Vaellian

Arms warrior mastery at ilvl

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So on the stat priority page it says that mastery is even above strength. I've been following that for awhile, but i noticed simcraft released a legion version and i always love using it for myself. my question is that when i ran my stat scailings in simcraft, i got

Str: 1
AP: .95
Haste: .91
Mastery: .86

I'd link armory but i noticed that blizzard hasn't seemed to updated their armory. im getting my 725 ilvl Pre-patch char


because of the way our mastery works, is this difference in the stats caused by the fact that Pots are Proc based damage (thus increasing in damage with mastery) The neck enchant is a Proc damage, our 2 BiS trinkets are also proc damage, and paladin Greater blessing of Might, if given to us. is proc damage

The Simcraft official dps ranking has the warrior is 2k stats all around and 13k mastery. so there's definately something to it

Edited by Vaellian

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That is odd. I checked the stat the days right around Legion's launch (Both before and after) and it was like this:

Str > Haste > Mastery > Vers > Crit

I specifically remember this, since Prot didn't have Str as number 1, but otherwise the priority was pretty much the same (Haste > Master > Vers > Str > Crit), and I wanted to level as Prot AND Arms.

In other words, this has been changed very, very recently (In the last 2-3 days or so), but I don't understand the change. How can any stat be above the Main Stat (Str) for a DPS spec? I know CS is awesome and everything, but can it really be *that* good?

Haven't run any sims myself. Maybe I should....

Also, other sites don't seem to agree with the new priority of stats. Maybe they haven't been updated to Legion?

 

Edit: Also, I don't get how Overpower is at a higher priority than Mortal Strike. I've done several sequences now of dungeons, questing etc and MS is ALWAYS higher damage than OP. And I'm not just talking like 10% more. It's way more.

Edited by Razid

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Overpower hits harder on a per-hit basis. Mortal strike just has more total number of hits, so it does more damage overall.

And yeah. i'm pretty sure it has to do with the proc damage based trinkets and neck enchant. since the damage isn't coming from your hits directly but damage from trinkets and enchants that aren't effected by strength, mastery becomes stronger

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I currently have an average ilvl of 839, and my MS hits harder than OP. It's also used more often because of the Tactician.

I just spend about 5-10 mins bashing at the Lesser Sparring Partner, in the Class Hall. With a 98% Activity, and about 130k ST DPS, I got these results: 

http://imgur.com/a/4r8sk

Mortal Strike avg hit: 250k - Almost 32% of total dmg (Number 1) -  About 61% crit

Overpower avg hit: 225,8k - About 18% of total dmg (Even under Whirlwind, my filler) - About 65% crit

 

And this is all with prioritizing OP over MS, at all time, and with OP even having slightly better RNG for crits, than MS.

I think the logic behind it has something to do with the resets from Tactician, but mathematically, I just fail to see how it would increase the DPS to do so.

WoWScrnShot_090916_113204.jpg

Edited by Razid
Update about 2nd test

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I just tried to beat the living shit out of another Sparring Partner for about 5 mins (Like literally, he despawned). Only this time, I went with MS > OP, and I might have gotten slightly better RNG, but I got these results:

http://imgur.com/a/kILDE

 

About 140k DPS and now with MS on over 33% of the total dmg, and OP only at about 17%.

I'm starting to see a pattern. More testing is needed though.

WoWScrnShot_090916_115021b.jpg

Edited by Razid
More info

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I can see though, that on the second round MS' avg is 251k and OP's avg is 257k. Interesting how it's still performing so poorly.

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So assuming you're not running Focused Rage here, but do have the weapon talents for MS: 

CS -> MS(CS buffed) -> Overpower -> MS(regular) -> Fill

Basically, any time you proc tactician you should be MSing the buff, if it procs another tactician, rinse repeat. If it doesn't, and overpower is up, overpower. If overpower isn't up and you didn't just CS then you can burn your leftover MS charges. After that you can slam off any excess rage, but don't starve yourself.

Compare your non-Shattered Defenses mortal strikes with overpower. You'll find Overpower crit rate destroys it, along with having a higher average damage.

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It depends on the armor of the target. the fact that OP has an innate 60% increase to crit is generally what makes it stronger as you wont always have shattered defence up for Mortal strike

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A little update:

 

I ran my Arms Warrior through SimulationCraft, with the ingame addon (including Artifact weapons), and here are the results I got:

 

1. Haste - 1.27

2. Strength - 1

3. Mastery - 0.95

4. Versatility - 0.7

5. Crit - 0.5

 

I'm quite surprised that Haste is so much better than Mastery, since Mastery seem to be absolutely king according to Icy-Veins. I've been going for Mastery for a week or so, and now have 845 ilvl, with 6977 Mastery and 4814 Haste.

How come the stats from Icy-Veins are so much different? I know the 7k vs 5k makes a difference, but can it really be that much? Or is there maybe something wrong with the stat priority on Icy-Veins? :o

Edited by Razid

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I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. I have around 72% mastery and only 10% haste at 841ilvl with an 875 wep, this was done pre-focused rage nerf. On the first boss of Maw of Souls, with Hero.

WoWScrnShot_091216_171255.jpg

Edited by omgcows

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I play with Focused Rage as well, but I generally do about 250k DPS ST, without BL. But whether you believe it or not, should be irrelevant. What does the math say? Have you run any simulations?

What's more is that, as you said yourself, that was pre-nerf. On top of that, you should be on top:

 

Capture2.PNG

Edited by Razid

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On 9/4/2016 at 8:56 AM, Vaellian said:

So on the stat priority page it says that mastery is even above strength. 

You must run the focused rage build to take advantage of this.

On 9/14/2016 at 1:12 PM, omgcows said:

I honestly don't believe in the whole haste>Mastery thing. But then again I play with Focused Rage. 

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

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On 9/16/2016 at 9:09 AM, Nomiras said:

You must run the focused rage build to take advantage of this.

The misconception here is not that haste is necessarily better than mastery. It's that you must hit at least 20% haste to get an extra CD in during battle cry. This will dramatically improve DPS. If you can't meet the 20% minimum requirement, mastery is still king, by far.

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

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When you look at simmed graphs, it's interesting to see just how far Haste climbs at that point and then plummets afterwards. Will see how it goes after the changes next week and if it affects it.

 

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On 9/23/2016 at 1:48 PM, Blitzkrieg said:

This is the best answer I've seen on the haste / mastery subject by far. Thanks!

The only problem is that 20% assumes no lag and perfect execution. Realistically, as it's been tested, the comfortable point (adjusting for latency) is anywhere from 23% - 25%.

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Light of Karabor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maraad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.