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Activision Blizzard Q2 2016 Earnings Call Report

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The second quarterly report for Activision Blizzard's earnings in 2016 is out and it contains some interesting information on Overwatch, Hearthstone and World of Warcraft.

The report shows yet another successful trimester for Activision and for Blizzard in particular. Blizzard had the biggest quarterly online player community in its history, with 33 million Monthly Active Users (MAU). Half of these users are Overwatch players.

Needless to say, Overwatch has had tremendous success. It currently has more than 15 million players, who have spent about 500 million hours playing the game. Overwatch achieved this number faster than any game in Blizzard's history, while it broke Diablo III's record as fastest game in China and is the number 1 game in Korean internet cafes. It's obvious that Overwatch is now Blizzard's biggest moneymaker.

There were also brief mentions for Hearthstone and World of Warcraft within this report. Hearthstone is also doing well: it broke its record quarterly time spent and active users with the release of Whispers of the Old Gods expansion. As far as WoW is concerned, it has a 'strong pre-expansion momentum', since the numbers of Legion pre-purchases are in line with those of Warlords of Draenor. It still remains the most popular MMO-RPG in the world.

There was no mention of Diablo III, StarCraft II and - surprisingly - Heroes of the Storm in the Q2 earnings call report.

The report can be found here. Information from this presentation was also used in this article.

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Since blizzard stated that future heroes and contents for Overwatch will be free, this moneymaker is not going up anymore, unless blizzard piss off their fans by releasing paid stuff.

These days I see a lot of pro league of legends players streaming Overwatch (Dyrus for example). Looks like people are more interested in playing new genres instead of better versions of classic games. I also like new ideas more than same old content with new polished graphics. 

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I'm still not sold on Overwatch. It's fun for a while, but I think it's going to be really hard to maintain people's interest in the long run. On Icy Veins, we have indeed seen very strong pre-expansion momentum, destroying our previous visit records from the launch of WoD. So, that's pretty cool.

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Overwatch will be around for awhile as long as Blizzard continues to support it which, knowing Blizzard, is a no brainer.  D3 and starcraft3 were probably not mentioned much as they are very stable platforms.  Hearthstone just released a solo adventure so yeah.  HoTS is the one I am most concerned about as it seems on the decline which is sad as I love HoTS.  Overall, it seems so far so good for Blizzard.

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I kind of agree with damien. I was super into overwatch for awhile but now there isn't much reason to play imo. I think the issue is that there is no true progression to strive for or aim for. Everything boils down to cosmetic items. In addition there are so few game modes and even then the existing ones lack variety. Escort payload is basically secure objective, just while its moving. So, its fun but eventually the battles all blur together. However, I feel limited reason to keep playing. Sort of like when you finally beat the last secret boss of an rpg, you feel you've done everything and there's no reason to play the game anymore, you're done.  That ideal compared to the rest of blizzards game stands tall for me, everything else has reasons to keep coming back.

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