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Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
Dungeons and Raids
Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
Is this being cut off soon? Or are you leaving it on indefinitely?
It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
No to both questions. 🙂
As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
Blizzard is working on some hotfixes for Queen Azshara that will go live with maintenance in each region. The final boss of The Eternal Palace will be nerfed soon so that more guilds can fill the Mythic Hall of Fame one week ahead of Classic launch.
The faction imbalance is quite strong with this one because only 5 Alliance guilds have defeated Mythic Azshara so far. On the Horde side of things, we've got 30 guilds that downed the final boss. Hopefully, more Alliance guilds will down her after the nerfs, so that cross-realm raiding will be enabled soon.
We’re working on the following hotfixes today. We intend to apply to these changes to the Queen Azshara encounter with weekly maintenance in each region:
When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Arcane Wards now energize slightly slower for smaller raid sizes on Normal and Heroic difficulties. Fixed an issue that allowed Arcane Vulnerability to apply when the victim wasn’t in line of sight of Queen Azshara. We’ll update this post if there are any further changes, and when the hotfixes go live.
Some of the previously-announced hotfixes for Queen Azshara are now live. The rest will follow soon after maintenance.
Azshara will no longer apply Arcane Vulnerability to targets out of LoS and her Ancient Wards now energize slower for smaller raid groups on Normal and Heroic.
Dungeons and Raids
Azshara’s Eternal Palace Queen Azshara Ancient Wards now energize slightly slower for smaller raid sizes on Normal and Heroic difficulties. Fixed an issue that allowed Arcane Vulnerability to apply when the victim wasn't in line of sight of Queen Azshara.
<Benched> EU-Shazzrah| PvE| Semi-hardcore | Horde |
We are a group of experienced WoW players, who have experienced for the most part raiding at the highest level (mostly from TBC onwards) and some are IRL friends. We’re mainly looking for experienced players/players who want to clear all of the endgame content, bants are also a must (but you need to be serious from time to time). We aren't the type of guild that will only take the classes that will be dealing the top damage, because all specs were viable for the most part, the only exception is for tanks ( only warriors ).
What we offer
• A social, family frie- insert we don’t do that meme here. Expect bants, we also like our salt , we know where to draw the line thought. It’s just clean fun, it’s just bants maaaate, dont worry about it.
• Mainly a PvE guild, but we’re up for Bgs and world PvP/capital raids, etc.
• We can help with classes/builds, offer advice and such.
• A highly efficient loot council.
What we expect
• Be over 18 (and somewhat mature )
• Be able to take criticism.
• Know your class and rotations (you don’t have to fully min-max, but we expect you to have consumables, enchants. )
• Good written/spoken English.
• Good raid attendance (but we also acknowledge real-life problems, so there’s that) • Announce if you can make it to events/raids/whatever.
• Try and contribute to the guild in whatever way you can.
• Specing and playing in a way which maximises the raid's the dps and not just yours (using curse if told on warlock, not using debuffs if asked to....)
• Dank memes.
• Currently we decided on Monday/Wednesday starting 8pm to 11pm (breaks included) but we’re open to discussion. (We will most likely hold a vote before we start raiding).
•We might add a 3rd raid day by phase 3.
Apply by contacting one of them
Sunderai#21123 (on btag) or Sunderai#3299 (discord)
or by joining: https://discord.gg/WJPxKtT