Jump to content
FORUMS
Damien

Fury Warrior 7.3

Recommended Posts

20 minutes ago, wordup said:

In that specific situation I'd lean to Class Trinket + Chipped Soul Prism in pretty much all situations.

I figured as much (that's what I have equipped now), just wanted to confirm.

The BoA trinket finally dropped for me today, so I was just excited to have new shiny and was hoping there was some justification for using it - however, between the guide and my own considerations I arrive at the same conclusion as you.

Would it be safe to say then, that if gear catches up to where haste/crit are at acceptable levels sans the Chipped Soul Prism, I'd replace the prism with Gronntooth/EDH (if I got one).

Share this post


Link to post
Share on other sites
1 minute ago, Ravewave said:

I figured as much (that's what I have equipped now), just wanted to confirm.

The BoA trinket finally dropped for me today, so I was just excited to have new shiny and was hoping there was some justification for using it - however, between the guide and my own considerations I arrive at the same conclusion as you.

Would it be safe to say then, that if gear catches up to where haste/crit are at acceptable levels sans the Chipped Soul Prism, I'd replace the prism with Gronntooth/EDH (if I got one).

I'd say no, sticking with Class Trinket even in its worst form is always a good choice and a titanforged CSP that high is just too strong. In terms of Legion levelling however you'll definitely get some use out of that Heirloom instead of the class trinket at least!

  • Like 1

Share this post


Link to post
Share on other sites

I have some questions relative to Furious Slash and more precisely timing of abilities.

When we're evaluating the priority list mid battle, is there some concession for considering what's coming ahead or do you suggest making the decision on what skill to use exactly in that moment (based on established priority)?  I find myself with these little pockets of time when Bloodthirst is about to come off cooldown, raging blow is on CD, I can't rampage due to insufficient rage and I try to sneak in a furious slash, but this pushes out my next bloodthirst a little bit. Is it better to wait and not sneak in abilities like that to keep interval at which BT is cast somewhat consistent (obviously this will be displaced by Rampage caused Enrages, since we're not clipping Enrage with BT crits)?

Do you ever just sit and wait for BT to come off CD and not try to squeeze in a FS? The added crit % to BT that FS provides seems really valuable. How would you evaluate when to use FS other than the condition that nothing else is available?

I perform well as Fury, but I feel like this is a point where I'm dropping off damage.

 

Link to my armory for reference... http://us.battle.net/wow/en/character/earthen-ring/Drtydeeds/advanced

 

Thanks,

Share this post


Link to post
Share on other sites
6 hours ago, Ravewave said:

I have some questions relative to Furious Slash and more precisely timing of abilities.

When we're evaluating the priority list mid battle, is there some concession for considering what's coming ahead or do you suggest making the decision on what skill to use exactly in that moment (based on established priority)?  I find myself with these little pockets of time when Bloodthirst is about to come off cooldown, raging blow is on CD, I can't rampage due to insufficient rage and I try to sneak in a furious slash, but this pushes out my next bloodthirst a little bit. Is it better to wait and not sneak in abilities like that to keep interval at which BT is cast somewhat consistent (obviously this will be displaced by Rampage caused Enrages, since we're not clipping Enrage with BT crits)?

Do you ever just sit and wait for BT to come off CD and not try to squeeze in a FS? The added crit % to BT that FS provides seems really valuable. How would you evaluate when to use FS other than the condition that nothing else is available?

I perform well as Fury, but I feel like this is a point where I'm dropping off damage.

 

Link to my armory for reference... http://us.battle.net/wow/en/character/earthen-ring/Drtydeeds/advanced

 

Thanks,

Following the priority is always valuable, but burning up a fractional GCD for nothing is also unfavourable, so adding in a Furious Slash is worthwhile in that situation. If you literally cannot cast anything in that GCD (unless we're talking 0.1-0.5 of a second) casting it and continuing down the line will provide more than waiting.

Share this post


Link to post
Share on other sites
Guest Iron#2875

The guide says that the opening rotation should be: Charge > Dragon Roar > Avatar > (Bloodbath if taken) > Battle Cry > Bloodthirst (to enrage).

 

But I'm wondering if it isn't better to wait with the cooldowns until you have around 65 rage and then use Dragon Roar > Avatar and Battle Cry (macrod together) to benefit even more from the ensured enrage from Rampage. I have tried to compare these two different ways countless times on a single target Raiding Dummy and I'm always getting between 7-10K extra damage out up.

 

The exact rotation would look something like this: Charge > Bloodthirst > Raging Blow > Furious Slash > Blood thirst > Dragon Roar > Rampage > Avatar+Battlecry (macrod together) you can even hold this macro until the global cooldown is almost over to get that extra .5 sec > Raging Blow and so on.

 

Would be great to hear your thoughts on this.

 

Best regards,

Iron of Ironforge

Share this post


Link to post
Share on other sites
Guest Iron#2875
4 hours ago, Guest Iron#2875 said:

The guide says that the opening rotation should be: Charge > Dragon Roar > Avatar > (Bloodbath if taken) > Battle Cry > Bloodthirst (to enrage).

 

But I'm wondering if it isn't better to wait with the cooldowns until you have around 65 rage and then use Dragon Roar > Avatar and Battle Cry (macrod together) to benefit even more from the ensured enrage from Rampage. I have tried to compare these two different ways countless times on a single target Raiding Dummy and I'm always getting between 7-10K extra damage out up.

 

The exact rotation would look something like this: Charge > Bloodthirst > Raging Blow > Furious Slash > Blood thirst > Dragon Roar > Rampage > Avatar+Battlecry (macrod together) you can even hold this macro until the global cooldown is almost over to get that extra .5 sec > Raging Blow and so on.

 

Would be great to hear your thoughts on this.

 

Best regards,

Iron of Ironforge

EDIT: Avatar+Battlecry > Rampage

Share this post


Link to post
Share on other sites
10 hours ago, Guest Iron#2875 said:

The guide says that the opening rotation should be: Charge > Dragon Roar > Avatar > (Bloodbath if taken) > Battle Cry > Bloodthirst (to enrage).

 

But I'm wondering if it isn't better to wait with the cooldowns until you have around 65 rage and then use Dragon Roar > Avatar and Battle Cry (macrod together) to benefit even more from the ensured enrage from Rampage. I have tried to compare these two different ways countless times on a single target Raiding Dummy and I'm always getting between 7-10K extra damage out up.

 

The exact rotation would look something like this: Charge > Bloodthirst > Raging Blow > Furious Slash > Blood thirst > Dragon Roar > Rampage > Avatar+Battlecry (macrod together) you can even hold this macro until the global cooldown is almost over to get that extra .5 sec > Raging Blow and so on.

 

Would be great to hear your thoughts on this.

 

Best regards,

Iron of Ironforge

The reason for doing it on the opener is to generate Enrage immediately from the guaranteed Bloodthirst crit via Battle Cry, and then follow it with a Rampage which should be achievable amounts of Rage by the time the first falls off. The goal is to have Enrage up as early and as frequently as possible as opposed to having higher burst through 100% Crit Rampage.

Share this post


Link to post
Share on other sites
Guest Anon

Wordup, do you plan on making any fury videos in your youtube? DH and EHC are really well done.

Share this post


Link to post
Share on other sites

Hi there,

Me again, sorry! lol but I came up with another question.

What is the reasoning for prioritizing WB procs over Raging Blow in the single target DPS priority? Per the tooltips in-game, even with the 200% damage increase RB still does more damage than WB.

Share this post


Link to post
Share on other sites
Guest Dyno

The only thing I'd make an argument for is Teir 4. I found that Furious Charge isn't as bad as originally thought. Often enough when using charge in a Boss encounter, it's because you were knocked back or hit by something. Maybe you make a choice to charge through fire or something along those lines. The boost in the healing effect directly after a charge actually supplements those situations nicely. Just my opinion.

Share this post


Link to post
Share on other sites
Guest Sev

I have some qualms with the opening rotation stated on this page. I know over the course of a 5+ minute boss fight the dps increase would be negligible, but I see no reason to Dragon Roar before popping Avatar. Battle Cry doesn't matter as much because Dragon Roar crits all the time anyway, but you can still benefit from Avatar's 20% damage increase when you Roar. I have tested this many times and even with a macro that pops all your cooldowns at once instantly (Blood Fury before Dragon Roar as well if you're an orc), Dragon Roar always benefits from being used -after- Avatar in the opening sequence.

Share this post


Link to post
Share on other sites
Guest Mike

"Unstoppable" need 4 artifact power, not 3. Correct it pls!!!

Share this post


Link to post
Share on other sites
18 hours ago, Guest Mike said:

"Unstoppable" need 4 artifact power, not 3. Correct it pls!!!

That is a list of the order, not the amount of traits required to acquire. The number is just there to indicate that, though sorry for the confusion!

Share this post


Link to post
Share on other sites
Guest Gremlin

Hello,

I have question about haste and crit breakpoints:

1. Why haste cap is 18%. Guide  states that haste doesn't affect RB gcd, but tooltip says it cast is 2 sec, so that suggests haste cap 33.3% which would drop cast to 1.5 sec to line up with gcd. If we take enrage window into consideration we need only 12.5% haste to have 3 gcd's in 4sec enrage and 50% to have 4, so it doesn't match 18% either.

2. Same question about crit. FS increases BT crit chance by 15% per application, so cap like (100 - k*15)%, where k is amount of FS applications would make sense. Guide states that mastery overtakes crit at 30%, but since both mastery and crit scales dmg multipicatively, that suggests mastery value should be some kind of linear function of crit value which determines actual crit cap.

 

In advance thanks for answers.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Gremlin said:

Hello,

I have question about haste and crit breakpoints:

1. Why haste cap is 18%. Guide  states that haste doesn't affect RB gcd, but tooltip says it cast is 2 sec, so that suggests haste cap 33.3% which would drop cast to 1.5 sec to line up with gcd. If we take enrage window into consideration we need only 12.5% haste to have 3 gcd's in 4sec enrage and 50% to have 4, so it doesn't match 18% either.

2. Same question about crit. FS increases BT crit chance by 15% per application, so cap like (100 - k*15)%, where k is amount of FS applications would make sense. Guide states that mastery overtakes crit at 30%, but since both mastery and crit scales dmg multipicatively, that suggests mastery value should be some kind of linear function of crit value which determines actual crit cap.

 

In advance thanks for answers.

Remember you also need to account for the GCD to tick out on the ability that actually triggers Enrage. The actual had breakpoint is 16% so your GCD is roughly 1.3 seconds (meaning 1 at 1.3, 2 at 2.6 and 3 at 3.9) but I have erred on the higher side to account for latency and player error, hense the 18%.

For Crit there is a synergistic nature between Crit and Mastery, they aren't strictly linear really. You need a stock amount of Crit to fuel your Enrage to sustain enough Rage to Rampage in between casts, especially without Carnage. Mastery's value requires that to get the full effect out of the bonus damage, given that they are intrinsically linked due to the Enrage requirement.

Share this post


Link to post
Share on other sites
21 hours ago, bibila said:

Unless it's hotfixex I'd rather recommend not going on the mentioned fury artefact path to Odyn's Champion . It barely procs, got only 3 procs in 10 minutes of testing on dummy. 

Lack of procs doesn't make it the weaker option, given that alternate goldens (rage has equal proc chance, juggernaut is execute exclusive) have less impact. This path grabs your most important non-gold traits and leads into Helya's Wrath perfectly, alongside opening up other gold paths quicker.

Share this post


Link to post
Share on other sites
Guest Mr. Blackrock

Does Arms have an advantage over Fury currently ?

Share this post


Link to post
Share on other sites
On 07/09/2016 at 1:09 PM, Zagash said:

I did not find several potential trinkets in the BiS trinkets list, for example: Marfisi's Giant CenserMarfisi's Giant Censer. Any chance to include please?

There are a couple of items missing from the sims yeah, I'll get that updated today!

Share this post


Link to post
Share on other sites
Guest LOBO89

i follow this guide down to the letter and i still find my self on the bottom of the charts. i feel like i am letting my group down by my low deeps. no clue what am doing wrong. cause i do i read but not seeing the results. idk. been playing along time now and this is one time i feel like i just don't get something. 

If i can't figure this out what is another good melee for Legion. 

Share this post


Link to post
Share on other sites
2 hours ago, Guest LOBO89 said:

i follow this guide down to the letter and i still find my self on the bottom of the charts. i feel like i am letting my group down by my low deeps. no clue what am doing wrong. cause i do i read but not seeing the results. idk. been playing along time now and this is one time i feel like i just don't get something. 

If i can't figure this out what is another good melee for Legion. 

An armoury link would most likely be the best starting point here. It can either eliminate/confirm gear as a possible cause. Also any footage/log of yourself in a dungeon would be hugely helpful.

Share this post


Link to post
Share on other sites
2 hours ago, Guest LOBO89 said:

http://us.battle.net/wow/en/character/malganis/Lòbo/simple. That isn't updated, I dont know if the armory is bugged or needs a update. I'm actually sitting at 28% crit and 14% haste. I don't know how to do the simcraft logs.

It's largely dependant on those you're competing against. Fury is exceptional at burst AoE and sustained cleave, but not enough that the real powerhouses (Windwalker/Demon Hunter) won't push you down in extended trash. It's also fairly dependant on some traits, and moreover part of the power in Fury ends in the Execute phase, which dungeons rarely allow you to capitalise on.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Discover everything you need to know about the War Within pre-patch event, Radiant Echoes. Learn about the activities you can participate in, the rewards up for grabs, and the expected release date for the live servers.
      When Will the War Within Pre-Patch Event Start?
      MoP Remix ends on August 19 so we expect the War Within pre-patch to hit live servers alongside this event on August 20, 2024.
      Radiant Echoes Across Azeroth
      Periodically, Azeroth's memories will bubble up in the Dustwallow March, Searing Gorge, and Dragonblight. Here, players must kill mobs to summon an echo of a powerful villain from the past.
      The Radiant Echo culminates in defeating Remembered Onyxia in Dustwallow Marsh, Remembered Firelord in Searing Gorge, and Remembered Lich King in Dragonblight.

      Based on datamining, we are more than certain that the event will be basically the same as the Worldsoul Memory Events in Khaz Algar.
      Trading Post Activities
      The following Trading Post activities are tied to Radiant Echoes.

      Spells
      We found the following spells in the game that are tied to Radiant Echoes:
      Radiant Chord - Release the Radiant Chord at a Radiant Echo allowing you to experience Azeroth's memories.. Able to perceive and interact with Radiant Echoes, experiencing Azeroth's memories. Memory of Cheated Death - The next time you would die within a Radiant Echo, you don't.. Memory of Cheated Death - The next time you die within a Radiant Echo, you won't. Lasts for 5 min and is removed when triggered. Radiant Echoes Currency
      You will be collecting Residual Memories from enemies to purchase rewards from Remembrancer Amuul <Residual Memories Vendor> in Dalaran.
      War Within Pre-Patch Event Rewards
      Remembrancer Amuul in Dalaran is selling all the rewards tied to the pre-patch event. The rewards include gear, pets, bags, and a craftabler Heirloom ring.
      Warbound Gear
      When you're thinking about subscribing to WoW around the time of the event, you will be pleased to learn that you can buy Item Level 493 (1/8 Rank) Champion gear for Radiant Memories.
      The gear carries the "Dalaran's Defender" prefix and you can find a full list of available items over on WoWDB.

      The gear available from the vendor also includes Dalaran-themed weapons.
      Trinkets
      In addition to gear, you can also buy the following trinkets from the vendor:
      Faded Ebony Scale Shriveled Ancient Tentacle Weathered Northrend Crest Bags
      Two bags can be purchased during the pre-patch event:
      Recruit's Reagent Bag (Warbound 30-slot reagent bag); Defender's Hefty Satchel (Warbound 32-slot regular bag). Battle Pets
      3 Battle Pets can be purchased from Amuul. These cost 25 Residual Memories each.
      Remembered Riverpaw Remembered Spawn Remembered Construct
      Mounts
      Two mounts can be purchased during the event:
      Remembered Golden Gryphon
      They love eagles in Stormwind and the gryphon is half eagle. This is why these creatures are a stable to air travel throughout the alliance.

      Remembered Wind Rider
      Hundreds of battles across a dozen campaigns have been fought and won on the backs of these honored creatures.

      Heirloom Ring
      Players must combine three essences (Essence of the Eastern Kingdoms, Essence of Northrend, Essence of Kalimdor) from the event's "bosses" and a Lifeless Stone Ring to create a new Heirloom Ring called Band of Radiant Echoes.
      Lifeless Stone Ring can be purchased from the pre-patch event gear vendor in Dalaran.
      Each essence requires combining 20 memories (e.g. Memory of Kalimdor) that drop from mobs during the event. These are Warbound and shared across all characters on your account. 
      Stay tuned for more details about the pre-patch event!
    • By Stan
      Check out Trove Tally, a new addon developed by Grayvves that helps you track all unique transmog drops in MoP Remix!
      MoP Remix added many new items for transmog and collectors will appreciate an addon that tracks them all!
      Trove Tally tracks every new weapon transmog in MoP Remix. A green checkmark will let you know what items you've collected.

      You can choose to filter items by class or specialization

      When you collect something new, the addon will notify you.

      You can see the addon in action in the following short video
      Download Trove Tally on Curseforge!
    • By Stan
      We're taking a closer look at Worldsoul Memory, a new open-world event that will be part of the War Within pre-patch, and later, Khaz Algar.
      In the War Within pre-patch, the Worldsoul Memory event will take place in 3 different locations across Azeroth. Basically it's the same version as we'll see later in Khaz Algar.
      Places with Worldsoul Memories will be marked on your map, here's one in the southern Isle of Dorn.

      Before you can start the event, you must farm Radiant Echoes from mobs in the open world by combining 10 Radiant Chords.
      When you enter the area with a Worldsoul Memory, there will be this giant Azerite ball that you must interact with to begin the event.

      Subsequently, a new window will open, informing you about the event. As said above, you must deposit 1 Radiant Echo to receive the Worldsoul Memory buff for 5 minutes.

      While under the effect of Worldsoul Memory, you will enter a different phase, where you must kill mobs and elites under 5 minutes.

      These drop Coffer Key Shards that are combined into keys used in the treasure room to open Bountiful Coffers when you complete delves.

      When you complete your first Worldsoul Memory event, you will receive The First Echo and unlock even more difficulties.

      The next time you will start the event, there will be more options for you to choose from, you can:
      Spend 1 Radiant Echo again to start a Radiant Echo; Release 10 Radiant Echoes at once, increasing your rewards from this memory tenfold; Start a Radiant Discord, which is the hardest difficulty for this event and the Mythic Challenge means you will lose the  Worldsoul Memory upon death and be immediately removed from the vision, meaning you must again spend echoes to start anew.
      There are multiple Worldsoul Memory Events available in Khaz Algar and all have long timers, so if you're looking for that endless grind, you will only need a lot of Radiant Echoes.
      Rewards
      Fragments of Memories rewards the Memory Chord toy. Echoes of Danger gives you the Echochaser title.
    • By Staff
      We have confirmation that the only way to get the World Boss mounts in Mists of Pandaria Remix is via Bronze! 
      World Bosses (Source)
      Telinastus: In Remix, yes. But don’t forget that you can go pummel those same bosses on your Dragonflight characters.
      A basic rule-of-thumb for Remix is: quests drop their original loot, but bosses do not.
    • By Starym
      We have an almost quad-feature in the hotfixes today, as retail, Remix and Cataclysm Classic have quite a few improvements, and even Season of Discovery sneaks in with one! From trinket changes in 10.2.7 to cloak achievement and Yak Fur fixes in Remix, class adjustments and double BG honor in Cata, there's plenty to see.
       June 3 (Source)
      Dungeons and Raids
      Neltharus Fixed an issue where canceling Dragon Strike using invisibility will lead to Chargath not casting Grounding Chain. Items
      Fixed an issue where Augury of the Primal Flame would not proc certain effects such as Seal of Diurna's Chosen and Seal of Filial Duty. Fixed an issue where Tome of Unstable Power could proc from non-class spell effects such as self-damage from Vessel of Searing Shadow. Player versus Player
      Victories in Solo Shuffle now reward 5 crests (was 3) and victories in Rated 2v2 and Rated 3v3 Arenas now reward 2 crests (was 1). WoW Remix: Mists of Pandaria
      Mini Mana Bomb (Horde) and Theramore Tabard (Alliance) are now available from Horos at any Infinite Bazaar for players who have completed Theramore's Fall for their given faction on any Timerunner. Developers’ notes: There is no more need to complete it at exactly level 35. Fixed an issue where some steps of the Infinite Power achievements could be skipped for players. Tuft of Yak Fur, am I right? Now they stack. Cataclysm Classic
      Honor rewards from completing a random battleground or a holiday battleground have been increased by 100%. Fixed an issue with Admiral Ripsnarl's visual effect. Fixed a bug preventing the completion of the achievement Acrocalypse Now. Priest Atonement healing will now de-prioritize pets, and will only heal them if their health is very low compared to available player targets. It will treat them as if their health percentage is 50% higher when evaluating targets. Fixed an issue with Shadowy Apparitions that prevented them from being summoned under certain circumstances. Shaman Fixed a problem with Precision where it was granting an unintended additional 1/2/3% chance to hit. Season of Discovery
      Addressed an issue that caused quest "Goblin Solutions" to sneakily steal extra mines from you.
×
×
  • Create New...