Jump to content
FORUMS
Damien

Fury Warrior 7.3

Recommended Posts

On 9/8/2016 at 5:09 PM, wordup said:

There are a couple of items missing from the sims yeah, I'll get that updated today!

Will you update the BiS list too with the weight of the newly added trinkets?

Share this post


Link to post
Share on other sites
16 hours ago, Zagash said:

Will you update the BiS list too with the weight of the newly added trinkets?

I'll look into it, at the moment Marfisi's Censer isn't working in SimC, so I'm holding off until it is.

Share this post


Link to post
Share on other sites
Guest LOBO89
On 9/9/2016 at 11:55 AM, wordup said:

It's largely dependant on those you're competing against. Fury is exceptional at burst AoE and sustained cleave, but not enough that the real powerhouses (Windwalker/Demon Hunter) won't push you down in extended trash. It's also fairly dependant on some traits, and moreover part of the power in Fury ends in the Execute phase, which dungeons rarely allow you to capitalise on.

The recommended path of the Artifact Weapom seems good, but Odyns Champion seems to never proc, like ever lol. That being said the traits along the to OC are good but I don't think OC is worth ATM. Or am I missing something?

 

Share this post


Link to post
Share on other sites
3 hours ago, Guest LOBO89 said:

The recommended path of the Artifact Weapom seems good, but Odyns Champion seems to never proc, like ever lol. That being said the traits along the to OC are good but I don't think OC is worth ATM. Or am I missing something?

 

Odyn's Champion is a contentious issue because of the infrequent proc rate, which I think Blizzard are aware of. The main factor is though, you need to go through it anyway to get to Helya's Wrath, which does a lot to sync up Odyn's Fury and Battle Cry - providing a big increase to the consistency/frequency of your Odyn's Fury casts.

Share this post


Link to post
Share on other sites
Guest Lobo_89
On 9/10/2016 at 6:20 PM, wordup said:

Odyn's Champion is a contentious issue because of the infrequent proc rate, which I think Blizzard are aware of. The main factor is though, you need to go through it anyway to get to Helya's Wrath, which does a lot to sync up Odyn's Fury and Battle Cry - providing a big increase to the consistency/frequency of your Odyn's Fury casts.

thanks for the reply, got another question. how to i determine what is a upgrade? i guess what i am asking is there any stat weights for fury atm that would help?

Share this post


Link to post
Share on other sites
1 hour ago, Guest Lobo_89 said:

thanks for the reply, got another question. how to i determine what is a upgrade? i guess what i am asking is there any stat weights for fury atm that would help?

I would advise looking at the Gear, Legendaries and BiS section of the Fury guide. There is a portion there at 1.2 that talks about evaluating upgrades etc.

Share this post


Link to post
Share on other sites

I noticed there is something missing from the Ability guide. I notice my BloodThirster heals or approx.4 times as much if I charge the target first. I.E Fighting use bloodthirster heals me for 53K stun him charge in and Bloodthirster him and I heal for 212k not exact numbers but I know the interaction   works thought id bring it to your attentions seems pretty crucial.

 

Edited by DeKAPPAtater
spelling error

Share this post


Link to post
Share on other sites
8 hours ago, DeKAPPAtater said:

I noticed there is something missing from the Ability guide. I notice my BloodThirster heals or approx.4 times as much if I charge the target first. I.E Fighting use bloodthirster heals me for 53K stun him charge in and Bloodthirster him and I heal for 212k not exact numbers but I know the interaction   works thought id bring it to your attentions seems pretty crucial.

 

That sounds like you're using the Furious Charge talent which amps up the healing of your next Bloodthirst following a charge.

Share this post


Link to post
Share on other sites
9 hours ago, wordup said:

That sounds like you're using the Furious Charge talent which amps up the healing of your next Bloodthirst following a charge.

Ahhh you would be correct makes sense you are correct

 

Share this post


Link to post
Share on other sites
Guest MartinD

With the new stat weight, does it mean crit is no longer important stat for fury warrior? (before it was recommended to cap at 30%) . Is crit not important to maintain enrage uptime?

Share this post


Link to post
Share on other sites
28 minutes ago, Guest MartinD said:

With the new stat weight, does it mean crit is no longer important stat for fury warrior? (before it was recommended to cap at 30%) . Is crit not important to maintain enrage uptime?

I believe you can simply maintain decent enrage uptime due to the use of RampageRampage, rather than relying on the RNG of crit to do it instead. Rampage is a guaranteed proc of enrage. Haste is now far better.

Share this post


Link to post
Share on other sites
On 20/09/2016 at 9:00 AM, Blainie said:

I believe you can simply maintain decent enrage uptime due to the use of RampageRampage, rather than relying on the RNG of crit to do it instead. Rampage is a guaranteed proc of enrage. Haste is now far better.

This is absolutely it yeah, Crit was hedging bets too much and now Haste seems to be modelling correctly with the additional potential GCD reduction under Haste buffs, going to 50% for the extra casts is having a significant effect.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Octurio

Hi guys i know this question has been asked before in this thread, but i just want to clairfy what skill priority is best used when enrage pops up to fit in that 4 sec window for great damage output 

Thanks all you guys for the help

Share this post


Link to post
Share on other sites

Hi, Thanks for the guide, it has helped a lot initially when starting to play Fury for the first time, but has been invaluable as a constant reference guide as I've become more familiar with the class and can go more in depth and understand with what the guide is trying to achieve.

Anyway, here is my question:

I currently have a Dragon Roar, Battle Cry and Avatar macro that I use on pull, then I go on to use BT and then into my single target rotation. But do you think it would be better to Macro Battle Cry in with BT so that it will guarantee a BT crit and then Enraged whenever it's off CD, or should I keep it separate to use with Odyn's Fury if they happen to sync up together....... or Keep it independent of them both so that I don't waste it in case I am already enraged?

Thanks in Advance for reply. 

Share this post


Link to post
Share on other sites
7 hours ago, Guest Octurio said:

Hi guys i know this question has been asked before in this thread, but i just want to clairfy what skill priority is best used when enrage pops up to fit in that 4 sec window for great damage output 

Thanks all you guys for the help

You will still follow the same priority. If you take a look at the Single Target priority, the highest priority things there are only if you are enraged. Follow that priority and you'll be fine.

Share this post


Link to post
Share on other sites
4 hours ago, Rancour said:

I currently have a Dragon Roar, Battle Cry and Avatar macro that I use on pull, then I go on to use BT and then into my single target rotation. But do you think it would be better to Macro Battle Cry in with BT so that it will guarantee a BT crit and then Enraged whenever it's off CD, or should I keep it separate to use with Odyn's Fury if they happen to sync up together....... or Keep it independent of them both so that I don't waste it in case I am already enraged?

On pull, use it with BT. 

I personally keep my cooldowns in 1 button, as well as separately, so that I can always pop them at the "right" time, depending on the situation. I would advise doing the same. It requires a bit more thought, but it generally is beneficial. 

For example, Avatar lasts 20 seconds. Battle Cry lasts 5. There's 7 seconds until the boss transitions, so you press your 1 button macro and suddenly you waste 13 seconds of Avatar, rather than using Battle Cry alone and then using Avatar after the transmission.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Demonknight said:

How much mastery % do I need on my fury warrior?

There is no notable %-figure that you should be specifically looking to get. Keep stacking it, if you feel you have too much, sim your character to check if you need to stack another stat. It's very unlikely though.

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
Guest Kham

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

Share this post


Link to post
Share on other sites
3 minutes ago, Guest Kham said:

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

I'll check with him to see how the trinket list stands and let you know. I imagine it will most likely change with the patch next week, in which case, keep an eye for an updated one then.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Kham said:

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

It hasn't been updated yet because Sims are only just in (and by extension the hotfix is not live until Tuesday). When that happens I'll be updating it to be fresh to go along with the changes that have happened.

  • Like 1

Share this post


Link to post
Share on other sites
Guest TallyHo

I had a question about the recommended artifact path. After the 1st path, the 2nd path gets us:

9% increase to Execute crit chance - 3 levels

5% increase to Execute damage (stacking) - Gold trait

15% proc chance to make next Execute cost no rage - 1 level

 

So that is 5 levels of artifact traits to get those benefits. The 3rd path gets us:

6% health increase during enrage - 3 levels

Rampage and Execute can proc 3% crit chance and attack speed (for all abilities), stacking for 12 sec - Gold trait

 

I guess I'm wondering how significant you think the benefits are between paths 2 and 3. Path 2 is pure focus on Execute benefits. Which, sub 20%, are useful. Or if you're lucky enough to get Stone Heart. Path 3, provided the proc is somewhat regular in the gold trait, seems like it might provide more consistent DPS bumps during the course of the entire fight. 

 

I'm also curious how much benefit we can get from path 2's gold trait. Execute is expensive, unless you get a proc. Without good RNG, you might only get 2 or 3 stacks in your 6 sec window? And if you rage drain, you're going back to your regular rotation until you get enough rage to try again, but by then your stack window has expired and you're starting over. 

 

With the upcoming buffs to a lot of Fury abilities (as mediocre as they may be), will it be more viable to take path 3 first?

 

Share this post


Link to post
Share on other sites
26 minutes ago, Guest TallyHo said:

I had a question about the recommended artifact path. After the 1st path, the 2nd path gets us:

9% increase to Execute crit chance - 3 levels

5% increase to Execute damage (stacking) - Gold trait

15% proc chance to make next Execute cost no rage - 1 level

 

So that is 5 levels of artifact traits to get those benefits. The 3rd path gets us:

6% health increase during enrage - 3 levels

Rampage and Execute can proc 3% crit chance and attack speed (for all abilities), stacking for 12 sec - Gold trait

 

I guess I'm wondering how significant you think the benefits are between paths 2 and 3. Path 2 is pure focus on Execute benefits. Which, sub 20%, are useful. Or if you're lucky enough to get Stone Heart. Path 3, provided the proc is somewhat regular in the gold trait, seems like it might provide more consistent DPS bumps during the course of the entire fight. 

 

I'm also curious how much benefit we can get from path 2's gold trait. Execute is expensive, unless you get a proc. Without good RNG, you might only get 2 or 3 stacks in your 6 sec window? And if you rage drain, you're going back to your regular rotation until you get enough rage to try again, but by then your stack window has expired and you're starting over. 

 

With the upcoming buffs to a lot of Fury abilities (as mediocre as they may be), will it be more viable to take path 3 first?

 

Rage of the Valarjar has an exceptionally low proc rate and to cap it off it requires 3 points in an effectively dead trait to get there, which is pretty bad. Juggernaut plays somewhat well into Massacre which generally speaking is taken in raids, and Sense Death only helps it more.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.

      Source: Reddit
    • By Staff
      Save up to 33% on select game services! Enjoy discounted prices on Character Transfers, Faction Changes, Race Changes, and Name Changes now through May 7.
      (Source)
      It’s a great time to dive into daring adventures in World of Warcraft® when you make the most of 33% off select game services through May 7.
      Soar into the latest Dragonflight content with a 33% discount on an Enhanced Level 70 Character Boost—harness the power of level 424 raid-ready gear, take to the skies with a stable of soar-ready Dragonriding mounts, and more!
      For those looking to get a fresh start, save 30% on Character Transfer Packs, Faction Change Packs, Race Change Packs, and Name Change Packs.*
      Level 70 Character Boost
      For a limited time, bring your hero up to speed at a 33% discount.** Grant a single character a one-time boost to level 70 and jump into the latest Dragonflight content endgame-ready! To boost multiple characters, buy a Character Boost pack and use them all at once or save some for later.
      Available Level 70 Character Boost pack options:
      1 for $40.00 (Regularly $60.00) 2 3 for $100.00 Give Yourself A Boost
      Character Transfer Packs
      Time to get a move on! Transfer characters between World of Warcraft® realms or accounts, enabling you to play with a new community of players and/or find old friends on new servers—all without starting over at level one. To move multiple characters, buy Character Transfer packs and use them all at once or save some for later.
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 68 for $80.00 Visit our support page to learn more about the Character Transfer service and any restrictions. 
      Transfer Now
      Faction Change Packs
      See what life is like from the other side! Walk a dungeon or two in the other faction’s shoes when you use a Faction Change to convert a character’s faction from Horde to Alliance or Alliance to Horde. To move multiple characters to the opposite side, purchase Faction Change packs and use them all at once or save some for later. Changing your faction also includes a free race change for your class, so you’ll fit in with your new friends on your adventures all over Azeroth.
      Available Faction Change pack options:
      1 for $21.00 (Regularly $30.00) 3 for $42.00 (Regularly $60.00) 6 8 for $95.00 To learn more about the Faction Change service and any restrictions, visit our support page.
      Make Your Move
      Race Change Packs
      Sometimes, a simple touch-up of your character’s looks isn’t enough; sometimes, you want to go all the way and change which race you belong to! And with a race change service, you can do just that*.
      To change multiple characters' races, purchase Race Change packs and use them all at once or save some for later. The final step of a Race Change requires choosing a new appearance and includes an optional Name Change.
      Available Race Change pack options:
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 6 8 for $80.00 To learn more about the Race Change service and any restrictions, visit our support page.
      Change Your Race
      Name Change Packs
      The name you initially chose for your hero doesn’t have to stay the same for all eternity. Have you changed your mind or simply found something better? Either way, you can pick a new name and reinvent yourself today!
      To change multiple characters' names, purchase Name Change packs and use them all at once or save some for later.
      Available Name Change pack options:
      1 for $7.00 (Regularly $10.00) 3 for $14.00 (Regularly $20.00) 6 8 for $35.00 Learn more about the Name Change service and any restrictions when you visit our support page.
      Change Your Name
      Purchase Race Changes, Faction Change Packs, and Character Transfers from the Battle.net shop. Or launch World of Warcraft and click the Shop button on the character select screen.
      Once you’ve purchased your Character Transfer, Faction Change Packs, Name Change Packs, Race Change Packs, and Level 70 Character Boost, a new icon will appear on your character selection screen. To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain in your account for future use.
      * Only available for modern World of Warcraft. Characters cannot be transferred between World of Warcraft® and World of Warcraft® Classic games.
      **Sale ends May 7, 2024
      ©2024 Blizzard Entertainment, Inc. World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
    • By Stan
      Dragonflight Season 4 starts today, check out our updated to-do list to find out what's new!
      New Content Available This Week
      Awakened Raids are now available! The first Awakened raid this week is Vault of the Incarnates! Proiritize clearing Vault for Season 4 loot and your first Antique Bronze Bullion. The first Catalyst charge is available today, but make sure to use it after you clear Awakened Vault to see how many tier set pieces you've acquired after your run. The final boss drops an omnitoken that all classes can roll for. Killing the final boss on Heroic Difficulty yields a token that you can exchange for 1 class set piece. Click here to learn more about Awakened Class Set acquisition methods! The item level of loot from all sources has gone up by +39 item levels in Season 4. Time Rifts, Fyrakk Assaults, and Dreamsurges now all offer better loot, compared to Season 3. If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullion, but you can only get 1 this week. You can still upgrade S3 gear, but you can no longer acquire S3 crests. New crests are available for gear upgrading. You will find the gear upgrading brackets in our guide. New rewards await in Mythic+ Season 4! The latest PvP season also introduces new rewards and better gear. This week's bonus event is Burning Crusade Timewalking You can clear dungeons to unlock slots in the Great Vault alongside Item Level 467 loot! Complete 5 Timewalking Quests for the weekly quest to receive 1 piece of item level 493+ loot. Clear Black Temple Timewalking forI Item Level 493 loot. DHs who earned both warglaives the regular way can now obtain the Weapon Arsenal from Illidan which lets them use the legendaries for transmog. Thanks to the increased reputation buff, it's super fast this week to reach Revered with the Netherwing and add some cool mounts to your collection! In Shadowlands Season 4, we've seen Fated World Bosses, but it doesn't seem to be the case with Dragonflight Season 4, so it's not really worth killing World Bosses.
    • By Stan
      Here's a reminder for all Demon Hunters! Since it's Burning Crusade Timewalking you can earn Arsenal: The Warglaives of Azzinoth from Illidan if you earned the weapons the regular way!
      Make sure to run Timewalking Black Temple on your Demon Hunter this week if you've unlocked the Warglaives of Azzinoth achievement with a character that can equip them.
      You need to collect both warglaives to use them for transmog and to unlock the “I'll Hold These For You Until You Get Out” achievement.
      Remember, achievement credit isn't shared across your account, so you must obtain both weapons with the same character.
      If you haven't acquired the regular warglaives yet, now is a great time to start farming them. That way, you'll be prepared to grab the Arsenal at the next Burning Crusade Timewalking event.
×
×
  • Create New...