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By aNamelessHenchman
Hi Everyone,
Returning to D3 after an absence.
Trying to figure out the best desired stat rolls for items as per the guides, have always struggled with this.
Am deciding to play DH Shadow Impale build this season 25. For example:
The Compass Rose
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
So am I looking for a ring rolled with all these stats? Because most of the time it will roll with Dexterity. So wouldn't it be unlikely that I would find such a ring?
If I had one with say Dex,CHD,socket and Attack speed - should I reroll Dex into CHC? Doesn't this defeat the purpose of Ancients? (as the ancient would have possible higher Dex but not higher CHC)
What if CHD was really low and Dex was really high? What if overall damage goes down because I re-roll Dex?
I'm confused. Just trying to figure out how to decide between 2 items.
EG: I have 2 Convention of Elements
Priorities are:
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
Ring A (Ancient): Ring B (non-Ancient):
+618 Dexterity +473 Dexterity
CHD : + 46% (rolled) + 49% (rolled)
CHC: + 4.5% +5.0%
Socket Socket
The game shows no difference in damage but minus in toughness and recovery on Ring B (must be secondary stats)
Which Ring is better? (should I choose?)
Thanks for any explanation of this. Especially @Deadset
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By Teta
I would like a lot some guides for rbg, i dont like arenas, i hardly do arenas, and i miss guides whit focus on rbg and specially for tanking in rbg, and thats it, would help me alot to start whit New classes and strategies. Please, this website is my jesus
I'm a noobish pvper, never passed 1600mmr, and icyveins is my pillar for guides, i find ir very easy and simple to understand, and helped me alot to start playing better whit a New class.
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By fryguy
### Totemly Awesome!
# Class: Shaman
# Format: Wild
#
# 2x (0) Totemic Surge
# 1x (2) Cagematch Custodian
# 2x (2) Devolve
# 2x (2) EVIL Totem
# 2x (2) Flametongue Totem
# 2x (2) Serpent Ward
# 2x (2) Totem Golem
# 1x (2) Trick Totem
# 1x (2) Vitality Totem
# 1x (3) Grand Totem Eys'or
# 1x (3) Instructor Fireheart
# 2x (3) Mana Tide Totem
# 2x (3) Totemic Reflection
# 2x (4) Draenei Totemcarver
# 2x (4) Splitting Axe
# 2x (5) Totem Goliath
# 2x (6) Thing from Below
# 1x (9) Alexstrasza the Life-Binder
#
AAEBAZyrBAbXD5zOA7fSA6reA9/hA7CKBAzwB7IU+6oC9r0CiIUDnaMD2qUD+aUDlrkDptED/58E5KAEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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By Reicha7
So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
Hoping someone more aware of the theorycrafting to clear that up for me.
This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
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By Saphiq
I decided to start making this build because i enjoyed the effect of Etched Sigil and Ranslor's Folly together. Legacy of Dreams is not required for this to work, you can also use Litany of the Undaunted and The Wailing Host, but LoD makes it a bit more flexible and doesn't require chancing perfect ring rolls. The greatest thing about this is that you don't need to worry about enemies being sprawled about or worry about pressing multiple spells. The damage does not really stack until you get more ancient legendaries equipped but once those start happening you will get to at least GR 80 with no trouble.
In terms of paragon stats, you should be maxing out movement speed and then just stacking into intelligence. You can put some stats into vitality if you are dying too often.
Try to stay away from diving into enemies too much and keep your distance. i found that the tornadoes do not spawn well with enemies up close.
Items:
Main hand: Deathwish
Off hand: Etched Sigil
Hands: Penders Purchase
Shoulders: Mantle of Channeling
Chest: Aquila Cuirass
Head: Andariel's Visage
Neck: Haunt of Vaxo
Wrists: Ancient Parthan Defenders
Belt: Cord of the Sherma
Legs: Skelon's Deceit (or Death's Bargain)
Feet: Irontoe Mudsputters
Ring 1: Convention of Elements
Ring 2: Stone of Jordan
Skills:
Energy TwisterWicked Wind
DisintegrateIntensify
Ice ArmorCrystallize
FamiliarSparkflint
Magic WeaponDeflection
Passives:
Blur
Unwavering Will
Temporal Flux
Power Hungry
Legendary Gems:
Esoteric Alteration
Legacy of Dreams
Bane of the Trapped
Kanai's Cube:
Valthek's Rebuke
The Twisted Sword
Oculus Ring
Ranslor's Folly
Feel free to comment with any changes you think would improve this or how it worked out for you.
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