Sign in to follow this  
Followers 0
Vaellian

Arms warrior mastery at ilvl

15 posts in this topic

So on the stat priority page it says that mastery is even above strength. I've been following that for awhile, but i noticed simcraft released a legion version and i always love using it for myself. my question is that when i ran my stat scailings in simcraft, i got

Str: 1
AP: .95
Haste: .91
Mastery: .86

I'd link armory but i noticed that blizzard hasn't seemed to updated their armory. im getting my 725 ilvl Pre-patch char


because of the way our mastery works, is this difference in the stats caused by the fact that Pots are Proc based damage (thus increasing in damage with mastery) The neck enchant is a Proc damage, our 2 BiS trinkets are also proc damage, and paladin Greater blessing of Might, if given to us. is proc damage

The Simcraft official dps ranking has the warrior is 2k stats all around and 13k mastery. so there's definately something to it

Edited by Vaellian

Share this post


Link to post
Share on other sites

That is odd. I checked the stat the days right around Legion's launch (Both before and after) and it was like this:

Str > Haste > Mastery > Vers > Crit

I specifically remember this, since Prot didn't have Str as number 1, but otherwise the priority was pretty much the same (Haste > Master > Vers > Str > Crit), and I wanted to level as Prot AND Arms.

In other words, this has been changed very, very recently (In the last 2-3 days or so), but I don't understand the change. How can any stat be above the Main Stat (Str) for a DPS spec? I know CS is awesome and everything, but can it really be *that* good?

Haven't run any sims myself. Maybe I should....

Also, other sites don't seem to agree with the new priority of stats. Maybe they haven't been updated to Legion?

 

Edit: Also, I don't get how Overpower is at a higher priority than Mortal Strike. I've done several sequences now of dungeons, questing etc and MS is ALWAYS higher damage than OP. And I'm not just talking like 10% more. It's way more.

Edited by Razid

Share this post


Link to post
Share on other sites

Overpower hits harder on a per-hit basis. Mortal strike just has more total number of hits, so it does more damage overall.

And yeah. i'm pretty sure it has to do with the proc damage based trinkets and neck enchant. since the damage isn't coming from your hits directly but damage from trinkets and enchants that aren't effected by strength, mastery becomes stronger

Share this post


Link to post
Share on other sites

I currently have an average ilvl of 839, and my MS hits harder than OP. It's also used more often because of the Tactician.

I just spend about 5-10 mins bashing at the Lesser Sparring Partner, in the Class Hall. With a 98% Activity, and about 130k ST DPS, I got these results: 

http://imgur.com/a/4r8sk

Mortal Strike avg hit: 250k - Almost 32% of total dmg (Number 1) -  About 61% crit

Overpower avg hit: 225,8k - About 18% of total dmg (Even under Whirlwind, my filler) - About 65% crit

 

And this is all with prioritizing OP over MS, at all time, and with OP even having slightly better RNG for crits, than MS.

I think the logic behind it has something to do with the resets from Tactician, but mathematically, I just fail to see how it would increase the DPS to do so.

WoWScrnShot_090916_113204.jpg

Edited by Razid
Update about 2nd test

Share this post


Link to post
Share on other sites

I just tried to beat the living shit out of another Sparring Partner for about 5 mins (Like literally, he despawned). Only this time, I went with MS > OP, and I might have gotten slightly better RNG, but I got these results:

http://imgur.com/a/kILDE

 

About 140k DPS and now with MS on over 33% of the total dmg, and OP only at about 17%.

I'm starting to see a pattern. More testing is needed though.

WoWScrnShot_090916_115021b.jpg

Edited by Razid
More info

Share this post


Link to post
Share on other sites

I can see though, that on the second round MS' avg is 251k and OP's avg is 257k. Interesting how it's still performing so poorly.

Share this post


Link to post
Share on other sites

So assuming you're not running Focused Rage here, but do have the weapon talents for MS: 

CS -> MS(CS buffed) -> Overpower -> MS(regular) -> Fill

Basically, any time you proc tactician you should be MSing the buff, if it procs another tactician, rinse repeat. If it doesn't, and overpower is up, overpower. If overpower isn't up and you didn't just CS then you can burn your leftover MS charges. After that you can slam off any excess rage, but don't starve yourself.

Compare your non-Shattered Defenses mortal strikes with overpower. You'll find Overpower crit rate destroys it, along with having a higher average damage.

Share this post


Link to post
Share on other sites

It depends on the armor of the target. the fact that OP has an innate 60% increase to crit is generally what makes it stronger as you wont always have shattered defence up for Mortal strike

Share this post


Link to post
Share on other sites

A little update:

 

I ran my Arms Warrior through SimulationCraft, with the ingame addon (including Artifact weapons), and here are the results I got:

 

1. Haste - 1.27

2. Strength - 1

3. Mastery - 0.95

4. Versatility - 0.7

5. Crit - 0.5

 

I'm quite surprised that Haste is so much better than Mastery, since Mastery seem to be absolutely king according to Icy-Veins. I've been going for Mastery for a week or so, and now have 845 ilvl, with 6977 Mastery and 4814 Haste.

How come the stats from Icy-Veins are so much different? I know the 7k vs 5k makes a difference, but can it really be that much? Or is there maybe something wrong with the stat priority on Icy-Veins? :o

Edited by Razid

Share this post


Link to post
Share on other sites

I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. I have around 72% mastery and only 10% haste at 841ilvl with an 875 wep, this was done pre-focused rage nerf. On the first boss of Maw of Souls, with Hero.

WoWScrnShot_091216_171255.jpg

Edited by omgcows

Share this post


Link to post
Share on other sites

I play with Focused Rage as well, but I generally do about 250k DPS ST, without BL. But whether you believe it or not, should be irrelevant. What does the math say? Have you run any simulations?

What's more is that, as you said yourself, that was pre-nerf. On top of that, you should be on top:

 

Capture2.PNG

Edited by Razid

Share this post


Link to post
Share on other sites
On 9/4/2016 at 8:56 AM, Vaellian said:

So on the stat priority page it says that mastery is even above strength. 

You must run the focused rage build to take advantage of this.

On 9/14/2016 at 1:12 PM, omgcows said:

I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. 

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

1 person likes this

Share this post


Link to post
Share on other sites
On 9/16/2016 at 9:09 AM, Nomiras said:

You must run the focused rage build to take advantage of this.

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

Share this post


Link to post
Share on other sites

When you look at simmed graphs, it's interesting to see just how far Haste climbs at that point and then plummets afterwards. Will see how it goes after the changes next week and if it affects it.

 

Share this post


Link to post
Share on other sites
On 9/23/2016 at 1:48 PM, Blitzkrieg said:

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

The only problem is that 20% assumes no lag and perfect execution. Realistically, as it's been tested, the comfortable point (adjusting for latency) is anywhere from 23% - 25%.

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Ririxia
      ABOUT US
      We Tried is a mythic progression raiding guild formed by an ambitious raid leader seeking like minded, progression oriented players who would work together towards clearing the latest content while it is still considered relevant. After suffering some roster issues, We Tried merged with Procrastination in late December 2016 and together we have fully cleared Emerald Nightmare Mythic within just two weeks.
      OUR PAST ACCOMPLISHMENTS & FUTURE GOALS
      Although we have since slowed down, we are proud ourselves of holding the realm 27th Nythendra Mythic and 24th Elerathe Renferal Mythic kills.
      Today we are actively working towards forming a raid team that would be able to attain our previous glory and compete on a realm wide level.
      CURRENTLY RECRUITING
      Frost DK
      BM/MM Hunter
      Mage
      WW Monk
      Retri Paladin
      Holy/Shadow Priest
      Elemental/Resto Shaman
      Arms/Fury Warrior
      *Applications from exceptional players will always be considered regardless of recruitment status*
      RAID TIMES
      Wednesday 20.30 - 23.00
      Thursday 20.00 - 23.00
      Sunday 20.00 - 23.00
      IDEAL RECRUIT
      Our ideal recruits are players who are passionate about the game and about progress. Each raider is expected to do whatever they can to improve their skills outside of the raiding environment and pull their own weight within the raid.
      We are looking for mythic ready players who, without fail, know the tactics for every boss prior to entering the instance; have solid knowledge of their class and continuously strive to improve themselves; have a near 100% attendance rating; are prepared to wipe often on progression nights and can not only take the constructive criticism that comes their way but are also able to give constructive criticism back, as well as share new ideas and approaches relevant to the content we are clearing at the time.
      CONTACT & INFO
      If you have any questions or concerns you're welcome to contact me in game (Ririxia#2172) or on Discord (Ririxia#1469). You can find more info about our guild, guidelines, raiding policies, trials and the loot system, as well as apply on our website - http://we-tried.enjin.com
    • By Imryll
      Hi,
      so recently did a simcraft and updated my pawn as usual.  Looked at some of my items and made some changes acordingly.  Did a simcraft again and my dps had dropped.  As you can see from the simcraft below my pawnstring is advising me that other than strength, vers is the second highest weight stat, why is this?  I dont always go with what pawn says is an upgrade and generally ignore an item upgrade with mastery on unless its a major upgrade armour, strength and stam wise
      Armory
      Simcraft is attached.
      *Just to check also, the only stat weights im inputting into pawn are:
      Strength, CritRating, HasteRating, MasteryRating, Versatility
      Many thanks in advance for any help

    • By Creamapple
      Hi all, Got a question about the stat scaling of simulationcraft. i've got everything set to base options (i.e patchwerk, 1 target) however whenever i sim myself i get an extremely low rating for haste. is this right? i can only assume it isn't since i thought haste is meant to be my number 1 stat and i dont have a lot of it.
      Thanks for any help in advance
      http://us.battle.net/wow/en/character/frostmourne/Creamapple/simple

    • By GrandCross
      Is there a Haste or Critical Strike Soft/Hard cap for Retribution Paladins in this current patch? I'm trying to figure that out so I can try to hit those caps. 
    • By Celestrial
      From what I've seen on stat weights, crit has almost caught up with haste in 7.1.5. Would it be close to viable to go Mastery, Crit, Haste if you get One with the Pack? In possible theory that would mean more dire beast which helps focus, stomp dmg, and crit damage, I'd just imagine it would take a lot of crit to make it close to viable.