Pandacho

[Legion patch 7.1] Resto Shaman quick guide: FAQ, talents, stats

Sign in to follow this  

1 post in this topic

Updated for Legion patch 7.1

Frequently Asked Questions:

Q: Where are all my glyphs?

A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.

New glyphs are consumable that are being applied directly to a spell in your spellbook.

Q: Where are all the Elemental shields?

A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.

Q: Where are my Elementals?

A: They were removed from the resto spec together with the Primal Elementalist talent.

Q: Seriously? What else has gone?

A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.

You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats

Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.

Our damaging abilities now are Flame ShockFlame Shock, Lava BurstLava Burst, Lightning BoltLightning Bolt and Chain LightningChain Lightning.

Ghost wolf speed boost: the glyph has gone. You have a Class Hall Champion Reghar Earthfury boosting your wolf form speed in the outdoor world.

Q: Where is the Totemic Projection, I want to move my totems around?

A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.

Q: What professions should I choose for my shaman?

A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.

I'd suggest Enchanting/Alchemy/Jewelcrafting or Alchemy/Herbalism (if you are comfortable with gathering) for the raiders and Alchemy/Engineering for those who aim for Mythic+ content.

Q: What is the stats priority for a resto shaman?

A: Intellect>Mastery>Haste>Crit>Versatility

In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.

Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?

A: It is, but it is garbage, in-depth explanation is here:

 

Crit and mana regen (written by Gardiff):

Crit helps partially in the HPM department through resurgence, but in general, resurgence restores a very low amount of mana. Not to mention, you must remove the baseline 5% Crit (as well as passives) when determining just how much mana it actually returns.

When you discount the bonus of Tidal Waves on HS, 10% Crit from Floodwaters, Refreshing Currents, and 5% baseline Crit (since all 4 of these would be present whether or not you stacked Crit), the gains are somewhere between pointless, and borderline useless. Sitting at 20% bonus Crit (before the 5% baseline, so 25% total), the resurgence gains attributed to this amount is about 250000-300000 mana in an 6-7 minute fight (based on LFR, normal mode, heroic mode, and mythic mode beta logs).This is about 25% mana.

This is an exorbitant amount of Crit to stack for a very mediocre gain. Remember, a Dreamless Sleep potion gives you about 22% mana. And your baseline regen gives you about 300% mana in this same timeframe.

Not to mention, if you don't OoM, you don’t need the mana in the first place.

And lastly, if you simply optimized your output (and chose better spells) to do more healing with the correct secondary stats, you would actually have a higher gain in the long run, compensating for the fact that you might be casting 4 or 5 fewer chain heals (i.e. stacking a massive amount of Crit) over a 6-8 minute fight.
It isn't always about regen, even when you are OoMing. That's the point. Even on beta we can still see shamans who do nothing but CH spam for absurd levels on actual duration fights. The end result is they OoM themselves within 3 or 4 minutes. Then they are stuck wondering what to cast. You have to get used to use more efficient spells and cast when you need to. Having 10% mana or whatever from a boatload of Crit isn't going to change this.

Q: What are the right talents for solo playing/Mythic+/raiding?

A: You can find different talent builds below in this post.

Q: How should I fill the Artifact for the best performance in raids?

A: Resto shaman Artifact Calculator

1) Right path up to the Gold Trait

2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)

3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.

I would suggest to go through the left side for 2 reasons:

- the Sense of Urgency affects our raid healing even not being used to its fullness in every fight, while Servant of the Queen doesn't affect our healing at all.

- While Ghost in the Myst was firstly considered as a mostly PvP talent, it helps a lot to mitigate damage from certain boss abilities and is not restricted to a cooldown like Astral Shift or to usage of a specific spell like Caress of the Tidemother.

Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.

A: Resto spec is a viable spec for leveling while definitely not great. The main concern here is that you kill mobs slower than any dps spec, the advantage is that you are literally unkillable in any situation.

Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.

Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.

Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.

Spending AP for the first 13 traits of your offspec artifact for easier leveling wouldn’t hold back your main weapon even for 1 day.

Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?

A: The most frequently used abbreviations are:

Spoiler

HPS - Healing done per second

HPM - Healing done per mana spent

HW - Healing WaveHealing Wave (spell)

HS - Healing SurgeHealing Surge (spell)

HR - Healing RainHealing Rain (spell)

CH - Chain HealChain Heal (spell)

HST - Healing Stream TotemHealing Stream Totem

HTT - Healing Tide TotemHealing Tide Totem

SLT - Spirit Link TotemSpirit Link Totem

CBT - Cloudburst TotemCloudburst Totem (talent)

TW - Tidal WavesTidal Waves (buff)

CW - Crashing WavesCrashing Waves (talent)

AG - Ancestral GuidanceAncestral Guidance (talent)

AV - Ancestral VigorAncestral Vigor (talent)

EotE - Echo of the ElementsEcho of the Elements (talent)

WS - WellspringWellspring (talent)

HT - High TideHigh Tide (talent)

QA - Queen AscendantQueen Ascendant (Artifact trait)

TC - Tidal ChainsTidal Chains (Artifact trait)

 

 

Talent Builds:

Soloing content in resto spec:

The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.

Tier 1: TorrentTorrent (increases your instant heal)

Tier 2: Gust of WindGust of Wind or Graceful SpiritGraceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.

Tier 31: Earthgrab TotemEarthgrab Totem to keep your enemies away

Tier 4: Ancestral GuidanceAncestral Guidance to convert your damage into healing

Tier 5: Earthen Shield TotemEarthen Shield Totem: redirects a part of every attack against you and allies to itself.

Tier 6: Echo of the ElementsEcho of the Elements: double HST, Riptide and Lava Burst - extremely useful.

Tier 7: Doesn't matter: nothing here will affect your solo experience.

 

Mythic+ (+2- +7):

Tier 1: TorrentTorrent.

Torrent pretty much turns Riptide into a full power instant heal and pair nicely with EotE.

Tier 2: Graceful SpiritGraceful Spirit - most of low Mythic+ are being run for 3 chests so it's good to have an additional constant speed boost.

Tier 3: Lightning Surge TotemLightning Surge Totem.

Tier 4: Ancestral GuidanceAncestral Guidance.

Tier 5: Earthen Shield TotemEarthen Shield Totem or Ancestral VigorAncestral Vigor.

I personally prefer AV because M+ are all about fast moving forward so you'll find the group constantly run out of your shield.

Tier 6:: Echo of the ElementsEcho of the Elements.

EotE has two advantages: double Riptide and HST for healing and double Lava Burst for dps. Unlike in raids, both Riptide and HST receive back the 2nd charge while we are moving between packs.

Tier 7: AscendanceAscendance.

You rarely can make a good use of CH in 5-man and having another healing CD leaves you more time to dps :)

For really low M+ (+2 - +5) run with a highly experienced group you may actually use even WellspringWellspring. It's good when you dps most of time rather than heal so hitting an AoE heal button once in a while will leave you more time to dps.

 

Mythic+ (+8- +10....):

Tier 1: UndulationUndulation

Undulation is fully utilized in here because of constant need in heavy single target healing.

Tier 2: Wind Rush TotemWind Rush Totem or Graceful SpiritGraceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.

Tier 3: Lightning Surge TotemLightning Surge Totem

Tier 4: Crashing WavesCrashing Waves for the best synergy with UndulationUndulation

Tier 5: Earthen Shield TotemEarthen Shield Totem or Ancestral VigorAncestral Vigor.

I personally prefer AV because M+ are all about fast moving forward so may find the group constantly run out of your shield but for +10 with certain affixes you may need EST mitigation as well.

Tier 6:: Echo of the ElementsEcho of the Elements.

Tier 7: AscendanceAscendance

 

Raid:

These are generally preferred talents, though there are fights where some tweaking would give a better performance especially when progressing.

Tier 1: TorrentTorrent (increases your instant heal)

You may want to use Unleash LifeUnleash Life paired with Chain Heals on Ursoc or UndulationUndulation on Dragons. 

Tier 2: Wind Rush TotemWind Rush Totem or Graceful SpiritGraceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS. Frankly, I didn't find WRT any particular use in raids except of fast moving out from Ambush in Elerethe encounter.

Tier 3: Lightning Surge TotemLightning Surge Totem is pretty useful on trash.

Tier 4: Crashing WavesCrashing Waves or Ancestral GuidanceAncestral Guidance.

Crashing Waves if you go with Undulation in Tier 1, otherwise AG - its synergy with CBT is just awesome.

Tier 5:  Ancestral VigorAncestral Vigor for most of the fights because people tend to move a lot and constantly leave your Earthen Shield TotemEarthen Shield Totem area.

Earthen Shield TotemEarthen Shield Totem may be worth considering on fights like Ursoc or Dragons where at least half of the raid stacked during high damage.

Ancestral Protection TotemAncestral Protection Totem - I didn't find it useful on any fight so far.

Tier 6: Cloudburst TotemCloudburst Totem. Not really debatable best talent in this tier for most of fights - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.

Bottomless DepthsBottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.

Echo of the ElementsEcho of the Elements should be considered for the fights with constant movement where it's hard to maintain full amount of CBT and charge the totem properly.

Tier 7: High TideHigh Tide for most fights.

The concerns we had before Legion went live about mana management are gone - resto shamans are in a really good place right now mana wise. There's no particular problem with spamming CH when needed so High TideHigh Tide is still a good to go talent.

AscendanceAscendance may be nice for fights where you can't make a good use of CH (heavy ST damage) or when you raid is short of healing CDs.

WellspringWellspring underperforms in raids. It just does less healing than High Tide or Ascendance.

 

What trinkets are our BiS?

It's hard to say really because of this new implemented system where every item may be upgraded to somewhat between 840-895 ilvl and to have (or not) a socket.

A more or less general agreement for now (Emerald Nightmare) is that Vial of Nightmare Fog and Heightened Senses are very good. 

Chrono Shard and An'she's Infusion of Light with Mastery are worth considering same as Unstable ArcanocrystalHorn of Cenarius is considered a bad choice and it's better not to use Cocoon of Enforced Solitude if you have something with good secondaries.

Crafted trinkets (both with mana saving and crit) are worth considering if you don't mind the price and didn't have any luck with raid drops.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Sajakain

      First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
      This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion.
      It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
      With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
       
      Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front and give respect to those that have done the math. These resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
      Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board The Arms Compendium Warrior Discord  
        1. Which does more damage: Arms or Fury?   This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.

      I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
           

      Alliance:
      Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
      Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
      Pandaren: Epicurean,
      The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
       

      Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent.
      Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard.
      The talent choices that are suggested here are for a Rend build. It's worth noting that there are other viable builds to the Arms spec if this rotation / playstyle does not suit your preferences.
       
      Tier 1 / Level 15:
      Dauntless: Your abilities cost 10% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit 2 additional nearby targets. Dauntless is the preferred choice here. Overpower is also viable, at a potential DPS loss, if you wish to have more activity in your rotation / playstyle. For multiple target situations, you will be switching to Sweeping Strikes.
       
      Tier 2 / Level 30:
      Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
       
      Tier 3 / Level 45:
      Trauma: Slam, Whirlwind, and Execute now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Rend: Wounds the target, causing 150% Physical damage instantly and an additional (1000% of Attack Power) Bleed damage over 8 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. As the recommendations of this build are centered around Rend, it is the required talent here. In an alternate build / playstyle, however, you can opt for Trauma. In a couple of encounters, Trauma actually proves to perform better than Rend.

      Tier 4 / Level 60:
      Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.

      Tier 5 / Level 75:
      Fervor of Battle: Whirlwind deals 80% increased damage to your primary target. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Titanic Might: Increases the duration of Colossus Smash by 8 sec. and reduces its cooldown by 8 sec. The recommended talent here is Titanic Might. As mentioned above, you can also select Fervor of Battle as another viable option.

      Tier 6 / Level 90:
      Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 75% for the duration. In For The Kill: Colossus Smash grants you 10% Haste for 8 sec. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. For this tier you will want In For The Kill. It's worth nothing that your artifact ability, Warbreaker, can also trigger this buff.

      Tier 7 / Level 100:
      Anger Management: Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 rage. Ravager: Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec. For this tier you can readily pick Ravager or Opportunity Strikes. Currently, in Tomb, Ravager seems to be the best pick in most encounters.
       
       

      While the above talent choices are the overall recommended, I'll let you know which talents are doing the best for each specific encounter in Tomb currently. Keep in mind that this data is pulled from Warcraft Logs and is for the Heroic versions of these encounters. While it is assumed these can also work for Normal / LFR, Mythic encounters may require different set ups. You can check out what players are using for Mythic encounters by reviewing the data here: Click me!
      It is also worth noting that some talents do not change, except for very specific reasons, regardless of the encounter. These talents remain the same throughout and they are:
      Tier 2: Double Time Tier 4: Bounding Stride Tier 5: Titanic Might Tier 6: In For The Kill
       
          

      This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
      Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility = Strength = Critical Strike. Pretty simple, right?
      With Tier 20, it changes slightly to 20% Haste (10% if you've taken the recommend In For The Kill talent) > Mastery > Haste >= Critical Strike = Strength = Versatility.
      Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
       

      Single Target Rotation
      This priority system is assuming you've taken the above recommended talents. As stated, this is a priority system and not a strict step-by-step system.
      Your overall priority is this:
      Rend if it is not applied to your target. Colossus Smash if not applied to your target / Shattered Defenses isn't up. Execute (From Ayala's Stone Heart proc) Mortal Strike (With Shattered Defenses up / no Executioner's Precision debuff) Slam If you've taken Overpower in your Tier 1 talents, this jumps to #4 in your priority above Mortal Strike.
       
      Using Battle Cry
      Depending on whether or not you have your Tier 20 4PC bonus depends on how you handle your Battle Cry window. In either situation, however, you will want to make sure Colossus Smash is applied to your target prior to using Battle Cry.
      With your Tier 20 4PC: Make sure Colossus Smash is applied then cast Rend -> Battle Cry + Bladestorm -> Continue normal priority.
      Without your Tier 20 4PC, Make sure Colossus Smash is applied then then cast Rend -> Battle Cry + Mortal Strike -> Continue normal priority.
       
      Execute Priority
      Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is
      Mortal Strike (with x2 Executioner's Precision and Shattered Defenses) Colossus Smash if you don't have Shattered Defenses Execute Overpower (if talented)  

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.
      If you have 4+ targets, however, your priority changes to the following:
      Warbreaker Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
       

      With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.
      Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.


      Initially you unlock the weapon by placing your first 100 Artifact Power in Warbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:
      1. Shattered Defenses
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle
      Many Will Fall Focus in Battle 4. Deathblow
      5. Unending Rage
      6. One Against Many
      7. Void Cleave
      8. Touch of Zakajz
      9. Defensive Measures
      10. Unbreakable Steel

      Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound Scroll. Once you find this item you will begin a short quest chain:
      1. Arms: The Thieving Apprentice
      2. Professionally Good Looking
      3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
      4. The Archmage Accosted
      Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.
      Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.
      If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.
       


      1. Executioner's Precision
      Arms of the Valarjar Storm of Swords Soul of the Slaughter Executioner's Precision 2. Exploit the Weakness
      3. Deathblow / Crushing Blows / Precise Strikes
      4. One Against Many / Unending Rage / Many Will Fall
      5. Touch of Zakajz / Tactical Advance
      Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.
       
       

      The only addon that I really deem significant is Weak Auras. You can use it to track literally everything in the game if it's trackable. Use this for boss encounters and, more specifically, monitoring your buffs / debuffs for your Arms Warrior. Important things to track include, but are not limited to:
      Shattered Defenses Colossus Smash Executioner's Precision Rend Battle Cry Potion of the Old War ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
      3/30/2017: Artifact Path updated for 7.2 changes.
      6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.
      8/2/2017: Talents & Rotation sections updated to Rend Build. Included Fight Specific Talent choices. Addons updated. Removed Macros section.
    • By Pain
      Hello guys i would like to share my weakauras for each healing class, hope you like it ;)
      Any feedback is appreciated
      ____________________________________________________________________________________________________
      New to Weakauras ?
      You can download it here :
      https://mods.curse.com/addons/wow/weakauras-2
      Copy - paste the code of which you can find down below  (Import string) On the wago.io webpage links you can find a copy string button on the right, colored red.
      Like this :  When ingame type /wa to open the control panel of weakaura. Select "import" Paste the string from the wago webpage into this. A screen will pop-up and select the import button on it. ____________________________________________________________________________________________________
      Update Log :
      17-06-17 : Alot of changes to the Shaman Healing tool and a few to the Druid Healing tool.
      26-06-17 : Massive update for Holy palading Healing tool !
      01-07-17 : Massive update for Holy Priest Healing tool !
      16-07-17 : Big improvement for the Druid Healing tool. 
      29-07-17 : Shaman healing tool now supports legendary's and trinkets from 7.2.5
      25-08-17 : Massive update for Disc Priest healing tool 
      26-08-17 : Tuned Paladin and Druid healing tool and some small improvements
      02-09-17 : Small update for Holy Priest healing tool
      15-09-17 : Shaman healing tool now supports PvP feature's and some tuning to Paladin healing tool
      ____________________________________________________________________________________________________
      Shaman Druid Paladin Priest Monk ____________________________________________________________________________________________________
      Starting off with the shaman  ↓
      Shaman 

      Resto Shaman - Healing Tool
       
      Import string :  https://wago.io/SJAG4cTub        ←
      ________________________________________________________
      What's making sound :
      Riptide - off cooldown
      Healing rain - off cooldown
      ____________________________________________________________________________________________________
      Resto Shaman - Small Healing Tool
      If you prefer a smaller setup, you might like this one. (But doesnt cover everything)

      Import string :  https://wago.io/H1SpVcaOZ        ←
      ____________________________________________________________________________________________________
      Resto Shaman - Cooldowns

      Import string : https://wago.io/r1JWBcp_Z       ←
      ____________________________________________________________________________________________________
      Resto Shaman - Usable cooldowns

      Import string :  https://wago.io/S1u7HqpdZ       ←
      ____________________________________________________________________________________________________
      ____________________________________________________________________________________________________
       
      Druid 
      Druid - Healing Tool

      Import string :  https://wago.io/H1ZvS9p_b       ←
      _______________________________________________________
      What's making sound :
      Life-Bloom - when its about to expire from target
      ____________________________________________________________________________________________________

      Druid - Cooldowns

      Import string : https://wago.io/rJnjBqaOZ        ←
      ____________________________________________________________________________________________________
      ____________________________________________________________________________________________________

      Paladin
      Paladin - Healing tool

      Import string : https://wago.io/BkQJU96dZ        ←
      ________________________________________________________
      What's making sound :
      Holyshock - off cooldown
      ____________________________________________________________________________________________________

      Paladin - Cooldowns

      Import string :  https://wago.io/rJibIqTdZ       ←
      ____________________________________________________________________________________________________
      Paladin - Light of Dawn info *additional*

      Import string : https://wago.io/HyrN6y4YZ         ←
      ____________________________________________________________________________________________________
      ____________________________________________________________________________________________________
      Priest
      Holy Priest - Healing Tool

       
      Import string : https://wago.io/H1PU8qa_Z        ←
      ____________________________________________________________________________________________________
      Holy Priest - Cooldowns

      Import string :  https://wago.io/HJvY89au-       ←
      ____________________________________________________________________________________________________
      Holy Priest - Trail of light Talent Tracker *Additional*

      Import string :  https://wago.io/EyclhaZuZ        ←
      ____________________________________________________________________________________________________
       
      Disc Priest - Healing Tool

      Import string :  https://wago.io/SyCn89TdZ        ←
      ____________________________________________________________________________________________________
      ____________________________________________________________________________________________________
       
      Monk
      Since i know little about monk healing, i do not feel like ill be the right person to try and make a weakaura
      for the monk, but i've got a link from someone else his. Since i still want to be some what helpfull to
      any healing class.
      https://wago.io/4yaTFmN6G        ←
      *credits to Emarline*
      ____________________________________________________________________________________________________
    • By Sajakain
      ► Introduction:
      <Hand of Fate> is a group of adults who enjoy raiding on a light schedule and still see content cleared. Details of our raid team and atmosphere can be found below. We're looking for like minded individuals to join us in Tomb of Sargeras!
       
      ► The Details:
      Here are some of the direct details you are probably looking for concerning our team:
      Raid Days: Tuesday and Wednesday Raid Time: 9:00 PM - 12:00 AM Eastern Standard Time (EST) Invites: 8:30 PM - 8:45 PM EST Current Progression: 10/10(H), 9/9(H)  
      ► What We're Looking For:
      Above all else, we're looking for the person that simply enjoys to raid. We have a couple of different ranks; one that permits the casual raider who can only show up once or twice a month and one that is made for the more dedicated - the "serious" raider, if you will. Regardless of rank, however, we expect you to enjoy raiding and have fun playing the game. More details on the differences between these ranks, and their expectations, can e found on our website.

      ► Mythic+ Dungeons:
      We are also recruiting folks that are interested in farming Mythic+ dungeons in addition to our raiding.
       
      ► Contact Information:
      Below you will find the information you need to get in contact with us should you have any questions or concerns. Additionally, you will find the link to our website so that you can read more about us.
      Thank you for taking the time to read this and we look forward to finding like-minded individuals to take on Legion with us!
      Website: http://www.hof-gaming.net/join
      BattleTag Contacts:
      Sajakain (Guild Master): Sajakain#1683 Sanat (Guild Officer): KUEng#1553 Hikari (Guild Officer): Satonaka#1280
    • By nrotter2468
      I recently obtained several high item level trinkets for resto, but since healing isn't supported on simcraft I have no way of telling what to use when.
      I have a 930 Amalgam's Seventh Spine, a 910 The Deceiver's Grand Design, a 905 Sea Star of the Depthmother, and a 910 Bloom of New Growth
      I'm currently using the grand design and sea star, but am wondering if any of the others are better than the star.
       
      I also have a question about ele trinkets, specifically at what number of targets I should swap my 930 Tarnished Sentinel Medallion for my 920 Spectral Thurible? My second ele trinket is a 895 Whispers in the Dark, which as far as I can tell should always be used.
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.

      If you have any further questions please contact us at battletags: Vims#21684 Azkey#21565
      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 920~ ilvl
      - 52+ traits.
      - 3/9 in ToS.
      - Exceptions to the requirements may be made..
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Death Knight: Blood.
      Druid: Guardian and Balance.
      Hunter: MM/BM.
      Monk: Brewmaster.
      Rogue: Open.
      Warlock: Open.
      Any and all applications will be considered.