Jump to content
FORUMS
Sign in to follow this  
Vlad

Fire Mage PvP 7.1

Recommended Posts

This thread is for comments about our Fire Mage PvP guide for Legion.

Share this post


Link to post
Share on other sites
Guest Funk

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

Share this post


Link to post
Share on other sites
11 hours ago, Guest Funk said:

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

That does seem odd. Run a damage meter in your battleground and look at the Damage Done after it's finished. You can see which spell hit hardest on average by dividing the total by the number casted.

Share this post


Link to post
Share on other sites
Guest Funk

That's exactly what I did and why I commented on it. It was hitting on average for 50k less.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Funk said:

That's exactly what I did and why I commented on it. It was hitting on average for 50k less.

Does the same thing happen on a training dummy?

Share this post


Link to post
Share on other sites
On 9/9/2016 at 6:21 PM, Guest Funk said:

So I have been pvp'ing a bit on my mage and have you noticed some type of issue with Pyroblast? My fireballs were on average h itting harder than my Pyros in BGs. What gives?

Hi Guest Funk! Recently, a few of Fire Mage spells have gotten a damage nerf. If you are talented into Greater Pyroblast, they reduced the damage from 35% to 25%. They also reduced the damage of Fireball. Fireball now does 75% additional damage (was 150% damage)

Share this post


Link to post
Share on other sites
18 hours ago, Mysticall said:

Hi Guest Funk! Recently, a few of Fire Mage spells have gotten a damage nerf. If you are talented into Greater Pyroblast, they reduced the damage from 35% to 25%. They also reduced the damage of Fireball. Fireball now does 75% additional damage (was 150% damage)

Hopefully this should explain why he was having issues. Thanks for pointing this out Mys!

Share this post


Link to post
Share on other sites

Nice to see that we are finally getting PvP Guides!

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

Share this post


Link to post
Share on other sites
1 hour ago, Archimage said:

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

Definitely something we can look into putting up. We'll go over the burst and make sure everything is in order.

Share this post


Link to post
Share on other sites
3 hours ago, Archimage said:

Nice to see that we are finally getting PvP Guides!

Could you include the PvP Stat template for Fire Mage when they are in a PvP instance?

Could you please check if the Burst Rotation is correct? There is only 2 Pyroblasts mentioned in it and some Fire Blasts are wasted on Hot Streaks.

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

Share this post


Link to post
Share on other sites
22 minutes ago, Mysticall said:

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

From what I heard, when you enter a PvP instance, all your stats are replaced with a ilvl 800 template, and then it scales up by 0.1% for every ilvl you had above ilvl 800. Would like to know what this template is.

Share this post


Link to post
Share on other sites
30 minutes ago, Mysticall said:

My apologies for this and I will correct it. The stat priority is:

Critical Strike>Int>Versatility>Haste>Mastery

Was about to say, it sounds like Archi wants to know what stats are placed on each piece of gear in the PvP template. (Secondaries on Shoulders, for example, as a Fire Mage)

Share this post


Link to post
Share on other sites
9 hours ago, Archimage said:

From what I heard, when you enter a PvP instance, all your stats are replaced with a ilvl 800 template, and then it scales up by 0.1% for every ilvl you had above ilvl 800. Would like to know what this template is.

I do! So the template focuses on your primary stat and your most beneficial secondary stat. For fire mages, this will mean it will effect intellect (your primary stat) and critical strike (secondary stat). For each ilevel increase, these 2 stats will increase

Share this post


Link to post
Share on other sites

Great to see that the Burst Rotation has been updated!

There is a few points I want to touch on:
To get your first Hot Streak!  proc you can also use one Phoenix Flames and one Fire Blast, only recommended when you have 3 charges of Phoenix Flames.
Combustion will cause your Fireball and Hot Streak Pyroblast to both critical strike, so there is no need to use Fire Blast yet.

You can get about 7 Global Cooldowns into your Combustion:
0: Fireball + Pyroblast
1: Pyroblast + Fire Blast
2. Pyroblast + Heating Up + Fire Blast
3. Pyroblast + Fire Blast
4. Phoenix Flames (or Scorch if you are out of Phoenix Flames charges)
5. Pyroblast
6. Phoenix Flames (or Scorch if you are out of Phoenix Flames charges)
7. Pyroblast

Tier 1 PvP Talent Relentless is also a viable option when playing as Orc since it stacks with Hardiness.

 

There is also the Fire Mage Flamestrike Build for Battlegrounds or AoE Cleave.
It revolves around using World in FlamesWorld in Flames and Flame PatchFlame Patch and just spamming Flamestrike :D

  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Archimage said:

There is a few points I want to touch on:

Thanks for those suggestions Archi, keep 'em coming! Nothing is more valuable to us than properly structured feedback, so this is great :)

Share this post


Link to post
Share on other sites
On 14.9.2016 at 3:38 PM, Blainie said:

Hopefully this should explain why he was having issues. Thanks for pointing this out Mys!

Is it true, that the Artifact-Talents aren't active in PvP? Because there are some, which increase the damage of Pyroblast. This could be the reason for the low damage.

Edited by lupch

Share this post


Link to post
Share on other sites
On 11/29/2016 at 1:44 PM, lupch said:

Is it true, that the Artifact-Talents aren't active in PvP? Because there are some, which increase the damage of Pyroblast. This could be the reason for the low damage.

Definitely another possibility!

Share this post


Link to post
Share on other sites

Link to my char. 

https://worldofwarcraft.com/en-gb/character/stormscale/belar

 

So, I've played mage, (my char is Belar on Stormscale), for some time now. I always experience to come out shorthanded on every person versus person encounter in a Battleground. I feel like I'm being "ignored", since I don't pose a threat for the opponent. It's like, when I hit them, it's a tab on their shoulder, so why bother going for me.

I see the great value on Firemage, when it's crowd control and a lot on people are, say gathered around a flag in Arathi Basin. There I can do some serious AoE Damage, if and when I got a great healer in the team.

So I was wondering if any advises can be given to me and my mage stats? Am I speccting wrong or is Firemages just "weak" when it comes to 1 on 1 encounter inside a Battleground?

Do I still need to specc Mastery, when it comes to PvP? Or is it, as stated for Firemages on icy-veins.com, to use the statpriority from there?

Edited by Zent

Share this post


Link to post
Share on other sites
7 hours ago, Zent said:

So I was wondering if any advises can be given to me and my mage stats? Am I speccting wrong or is Firemages just "weak" when it comes to 1 on 1 encounter inside a Battleground?

Do I still need to specc Mastery, when it comes to PvP? Or is it, as stated for Firemages on icy-veins.com, to use the statpriority from there?

3

First, replace KindlingKindling with MeteorMeteor because if you do not kill an opponent within your combustion you will not have another combustion. Bad choice and meteor is a really good burst, either you blink in dragonbreat or frost nova and cast it on top or you cast it on top of yourself if you are getting owned. (Good tip, cast meteor before blinking in and then nova/dragonbreat... else they know what coming) 

You do have way to low crit, the more crit you have the more combustion, the more damage and the more 1v1 you can win.

If your main certain is 1v1, don't bother going for mastery... The only thing mastery do for you is making your IgniteIgnite stronger or overtime damage stronger. So don't bother, focus more on haste and crit! Mastery is only good when you are going to spread fire on everyone which is hard and would NEVER kill them(due to dispells and the low actually damage)

Tho I cannot see you PvP talents which also make a big deal of your play style and what you can do with your chosen talents.      

- Hope it helps, else reply here (tag me tho) or contact me via PM.
- Let's burn this world down and build anew from the ashes. 

- Merry Christmas. 

Edited by Dabria

Share this post


Link to post
Share on other sites
On 12/12/2017 at 1:25 PM, Zent said:

So I was wondering if any advises can be given to me and my mage stats? 

Firstly, advice on gear in PvP is pointless. PvP stats are standardised with a template, meaning gear adds absolutely nothing outside of pure item level. Looking for certain stats give you no advantage whatsoever in instanced PvP. Find whatever gear gives you the highest item level and use it, regardless of the stats on it.

Fire Mage is by far the worst damage dealer out of the casters. There is no real instance where a Fire Mage will outdps another caster, but it's not what they are played for, at all. CC is the only reason to play with a Fire Mage. With Dragon's Breath, Frost Nova, a spammable Polymorph, Ring of Frost, you can CC perfectly.

In Battlegrounds, you aren't really going to be topping kills. Use spread damage to help your allies, CC the healers and make sure to land a good RoF. You are amazing at peeling for your healers too, especially when they are jumped on by multiple melee enemies. Stay with a group, don't go alone.

In 1v1s, you'll lose, A LOT. Avoid them at all costs.

For damage output, learn to chain your Fire Blast and Phoenix for maximum Pyro output in a short burst. 

In 3s, you're the CC monkey. Play with a strong 2nd DPS like Feral in FMP (Feral Mage Priest/Paladin). Line up your CC with the feral burst, your normal chain is DB/Poly into RoF - use the other CC for when they trinket. 

Share this post


Link to post
Share on other sites
Guest memerono

ice floes isnt a talent anymore so the level 75 pick is wrong now

Share this post


Link to post
Share on other sites
On 07/04/2018 at 3:52 AM, Guest memerono said:

ice floes isnt a talent anymore so the level 75 pick is wrong now

Should be updated shortly, thanks!

Share this post


Link to post
Share on other sites
Guest helghast

just curious if the ice floes part is going to be updated soon? wondering if there is a good alternate to frost ring still, thanks for your time :)

Share this post


Link to post
Share on other sites
On 30.4.2018 at 5:49 PM, Guest helghast said:

just curious if the ice floes part is going to be updated soon? wondering if there is a good alternate to frost ring still, thanks for your time :)

There's a note pending for IF to be updated soon, so it should be! Sorry for the delay!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Keys to the Model W is a new mount coming in Patch, rewarded from the Mechagon meta achievement (Mecha-Done).
      This tme around, the achievement shouldn't be too hard to complete, because Mechagon is enabled for flying and Blizzard is adding Broken Isles Pathfinder, Part Two in Rise of Azshara.
      Mechacycle Model W
      The rapid technological evolution of the descendents of Mimiron began with the introduction of a new gear, leading to such wonders as the tragically under-produced Model W.

      Animations (Run / Mount Special)
      Do you like the mount?
    • By Stan
      Players are currently reporting instances of sharding on Classic Beta. Blizzard confirmed this to be a bug, as they're not planning to use sharding in Classic and they came up with a completely new technology to ensure a smooth launch and an authentic Vanilla experience.
      Blizzard (Source)
      Seen a couple instances of sharding happening since the last server restart about an hour ago. Blizz, what did you do?
      This is a known issue that we are actively investigating. Please continue to report these types of mob-behavior if they are happening in other locations.
      They just said it was a bug tho, it’s a beta, this is what we test in a beta.
      This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing.
    • By Starym
      It seems some Vanilla features that weren't that logical but were kept in for Classic are confusing some beta players, as there's a whole lot of issues being reported that aren't actually bugs or issues at all!

      Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
      Not Bugs (source)
      As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.
      The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:
      Tauren’s hitboxes and their melee reach is slightly larger than other races. Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate. Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.) Warrior health Regeneration is working at the expected rate. Quests objectives and points of interests are not tracked on the map or minimap. Completed quests are marked on the minimap with a dot. (and not a “?”) Feared players and NPCs run fast. Standing on top of other players while facing away allows spells and attacks to be used. Creature respawn rates are much slower than in Battle for Azeroth. NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then. Quests that are too low level for do not show up as a “!” in the game world. Available quests do not display a “!” on the minimap. On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that. We appreciate all of your feedback!
    • By positiv2
      This thread is for comments about our Mage Dalaran Heist guide.
    • By positiv2
      This thread is for comments about our Dalaran Heist guide.
×
×
  • Create New...