Sign in to follow this  
Followers 0
Starym

overwatch Season 2 Is Here! Patch Notes Inside

4 posts in this topic

CrTgPs5WIAA2BDe.jpg

New competitive season, Eichenwalde map, Genji, Zenyatta and Lucio nerfs, Hook LOS fix and more!

 

The huge patch is here and Season 2 is officially underway! Hopefully we'll see some more Mery and less Zenyatta/Lucio supports, but that pesky Genji also got a dressing down and we'll probably be seeing a lot less of him. Ok that's not really likely, a match without a Genji or Hanzo just isn't Overwatch, is it? Here are the full patch notes:

 

Blizzard LogoVaneras

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be implemented on PlayStation 4 and Xbox One in an upcoming patch.

PATCH HIGHLIGHTS

Competitive Play Season 2

We've made some big changes to Competitive Play in anticipation of the launch of Season 2. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw can happen.

We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!

New Assault/Escort Map: Eichenwalde

The forest has slowly begun overtaking the abandoned village of Eichenwalde, but the scars will never completely fade. During the Omnic Crisis, Eichenwalde was the site of a key battle. General Balderich von Adler took a handful of crusaders to the village in an effort to outflank the omnic army. Balderich's soldiers were able to break down the enemy forces, giving the German military an opportunity to push back, but the Crusaders didn't make it out of the battle. General Balderich finally collapsed in the castle's great hall.

GENERAL UPDATES
General
  • When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter

  • When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will also appear above the player's head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes


Competitive Play
  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
      • Bronze - 1-1499
      • Silver - 1500-1999
      • Gold - 2000-2499
      • Platinum - 2500-2999
      • Diamond - 3000-3499
      • Master - 3500-3999
      • Grandmaster - 4000-5000

    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum will be moved to a lower tier
    • Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
    • Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates

  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500

  • Map Changes
    • Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
    • The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
    • Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4

  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multiplied by 10 - from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      • Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      • End-of-season rewards will still be granted to players at the soft cap

  • Instead of going into sudden death, tied competitive matches will now result in a draw
  • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
  • Players must now complete more matches to clear their penalty status for leaving a competitive match early


HERO BALANCE UPDATES

General
  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
  • Reverted a recent change that reduced the size of heroes' projectiles
  • Most hero abilities will no longer interrupt quick melee attacks
  • Ultimate abilities will now interrupt quick melee attacks

Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary. We’re also making quick melee more consistent when interacting with enemy abilities.

D.Va
  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)

Developer Comments: Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.

Hanzo
  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%
  • Arrow size has been reduced by 33%

Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.

Mei
  • Blizzard
    • Projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters

Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

McCree
  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)

Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.

Mercy
  • Caduceus Staff
    • Healing Beam
    • Healing-per-second has been increased by 20%

  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)

Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.

Genji
  • Double jump no longer resets when wall climbing
  • Swift Strike
    • No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
    • No longer bypasses Junkrat's Steel Trap
    • No longer interrupts quick melee attacks

  • Dragonblade
    • Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds

Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.

Lúcio
  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)

Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.

Roadhog
  • Chain Hook
    • If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked

Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Soldier: 76
  • Heavy Pulse Rifle
    • Bullet spread now happens more quickly when unloading fully-automatic pulse fire
    • Significantly Increased bullet spread recovery time

Developer Comments: These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges.

Zenyatta
  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%

  • Orb of Destruction
    • Damage has been increased from 40 to 46

Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.

MAP BALANCE CHANGES

Watchpoint: Gibraltar
  • Watchpoint: Gibraltar’s first checkpoint has been removed

Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.

USER INTERFACE UPDATES
General
  • A new "Allied Health Bars" option has been added (Options > Controls)
  • Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
  • Matchmaking UI is now purple in the Competitive Play queue
  • Made several minor adjustments to typography in the Spectator UI


BUG FIXES
General
  • Fixed a bug that allowed the kill participation metric to go above 100 percent
  • Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
  • Fixed a bug causing players to incorrectly see gains in experience points when completing Custom Games
  • Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously


AI
  • Fixed a bug that could cause AI Bastion to become stuck, continuously healing himself in the spawn area
  • Fixed a bug preventing Torbjörn from placing his turret in viable locations


Heroes
  • Appropriate sound effects now play when Ana shoots barriers, shields, and armor
  • Ana’s scope now correctly displays all custom reticle options
  • D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
  • D.Va’s Boosters are no longer auto-cancelled if activated while her primary fire is active
  • D.Va’s ultimate charge status is no longer reset to 0% if she falls to her death while piloting a mech
  • Hanzo's “Spirit Dragon” unlockable voice line now correctly plays when using his Okami and Lone Wolf skins
  • Fixed various issues with Junkrat's emote and highlight animations
  • Fixed a bug that kept Junkrat’s ammo from being refilled when he was resurrected
  • Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
  • Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
  • Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
  • Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
  • Fixed a bug causing Reinhardt's shield to jitter when turning in third person
  • Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
  • Fixed a bug causing Roadhog’s chain to become permanently extended if his target disconnected from the match
  • Fixed several issues with Symmetra's emotes and highlight intros
  • The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
  • Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
  • The names of Tracer's Sprinter and Track and Field skins now display correctly
  • Ana’s attacks and abilities now activate the controller’s rumble function
  • Fixed a bug preventing bullet shells from being rendered in Bastion’s “Bullet Rain” highlight intro
  • The alternate fire on McCree’s Peacekeeper ability now activates the controller’s rumble function for all six shots


Maps
  • Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
  • Fixed several issues that allowed Reaper to reach unintended locations on Watchpoint: Gibraltar


User Interface
  • Competitive play leaver messaging no longer overlaps with the PvP HUD at the top of the screen
  • Fixed a bug causing the end of season banner to pop up while the player is in a match
  • Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
  • The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
  • Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
  • Fixed a bug preventing the Network Quality notifications from functioning
  • Fixed a bug on the main menu that caused the Hollywood background to appear brighter than intended
  • Fixed a bug in the Hero Details page that occasionally caused some information to be pushed partially off screen

 

Can't wait to get back to some Mercy action! How about you guys, which are your "mains"?

2 people like this

Share this post


Link to post
Share on other sites

Hanzo changes are perfect I think. He used to be a high skill cap hero, but recently he became "just throw the arrows randomly, you will hit someone if not headshot!" kinda hero. Now more aiming is required.

tumblr_o8d79irwig1sn4eavo1_1280.png

Share this post


Link to post
Share on other sites
2 hours ago, yurikaphoenix said:

Widowmaker main 

These two words haunted me during Season 1. Everyone on my team was always a Widow main, but somehow never managed to kill anyone. There are some amazing Widowmakers out there, but none were EVER on my team.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Another great feat for Blizzard! Overwatch won the title "Game of the Year" at Dice Awards 2017 and beat Battlefield 1, Inside, Pokemon Go & Uncharted 4: A Thief's End.
      Aside from that three additional awards went out for the game, securing a total of 4 awards for Blizzard, the same amount as Naughty Dog got for their Uncharted 4: A Thief's End game title.
      Game of the Year: Overwatch Outstanding Achievement in Game Design: Overwatch Outstanding Achievement in Online Gameplay: Overwatch Action Game of the Year: Overwatch Placeholder for tweet 83499084439438541
    • By Starym

      Wildcard24 makes some great WoW-themed skins for OW, as well as some SC and Diablo ones! As usual Rein and Reaper win.
       
      As you can see from the image above, wildcard24 really knocked it out of the park on these skins, making us yearn for some Blizzard-game themed events to come to Overwatch so we can see something like them. And there's a special one for everyone's favorite in WoW/maybe not so favorite in OW - Leeroy Genji:

      He even got the usual pattern of official event skin priority right: Reinhardt must have the very best one, and then the rest can be whatever, with one or two standouts (in this instance Pharah and Junkrat). He also made some options for other Blizz games:
      Starcraft:

      Diablo:

      Seriously, look at that Reaper and Zarya! We need to get this Blizzard-games event thing happening right away! Definitely check out the rest of wildcard24's art here.
      Via: r/wow.
    • By Starym

       
      A new PTR is underway and the previously announced big Bastion changes are there, but it also brings a lot of other Hero additions, most notably to Merc's ressurection and the server browser! A lot of  abilities also get the option to tune their individual targeting sensitivity.
      February 7 (source)
      PATCH HIGHLIGHTS
      New Feature: Server Browser
      Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.
      An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah’s missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.
      The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.
      New Mode: Capture the Flag
      Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want that excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.
      HERO UPDATES
      Ana
      New Hero Option: Nano Boost Sensitivity Allows players to adjust Nano Boost’s targeting sensitivity Bastion
      Configuration: Sentry Deploy time decreased from 1.5 seconds to 1.0 second Bullet spread increased by 50 percent Bullet spread is always at maximum (it no longer increases as the weapon is fired) Magazine size increased from 200 to 300 Headshot damage multiplier has been removed No longer deals critical damage Configuration: Recon Bullet spread decreased by 25 percent Magazine size increased from 20 to 25 Self-Repair Can now be used while moving Now bound to secondary fire (formerly Ability 2) No longer interrupted by taking damage A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use Configuration: Tank No longer grants bonus armor Bastion has a new passive: Ironclad Bastion takes 35% less damage while in Sentry or Tank configuration Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.
      D.Va
      Defense Matrix Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.
      Mei
      Cryo-Freeze Mei can now be targeted by allies while in Cryo-Freeze Mercy
      Resurrect While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived Caduceus Staff Zenyatta can no longer be targeted when Transcendence is active New Hero Option: Guardian Angel Sensitivity Allows players to adjust Guardian Angel’s targeting sensitivity New Hero Option: Beam Sensitivity Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.
      Sombra
      New Hero Option: Hack Sensitivity Allows players to adjust the targeting sensitivity on Sombra’s Hack ability Torbjörn
      Rivet Gun Ammo is now loaded earlier in the reload animation Widowmaker
      New Hero Option: Grappling Hook Sensitivity Allows players to adjust Grappling Hook’s targeting sensitivity Zarya
      New Hero Option: Projected Barrier Sensitivity Allows players to adjust Projected Barrier’s targeting sensitivity Zenyatta
      New Hero Option: Harmony Orb Sensitivity Allows players to adjust Harmony Orb’s targeting sensitivity New Hero Option: Discord Orb Sensitivity Allows players to adjust Discord Orb’s targeting sensitivity MAP BALANCE CHANGES
      Eichenwalde  
      A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance. Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.
      BUG FIXES
      General
      Fixed an issue preventing key bindings on the communication wheel from displaying properly Fixed a bug causing some key bindings to revert to default after the first round of a Control map Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic Competitive Play
      Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match Heroes
      Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target Fixed an issue that allowed Sombra’s Translocator to become stuck in the air Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery Maps
      Torbjörn can now construct turrets on the stairs in Oasis Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower
    • By Starym

      Bastion to get a bit of an overhaul, aiming to make him more mobile and tough at the same time.
       
      It seems everyone's favorite out-of-game, least favorite in-game Hero is getting a bit of a revamp. Bastion has been considered both OP, no-skill and completely useless at the same time, but he is rarely used in top-end team comps in tournaments. Meanwhile, as a character in the Overwatch universe, he's won everyone's hearts and circuit boards, mainly with this:
      Lead designer Geoff Goodman took to the forums to respond to the "Can the developers address Bastion?" thread and explained some complex changes that will be coming to the Hero on the PTR soon. The changes try to make him a bit more tough and mobile, making his self-repair a key part of the playstyle. 
      Geoff Goodman (source)
      Here are some high level stuff we're likely to have testable in the next PTR:
      Recon Mode - Lowered spread and increased magazine size, to help with general viability in this mode.
      Sentry Mode - We're looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we're testing stuff like increased spread and removing headshots, but taking less damage while transformed.
      Self-Repair - We've been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va's defense matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.
      We're still testing and tweaking things with Bastion but we'll hopefully have a PTR build coming fairly soon so you guys can try it out!
    • By Starym

       
      Today's new event came with patch notes as well, covering more than just the new skins and game mode: the much discussed PTR changes to Ana, Roadhog's hook and Sombra's Hack are in, as well as Lucio's backwards wall-riding. There are some more standard patch-y things in three as well, like crouch having a small cooldown, communication wheel improvements, and a whole bunch of bug fixes.
      Blizzard (source)
      PATCH HIGHLIGHTS:
      New Seasonal Event: Year of the Rooster
      Grab your friends, family, and loved ones and get ready to ring in the Year of the Rooster.
      Overwatch's Lunar New Year celebrations have begun and, for the next three weeks, we hope this seasonal event brings you happiness, prosperity, and (most importantly) lots of fun! Collect more than 100 seasonal cosmetic items from our special Lunar Loot Boxes, enjoy a festive fireworks display on Lijiang Tower, and get ready to capture the flag in Overwatch's newest brawl.
      To learn more, click here.
       
      GENERAL UPDATES
      General
      The “Stay as Team” button now lights up when anyone on your team clicks it Players can now join Team Chat from the Hero Select screen (Push “RB” on the Xbox One controller and push “R1” on the PlayStation 4 controller) Crouch now has a very small cooldown between uses
      Communication Wheel
      Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery Voice line and emote submenus can be accessed from within the Communication wheel Players can now bind individual sprays, emotes, and voice lines to mouse buttons, unique keys, or controller buttons
      Kill Feed
      Hero ability icons are now displayed in the Kill Feed Headshot eliminations are now indicated with a red icon  
      HERO BALANCE UPDATES
      Ana
      Biotic Grenade Effect duration has been reduced from 5 seconds to 4 seconds Healing boost on allies has been decreased by 50% Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.
      D.Va
      Health increased from 200 to 400 Armor decreased from 400 to 200 Fusion Cannons Bullet damage decreased from 3 to 2 Number of bullets per shot has been increased from 8 to 11 Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are typically effective against bigger targets (like Reaper). The changes to her primary fire will result in a small overall decrease in damage, but her Fusion Cannons should feel more consistent now.
      Lúcio
      New Hero Option: Allow Backwards Wall Ride When enabled, allows Lucio to start wall riding while moving backwards.  
      Roadhog
      Chain Hook Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates Hooked targets are now released if they leave Roadhog’s line of sight before being pulled Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.
      Sombra
      Hack Cooldown has been reduced from 12 seconds to 8 seconds Time it takes to hack a target has been decreased from 1 second to 0.8 seconds Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.
       
      BUG FIXES
      General
      Fixed a bug allowing spectators to utilize the “Stay as Team” button during the end of a game Fixed a bug that caused the “Stay as Team” button to overlap with the Back button on the Social menu Fixed a bug preventing the Social menu from not correctly displaying World of Warcraft zones that have an apostrophe in the name Fixed a bug causing heroes to display a T-pose on the victory screen after a Mystery Heroes brawl Fixed a bug preventing Simple Checkout from being navigated by a controller on PC Fixed a bug preventing Alt+Tab from properly minimizing the game client while in fullscreen mode Fixed a bug preventing the Kill Feed from displaying the destruction of Teleporters, Shield Generators, and Turrets  
      AI
      Fixed a bug that prevented the Roadhog bot from being able to hook players through Reinhardt’s shield Fixed a bug that allowed the Sombra bot to hack through barriers Fixed a bug that made the Torbjörn bot unresponsive after placing a turret  
      Competitive Play
      Fixed a bug preventing players from receiving XP for playing offseason games  
      Heroes
      Fixed a visual bug with Ana’s “Toast” victory pose, causing her cup to appear blurry on the right side of the screen Fixed a bug causing a graphics issue with McCree’s “Hat Trick” emote Fixed a bug preventing the countdown timer from appearing on Mei’s Cryo-Freeze ability Fixed a bug with the placement of Mercy’s wings on her Valkyrie and Sigrún skins Fixed a bug preventing Symmetra’s Photon Barrier from playing its destruction sound effect when it is destroyed Fixed a bug causing Tracer’s “You Got It” voice line to play an incorrect line Fixed a bug preventing Widowmaker’s Venom Mine from attaching to walls Fixed a bug preventing Zenyatta’s Nutcracker skin from receiving a golden glow while using his Transcendence ultimate ability  
      Maps
      Fixed a bug preventing Pharah from being able to refuel while standing in some planters in Oasis Fixed a bug that caused Sombra to get stuck under the bridge in Eichenwalde Fixed a bug that caused Sombra to get stuck behind rocks in Route 66 Fixed a bug that allowed Symmetra to place her Shield Generator in unintended locations in Watchpoint: Gibraltar Fixed a bug that allowed Widowmaker to perch on an unintended location in Eichenwalde Fixed a bug that allowed Widowmaker to reach unintended locations in Ecopoint: Antarctica Fixed several visual artifacts on the Practice Range Fixed a bug preventing some projectiles from destroying the piñatas in Dorado Fixed a bug with the size of the capture point on the garden tier in Oasis Fixed an issue preventing the glass railings in Oasis from being easily broken by a melee attack