Jump to content
FORUMS
Tekuan

Vuhdo & Healing Rain

Recommended Posts

Hi guys,

Since the 7.0 and the new talent Deluge, I try to see who is in my rain, and who is not.

For this purpose, it would be veeeeery helpfull if vuhdo could show me who's in.

But the difficulty here is that healing rain don't apply a buff on the ally healed.

Is there an advanced user of vuhdo here that can help me? I struggle with it since few days. :(

 

Thank you !

Share this post


Link to post
Share on other sites

I don't think there is a way to do it with Vuhdo, as far as I know Vuhdo has no ability to read the combat log and that is the only way to do it if there is no buff.

 

You could make a WeakAura for it, I think. It would take some fiddling though.

Share this post


Link to post
Share on other sites

Well, that make sense :(

Weakaura would be great, but I suppose it would heavyly flood my interface if I show all the names which are in it.

I suppose I will have to git gud and see by myself who's in, unless someone have a good and practical way to show it.

Share this post


Link to post
Share on other sites

There are two principal reasons.

First, as I said earlier, the new talent "Deluge" buff your Chain Heal about 20% on the targets affected by HR. If a tank or a melee is not in my rain, I don't want to CH on him, and it can be difficult to see exactly what's happening in that messy mess between the legs of the boss.

Second, it can be usefull to see with precision who are the morrons who are avoiding my sweet sweet puddle. :)

Share this post


Link to post
Share on other sites

I see what you mean.

Well, I'm not really sure why tanks or melee wouldn't be in your HR range if you drop it centered on the boss. HR covers a 20 yards area, tanks and melee should be inside if only all their group doesn't have to suddenly move away from some ability right after you drop a HR. Pretty much the same for the ranged: if ranged are stacked, you see exactly where to drop the Rain, if they are spread, no reason to cast HR and waste mana. In addition, according to the tooltip, Deluge affects targets with Riptide too, and I believe both of the tanks will have it.

Regarding people that are not staying in HR/Mushrooms/any other healing ground AoE, just take it as granted. Players move in and out, avoid abilities, try to find better positioning, etc while continuing to do their work (dps). The last thing they are interested to track is whether they are staying in something healing. They just wouldn't and it's a fact. It's our work as healers to follow the raid's movement with our ground AoE and not the opposite as like raid should follow us.

Anyways, it's my personal opinion as a raid healer, so if you like to track this stuff, you welcome :)

Share this post


Link to post
Share on other sites

You are probably right.

To be honnest, this class/spec combo is pretty new for me, I will play it for the Legion's progress, but for now I only tested it in lfr format in order to test my interface, and I struggled with the melees who are running where they want like chikens who found swords, the ranged who seems to smell bad odours in the pack and are playing alone, etc...

Under these circumstances, it was pretty difficult to aim the rain with my wave.

But yeah, I believe you that this mess will be reduced with a guild group, and I hope I'll git gud on time for the progress !

Share this post


Link to post
Share on other sites

That's right - it will be much-much more organized in a guild group, can't even compare with LFR, people would mostly stay where they supposed to. 

I didn't understand though what did you mean by "difficult to aim the rain with my wave"?

Share this post


Link to post
Share on other sites

I meant that when I cast my healing wave on "Darkillidan", who was playing DH, and was not under Riptide, my beloved mate was not in my rain even if it was laid at the boss's foot, because he was looking for a pretty stone or something somewhere else. And so my wave found itself weaker :(

Share this post


Link to post
Share on other sites
52 minutes ago, Tekuan said:

I meant that when I cast my healing wave on "Darkillidan", who was playing DH, and was not under Riptide, my beloved mate was not in my rain even if it was laid at the boss's foot, because he was looking for a pretty stone or something somewhere else. And so my wave found itself weaker :(

Mmm, you mean a 'Chain Heal', don't you? Healing Wave doesn't interact with Riptide or Healing Rain.

If I may suggest something from my experience, don't try to min/max your Chain Heal with Healing Rain, better treat it as a bonus.

There are several reasons to it:

first, you have enough stuff which is a 'must' to track and/or use on CD: Tidal Waves buff, Healing Stream totem, Riptide.

Second, Deluge is not a default talent choice but a choice for a heavy stacked fights with a lot of serious damage going out, when spamming Chain Heals is somehow justified (actually I'm still not sure that it's a to-go talent even in this situation in Legion). Otherwise you choose Ancestral Guidance. Chain Heal spam is not a good choice on the start of the expansion - it burns mana very fast and Deluge talent has a zero advantage if you are not spamming CH. Don't forget that we will loose T18 bonus, legendary ring and mana saving trinkets, so pushing too many CHs will OoM you in about 3 minutes.

Third, we are talking about 20% addition to one spell which weight in the overall healing of a standard 6-7 min fight in the first Legion raid (according to Beta logs) is around 10%. I really would just leave it to be as is without min/maxing.

And forth, right now the generally agreed talent raid combo for Legion is CBT+AG+WS (HT for short and CH spamming fights). No Deluge :)

Share this post


Link to post
Share on other sites

Oops, yes I meant Chain Heal not Healing Wave sorry, don't know why I mingled the 2 :o

I'm totally agree with you for the talents choices, but the fact that I will not take it often don't mean that I can just spend no time trying to optimize it :)

If one fight or another I suddenly need this talent, and if my interface is not ready for it, i'm gonna have a bad time, would say my favourite ski instructor =D

Edited by Tekuan

Share this post


Link to post
Share on other sites

You could track it as a custom debuff at the moment (no doubt it'll be implemented as a buff properly at some point in the future).

VD Options >> Debuffs (down the bottom) >> Custom (right side) >> Enter Healing Rain as the name (must be typed exactly) and then ensure icon and timer are ticked beneath it (probably don't want animation, but feel free to test it out yourself), then click save just below there and you're done!

I had to move mine around a bit to where I liked, you can do this by going to the Visuals tab in the same menu on the right and mess around with the settings there. Hope it works for you!

  • Like 1

Share this post


Link to post
Share on other sites

Hey ! Thanks for the answer :)

Sadly, it's not exactly what i'm looking for.

What I seek is to show who is in my rain, and the Debuff you configured just show the player how cast it (so here it's me).

There is no buff or debuff which show what I want to see, here is the difficulty :(

Share this post


Link to post
Share on other sites

You can do this in a weak aura, however, it'd be rather complicated and would break when patch 7.1 hits.  Essentially you would have to save the coordinates of where you placed your Healing Rain, then show/list players within the radius of it based on their coordinates.  However, like I said, you won't be able to do this forever, since with patch 7.1 Blizzard is removing the ability to track player location entirely, partly due to it "breaking" a number of fights, namely Kromog, Kormrok, and Archimonde.

Share this post


Link to post
Share on other sites

Yes I saw that recently, I hope one day they'll add a warning which show what I want to see.

For now, with the restrictions of Vudho itself, and the futur changes of the 7.1, it seems pretty impossible to do what I want...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Aggro Shaman deck.
    • By positiv2
      This thread is for comments about our Dalaran Heist Shaman Guide.
    • By Mogli
      Paladin Cards:                                                
      2x Crystology 2x Flash of Light 1x Lightforged Blessing 1x Crystalsmith Kangor 2x Time Out! 2x Consecration 2x Truesilver Champion 1x Hammer of Wrath 1x Prismatic Lens 2x Holy Wrath 2x Shrink Ray 1x Lay on Hands 1x Shirvallah, the Tiger Neutral Cards:
      1x Bloodsail Corsair 2x Wild Pyromancer 2x Novice Engineer 2x Baleful Banker 2x Violet Spellsword 1x Zilliax  
      General:
      Here is my Version of the OTK-Paladin. I was playing a long time with 2x Prismatic Lens, but i always felt like going into a bigger risk when casting it later on without drawing Shirvallah, the Tiger.  As well i always struggled with my Handsome and ending up overdrawing or just dumping Cards out. So i Cut 1 Prismatic Lens and 1 Hammer of Wrath.  As well as the big draw from Lay on Hands makes up for missing those Card-draws.
       For giving up those i put in the Violet Spellsword ´s. Because you usually have atleast 3 spells in hand she makes an awesome Body on the board giving you some breathing time. (Also you can draw it from Crystology because it is a 1- Attack minion. You have to try it out it gives you a a Contester for the board.
      The Lightforged Blessing  is an awesome tool to play with Wild Pyromancer and Violet Spellsword.
      Since you have a lot Healing-tools it is fine to trade some Health for getting a better value out of Shrink Ray and Time Out! ´s for later on to ensure you the combo.
      Because of that Crystalsmith Kangor feels really important. It has so much potential to heal you to full again. Beside the obvious choices to play it with Flash of Light and Lay on Hands. it Heals a lot with your Lifesteal Minions (Zilliax, Shirvallah, the Tiger, Lightforged Blessing).
       
      Strategy:
      Your main Win Condition is having the combination of Shirvallah, the Tiger, Holy Wrath and Baleful Banker in hand while your Deck is empty.
      When you have 0 Cards in your deck you want to play Shirvallah, the Tiger after that you shuffle it in your deck as your only card with Baleful Banker.
      Now Holy Wrath is ensured to do 25 Damage in his face. Against most classes having the combo once (25 Damage) is enough. That means you can use 1 Holy Wrath for clearing a minion and drawing faster to the bottom of your deck. And as well the combination of Shirvallah, the Tiger and Baleful Banker to clear a minion during the game and heal! It often is important to use against Rogues and Hunter.
      Against Warriors u need to have the Combo twice to deal 50 Damage in the end. During the game you can suffer some Damage to your face in order to make sure he doesn't get over 50 Health. That means you hit his face with Truesilver Champion ,Hammer of Wrath, and obviously with your Violet Spellsword. 
      In order to reach the bottom of your deck  you have a lot of drawing tools like Crystology, Novice Engineer, Lay on Hands, Flash of Light, Prismatic Lens). 
      To make sure you live until that point you have to make smart use of: Time Out!, Shrink Ray, your Wild Pyromancer ´s. And to double your healing tools like Lay on Hands Flash of Light and Zilliax with Crystalsmith Kangor.  You can often surprise the enemy with the amount of healing this can potentially do. Often it is nice to suffer some damage in face to get a better board clear with Shrink Ray+Wild Pyromancer.
      As well Consecration + Wild Pyromancer can deal 3 (maybe even 4 if you have another cheap spell) to the enemy board. 
      You can as well heal a lot with Wild Pyromancer + Lightforged Blessing (if the board is full)
      That said Shrink Ray often has usage to just play alone to minimize the damage you take and buy you another turn for a better Boardclear.
       
      Start of Game: 
      You are mainly looking for Crystology. It can get you more card draw by giving you Novice Engineer. Or even a good turn 4 minion by drawing you Violet Spellsword.
      Against Aggro decks you want to maybe have an Eye on your Shrink Ray ´s, Consecration ´s and Zilliax. Against those decks it is as well really important to get as much value out of Crystalsmith Kangor (which is also drawn by Crystology) as possible.
      Also Flash of Light and Truesilver Champion are good in some Match- Ups. 
      Maybe pair it with one Combo of Shirvallah, the Tiger and Baleful Banker. Because most Aggro decks don't have a Way to generate much Armor, nor having a lot of Healing most of the Time dealing 25 in the End is enough. Playing Shirvallah, the Tiger 1 Time during the game often can save your life!
      Hope You will have as much fun with this deck as I do!
       
    • By positiv2
      This thread is for comments about the Dog's Mecha'thun Shaman deck.
    • By positiv2
      This thread is for comments about our Control Shaman deck.
×
×
  • Create New...