Vaellian

Arms warrior mastery at ilvl

Sign in to follow this  

15 posts in this topic

So on the stat priority page it says that mastery is even above strength. I've been following that for awhile, but i noticed simcraft released a legion version and i always love using it for myself. my question is that when i ran my stat scailings in simcraft, i got

Str: 1
AP: .95
Haste: .91
Mastery: .86

I'd link armory but i noticed that blizzard hasn't seemed to updated their armory. im getting my 725 ilvl Pre-patch char


because of the way our mastery works, is this difference in the stats caused by the fact that Pots are Proc based damage (thus increasing in damage with mastery) The neck enchant is a Proc damage, our 2 BiS trinkets are also proc damage, and paladin Greater blessing of Might, if given to us. is proc damage

The Simcraft official dps ranking has the warrior is 2k stats all around and 13k mastery. so there's definately something to it

Edited by Vaellian

Share this post


Link to post
Share on other sites

That is odd. I checked the stat the days right around Legion's launch (Both before and after) and it was like this:

Str > Haste > Mastery > Vers > Crit

I specifically remember this, since Prot didn't have Str as number 1, but otherwise the priority was pretty much the same (Haste > Master > Vers > Str > Crit), and I wanted to level as Prot AND Arms.

In other words, this has been changed very, very recently (In the last 2-3 days or so), but I don't understand the change. How can any stat be above the Main Stat (Str) for a DPS spec? I know CS is awesome and everything, but can it really be *that* good?

Haven't run any sims myself. Maybe I should....

Also, other sites don't seem to agree with the new priority of stats. Maybe they haven't been updated to Legion?

 

Edit: Also, I don't get how Overpower is at a higher priority than Mortal Strike. I've done several sequences now of dungeons, questing etc and MS is ALWAYS higher damage than OP. And I'm not just talking like 10% more. It's way more.

Edited by Razid

Share this post


Link to post
Share on other sites

Overpower hits harder on a per-hit basis. Mortal strike just has more total number of hits, so it does more damage overall.

And yeah. i'm pretty sure it has to do with the proc damage based trinkets and neck enchant. since the damage isn't coming from your hits directly but damage from trinkets and enchants that aren't effected by strength, mastery becomes stronger

Share this post


Link to post
Share on other sites

I currently have an average ilvl of 839, and my MS hits harder than OP. It's also used more often because of the Tactician.

I just spend about 5-10 mins bashing at the Lesser Sparring Partner, in the Class Hall. With a 98% Activity, and about 130k ST DPS, I got these results: 

http://imgur.com/a/4r8sk

Mortal Strike avg hit: 250k - Almost 32% of total dmg (Number 1) -  About 61% crit

Overpower avg hit: 225,8k - About 18% of total dmg (Even under Whirlwind, my filler) - About 65% crit

 

And this is all with prioritizing OP over MS, at all time, and with OP even having slightly better RNG for crits, than MS.

I think the logic behind it has something to do with the resets from Tactician, but mathematically, I just fail to see how it would increase the DPS to do so.

WoWScrnShot_090916_113204.jpg

Edited by Razid
Update about 2nd test

Share this post


Link to post
Share on other sites

I just tried to beat the living shit out of another Sparring Partner for about 5 mins (Like literally, he despawned). Only this time, I went with MS > OP, and I might have gotten slightly better RNG, but I got these results:

http://imgur.com/a/kILDE

 

About 140k DPS and now with MS on over 33% of the total dmg, and OP only at about 17%.

I'm starting to see a pattern. More testing is needed though.

WoWScrnShot_090916_115021b.jpg

Edited by Razid
More info

Share this post


Link to post
Share on other sites

I can see though, that on the second round MS' avg is 251k and OP's avg is 257k. Interesting how it's still performing so poorly.

Share this post


Link to post
Share on other sites

So assuming you're not running Focused Rage here, but do have the weapon talents for MS: 

CS -> MS(CS buffed) -> Overpower -> MS(regular) -> Fill

Basically, any time you proc tactician you should be MSing the buff, if it procs another tactician, rinse repeat. If it doesn't, and overpower is up, overpower. If overpower isn't up and you didn't just CS then you can burn your leftover MS charges. After that you can slam off any excess rage, but don't starve yourself.

Compare your non-Shattered Defenses mortal strikes with overpower. You'll find Overpower crit rate destroys it, along with having a higher average damage.

Share this post


Link to post
Share on other sites

It depends on the armor of the target. the fact that OP has an innate 60% increase to crit is generally what makes it stronger as you wont always have shattered defence up for Mortal strike

Share this post


Link to post
Share on other sites

A little update:

 

I ran my Arms Warrior through SimulationCraft, with the ingame addon (including Artifact weapons), and here are the results I got:

 

1. Haste - 1.27

2. Strength - 1

3. Mastery - 0.95

4. Versatility - 0.7

5. Crit - 0.5

 

I'm quite surprised that Haste is so much better than Mastery, since Mastery seem to be absolutely king according to Icy-Veins. I've been going for Mastery for a week or so, and now have 845 ilvl, with 6977 Mastery and 4814 Haste.

How come the stats from Icy-Veins are so much different? I know the 7k vs 5k makes a difference, but can it really be that much? Or is there maybe something wrong with the stat priority on Icy-Veins? :o

Edited by Razid

Share this post


Link to post
Share on other sites

I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. I have around 72% mastery and only 10% haste at 841ilvl with an 875 wep, this was done pre-focused rage nerf. On the first boss of Maw of Souls, with Hero.

WoWScrnShot_091216_171255.jpg

Edited by omgcows

Share this post


Link to post
Share on other sites

I play with Focused Rage as well, but I generally do about 250k DPS ST, without BL. But whether you believe it or not, should be irrelevant. What does the math say? Have you run any simulations?

What's more is that, as you said yourself, that was pre-nerf. On top of that, you should be on top:

 

Capture2.PNG

Edited by Razid

Share this post


Link to post
Share on other sites
On 9/4/2016 at 8:56 AM, Vaellian said:

So on the stat priority page it says that mastery is even above strength. 

You must run the focused rage build to take advantage of this.

On 9/14/2016 at 1:12 PM, omgcows said:

I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. 

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

  • Like 1

Share this post


Link to post
Share on other sites
On 9/16/2016 at 9:09 AM, Nomiras said:

You must run the focused rage build to take advantage of this.

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

Share this post


Link to post
Share on other sites

When you look at simmed graphs, it's interesting to see just how far Haste climbs at that point and then plummets afterwards. Will see how it goes after the changes next week and if it affects it.

 

Share this post


Link to post
Share on other sites
On 9/23/2016 at 1:48 PM, Blitzkrieg said:

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

The only problem is that 20% assumes no lag and perfect execution. Realistically, as it's been tested, the comfortable point (adjusting for latency) is anywhere from 23% - 25%.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By bowsersfury
      Hello, 
      I am concerned that I am severely under performing as a fury warrior. I can manage to parse typically in the 80s for almost every fight in heroic ToS with a few exceptions: Mistress, Host, Avatar. I'm currently 933 equipped and I'm not at all concerned about my stats... I know I should and could be parsing in the 90s. But I have no idea what I'm doing wrong. 
       
      My opener looks something like this: Charge, Pop Moonglaives trinket, Pop all CDS, Raging Blow, Oden's Fury, Rampage, then start normal priority rotation: Enraged RB>100 rage Rampage>RB>BT>FS. 
       
      I have recently discovered that I have been doing my execute phase entirely wrong. I just went and tried first two bosses of heroic ToS again. Parses went up slightly... Goroth: 83->89, Inquis:84->90 but still not where I need to be. 
      Another think I'd like to mention is that I try to prioritize Enraged RB @100 rage before hitting rampage. According to Kelade (one of top fury warriors in US), this is 100k dps difference. Although at times I find myself in an awkward situation where I'm at 100 rage with RB on CD and I literally have to wait a whole global to hit it... I'd like to know how to make that stop lol. 
       
      Last issue I'd like to bring up is this: Most of the time not all my CDs will line up perfectly together... BC, glaives, OF will be up but Avatar will be down. I'm slightly confused about when to use All/some of my cds... especially on fights like heroic KJ. Fights like Harj and Miss I'm confused about if I should hold all my cds for adds or blow them in the beginning along with prepot... I feel like prepot is a total waste without cds...
       
      Below you will find the link to my armory and logs. Please Help me. I need to be parsing much higher than I am. My guild is doing mythic and I don't want to be the one holding us back.  
       
      https://worldofwarcraft.com/en-us/character/stormrage/bòwser
      https://www.warcraftlogs.com/character/id/26903184
    • By MarcHethrusWaters
      Maximum Effort is a new guild on Cenarion circle (A). I was the raid leader for my guild for a long time and we built up a strong raid team. Due to do some dis-agreements between me and the guild leader I was forced to leave. But luckly enough a lot of my team followed me! We're working to build a guild focused around team work and group progression. We love doing mythics, raids, talking and theory crafting about the game!
      We have a very strong-core raid group, capable of clearing heroic and doing some mythic but we're just missing a few people to round it out!
      Raid nights.. Tue/wed 6-830pm server (9:30-11:30 est) Off night Monday 6-830pm server (9-11:30 est)
      Looking for.. -Any and all dps specs
      - Non pally or holy priest healer!
      All raid mats and needs are covered by guild, we run personal look just for the ease of it.
      My btag is Hethrus#1504 if you have questions or wish to try out!
    • By Damien
      This thread is for comments about our Tempo Warrior Deck List Guide.
    • By serialkrusher
      during the hunter of hereos quest my armor broke i couldnt fight any longer. the only option i had was to hearth to dalaran to repair now i cant get back. i cant abandon the quest either im completely stuck
    • By Laggasaurus
      Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility?  It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage.  Does 1% of mastery scale differently than 1% of versatility in some way?  I assume I am misunderstanding something here about how versatility works.