Zadina

Legion Previews: Class Halls, Val'sharah, Darkheart Thicket & Black Rook Hold

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Blizzard has released blog previews for the Class Order Halls, the new zone Val'sharah and the two dungeons located in it: Darkheart Thicket and Black Rook Hold.

Let's start with the Order Halls! Blizzard has posted a blog with short previews for each Class Order Hall. If you want to learn a bit more about them, check out our recap of the Artifacts and Class Order Halls Q&A by Craig Amai.

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As you may have noticed, right now both the Alliance and the Horde are dealing with a bit of disarray on the leadership level. In World of Warcraft: Legion, you’ll need to step up and find new ways to band together against the invasion that threatens all of Azeroth. As you venture into the Broken Isles, you’ll join forces with other heroes of your class—no matter what faction they may be from—to make a stand and save everyone from annihilation.

Every class needs a place to call home—a special retreat where support can be found, and a war room in which plans can be made. In Legion, this refuge is known as your Class Hall, a unique-to-your-class place where the champions of Warcraft will work with you to meet the challenges that you face in the Broken Isles.

Death Knight—Acherus 

Acherus, also known as the Ebon Hold, was once a Scourge necropolis. It now provides everything a Death Knight might need, including a forge, a runeforge, and a soul forge.

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Where: Floating above the Broken Shore
How to get there: Death Gate
Notable denizens: Lord Thorval, Dread Commander Thalanor, Siouxsie the Banshee

Take a 360-degree look at Archerus on Facebook.

Demon Hunter—The Fel Hammer 

The Fel Hammer will be immediately recognizable to Demon Hunters—your starting experience in Mardum brought you here.

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Where: Mardum
How to get there: Teleport
Notable Demon Hunters: Allari the Souleater, Altruis the Sufferer, Kayn Sunfury

Take a 360-degree look at The Fel Hammer on Facebook.

Druid—The Dreamgrove

Across from Black Rook Hold, a thick forest provides a refuge known as the Dreamgrove. From here, the Emerald Dreamway is accessible, providing rapid travel to other points of interest to Druids.

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Where: Val’sharah
How to get there: Once unlocked, use Dreamwalk to teleport to the Dreamgrove.
Notable Druids: Keeper Remulos, Lunara, Malfurion Stormrage

Take a 360-degree look at The Dreamgrove on Facebook.

Hunter—Trueshot Lodge

Trueshot Lodge provides a unique set of flight paths that only Hunters will use. Here you’ll join Farstriders, rangers, and dark rangers as you put your survival skills and wilderness expertise to the ultimate test.

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Where: Highmountain
How to get there: Once unlocked, you’ll take a flying eagle from Dalaran.
Notable Hunters: Hemet Nesingwary, Vereesa Windrunner, and Rexxar

Take a 360-degree look at Trueshot Lodge on Facebook.

Mage—Hall of the Guardians 

The Hall of the Guardians is a tower in which mages of all stripes are working together to reform the Tirisgarde in Azeroth’s time of need.

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Where: Dalaran
How to get there: Teleport
Notable denizens: Edirah, High Sorcerer Andromath, Meryl Felstorm, Marud

 

Take a 360-degree look at Hall of the Guardians on Facebook.

Monk—Hall of the Seasons

The Hall of the Seasons, which comprises the Temple of Five Dawns and Mandori Village, gives refuge to Monks from all races.

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Where: Wandering Isle
How to get there: Zen Pilgrimage
Notable denizens: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aysa Cloudsinger

Take a 360-degree look at Hall of the Seasons on Facebook.

Paladin—The Sanctum of Light 

The Sanctum of Light is where the Knights of the Silver Hand have been restored in their unity, bringing together the Sunwalkers, the Hand of Argus, and Blood Knights, among others.

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Where: Beneath Light’s Hope Chapel in Eastern Plaguelands
How to get there: Fly to Light’s Hope Chapel, or use Dalaran portal.
Notable Paladins: Eadric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Take a 360-degree look at The Sanctum of Light on Facebook.

Priest—Netherlight Temple

Netherlight Temple brings together a wide array of priestly practitioners, including high priests, priestesses of Elune, and shadow priests.

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Where: ???
How to get there: Take the portal in Dalaran found in your faction’s area.
Notable Priests: Prophet Velen, High Priestess Ishanah, Calia Menethil

Take a 360-degree look at Netherlight Temple on Facebook.

Rogue—The Hall of Shadows 

The Hall of Shadows brings together Rogues from groups as varied as the Shattered Hand, SI:7, and the Bloodsail Buccaneers.

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Where: Dalaran Underbelly
How to get there: Enter a gate that only Rogues may pass through.
Notable Rogues: Vanessa VanCleef, Garona Halforcen, Valeera Sanguinar

Take a 360-degree look at The Hall of Shadows on Facebook.

Shaman—Heart of Azeroth 

The Heart of Azeroth is a rugged and beautiful spot overlooking the Maelstrom itself. Here you’ll join the Earthen Ring and call upon the elements for aid in battle.

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Where: The Maelstrom
How to get there: Portal from Dalaran.
Notable Shamans: Rehgar Earthfury, Aggra, Stormcaller Mylra, Thrall

Take a 360-degree look at Heart of Azeroth on Facebook.

Warlock—Dreadscar Rift 

Dreadscar Rift is its own place—a strange world that was very recently inhabited by the Burning Legion.

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Where: Dreadscar Rift
How to get there: Portal from Dalaran
Notable denizens: Calydus, Jubeka Shadowbreaker, Ritssyn Flamescowl

Take a 360-degree look at Dreadscar Rift on Facebook.

Warrior—Skyhold 

Skyhold is a section of Halls of Valor where val’kyr bring great heroes who have been nearly lost on the fields of battle.

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Where: Stormheim
How to get there: Leap heroically
Notable denizens: Aurylia, Odyn, Hodir

Take a 360-degree look at Halls of Valor on Facebook.

(source)

The Legion zone preview blogs continue with Val'sharah, probably the most beautiful zone of the new expansion. This magical forest is home to all Druids: it was here that the demigod Cenarius taught the first Druids, like Malfurion Stormrage. The Temple of Elune is also located in this zone. However, the Emerald Nightmare is spreading through Val'sharah, threatening to destroy its lush forests.

The main themes of Val'sharah are: druidism, the Emerald Nightmare, Night Elves and the Green Dragonflight. You also need to prepare yourself: just as we had deaths during the Broken Shore scenario, a major character will die in this zone. Most importantly, though, the zone has something unique and amazing: unicorns!

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In this zone preview, we sat down with Senior Game Designer Steve Burke to talk about Val’sharah and learn more about what you’ll experience there.

Within these densely forested lands, you’ll find the very heart of druidism. This is also the location of the Emerald Nightmare and where the demigod Cenarius first met Malfurion Stormrage and later began his training. You'll also find key places such as the tainted world tree Shaladrassil and the dungeon Black Rook Hold—an elven fortress that dates back to the War of the Ancients.

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Enraptured Woodlands Composed by Edo Guidotti and Jason Hayes

Q. How would you describe the zone’s ambience? What’s it like?

Steve Burke: We were really shooting for what would be the closest to the Emerald Dream realized on Azeroth. Every square inch of this forest has been manicured by the druids for hundreds of years. We’ve got the Grove of Cenarius here, so that’s the fount of all druidism, right? That’s where all these uber Arch Druids have trained, so a lot of big history has happened there. 

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Then juxtaposed with this, we have the Emerald Nightmare. It was exciting, but it was tough for us to pin down how we would execute on that. We had some fits and starts, but I really like where it landed. You’ve got this big transition of “Hey, in the last week or two the World Tree that’s there has become completely corrupted.” It’s spreading throughout the forest, and I think we’ve got that really cool battle line drawn right through one of the Arch Druids’ groves. It’s just being taken over so you really get to see that cause and effect and contrast. Seeing what it does to the druids and the creatures—the centaur and the dryads—is really cool. We also have Xavius, who’s a villain who has a little bit of familiarity, so we didn’t have to do too much to establish him. You get to hate him right away.

To break that up, we really felt we needed Black Rook Hold for something a little different. We have a Gilnean village at the foot of Black Rook Keep, where they’ve carved out their own little area that wasn’t being used by the druids. It’s that classic little village in the shadow of the keep above.

Q. Which locations would you say are some of your favorites, and why?

Steve Burke: Black Rook Hold is definitely one of my favorites. This point of interest (PoI) in particular is my favorite because I had a blank slate. I could say, “OK, as a designer what makes the best PoI?” Not just art, but the gameplay and hitting that fantasy. I sat down with Julian Morris and other leads and talked about previous points of interest where you could stand in them and just digest the whole thing. It’s not accessible, and you can’t necessarily reach it, but you can get that goal of, “Oh man, I can’t wait to get into that place or up over the hill.” It kind of tells its own story just by looking at it. The setting already kind of speaks to you, and then we can focus on the little local stories and just have fun weaving you through. Especially something this epic where you gradually get there in the end. You’ve kind of solved a mystery—or set the stage for a dungeon, in this case. It’s really great.

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Another one is the Grove of Cenarius, and that is one of my favorites just because of all of the history. This is Cenarius. This is where he is. It was hard making this zone just in regard to how much druid lore we have out there. All these big characters—how do we do service to them all? If we threw everything in here, your head would be spinning. You’d get to spend two seconds on this character, and then you wouldn’t be able to really know them.

So we’re talking about the story that we want to tell as you go through the zone that takes up a little bit of player bandwidth just to say, “Ok there’s Xavius again and the Legion has empowered him. They’ve kind of resurrected him and now he’s impacting this force.” So a part of the story. How many characters do we get to fit in here without blowing the player’s mind? It was just clear Cenarius had to be here, but he’s so big and he’s so powerful, how can we have a crisis here if he’s part of the picture? He can just blow anything away, right? I like the way it landed where he’s just so interconnected with the Emerald Dream that when the Emerald Dream is under assault by the Nightmare, it has affected him in a very serious way. So we got to have him in the zone visibly, just not in a state where he can really impact events. 

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We can also still play with big characters—we’ve got Malfurion, and later we have Tyrande in there. That was tricky, since both Horde and Alliance interact with her. With her chasing after Malfurion, who’s been lost, there was enough urgency that it felt OK for her to use you as a Horde player, to set our differences aside for right now. For her, it’s a matter of making some very difficult choices between her husband and her duty to the Temple of Elune.

With the Temple of Elune, it’s under siege, and there’s a lot to lose there. This was something I always wanted to build towards—we’ve never seen anybody of Elune’s stature physically in the game. How do we get that to happen? 

Q. Why do you think a player would want to start in this zone first?

Steve Burke: I would say they shouldn’t—they should save it for last. It’s tricky though. All of the zones are great. I hope this is where druids are going to want to go. They should feel like this is their place, and if they don’t, I’ve done something wrong. That was day one where I was like, “Ok, I get to play with Val’sharah. Obviously, we have got to play these druids up in a way we just haven’t done before in the game.”

There’s been a lot in our lore that talks about how important they are, but here I just wanted to give them a story that would be super intimate to them—playable and appreciable by everybody, but one that would really resonate with them. Their Class Hall is here, but I wanted the zone and the zone story to be something they could connect with in a special way, so hopefully we did that. 

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Q. What is it that will bring them back to this zone?

Steve Burke: Mechanically, we have World Quests—that’s the easy answer. Storywise, there’s an epic story that goes through and touches on Black Rook Hold with Illidan. We’ve got the level-up dungeon, which is the Darkheart Thicket underneath the World Tree, and we’ve got the max-level dungeon with Black Rook Hold, so that will definitely bring you back.

But yeah, the World Quests—hopefully we set the table for you so that it will bring you back and put you into that familiar setting where you can keep helping to push back the Nightmare.

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Q. Is there anything else that players should look forward to here?

Steve Burke: There are a lot of little touches everywhere, but I don’t want to spoil anything for anyone who’s looking forward to that exploration. 

(source)

Darkheart Thicket and Black Rook Hold are both dungeons located in Val'sharah and they tie into two different story lines of this zone. The former is a leveling dungeon. Without spoiling too much, Malfurion is in terrible danger, after being abducted by the shade of Xavius. Is our favourite Druid going to survive? On the other hand, as you will notice while questing in Val'sharah, Lord Ravencrest is back and it is your task to defeat him in the max-level Black Rook Hold.

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Many challenges await the heroes of Azeroth in Legion, and among the most dangerous are the dungeons found in and around the Broken Isles. In this preview, we take a look at two of the expansion’s new dungeons: Black Rook Hold and Darkheart Thicket.

Black Rook Hold

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Minimum Level: 110
Location: Val’sharah
Bosses: 4

Carved from the greatest mountain of Val’sharah by ancient elven masons, Black Rook Hold stood as a bulwark against the Burning Legion during the War of the Ancients. The nigh-impregnable fortress is also the ancestral home of Lord Kur’talos Ravencrest, one-time mentor of Illidan himself. But since the latest Legion attack, a strange dark energy emanates from the Hold, and restless dead plague the surrounding lands.

Developer Insights: The encounter team was excited to tackle Black Rook Hold, which is probably the closest thing to a traditional castle that World of Warcraft has seen since Shadowfang Keep. It’s also a very different take on elven architecture than we’re used to seeing. Not much was known about the structure, other than the fact that it was built as a bulwark against the Legion, was named for its tower’s resemblance to a certain chess piece, and that it was closely associated with Lord Kur’talos Ravencrest, one-time mentor of Illidan. We doubled down on that last angle, beginning in the Ravencrest family crypt beneath the Hold and having the players work their way up through cobweb-filled corridors as the presence and influence of the Legion grow. The source of the troubles that have been plaguing the nearby town of Bradensbrook awaits at the top.

Black Rook Hold is a dark presence looming over the Howling Dale. It stands on an island on the west side of Val’sharah, connected to the mainland by a wide, intimidating bridge over the Emerald Bay. Inside, four bosses are waiting to give you a warm welcome.

The Ravenscrypt

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The Amalgam of Souls: Immense soul energy was released when Gul’dan conducted the ritual to sever Illidan’s soul from his body at Black Rook Hold. This energy brought the souls of the Ravencrest clan back to their ancestral home—and residual soul energy has merged them into a massive monstrosity.

The Grand Hall

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Illysanna Ravencrest: The daughter of Lord Ravencrest, imprisoned for millennia in the Vault of the Wardens shortly after the War of the Ancients, found herself free after Maiev released the demon hunters from their prison. Returning to her ancestral home, she sacrificed everything—including her very soul—to defend what she could not during the War of the Ancients.

The Rooks’ Roost
Smashspite the Hateful:
A brutal, imposing Mo’arg Lieutenant, Smashspite the Hateful led the Legion’s invasion of Black Rook Hold and commanded defense of the keep from the air via his colony of felbats.

The Raven’s Crown

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Lord Kur’talos Ravencrest: Kur’talos Ravencrest, Lord of Black Rook Hold, was the commander of the Kal’dorei Resistance during the War of the Ancients until he was assassinated by Varo’then under the order of Queen Azshara. Millennia later, Gul’dan’s foul soul magic has awoken Ravencrest’s soul, and those of his ancestors, from their eternal repose. The Legion, seeking revenge gleefully forced his soul into his body and mesmerized him, forcing him to eternally relive the horrors of the War of the Ancients.

Darkheart Thicket

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Minimum Level: 98
Location: 
Val’sharah
Bosses: 4

In the shadow of Shaladrassil, the Nightmare permeates every inch of the once-lush forest. Where the eldest and greatest druids once tended to the woods, meditating beneath the great world tree, corruption and madness now reign. Deep within the tangled thicket, the Nightmare Lord Xavius works to break the will of his greatest prize.

Developer Insights: This dungeon represents the pinnacle of the Nightmare’s corruption in Azeroth, showing the most intense effects of its power on a grove that was once a sanctuary for all Azerothian druids. We began work on this dungeon very early in Legion's development, and it actually served to inform the look and feel of the Nightmare corruption in Val’sharah, letting our artists and level designers define maximum corruption and then de-escalate as distance from Shaladrassil increases.

Darkheart Thicket is an outdoor dungeon in what once was an idyllic wood in the shadow of Shaladrassil. Now nightmares roam unfettered.

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Archdruid Glaidalis: Glaidalis was once known as among the most talented shapeshifters in all of Azeroth, and the elders of Moonglade would regularly send their most promising disciples to his care for instruction. But as has sadly too often been the case, those who are closest to nature are often the first to fall into the Nightmare’s clutches.

Oakheart: An ancient who formed from an offshoot of Shaladrassil itself, Oakheart has survived the Sundering, the Cataclysm and the countless blights. The ancient was able to weather these storms by drawing strength from the essence of the Dream itself. But now, that wellspring has become his undoing.

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Dresaron: Once a young green drake, tending to whelps in the shadow of the great world tree, Dresaron is now engulfed in nightmare, lost in a fog of hatred and fear. He lashes out with powerful wings and a withering breath, unleashing his rage on any who stumble into his clutches.

Shade of Xavius: Once a powerful mage and a councilor to Queen Azshara, Xavius forged a pact with Sargeras to enable the Legion’s first invasion of Azeroth. Cursed and tormented in the wake of that defeat, Xavius now projects his true power from the Nightmare into our world, focusing his dark might to break the spirit of his old rival, Malfurion.

(source)

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27 minutes ago, Zadina said:

You also need to prepare yourself: just as we had deaths during the Broken Shore scenario, a major character will die in this zone.

My bet is on Malfurion on this one.

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1 minute ago, Kirr said:

My bet is on Malfurion on this one.

Who knows? :D You try to save him in the Darkheart Thicket dungeon along with Tyrande. It's literally a race against the forces of Xavius. Will you be too late or not?

If you really want to find out, I have addressed this death in one of my Spoilers articles.

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37 minutes ago, Zadina said:

If you really want to find out, I have addressed this death in one of my Spoilers articles.

Can you link this article please?

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      Then before that it was Legendaries in Legion, etc. The list goes on for each expansion. I remember seeing people on the forums claiming that the 1.6 patch was going to kill the game because it allowed players to queue for BGs at the Battlemasters in capital cities and thus they were unsubbing, this was 13 years ago.

      I don't want to diminish or invalidate anyone's criticism with this post but yes, GD has always been like this and always will.
      I'm actually kind of sad to see this reply as it just feels inline with everything going on lately. shrug of the shoulders and oh well, btw we are making azurite more complicated, have a nice day!!. in this answer all I see is more of the same our way or the highway attitude from blizz. its disappointing.
      ...Just gotta say, despite saying you don't want to diminish or invalidate criticism, you do just that.
      Sorry if that was the feeling at all as like I said I don't aim to do that by any means.

      Even though we all know how GD can get, we by no means use that to dismiss any present feelings or overall concerns. We recognize everyone is coming from a good place when they raise a concern and every forum post does have a point. Sometimes the point is a little silly or we disagree with it, but that doesn't make it any less valid from that perspective of that player (even if they use McNuggets to explain it). Internally though we share a lot of the concerns you guys have, and conversations happen daily around them as well. We discuss what actually causes this problem and how to solve it. That includes fixing something if we feel it does need to be fixed.
       
    • By Stan
      Varok Saurfang's story continues in Patch 8.1. Check out what awaits the High Overlord in Tides of Vengeance! This article contains spoilers.
      Foreword
      Blizzard released a cinematic titled "Old Soldier", where the High Overlord reacts to the Burning of Teldrassil. He's not content with Sylvanas' decisions and does not like where the Horde is heading.
      Saurfang becomes fed up with the events of the Battle for Lordaeron and is taken to the Stockades by Anduin. Later in the Stormwind Extraction Scenario, you find him locked up in a cell, but he does not want to return to Orgrimmar.
      If you missed our first installment of Saurfang's story in Battle for Azeroth, you can check it out here.
      Saurfang's Story in Patch 8.1
      Blizzard added a new NPC called Varok Saurfang in Tides of Vengeance and the Orc received a new skin as well. He's no longer referred to as "High Overlord" and does not wear his usual armor.

      Saurfang escaped the Stockades and Horde players are sent to investigate what happened to him. Sylvanas does not want him to fall into the hands of the Alliance and demands you to take him back to Orgrimmar. Our favorite Zappyboi makes an appearance at the end of the questline, joining him in battle.
      Varok Saurfang Questline in Patch 8.1
      The 8.1 questline starts with Dark Ranger Alina and "The Dark Lady Calls" quest aboard the Bahsee Wall and Sylvanas requests your audience in Orgrimmar.
      The Dark Lady Calls
      Champion, the Dark Lady has need of you. We cannot speak more of this here. Make haste to Orgrimmar at once. Best not to keep her waiting.
      An Abomination Guard is guarding the door in Grommash Hold to ensure that your meeting with Sylvanas stays private.
      The High Overlord
      I have asked you here to discuss a matter of great improtance to the Horde. Varok Saurfang is no longer present in Stormwind. Let us discuss this turn of events.
      Sylvanas wants you to locate Saurfang, because the Alliance would surely kill him on sight. Some members of the Horde question his loyalty and consider him a traitor for his willing surrender at the Battle for Lordaeron.
      A Way Out
      My spies report that our High Overlord did not leave the way he entered, not any other way we know of. No signs were seen at any of the known exits to the Stockades or sewers. He simply was in his cell one moment, and not the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there, her tracking skills are second to none. Do not fail me, my champion.
      Now, you must reach Elwynn Forest to continue the questline. The easiest way was to teleport to Dalaran, use the portal to Karazhan and fly there.
      On Track
      Keep your head down, we don't want to be seen out here. Our spies keep watching over Stormwind day and night, and saw no signs of Saurfang. Not did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape? Let's look around.
      You're going to find a sewer exit outside the city.
      Clicking the Old Lock will make the following text appear:
      Now that you've found Saurfang's escape route, the search continues...
      You will be attacked by SI:7 Agents and the quest is complete when you defeat all three.
      You need to keep moving, because SI:7 Agents are probably looking for Saurfang as well.
      Eastern Escape
      It's not unusual to see SI:7 spies lurking around the city, but still, something about this doesn't feel right. We need to find where Saurfang's trail picks up. The last tracks were heading east, towards Redridge. At the entrance to Redridge is Three Corners, one of the more well-defended towers the Alliance has. I have an idea, meet me there.
      The search for Saurfang continues in Redridge Mountains.
      Corner Crossing
      If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh-- humans for a while. We can then question the guards, perhaps someone saw something.
      Use the Humanizing Potion to turn yourself into a Human for 10 minutes and ask guards for information. After you taken on the appearance of a Human, Lyana tells you:
      You're going to approach guards and tell them you've lost a puppy. Dark Ranger Lyana goes by the name "Marion Sutton" when transformed.
      The guards were super drunk last night and they do not recall anything. It must have been fairly easy for Saurfang to pass by the Three Corner watchpost unnoticed. Now you question Darcy Parker about what happened last night.
      The search continues in Lakeshire at Inkeeper Brianna. She informs you that guards are staying upstairs at the Lakeshire Inn. After searching the room for clues, you find an Official-Looking Note from Shaw:
      Signs of Saurfang
      With the guards drunk at their posts, Saurfang would have had little trouble passing Three Corners undetected. The path splits up ahead. The back roads of Redridge are poorly-patrolled and infested with gnolls and spiders. In other words, a perfect path for an orc trying to not to be noticed. His most likely path is Lakeridge Highway, we should continue our investigation there.
      You'll find ripped webbing, ichor, and plenty of killed spiders in Lakeridge Highway.
      Defeat the Injured Bristlequeen to complete the quest.
      Ever Eastward
      All signs point to our quarry heading farther east. To what end, Im an not sure, but I have my suspicions. I am going to scout the area from the air, let's meet up at Redridge Pass.
      Tracking Tipoff
      Look there, down the hill, one of the Alliance hunters that roams the area. No one knows these pathways like them. If our quarry passed through this area, they would certainly have seen the tracks. Their dogs may even have noticed. Here is another dose of the potion. Let us question this one while he is alone.
      It's time to drink  Humanizing Potion again and question Hunter McAlister who is later killed, because his dogs notice you're not actual humans.
      Killing Hunter McAlister and his dogs makes Zappyboi appear! Zekhan offers the next quest while Lyana informs you she must return to the Warchief.
      Zekhan tells you that Saurfang's hiding at a nearby farm.
      Grim Tidings
      Ey mon, dat dark ranger, she lied to ya'! Saurfang knew they'd be comin' for him. He sent me to watch the pass, see who his assassins were, try to warn him if I could. She's not reportin' back nothin', she's goin' to kill him. Probably got a whole group of deathguards just waiting for her to give the signal. We gotta stop dem! You with me?
      Dark Ranger Lyana lied to you and she wants to kill him. Better hurry and inform Saurfang who's located in the Swamp of Sorrows.
      A Warrior's Death
      She gonna try an' take him in, and then no one ever gonna see Varok Saurfang again. Dis was never a rescue mission, dis was about power, an' control, an' Sylvanas think she be holdin' all the cards. But she didn't count on us! Let's go.
      Turns out Sylvanas actually tricked you and wants Saurfang dead.
      Completing the quest rewards a fun cloak toy - Worn Cloak. A scripted event will begin as soon as you accept the quest and you must defend Saurfang.
      Dark Ranger Lyana and her crew die, but now you must come up with something to fool Sylvanas.
      Queen's Favor
      I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally, not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.
      Talk to Saurfang and tell him to punch you. The screen turns black for a second and you will be afflicted with the "Convincing Blow" debuff for 10 minutes.
      Finally, go to Orgrimmar and talk to Sylvanas in Grommash Hold to complete the Queen's Favor quest that rewards Artifact Power.
      The story ends here. Sylvanas doesn't know you defeated the dark ranger and her forces along with Saurfang and Zekhan. Let's see what the future holds for Varok. Let us know what you think about his story so far and Sylvanas wanting him dead.
      Characters Involved in the Questline
      Dark Ranger Lyana
      Veteran Dark Ranger appointed by Sylvanas to help you track down Saurfang. In the beginning, it all looks like a rescue mission, but further down the questline you learn that she was deceiving you all along. She's later killed by the player, Saurfang, and Zekhan.
      Varok Saurfang
      Saurfang escaped the Stockades and you find him hiding at a farm in the swamps with simple armor and without the "High Overlord" title, indicating his discontent with Sylvanas' Horde. You confront Dark Ranger Lyana and her forces as you uncover her vile intentions and learn that the rescue mission was actually a lie and Sylvanas wants him dead. He doesn't want you or Zekhan to follow him, because he clearly states that he must travel the path alone. The character of Saurfang remains the embodiment of the Horde's long-lost honor.
      Zekhan
      Zappyboi makes an appearance during the questline and fights alongside Saurfang. Blizzard did a really great job at portraying him loyal to Varok at times of need as we saw in the Old Soldier cinematic.
      Lady Sylvanas Windrunner
      Another lie has been told by the Warchief. First, she makes you believe it's of utmost importance to track down Saurfang, who recently escaped the Stockades, so that the Alliance does not kill him. Later, she accuses Varok of treason against the Horde and she wants him dead. After you kill Lyana and her forces, you fool her into believing that Saurfang did all that. Blizzard confirmed in an interview that Sylvanas will not be Garrosh 2.0 in Battle for Azeroth.
      Gameplay Video
      Saurfang-Sylvanas relations hit an all-time low in Tides of Vegeance.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 3/8M  -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos,  Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - Raid ouvert a tout les membres de la guilde (normal only) uldir: 8/8N, samedi matin 10am a 1pm (EST)
         Leader: Jovovich
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 3/8M - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier