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HotS in Gamescom Round-Up

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From Alarak and Zarya's abilities and talents to the Valla rework and other tidbits of info, here is everything you need to know about the future of Heroes of the Storm from Gamescom 2016!

Heroes of the Storm was the Blizzard game with the highest amount of announcements in this year's Gamescom. The Machines of War event is definitely something to look forward to, but that's not all! We had an interview with Kaéo Milker and Travis McGeathy, where they revealed - among other things - that there will be free heroes along with the StarCraft event. Travis gave some more details on this on Reddit:

Blizzard LogoBlizzTravis

Bit more detail that we've been sharing here at Gamescom:

Initial selection is Tyrande, Anub'arak, and Thrall. If you own one or more of those, there are three other heroes that will backfill in so you have options. If you own all 6, you'll get gold instead.

Applies to both new players and existing ones.

Usual caveat: until this is actually live it could still change.

(source)

Μoreover, Grubby tirelessly streamed the entire event and unveiled quite a lot of new features from what has come to be known as the "Gamescom patch". u/ThatRandomGuy42 transcribed the talents and the abilities of the two upcoming heroes, Alarak and Zarya. Here is Alarak, who will be a melee assassin:

Quote

Trait
Sadism: Alarak deals 100% Ability damage to Heroes.

Level 1
Without Effort (W)
Telekinesis no longer costs Mana

Power Conduit (E)
Reduces the Mana cost of Lightning Surge by 15

Applied Force (E)
Reduces the damage bonus of Sadism by 10%, but Telekinesis pushes 20% further

Wide Lighning (E)
Increases the width of Lightning Surge's beam by 50%

Level 4
Double Cross (Q)
Increases the range of Discord Strike by 25% and also hits in a line perpendicular to the forward strike.

Reckless Strike (Q)
Reduces the delay of Discord Strike by 0.25 seconds but if it hits an enemy you become Vulnerable, causing Alarak to take 25% damage for 2 seconds.

Cycle of Discord (Q)
Reduces the cooldown of Discord Strike by 2 seconds. If a Discord Strike hits no enemies, the mana cost is refunded and cooldown reduced by 3 seconds.

Extended Lightning (E)
Increases Lightning Surge range by 20%

Level 7
Chaos Reigns (Q)
! Quest: Each time Discord Strike hits a Hero, its damage increases by 3, up to 45.
! Reward: After hitting 15 Heroes, increase its damage by an additional 45.

Endless Energy (E)
! Quest: Heroes hit between you and the victim permanently decreases the cooldown of Lightning Surge by 0.2 seconds, up to 2 seconds.

Thunderstruck (E)
Reduces the damage bonus of Sadism by 10%, but Lightning Surge slows enemies hit between you and the victim by 70% for 1.5 seconds.

Level 13
Psychokinesis (W)
Increases the damage of Telekinesis by 100%

Pure Malice (Passive)
When a nearby Ally Hero dies, your Sadism bonus is increased by 8%, stacking up to 40%. This bonus Sadism cannot be consumed by Hasty Bargain and is lost on death.

Dissonance (Q)
Reduces the damage bonus of Sadism by 10%, but increases Discord Strike's silence duration by 0.75 seconds.

Hindered Motion (W)
Reduces the damage bonus of Sadism by 10%, but Telekinesis slows enemies by 40% for 1.5 seconds.

Level 16
Sustaining Power (E)
Increases the healing you receive from dealing damage to Heroes with Ligtning Surge by 30%.

Negatively Charged (E)
Increases damage dealt to enemies hit by the center beam of Lightning Surge by 100%, but does not generate any additional healing.

Quick Mind (W)
Reduces the damage bonus of 10% and the cooldown of Telekinesis by 6 seconds.

Projected Force (W)
Reduces the damage bonus of Sadism by 10%, but increases the range of Telekinesis by 25%.

Level 20
Counter-Strike/Deadly Charge
(Alarak gains the ultimate he didn't take at 10. The second Heroic will take over the Trait button)

Last Laugh (Active)
Cooldown: 20 seconds
Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location. Activating Last Laugh will immediately reduce Alarak's Health to 1.

Hasty Bargain (Active)
Cooldown: 20 seconds
Activate to permanently reduce your Sadism bonus by 4% and reset the cooldowns of your Basic Abilities.

(source)

And here is Zarya, who will be a warrior with a lot of support options:

Quote

Trait
Energy: Each time Zarya's Personal Barrier or Shield Ally absorbs 11 damage, her Energy is increased by 1. Each point of Energy increases Zarya's damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Level 1
Feel the Heat (Passive) Zarya's Basic Attack deals 50% additional damage to enemies in melee range.

Maximum Charge (Passive) Regen Globes now instantly grant 20 Energy. ! Quest: Spend 120 seconds at or above 50 Energy. ! Reward: Gain an additional 25 maximum Energy.

Demolitions Expert (Q) ! Quest: Each 5 enemy heroes hit by Particle Grenade reduce its recharge rate by 0.25 seconds, up to 2 seconds. ! Reward: Once Particle Grenade has hit 40 enemy heroes, its radius is increased by 15%.

Together We Are Strong (E) Every 11 damage done by allies while under Shield Ally contributes 1 Energy, up to 25 Energy per shield.

Level 4
Give Me Twenty (E) ! Quest: Regeneration Globes increase Shield Ally absorb amount by 15, up to 300 permanently. ! Reward: After collecting 20 Regen Globes, permanently reduce the cooldown of Shield Ally by 3 seconds.

I Am The Strongest (W) Personal Barrier absorbs an additional 164 damage.

Defensive Shielding (Passive) Upon expiration or breaking, Personal Barrier and Shield Ally reduce the damage of the next 2 Hero Basic Attacks within 12 seconds by 75%.

Speed Barrier (E) Shield Ally increases the allied Hero's movement Speed by 25% for the duration.

Level 7
To The Limit (Passive) While above 50 Energy your Basic Attack size is increased by 35%.

Hit Me (Passive) Damage absorbed by Zarya's Shields contributes 20% more Energy.

Pinpoint Accuracy (Q) Particle Grenade deals 40% more damage to enemies hit by the center of the blast.

Explosive Barrier (W) Upon expiration or breaking, Personal Barrier explodes, dealing 127 damage to nearby enemies.

Level 10
Graviton Surge (R) Cooldown: 120 Seconds Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.

Expulsion Zone (R) Cooldown: 45 seconds Launch a gravity bomb that deals 184 damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.

Level 13
Endurance Training (Passive) While at or above 75 Energy, Zarya gains Resistant, reducing all damage taken by 25%.

Unstoppable Competitor (W) Personal Barrier makes you Unstoppable for up to 1.5 seconds.

Spell Barrier (W) Upon expiration or breaking, Zarya gains a Spell Shield that reduces Ability Damage taken by 75% for 3 seconds.

Pain Is Temporary (Active) Cooldown: 30 seconds Activate to consume all Energy and gain a shield that absorbs 0.5% of Zarya's maximum Health per Energy consumed and lasts for 3 seconds. Zarya may only have one personal shield active on herself at a time.

Level 16
Born In Battle (Passive) While at or above 75 Energy, Zarya's cooldowns regenerate 25% faster.

Plasma Shock (Q) Particle Grenade slows Movement speed by 35% for 1 second to enemies near the center.

Cleansing Shield (E) Shield Ally removes all disabling effects and reduces duration of further disabling effects by 50% for the duration.

Gain Train (E) Shield Ally now grants an untalented shield to a nearby ally upon impact.

Level 20
Gravity Kills (R) Increases Graviton Surge duration by 1 second (and adds damage, 248 maybe?) [Could not get full text of this]

Clear Out (R) Increases Expulsion Zone's radius by 15% and Zarya's maximum Energy temporarily increases by 10 per enemy Hero hit for 10 seconds.

Grenadier (Q) All Particle Grenade charges are returned at once.

Unyielding Defender (Active) Cooldown: 45 seconds Activate to reset the cooldown of Personal Barrier and Shield Ally.

(source)

Following the revamp of many vanilla heroes with the Gul'dan patch (most notably Kerrigan and Zagara), Valla is the next in line to get a major rework. Here is a breakdown of the 'new' Valla by u/Bali4n:

Quote

Basic attack damage: Valla's Basic Attack got a huge nerf! Looks like she now deals ~62 damage at level 1, compared to ~98 before. That is around ~37% less damage.

With full Hatred stacks, she now deals ~111 damage on level 1, compared to ~127 damage with 10 stacks before. So around ~13% less Basic Attack damage with full stacks.

Updated trait: Basic attacks grant a stack of Hatred. Each Hatred stack increases her basic attack damage by 8% (up from 3%), 10 stacks max. Also increases movespeed by 1% per stack (same as before).

Stacks no longer decay one by one! You lose all Hatred stacks at once now.

New Vault: Dash is unchanged. Now also increases the damage of your next Basic Attack by 5% for each Hatred stack. Mana cost reduced from 75 to 50.

Level 1

  • Cost-Effective Materials: Reduces Q mana cost by 30 and also increases it's range by 25%

  • Caltrops: Quest: Drop 3 Caltrops while Vaulting. Caltrops deal 45 and slow enemies by 25% for 1 seconds. Reward: After spending 180 seconds at 10 Hatred stacks, Vault's cooldown is reduced by 5 seconds

  • Hot Pursuit: While at 10 Hatred stacks, increases your movespeed by 20% and gain 4 mana / second

Level 4

  • Improved Hatred: Passive: increases attack speed by 10%. Quest: after hitting 100 Basic Attacks against heroes, your Hatred gains an additional 2% Basic Attack damage per stack.

  • Puncturing Arrow: Quest: hitting heroes with your Q increases it's damage by 5, up to 100. Reward: at 100 bonus damage, gain 50 more bonus damage and Q bounces to an additional target

  • Punishment: Multishot deals 5% more damage for each Hatred stack

Level 7

  • Tempered by Discipline: While at 10 Hatred stacks, return 25% of your Basic Attack damage back as healing.

  • Siphon Arrow: Q returns 75% of the damage dealt as health

  • Spell Barrier: Passive: Reduces Ability damage taken by 20%. Active: Consume Hatred stacks to reduce ability damage taken by additional 3% for each stack, lasts 5 seconds.

Level 10

  • Strafe seems to be unchanged

  • Rain of Vengeance: Launches 1 wave of shadow beasts. Now has 2 stacks, each costing 50 mana.

Level 13

  • Arsenal: Multishot also fires grenades (same as before), but each hero hit by a grenade also reduces Multishot cooldown by 3 seconds.

  • Lethal Shot: Increases the bonus damage by Vault from 5% to 10%. If this attack kills it's target, mana cost and cooldown of Vault are returned.

  • Repeating Arrow: Unchanged, but moved from lvl 7 to 13.

Level 16

  • Frost Shot: Increases Multishot range by 20% and slows by 25% for 2 seconds

  • Manticore: Every 3rd Basic Attack against heroes now deals and additional 5% of their maximum health as damage

  • Seething Hatred: Basic Attacks now grant 2 stacks of Hatred, and Hatred starts to decay after 6 seconds instead of 4

Level 20

  • Vengeance: Same as before, but now also returns 25% of Strafe damage as health

  • Storm of Vengeance: Basic attacks reduce the cooldown of Rain of Vengeance by 5 seonds

  • Rancor: Every stack of Hatred increases attack speed by 2%. At 10 stacks, additional 30% attack speed increase.

  • Lightweight Bolts: Increases Basic Attack range by 40%

No more bolt of the storm!

(source)

Another hero will be getting a rework in the future. Who do you think it's going to be? Bear in mind that Raynor and Sgt. Hammer are also going to receive a very minor update.

Blizzard LogoBlizzClaudio

Thanks for the kind words, I know the team appreciates them. We're glad you guys are jazzed about all the changes as much as we are!

There's even another big talent update coming for a hero that didn't make the GamesCom build. :)

mic drop, walks away

(source)

Lastly, other upcoming changes include the reduction of mount speed from 140% to 130%, an MVP voting system after the end of each game (like Overwatch) and improvements to Spell Shield.

Stay tuned, because we expect a lot more Heroes of the Storm news this fall!

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      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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