share this post


Link to post
Share on other sites
On 06.08.2016 at 6:52 PM, wordup said:

Yes, with Fervor you effectively remove Slam from the rotation and replace it with Whirlwind at all times.

Nope, it doesn't effectively on single target. In Fact that Fevor adds only 30%, not 50%. It is simple math:

Slam 226% w.damage / 20 rage = 11,3% w.damage per rage

Whirlwind 183% w.damage + 30% = 237.9% / 25 rage = 9,5% w.damage per rage.

Share this post


Link to post
Share on other sites
On 09/08/2016 at 11:06 AM, Howled said:

Nope, it doesn't effectively on single target. In Fact that Fevor adds only 30%, not 50%. It is simple math:

Slam 226% w.damage / 20 rage = 11,3% w.damage per rage

Whirlwind 183% w.damage + 30% = 237.9% / 25 rage = 9,5% w.damage per rage.

Actually, there is more going on here than just purely the simple math of damage per rage.

During most situations, you have more than enough Rage to sustain your rotation. By extension, Whirlwind condenses more damage into one Global so, whilst not more efficient, is still stronger for the purposes of dealing damage if Rage is not an issue. This is compounded further by Opportunity Strikes being the optimal talent at 100, which can trigger off each of the 3 Whirlwind hits, which is significantly better than the single hit that comes from Slam.

In short, they nerfed FoB so that on paper it looks weaker than Slam, but with other talent choices and effects considered, it's still the best.

Share this post


Link to post
Share on other sites
Guest Rokkz

With the HFC 4 set bonus does slam become the better option on single target fights?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Rokkz said:

With the HFC 4 set bonus does slam become the better option on single target fights?

No, for the same reasons listed above with Whirlwind interactions through Opportunity Strikes.

Share this post


Link to post
Share on other sites
Guest Knightwolve

Sims are showing FR to be roughly 90k+ dps ahead of IftK in well itemized pre-raid gear. I'm perplexed that anything other than FR can be recommended in this tier even if it is considered more complex.

Share this post


Link to post
Share on other sites
10 hours ago, Guest Knightwolve said:

Sims are showing FR to be roughly 90k+ dps ahead of IftK in well itemized pre-raid gear. I'm perplexed that anything other than FR can be recommended in this tier even if it is considered more complex.

Because recommending something significantly more difficult with no other option is often detrimental when this is intended to be a guide for everyone to get something out of. FR is very heavily recommended throughout the whole guide but not acknowledging that it is a significant alteration to playstyle for many not used to it is unfair given that it's supposed to be both an introduction and a summary.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Uruvsuurt

Did I read that correctly?  A Focused Rage based spec (as suggested in this guide) is 90k DPS more than In For The Kill?  While I understand that simulation numbers are base on perfect execution (which can differ in playing execution), that seems quite a substantial gap, and would lead people to believe that we really only have one choice in terms of a spec build, if we wish to raid at a decent level.

 

I personally don't like the FR style, and while not a top end raider, I do play in a guild that does mythic level content up to a certain level (5-7 out of 13 or 14, for example).  Maybe 90k dps is nothing in this new expansion, but a few weeks ago that gap would have left no discussion as to how to spec and play.

 

Wordup, your guides are awesome.  My comments are just more of shock rambling at this point, not any complaints/arguing vs your research.  Hopefully I am missing something here and I can play the second spec you suggested (Dungeons & Raids) as that is the one I have deemed easier to master.  I do swap out FoB for avatar, and then use slam, but they are similar play styles.

 

/sigh...again, thanks to you all for the help over the years.

 

Share this post


Link to post
Share on other sites
4 hours ago, Guest Uruvsuurt said:

Did I read that correctly?  A Focused Rage based spec (as suggested in this guide) is 90k DPS more than In For The Kill?  While I understand that simulation numbers are base on perfect execution (which can differ in playing execution), that seems quite a substantial gap, and would lead people to believe that we really only have one choice in terms of a spec build, if we wish to raid at a decent level.

 

I personally don't like the FR style, and while not a top end raider, I do play in a guild that does mythic level content up to a certain level (5-7 out of 13 or 14, for example).  Maybe 90k dps is nothing in this new expansion, but a few weeks ago that gap would have left no discussion as to how to spec and play.

 

Wordup, your guides are awesome.  My comments are just more of shock rambling at this point, not any complaints/arguing vs your research.  Hopefully I am missing something here and I can play the second spec you suggested (Dungeons & Raids) as that is the one I have deemed easier to master.  I do swap out FoB for avatar, and then use slam, but they are similar play styles.

 

/sigh...again, thanks to you all for the help over the years.

 

In a pure Single Target situation if executed perfectly, yes it is far superior. It is limited to Single Target and lower target situations in its effectiveness however, so it depends largely on the content you're aiming at. When it comes to doing Mythic you should already comfortable with all caveats of a spec so it would be almost mandatory to switch to a FR build if sticking with Arms.

Share this post


Link to post
Share on other sites
Guest Random Internet Guy

The stat weights in the gear/best in slot section put mastery above strength, yet the gemming recommendation says to use a 200 strength gem and fill the rest with 250 mastery?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Random Internet Guy said:

The stat weights in the gear/best in slot section put mastery above strength, yet the gemming recommendation says to use a 200 strength gem and fill the rest with 250 mastery?

The recommendations are for general use, in which the value of Strength is noticeably higher than Mastery which is a more ST oriented stat. I could definitely optimise those recommendations though so will look into it further.

Share this post


Link to post
Share on other sites
Guest Spazzypanda

Sorry if this is stated in the guide, but could not find a definitive answer. When exactly are we casting fr? After every move in the rotation? Trying to get used to the advanced build out of the gate but it's still rather awkward so far.

Share this post


Link to post
Share on other sites
Guest wtfsham

Why is there a shaman writing an Arms warrior guide? Can someone link his WARRIOR armory??

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Ny'alotha raid testing continues this week with The Prophet Skitra on Mythic difficulty and Halls of Devotion, the second LFR wing of the raid.
      Blizzard (Source)
      On Friday, December 13th, we will be continuing our raid tests in Ny’alotha, the Waking City. After the test is complete we will make the second wing of Looking for Raid available for the weekend.
      Friday, December 13th
      The Prophet Skitra - Mythic Ny’alotha, the Waking City
      13:00 PST (16:00 EST, 22:00 CET)
      Halls of Devotion - Looking for Raid Ny’alotha, the Waking City
      14:00 PST (17:00 EST, 23:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      It's time for Cataclysm Timewalking this week and players level 86 and above are eligible to enter the Firelands Timewalking raid for the very first time.
      Firelands, the new Timewalking raid, has been added to the game in Patch 8.2.5, and this week, it's the first time players can enter it and defeat the seven bosses for loot.
      You can find item level 395 loot in Timewalking dungeons and item level 415 loot dropping in the new raid. Completing 5 Timewalking dungeons for the weekly quest rewards Cache of Palace Treasures, a chest with one piece of gear from Normal difficulty The Eternal Palace.
      Don't forget that Reins of the Infinite Timereaver has a chance to drop from any Timewalking dungeon boss as Personal Loot and save up your Timewarped Badges for expensive mounts like Beastlord's Irontusk, Beastlord's Warwolf, Bridle of the Ironbound Wraithcharger, Yu'lei, Daughter of Jade, and more.
      Blizzard (Source)
      Gather your staunchest allies and head into the Firelands raid dungeon to take on the elemental lord Ragnaros and his cohorts—and take on six dungeons from Deathwing’s era— during Cataclysm Timewalking, running December 10–17.
      The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing’s emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain’s valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth’s champions.
      When: The Firelands raid is available throughout the Cataclysm Timewalking event.
      Difficulty: The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder.
      Minimum Level: Players level 86 and above are eligible to participate.
      Bosses: (7) Beth’tilac, Lord Rhyolith, Alysrazor, Shannox, Baleroc, the Gatekeeper, Majordomo Staghelm, Ragnaros
      During Cataclysm Timewalking, you can assemble a raid group of between 1 and 30 players to step into the molten domain of Ragnaros. Don’t have a regular group? The Group Finder (I) can help. Create your own group in the Premade Groups section or search for like-minded adventurers.
      DUNGEONS IN CATACLYSM TIMEWALKING
      Grim Batol
      Don’t be fooled by Grim Batol’s humble exterior; many of this mountain fortress’s desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by orcs as a prison for Alexstrasza, the city is now in the clutches of the Twilight’s Hammer cult.
      The Stonecore
      Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight’s Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect’s body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm.
      Lost City of theTol’vir
      The Lost City of the Tol’vir is the stronghold of the Neferset, a faction of the cat-like tol’vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol’vir have rebelled against the benefactor, although they remain irrevocably twisted and hostile due to the dark pact they made.
      The Vortex Pinnacle
      The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol’vir, as well as Al’Akir the Windlord’s merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies.
      Throne of the Tides
      Deep within the Abyssal Maw’s fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for the plundering.
      End Time
      One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past—and hope of retrieving the Demon Soul. The powerful creature from out of time lives alone amidst the time-twisted echoes of the past.
      JUST THE FACTS
      Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your regular level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Stonecore, Slabhide could drop the Reins of the Vitreous Stone Drake mount for you.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus have a quest for you. You can also start the quest from within the Adventure Guide (Shift- J).
      Quest Requirement: Complete 5 Timewalking dungeons.
      Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace.
      EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      Goblin and Worgen players will be able to embark on a new quest line for their Heritage Armor in Visions of N'Zoth.
      Requirements
      If you want to unlock new Heritage Armor in Patch 8.3, you must have a maximum-level goblin or worgen character and be Exalted with Bilgewater Carter or Gilneas to begin the quest line when the patch hits live servers.
      The Goblin set is comprised of the following items:
      X-52 Bomber Jacket X-52 Extreme Handgrips X-52 Fireproof Stompers X-52 Insulated Headgear X-52 Minesweeper Wristwraps X-52 Precision Goggles X-52 Reinforced Legguards X-52 Sapper's Shoulderguards X-52 Utility Belt The Worgen set includes the following:
      Greyguard Buckle Greyguard Ceremonial Shoulderguards Greyguard Dueling Gloves Greyguard Formal Overcoat Greyguard Formal Robe Greyguard Formal Trousers Greyguard Stompers Greyguard Tophat Greyguard Wristbands Blizzard (Source)
      Celebrate your legacy with two new Heritage Armor sets—one for goblins and one for worgen—coming in the release of the Visions of N’Zoth content update.
      Players with a maximum-level (120) goblin or worgen who are Exalted with their faction (Bilgewater Cartel or Gilneas respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

      Crafted by the finest madmen and women, this explosive look is the glow up you need. Or, that could be a lit fuse—careful!
      Show off your noble roots by sporting this tailored velvety black and gold-trimmed attire complete with a dapper top hat. Snooty airs not required.
      Begin your journey by visiting the embassy in Orgrimmar or Stormwind once Visions of N’Zoth goes live.
    • By Starym
      The remasters and upscales keep on coming, as we have the Burning Crusade's intro cinematic in up to 8K resolution now!
      While BC is my favorite expansion ever, I was never a fan of the cinematic, as it's just a collection of various clips that don't have much of anything to do with Illidan's narration, until the very end. Obviously the two new races deserved screen time, but we didn't even get to see the Dranei's ship(s) in there, and then it's straight on to random battle clips. It obviously takes its cue from the Vanilla cinematic, as far as the clips go, but where it worked for Vanilla, which was simply setting the stage for the world itself, it falls a little flat here. But at least it does end on a high note, with the green horned one making a proper appearance.
       
      Related articles:
      Upscale AI remasters
      Wrath of the Lich King Intro
      Vanilla WoW Intro
      Diablo 2 Intro
      Diablo 2 E3 Teaser and Lord of Destruction Intro
      IKedit remakes
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
    • By Starym
      We have more Ivan Kuzkin goodness for you today, as he's put together a highlight reel of his 2019 Arena cinematic footage!
      We'll also be taking a look at his previous PvP videos, including a really old one from 4 years ago which is particularly impressive (and longer). Here's "The Rhythm of Chaos":
      And here's two earlier video trailers for the 2019 spring and fall seasons:
       
      Impressive stuff as always. Which cinematic would you wish IKedit would remaster next? Or should he go back to his earlier class series or other original machinimas?
       

      Related articles:
      Extinction Machinima - Sargeras' Sword Vs. Azeroth
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
      Demon Hunters Machinima
      Class Series Machinima: Druid
×
×
  • Create New...