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Alarak Patch Is Live!

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A new patch went live earlier in the US and it is expected to be available later today in all other regions. It introduces the Machines of War event, the new hero Alarak, a new battleground and numerous balance updates!

The Alarak patch is live and Blizzard has prepared a dedicated blog post and a video for this new Assassin. Our guide for Alarak should be up soon! For now, you can watch the spotlight video:

The patch is one of the biggest in the history of Heroes of the Storm. It brings the Machines of War event to the Nexus, which in turn comes along with special event quests to keep us busy for the next month. Moreover, a new battleground is introduced: it is Braxis Holdout, which we have previewed in another article.  The battleground pool has been adjusted, so you can get Braxis Holdout more often, while new players will play their first five games in Cursed Hollow.

The MVP system is another new feature. Moreover, you will have the chance to get a free hero with this patch. Bear in mind that there is an ongoing issue: if you have all three free heroes offered, you cannot get the 4,000 gold at the moment. This will probably be resolved soon.

Lastly, there are tons of balance updates this time. The most notable changes are the Valla and Butcher reworks, as well as the Falstad and Zagara nerfs. Other than that, the patch notes are pretty much the same as they were in the PTR. We have included them below:

Blizzard LogoBlizzard Entertainment

 

General

New Special Event: Xel’naga Artifact Hunt

Xel'naga artifacts have begun to appear all across the Nexus, and SCVs are being deployed to collect them. Terminate these interlopers with extreme prejudice and collect artifact pieces to earn some sweet new rewards!

  • Daily Quest:
    • Collect 12 Artifact Pieces during a single game.
    • Reward: 1 Day Stimpack
  • Event Quest:
    • Collect 150 Artifact Pieces before the Machines of War liftoff from the Nexus on October 18, 2016.
    • Reward: Xel’naga Artifact Portrait
  • SCVs and Artifact Pieces will have a 50% chance to spawn at the start of a game if any players on the team have not yet completed their Artifact Hunt Daily Quest. This task will be difficult to accomplish alone! Teammates must work together to eliminate the SCVs and reclaim the Artifact Pieces before the game begins.

Free Hero for All!

After downloading today’s patch and logging into Heroes of the Storm, all players will be able to add a new Hero to their collections for free!

  • On login, players will be able to pick one of the following three Heroes: Anub’arak, Thrall, or Tyrande.
    • If any of those Heroes are already owned, they will be replaced by Nazeebo, Sonya, or Uther on the selection screen.
    • Players who already own all six of these Heroes will automatically receive 4,000 Gold instead.
  • Learn more by reading our recent blog post.

New Battleground, More Often

We are currently working to resolve an issue affecting the reduced Battleground pool, and New Player Battleground Progression rules mentioned below. During this time all players can be matched for games on any of the Battlegrounds that were available in matchmaking queues prior to today's patch. Click here for more information.

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Braxis Holdout
    • Towers of Doom
    • Cursed Hollow
    • Sky Temple
    • Infernal Shrines
    • Tomb of the Spider Queen
  • This has been done to increase the frequency with which players encounter the new Battleground, Braxis Holdout.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • A second group of 6 Battlegrounds will replace those listed above during the week of September 26, and the reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.

New Player Battleground Progression

  • New Heroes of the Storm players who enter matchmaking modes will initially only be matched for games on certain Battlegrounds. As they complete more games, new players will unlock additional Battlegrounds as follows:
    • 0 games played: Players will only receive matches on Cursed Hollow.
    • 5 games played: Players can now be matched on any of the Battlegrounds listed in the reduced pool mentioned above.

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New Hero: Alarak

Not all heroes are born of altruism. . . some, like Alarak, simply desire vengeance. As the new Highlord of the Tal’darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen Xel’naga, Amon.

Trait

  • Sadism
    • You deal 100% bonus Ability damage versus enemy Heroes.

Basic Abilities

  • Discord Strike (Q)
    • After a 0.5 second delay, deals damage to enemies in front of you and silences them for 1.5 seconds.
  • Telekinesis (W)
    • Push yourself and any enemies hit from the targeted point toward the targeted direction. Enemies pushed by Telekinesis also take light damage.
  • Lightning Surge (E)
    • Deals damage to an enemy and all enemies between you and the target. You are also Healed for 75% of the damage dealt to Heroes.

Heroic Abilities

  • Counter Strike (R)
    • Become Protected and channel for 1 second. If you are attacked during this time, you will send a shockwave forward that damages enemies in its path.
  • Deadly Charge (R)
    • Channel and then charge in the targeted direction, dealing damage to all enemies in your path. Charge distance increases based on the amount of time spent channeling, up to 1.6 seconds.
    • While channeling, movement commands will cancel Deadly Charge at no cost. Taking damage will interrupt channeling.

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New Battleground: Braxis Holdout

The Dominion used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the Dominion's main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.

Capture the Beacons

  • Two Beacons will periodically spawn near the center of the Battleground. Capture both to fill your team’s Holding Cell with Zerg over time.

Fill Holding Cells

  • The longer a team holds both Beacons, the stronger and more numerous their Zerg army will become. Once either team has completely filled their Holding Cell, both will open, unleashing Zerg forces into each lane.

Unleash the Swarm

  • Each team must decide whether to defend against the opposing Zerg rush, or push with their own to lay siege to all who stand in the way of the Swarm.

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Art

Battlegrounds

  • Several Battlegrounds have received additional optimization to help improve performance.

Heroes, Abilities, and Talents

  • The following Heroes have received new Talent icon tints to help players more easily differentiate between talents that modify the same Ability and exist on the same Talent tier:
    • Muradin
    • Tyrael
    • Zagara
  • The Butcher has received updated visual effects to coincide with his Talent rework.
  • Medivh’s Portals have received additional visual polish to make their presence on the battlefield more apparent to allies.
  • The Imposing Presence Talent has received updated visual effects to coincide with its new functionality.

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Shop

Bundles

  • New Bundles
    • Machines of War Bundle – Available starting September 13 until October 18, 2016.
    • Herald of N’zoth Alarak Bundle – Available until September 27, 2016.

New Hero

  • Alarak has been added to the in-game Shop.

Mounts

  • New Mounts
    • Ghost Speeder*
    • Obsidian Cyberwolf**
  • Returning Mounts
    • Demonic Hellsteed
    • Blackheart’s Doubloon
  • Removed Mounts
    • Cloud Serpent
    • Cyberwolf

Skins

  • Herald of N’zoth Alarak
  • Master Alarak
  • Queen of Ghosts Kerrigan*
  • Raider Rexxar*
  • The Butcherlisk*

* This item is exclusive to the Machines of War Bundle until it is officially released at a later date. Click here to view a full release schedule for Machines of War items.

** The Obsidian Cyberwolf Mount is exclusive to the Machines of War Bundle, but may return to the Nexus at a later date.

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Sound

General

  • Even the music of Heroes of the Storm has been invaded by the Machines of War!
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of the Koprulu Sector clash with those of the Nexus.

Heroes, Abilities, and Talents

  • All Heroes should now properly play voiceover lines when clicked repeatedly.
  • Medivh’s Portals have received some additional sound effect polish to make their presence on the battlefield more apparent to allies.
  • The Lost Vikings have received unique death notification sounds which should be a little less jarring for allies.
  • The Spell Shield and Imposing Presence talents have received updated sound effects to coincide with their new functionality.

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User Interface

General

  • The Breaking News icon will no longer display in the menus when there is no breaking news to read.

Color Blind Mode

  • The Health bar color for the player’s own hero has been changed from dark blue to yellow.
  • Neutral Mercenaries will now appear dark purple on portions of their models that use team colors. This should help players and observers better differentiate them from captured mercenaries.

Daily Quests

  • Any Hero selected during Ranked or Unranked drafts will now count toward progression of any role or universe-specific Daily Quest.
    • This has been done so that players can still complete their Daily Quests while picking the best Heroes for their team composition, rather than Heroes who satisfy a quest requirement.
  • Daily Quests are now available to all players, beginning at account level 1.
  • New Daily Quest: Play 3 games
    • Reward: 300 Gold
    • This is the only Daily Quest that level 1 players can receive and will only be available until account level 11. After reaching level 11, it will be replaced by the Play 8 Games quest.

 

MVP System and Commendations

  • Players can now show off their individual prowess on the field of battle via the MVP System and end of match commendations.
  • Five players will receive awards for their in-game performance and individual achievements at the end of every game played in any mode except Custom Games.
  • MVP and End of Match Awards
    • Each match will feature one MVP, or Most Valuable Player, and four other players will receive awards for specific in-game feats.
      • The MVP award is granted to the player who had the greatest overall impact on the match, which is determined by their performance across all in-game stats.
      • The remaining four match awards will be granted for a wide variety of achievements, such as top healing, longest killstreak, most Doubloons turned in on Blackheart’s Bay, and so on.
      • End of match awards, including MVP, can be granted to players on either team, regardless of victory or defeat.
  • Commendations
    • Once the awards have been given out, all ten players can then commend the award recipients to show appreciation for their in-game accomplishments.
      • Players who receive many commendations at the end of a match will also be rewarded with a little extra fanfare.
    • Award-specific icons will also appear on the end of game stats screen next to the name of each player who received an end of match award.
  • Click here to read our recent blog post on the End of Match Awards System.

 

Hero Select

  • Hero Search
    • Searching for a Hero during Draft Mode or Hero Select will now sort the results first by the Hero whose name most closely matches the player’s search terms.
      • For example: Searching for “Diablo” will now show Diablo as the first result, followed by all other Heroes from the Diablo Universe.
  • Hero Sorting
    • New sorting buttons have been added to Hero Select and Draft Mode, and can be found next to the search field:
      • Toggle Favorites: Heroes who have been marked as favorites in the player profile will be sorted to the top of the Hero list.
      • A-Z: Sort Heroes alphabetically
      • XP: Sort Heroes by level

Ranked Play

  • Grand Master League
    • The maximum number of Hero League Grandmaster players has been reduced from 500 to 200. The Team League maximum remains at 100 players.
  • Promotion and Demotion Matches
    • Players will no longer receive a flat 250 ranked point adjustment after winning a promotion match or losing a demotion match. Instead, these matches will now award or remove the same amount of points as a normal ranked game.
    • Upon earning enough ranked points to reach a promotion match, any points earned beyond the 1,000 point division cap will now be stored and applied at the end of the promotion match.
      • Winning a promotion match will now award any excess points that were stored prior to that match in addition to the normal ranked points earned for the win.
      • Losing a promotion match will subtract the normal ranked points for a loss minus the number of excess ranked points that had been stored prior to the promotion match.
      • Demotion matches do not store lost ranked points, and losing a demotion match will only cause the player to lose the normal amount of ranked points.

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Design and Gameplay

Mounts

  • Movement Speed reduced from 40 to 30%

Regeneration Globes

  • Time before Globes despawn reduced from 8 to 6 seconds

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Battlegrounds

Mercenaries

  • Timing Changes
    • Previously all Mercenary camps spawned at 120 seconds. The following adjustments have been made to spawn times:
      • 90 seconds: Sappers, Doubloon Pirates
      • 120 seconds: Siege Giants (unchanged), Impalers (unchanged)
      • 150 seconds: Knights, Fallen Shaman
      • 180 seconds: Grave Golem (unchanged)
      • 300 seconds: Headless Horseman (unchanged)
  • Captured Mercenaries will no longer grant Experience when killed.
Developer Comments:  We started playtesting with staggered Mercenary Camp spawn times, and quickly began to realize that it added more strategic depth to the game, and coincided with some of our Battleground events. We have been happy with the changes overall, and are listening to any feedback you may have!

Try Mode

  • The following features have been added to Try-Me Mode:
    • Boss Camp
    • Ability to change the enemy hero
    • Ability to change the game speed

Towers of Doom

  • Headless Horseman
    • Attack damage increased from 145 to 158

Battlefield of Eternity and Infernal Shrines

  • Khazra Impaler
    • Captured Impaler attack damage increased from 40 to 46

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Talents

Imposing Presence (Active)

  • New functionality:
    • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
    • Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds
Developer Comments:  We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.

Spell Shield (Passive)

  • Added functionality:
    • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

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Heroes

Assassin Specialist Support Warrior
Falstad Azmodan Brightwing Anub'arak
Greymane Murky Kharazim Cho
Nova Nazeebo Li Li Diablo
Raynor Sgt. Hammer Lt. Morales E.T.C.
The Butcher Zagara Malfurion Johanna
Tychus   Rehgar Muradin
Valla     Stitches

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Assassin

Falstad

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Abilities

  • Tailwind (Trait)
    • Movement Speed reduced from 20 to 15%
  • Hammerang (Q)
    • Damage reduced from 132 to 121

 

Talents

  • Level 1
    • New Talent: Wingman (Active)
      • Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.
    • Bribe (Active)
      • Replaced by Wingman
  • Level 4
    • Updraft (E)
      • Now also increases Shield duration by 40% (1.2 seconds)
  • Level 7
    • BOOMerang (Q)
      • Detonation damage reduced from 175 to 165
    • Charged Up (W)
      • Range bonus increased from 15 to 25%
  • Level 16
    • Aerie Gusts (Passive)
      • Movement speed bonus reduced from 30 to 25%
      • Cooldown reduction for Tailwind activation decreased from 4 to 3 seconds
Developer Comments:  In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.

Greymane

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Talents

  • Level 16
    • Relentless Predator (Trait)
      • Removed
Developer Comments: We’re removing the majority of our old Relentless-like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.

Nova

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Talents

  • Level 1
    • Advanced Cloaking (Talent)
      • Movement Speed while Cloaked reduced from 30 to 25%
  • Level 4
    • New Talent: Covert Mission (Active)
      • Enemy Minions killed near you grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Developer Comments:  See Falstad’s comment for Bribe changes.

Raynor

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Talents

  • Level 1
    • Raynor’s Recruitment (Active)
      • Removed
  • Level 13
    • Relentless Leader (Passive)
      • Moved to Level 4
      • No longer reduces the duration of Stuns, Slows or Roots
      • New Functionality:
        • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds
Developer Comments:  See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.

The Butcher

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Stats

  • Basic Attack damage reduced from 169 to 140

Abilities

  • Fresh Meat (Trait)
    • New functionality:
      • Quest: Nearby Minions drop 1 Fresh Meat and Heroes drop 5 Fresh Meat when they die. You can pick up Fresh Meat to gain 1 Basic Attack damage per Meat. Can hold up to 125 Meat. You drop up to 10 Fresh Meat upon dying.
      • Reward: After acquiring 125 pieces of Fresh Meat, gain and additional 100 Basic Attack damage and 25% increased Attack Speed. You also no longer lose Fresh Meat on death.
  • Hamstring (Q)
    • Mana cost reduced from 50 to 40
  • Butcher’s Brand (W)
    • Base duration decreased from 5 to 4 seconds
    • Mana cost increased from 60 to 65
    • Added functionality:
      • Basic Attacks against enemy Heroes affected by Butcher’s Brand will increase the duration by .5 seconds
  • Ruthless Onslaught (E)
    • Slightly reduced the time between The Butcher hitting his target and his first Basic Attack

Talents

  • Level 1
    • Victuals
      • New functionality:
        • Every time a nearby Minion dies, regain 4% of maximum Health.
      • Moved to level 7
  • Level 4
    • Envenom (Active)
      • Removed
  • Level 7
    • Final Assault (Passive)
      • Removed
    • Abattoir (Trait)
      • Decreased the reduced amount of Meat lost on death from 10 to 5. Once you complete the Fresh Meat quest, Heroes will continue to drop Meat. This bonus Meat is not lost on death.
      • Moved to Level 1
    • Insatiable Blade (W)
      • Reduced the amount of bonus healing gained from 125 to 100%
      • New functionality:
        • While an enemy is affected by Butcher’s Brand, you move 20% faster towards them
    • New Talent: Meat Shield (E)
      • Hitting an enemy Hero with Ruthless Onslaught grants Spell Shield, reducing damage from enemy spells by 50% for 2.5 seconds
  • Level 13
    • Burning Rage (Passive)
      • Removed
    • Crave Flesh (Passive)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • New Talent: Cleaver (Passive)
      • Basic Attacks deal 35% of your Basic Attack damage to nearby enemies.
    • Brutal Strikes (Q)
      • New Functionality:
        • After using Hamstring, your next 3 Basic Attacks within 5 seconds deal an additional 15% bonus damage.
  • Level 16
    • Blood Frenzy (Passive)
      • New Functionality:
        • Basic Attacks against enemy heroes increase your Basic Attack and Movement Speed by 5% for 3 seconds. Stacks up to 5 times.
    • Enraged (Passive)
      • No longer reduces the duration of disabling effects by 75%
      • Added functionality:
        • Now provides Resistant, reducing all damage taken by 25% for the duration of Enraged.
Developer Comments:  We’ve redefined The Butcher to have a more unique role as a powerful late-game hero who feeds on the flesh of his victims via his Fresh Meat Trait. His early game is weaker than before, but if he can complete his quest he will become an incredibly potent force that the enemy team must answer. We had a ton of fun testing him, and hope you all enjoy the new Butcher!

The Butcher Talents

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Level (Tier)        
1 (1) Invigoration (Q) Block (Passive) Chop Meat (Q) Abattoir (Trait)
4 (2) Flail Axe (Q) Unrelenting Pursuit (E) Cheap Shot (Q)
7 (3) Insatiable Blade (W) Victuals (Passive) NEW: Meat Shield (E)
10 (4) Furnace Blast (R) Lamb to the Slaughter (R)
13 (5) NEW: Cleaver (Passive) Savage Charge (E) Brutal Strike (Q)
16 (6) Crippling Slam (Q) Enraged (Passive) Blood Frenzy (Passive)
20 (7) Fires of Hell (R) Slaughterhouse (R) Nexus Blades (Passive) Bolt of the Storm (Active)

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Tychus

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Talents

  • Level 7
    • Relentless Soldier (Passive)
      • New functionality:
        • Stuns and Roots grant Resistant, reducing damage taken by 25% for 3 seconds.
Developer Comments: See Greymane’s comment for Relentless changes.

Valla

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Stats

  • Basic Attack damage reduced from 94 to 75

Abilities

  • Hatred (Trait)
    • Damage increase per stack increased from 3 to 8%
    • After 6 seconds without landing a Basic Attack, lose all stacks of Hatred
  • Hungering Arrow (Q)
    • Cooldown reduced from 14 to 10 seconds
    • Range increased by roughly 10%
    • No longer tracks to nearby units if Hungering Arrow does not directly impact a target
    • Initial damage reduced from 167 to 140
    • Bounce damage reduced from 84 to 80
    • Bounces now prefer Heroic targets
  • Multishot (W)
    • Cooldown increased from 8 to 12 seconds
    • Mana cost increased from 60 to 75
    • Damage increased from 148 to 165
  • Vault (E)
    • Mana cost reduced from 75 to 50
    • New Functionality:
      • Casting Vault causes your next Basic Attack to deal 50% additional damage
  • Rain of Vengeance (R)
    • Cooldown reduced from 90 to 60 seconds
    • Damage reduced from 350 to 225
    • Mana cost reduced from 100 to 50
    • New functionality:
      • Now has two charges. Each charge will cast one wave of Rain of Vengeance
  • Strafe (R)
    • Damage reduced from 68 to 60

Talents

  • Level 1
    • Cost Effective Materials (Q)
      • Renamed to Monster Hunter
      • Added functionality:
        • Now also causes Hungering Arrow to deal 100% bonus damage to Minions, Monsters, and Mercenaries
    • Siphoning Arrow (Q)
      • Moved to level 13
      • Heal amount increased from 50 to 75% of damage dealt to Heroes
    • Composite Arrows (W)
      • Removed
    • Rancor (Trait)
      • Moved to level 20
      • New functionality:
        • Gain 2% attack speed per Hatred stack. When at 10 or more Hatred stacks, gain an additional 30% attack speed
    • Punishment (Trait)
      • Moved to level 4
      • New functionality:
        • Multishot deals an additional 5% damage for every stack of Hatred you currently have
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Manticore (Passive)
      • Moved to level 16
      • New functionality:
        • Every third Basic Attack against a Hero deals an additional 5% of that Heroes maximum Health in damage
    • Puncturing Arrow (Q)
      • New functionality:
        • Quest: Each time a Hero is directly hit with Hunger Arrow, increase the initial damage by 5
        • Reward: Upon hitting 100 damage, increase the initial damage by an additional 50 and the number of bounces by 1
    • Arsenal (W)
      • Moved to level 7
      • Grenade damage increased from 84 to 120
      • Grenade speed increased to more closely match Multishot
      • Added functionality:
        • Now also lowers the cooldown of Multishot by 3 seconds for every Hero hit by a grenade
    • New Talent: Creed of the Hunter (Trait)
      • Passively gain 10% attack speed
      • Quest: After attacking enemy Heroes 100 times, increase your Hatred Basic Attack damage bonus per stack by 2%
  • Level 7
    • Caltrops (E)
      • Moved to level 1
      • Caltrop slow duration decreased from 2 to 1 seconds
      • Caltrop slow amount decreased from 30 to 20%
      • Added functionality:
        • Quest: After spending 180 seconds at 10 Hatred, reduces the cooldown of Vault by 5 seconds
    • Hot Pursuit (Trait)
      • Added functionality:
        • Now also grants 4 Mana per second when you have 10 or more stacks of Hatred
    • Searing Attacks (Active)
      • Removed
    • New Talent: Death Dealer (E)
      • Increase the bonus damage granted by Vault from 50 to 100%. If this shot kills your target, refund the mana cost and cooldown of Vault
  • Level 13
    • Giant Killer (Passive)
      • Removed
    • Tempered by Discipline (Trait)
      • New functionality:
        • When at 10 or more stacks of Hatred, gain 25% life steal on Basic Attacks
    • Spell Shield (Passive)
      • Removed
    • Frost Shot (W)
      • Moved to level 16
      • Slow amount reduced from 30 to 25%
      • Added functionality:
        • Now also increases the range of Multishot by 20%
    • New Talent: Gloom (Active)
      • Passively grants 20% damage reduction from abilities
      • Activate to consume all Hatred stacks. For each stack lost, reduce all ability damage by an additional 3% for 5 seconds. This ability has a 5 second cooldown.
  • Level 16
    • Tumble (E)
      • Removed
    • Executioner (Passive)
      • Removed
    • Blood for Blood (Active)
      • Removed
    • Stoneskin (Active)
      • Removed
    • New Talent: Seething Hatred (Trait)
      • Basic Attacks now grant 2 stacks of Hatred and the time before Hatred expires is increased by 2 seconds.
  • Level 20
    • Vengeance (R)
      • Added functionality:
        • Heal for 25% of the damage dealt by Strafe
    • Storm of Vengeance (R)
      • New functionality:
        • Basic Attacks against Heroes reduce the cooldown of Rain of Vengeance by 5 seconds
    • Nexus Frenzy (Passive)
      • Removed
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Farflight Quiver (Passive)
      • Increase Basic Attack range by 40%
Developer Comments:  We realize this rework may come as a bit of a surprise to our community, especially since Valla’s Talent diversity has always been pretty good. The roots of the redesign have been floating around the design bullpen for 6+ months, and after some initial testing we felt like we had to pull the trigger and get it out to you.

Similar to Zagara and our other large reworks, we didn’t want to change the ‘feel’ of the Hero —Valla users should still feel completely at home while playing her. Our main goal was to increase the potential for amazing Valla players to differentiate themselves from the mediocre ones and aimed the majority of these changes toward lifting her skill-ceiling. We believe that players will still be able to build Valla very similarly to the ways they have in the past, but with more interesting and potentially powerful payoffs. We are excited to bring the new Valla to our community and look forward to hearing what you all think!

Valla Talents

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Level (Tier)        
1 (1) Monster Hunter (Q) (!) Caltrops (E) Hot Pursuit (Trait)
4 (2) (!) Puncturing Arrow (Q) Punishment (W) NEW: (!) Creed of the Hunter (Trait)
7 (3) Arsenal (W) NEW: Death Dealer (E) Repeating Arrow (E)
10 (4) Strafe (R) Rain of Vengeance (R)
13 (5) Siphoning Arrow (Q) Tempered by Discipline (Trait) NEW: Gloom (Active)
16 (6) Frost Shot (W) NEW: Seething Hatred (Trait) Manticore (Passive)
20 (7) Vengeance (R) Storm of Vengeance (R) Rancor (Trait) NEW: Farflight Quiver (Passive)

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

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Specialist

Azmodan

MPC0MT16C6I91417483333902.png

Talents

  • Level 1
    • Taste for Blood (Q)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds.
    • Bribe (Active)
      • Removed
  • Level 13
    • Relentless (Passive)
      • Removed
Developer Comments:  See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.

Murky

ALZFYULQAD0J1417483334906.png

Abilities

  • Octo-Grab (R)
    • Murky is now Unstoppable while casting Octo-Grab
    • Killing Murky now immediately cancels the Octo-Grab effect

Nazeebo

O8ZNMK9MAPYM1417483334973.png

Talents

  • Level 1
    • Bribe (Active)
      • Removed
Developer Comments:  See Falstad’s comment for Bribe changes.

Sgt. Hammer

3448NN16TK6K1417483335280.png

Abilities

  • Siege Mode (E)
    • Sgt. Hammer can no longer enter Medivh's Portals while in Siege Mode (without the Hover Siege talent)

Talents

  • Level 1
    • Resistant (E)
      • New functionality:
        • If you are Stunned or Rooted while in Siege Mode, gain 50% damage resistance for 3 seconds
  • Level 7
    • Slowing Mines (Q)
      • Removed
  • Level 16
    • Mine Field (Q)
      • Moved to Level 7
Developer Comments:  See Greymane’s comment for Relentless changes.

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Attack Damage reduced from 86 to 82

Abilities

  • Creep Tumor (Trait)
    • Movement Speed on Creep bonus reduced from 20 to 15%
  • Baneling Barrage (Q)
    • Damage reduced from 91 to 86
  • Hunter Killer (W)
    • Damage reduced from 68 to 62
  • Infested Drop (E)
    • Damage reduced from 155 to 147

Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 60 to 45 seconds
  • Level 20
    • Endless Creep (Passive)
      • Movement Speed reduced from 40 to 30%

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Support

Brightwing

PI2CATL8H1IZ1417483333975.png

Talents

  • Level 1
    • New Talent: Pixie Charm (Active)
      • Each time Soothing Mist heals an allied Hero, excluding yourself, gain a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 80 stacks.
    • Bribe (Active)
      • Replaced by Pixie Charm
Developer Comments:  See Falstad’s comment for Bribe changes.

     Return

Kharazim

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 13
    • Relentless (Passive)
      • Removed
    • New Talent: Sixth Sense (Passive)
      • Stuns and Roots against Kharazim grant 50% damage reduction from Basic Attacks for 4 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Li Li

AVO3T8MOM0SM1417483334438.png

Talents

  • Level 16
    • Shake it Off (Passive)
      • New functionality:
        • Stuns and Roots against Li Li grant Resistant, reducing all damage taken by 25 for 3 seconds. Cannot occur more than once every 10 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Lt. Morales

YDNL0OKJTAHV1445037034465.png

Abilities

  • Displacement Grenade (E)
    • Displacement Grenade no longer explodes on contact and passes through everything. After a 0.0625 second delay, players can now re-activate the Grenade causing it to explode on command, damaging and displacing enemies. Displacement Grenade automatically explodes if it reaches max range.

Talents

  • Level 4
    • Upgraded Ballistics (Passive)
      • Removed
Developer Comments:  We have been looking for ways to add gameplay to our Supports, and believe that Lt. Morales’s Displacement Grenade is a place where we could give her more control. We’re hoping that this gives players an opportunity to make bigger plays by having more control of where they want the enemy hero to move with the Grenade’s knockback

     Return

Malfurion

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Talents

  • Level 16
    • Hindering Moonfire (Passive)
      • Now only slows Heroic units

     Return

Rehgar

HM0ECRA7F3U91417483335126.png

Abilities

  • Ghost Wolf (Trait)
    • Movement Speed reduced from 30% to 20%

Talents

  • Level 1
    • Wolf Run (Talent)
      • Movement Speed reduced from 40 to 30% while in Ghost Wolf
Developer Comments:  Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.

     Return

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Warrior

Anub'arak

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Abilities

  • Burrow Charge (E)
    • Anub'arak is no longer Invulnerable when Burrow Charging, and is now only Unstoppable
Developer Comments:  When looking at Burrow Charge, we liked that this Ability provided an immense amount of mobility and allowed Anub’arak to dive the back line, but we didn’t like that he had an Invulnerability on a 16 second CD. Essentially, Anub’arak could hold this to completely nullify a Pyroblast or any huge damage source, which is not intended. By changing this to Unstoppable, we still allow Anub’arak to be very slippery and get out of bad situations quickly.

     Return

Cho

6SJU0GPK7SNW1452704274380.png

Talents

  • Level 13
    • Surge of Stamina (Q)
      • New functionality:
        • Using Surging Fist grants Resistant, reducing all damage taken by 25% for 3 seconds.  Reduces the cooldown of Surging Fist by 4 seconds if it hits an enemy Hero.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Diablo

W74UW0BVVWY41417483334083.png

Talents

  • Level 7
    • Devastating Charge (Q)
      • New functionality:
        • Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

E.T.C.

6L0DECUU5AUA1417483334095.png

Talents

  • Level 7
    • Just Keep Rockin’ (E)
      • Removed
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Johanna

CL282YHEXJD81453761576243.png

Abilities

  • Condemn (W)
    • Added functionality:
      • Now deals 200% increased damage to Minions and Mercenaries

Talents

  • Level 1
    • Knight Takes Pawn (W)
      • Removed
Developer Comments:  As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.

     Return

Muradin

TM8DLIER5QEH1417483334689.png

Abilities

  • Thunder Clap (W)
    • Added functionality:
      • Now also slows enemy Attack Speed by 25% for 2.5 seconds

Talents

  • Level 1
    • Reverberation (W)
      • Moved to Level 4
      • New functionality:
        • Increase Thunder Clap’s Attack Speed slow to 50% and increase the duration of Thunder Clap from 2.5 to 3 seconds
  • Level 4
    • Third Wind (Trait)
      • Moved to Level 1
    • Thunder Burn (W)
      • Now also applies the 25% Attack Speed slow with the second activation of Thunder Clap.
Developer Comments:  See Johanna’s comment.

Stitches

PEX1HU1XRW0G1417483335311.png

Talents

  • Level 7
    • Relentless (Passive)
      • Removed
  • Level 13
    • New Talent: Flea Bag (Passive)
      • Whenever Stitches is Stunned or Rooted, reduce basic ability cooldowns by 3 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

19RBT3IUQUYB1403137112368.png

Bug Fixes

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.
  • Repeatedly changing Region and Language settings to and from Chinese will no longer limit region selection to China on the login screen.
  • Fixed an issue that was preventing a small number of players from rejoining games.

Art

  • Core: Fixed a bug in which Shield impact effects on the Core were not displaying when struck by some Abilities.
  • Keep: Flags will no longer appear detached from a Keep’s model when it is heavily damaged.
  • Artanis: Activating Twin Blades just as Hearthstone completes channeling will no longer cause Artanis to stand while Mounted.
  • Rehgar: The Totemic Projection Talent now uses the correct icon tint.

Battlegrounds

  • Tomb of the Spider Queen: Medivh will now properly fly over the Spider Queen’s Altars while in Raven form, rather than path around them.
  • Towers of Doom: Sappers can sometimes stop attacking their targets and start following enemy Heroes.
  • Try Mode: Brightwing can now properly Phase Shift to the Healing Dummy.
  • Try Mode: Helping Hand is no longer removed from Stitches’ Ability bar after clicking Reset Talents.
  • Try Mode: Repeatedly casting Stitches’ Gorge on the Target Dummy will no longer prevent it from leashing back to its spawn location.

Heroes, Abilities, and Talents

  • Fixed several bugs in which splash damage from Basic Attacks could still deal damage while the attacking player was Blind or the target was Evading.
  • Heroes can no longer push captured Mercenaries by walking into them.
  • Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
  • Abathur: Monstrosity can no longer push Minions or captured Mercenaries by walking into them.
  • Anub'arak: Beetle damage listed in the Scarab Host Trait tooltip will now update correctly when Anub’arak levels up.
  • Auriel: Sacred Sweep’s increased range, gained by learning the Majestic Span Talent, will now correctly benefit from the Righteous Assault Talent.
  • Chromie: Temporal Loop’s clock graphic will no longer disappear if the target becomes polymorphed.
  • Dehaka: Isolation’s parasite will no longer visually persist until death on a target that was simultaneously hit by Isolation and Chromie’s Time Trap.
  • Diablo: Overpower’s target will no longer be stunned for the Ability’s full duration if Diablo is interrupted by a knockback at the same time Overpower is cast.
  • Diablo: Apocalypse will now correctly target enemies trapped by Anub’arak’s Cocoon.
  • E.T.C.: Rockstar’s Attack Speed bonus will now be properly applied when E.T.C. casts Stage Dive.
  • Gall: An icon has been added to the buff bar for the Dark Descent Talent, and the icon’s tooltip will track Runic Blast damage bonuses earned via Hero Takedowns.
  • Gul'dan: Learning the Health Funnel Talent and using Drain Life to kill a Hero with a post-death effect, such as Uther, will now properly reduce Drain Life’s cooldown.
  • Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.
  • Kerrigan: Using the Overdrive Talent will no longer remove the Energizing Grasp Talent’s Mana cost reduction for Primal Grasp.
  • MULE: Will now properly acquire a new repair target if the Structure it is actively repairing is destroyed.
  • Murky: The camera will no longer automatically snap to Murky’s Egg location if he is killed with camera follow enabled.
  • Nazeebo: Zombie Wall will no longer attack Murky’s Pufferfish.
  • Li Li: The Shake it Off Talent will no longer reduce the duration of the Garden Terror's Queen's Curse Ability.
  • Lunara: Fixed a rare issue in which casting Leaping Strike toward terrain could cause Lunara to run back to her original location after landing.
  • Lunara: Will no longer receive the “Stuck” notification when a Wisp is stuck by Tracer’s Pulse Bomb.
  • Rexxar: Misha’s Basic Attack target can now correctly be switched by right-clicking as long as she did not already have an order to Focus on a particular target.
  • Rexxar: Misha can now push Minions and allied Mercenaries, but will not push enemy or uncaptured Mercenaries.
  • Uther: The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.
  • Sgt. Hammer: Basic Attack range indicators should now appear consistent while Sgt. Hammer is in both Tank and Siege Modes.
  • Stitches: Vile Gas applied by a Retchling after learning the Restorative Fumes and Indigestion Talents will now properly Heal Stitches, rather than the Retchling.
  • Tychus:  Attack commands should no longer automatically switch targets after using Run and Gun.
  • Xul: Skeletal Warriors will no longer attack Murky's Pufferfish if it is in their path.
  • Zagara: After learning Medusa Blades, Zagara will now deal the correct amount of damage to her secondary Basic Attack targets.
  • Zeratul: Void Prison will no longer cancel Rehgar’s Feral Lunge or Olaf's Charge as long as the target of either Ability is still in range when Void Prison ends.

User Interface

  • Color Blind Mode: Fixed an issue which caused damage and Heal over time effects in Hero Health bars to display in red and green while Color Blind Mode was enabled.
  • Death Recap: Zagara’s Healing received from the Hydralisk Transfusion Talent will now be correctly displayed in her Death Recap.
  • Draft Mode: Fixed an issue that could cause the draft interface to become unresponsive if the player’s game client was minimized while entering draft mode.
  • Replays: Pausing a replay prior to opening the Talent Panel (TAB) will no longer prevent Quest Talent progress from displaying.
(source)
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      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!
    • By Stan
      Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.
      Chromie
      Trait
      Timewalker
      Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps. Basic Abilities
      Sand Blast [Q] (Mana: 20, Cooldown: 3 seconds)
      After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time. Dragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)
      Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each. Time Trap [E] (Mana: 30, Cooldown: 15 seconds)
      Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time. Heroic Abilities
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Talents
      Level 1
      Once Again the First Time [Q]
      Quest: Hit 40 Heroes with Sand Blast. Reward: Increase the maximum number of active Echoes to 2. Deep Breathing [W]
      Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%. Timewalker's Pursuit [Active, Cooldown: 25 seconds]
      Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. Level 2
      Chronic Conditions [E]
      After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds. Time Troubles [E]
      After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds. Andorhal Anomaly [E]
      Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds. Level 5
      Bronze Talons [Q]
      Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds. Mobius Loop [W]
      Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana. A Proper Greeting [Passive]
      Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds. Level 8
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Level 11
      Gnome Speed Ahead! [Q]
      After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds. Here and There [Active, Cooldown: 30 seconds]
      Activate to teleport to an area near an Echo, swapping it with Chromie's previous location. Time Out [Active]
      Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. Level 14
      Shifting Sands [Q]
      Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast. Fast Forward [Q]
      If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. Quantum Overdrive [Active, Cooldown: 30 seconds]
      Activate to increase Spell Power by 25% for 10 seconds. Level 18
      Unraveling [R1]
      Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30. Stuck in a Loop [R2]
      Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds Piercing Sands [Q]
      Sand Blast now pierces all enemies hit. Blessing of the Bronze [Passive]
      While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster. Lucio
      Trait
      Push Off [D]
      While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second. Basic Abilities
      Soundwave [Q] (Mana: 30, Cooldown: 7 seconds)
      Deal 105 damage to enemies in an area and knock them back. Crossfade [W]
      Play one of two music tracks for Lucio and his allies. Crossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second. Crossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%. Amp It Up [E] (Mana: 90, Cooldown: 13 seconds)
      Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed. Heroic Abilities
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Talents
      Level 1
      Party Mix [W]
      Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. Accelerando [Z]
      Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect. Smooth Moves [Z]
      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second. Level 4
      Subwoofer [Q]
      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. Off the Wall [Q]
      Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds. Supersonic [D]
      While Wall Ride is active, Push Off's cooldown recharges 100% faster. Level 7
      Good Vibrations [Q]
      Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount. Reverse Amp [W]
      Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents Boombox [Active, Cooldown: 20 seconds)
      Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up. Crossfade tracks do not stack. Level 10
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Level 13
      All Together [W]
      For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses. Heavy Casters [D]
      Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds. Slip [Z]
      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second. Passive: Wall Ride grants 20 Armor. Level 16
      Rejuvenescencia [E]
      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
      Up the Frequency [E]
      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds. Passive: Wall Ride increases Basic Attack range by 2.2. Up To Eleven [Active, Cooldown: 60 seconds]
      Activate to extend the duration of Amp It Up by 2 seconds. Level 20
      Boss Nova [R1]
      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds. Mixing Fire [R2]
      High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second. House Party [W]
      For each ally affected by Crossfade, Lucio gains 10% increased healing. Summer Anthem [Active, Cooldown: 75 seconds]
      Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
    • By Stan
      The Heroes team recently talked about Loss Forgiveness, Storm League seeding, and solo queue in a series of blue posts on Reddit.
      Loss Forgiveness Clarifications
      Loss Forgiveness was discussed during the Ranked & Balance & Matchmaking AMA of March 6. The new feature is there to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potentional loss. We learned that it has undergone significant development and the team still plans to implement it to the game. Yesterday, however, the Heroes team informed us that there are still some edge cases that impact the release of Loss Forgiveness. The tricky portion of the feature is to truly determine, whether a player has connection issues or is disconnecting on purpose.
      Blizzard (Source)
      Do you plan to implement a loss forgiveness mechanic for being matched with AFK/Disconnected players in ranked?
      Hello Midnight7_7:) Firstly I'd like to let you know that the The Loss Forgiveness feature has undergone significant development, and is something we still plan on delivering. However, there are quite a few edge cases that we need to consider when developing this feature in order to make sure it provides the best experience for you, the player.  Let's break this question down into a few scenarios: 
      A game completes while a player is disconnected: A leaver penalty is already applied to the account and the user is no longer able to participate in ranked matches until they have played the required amount non ranked matches. This scenario is already handled. 
      A player is disconnected for a significant portion of the match: This is the Loss Forgiveness feature that we would like to polish.
      Update Posted on March 18th
      Hey folks,
      I'd like to bring some clarity to the second point that was intentionally left vague as we are working around some of the edge cases that impact the release of this feature.
      The Loss Forgiveness feature is designed to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potential loss. Ideas that that we've considered and are still polishing up are:
      The amount of time a player needs to be absent for before they significantly lessen the chance for their team to win. If the team who experienced the absent player wins - still award the win. If the team who experienced the absent player loses - forgive the loss. If the offending player has a frequent history of being absent for significant portions of a match, apply a stricter penalty that impacts their rank. The duration of time the player will be flagged as a frequent deserter will be for the remainder of the season. The tricky situation around the polish of Loss Forgiveness is determining if a player truly disconnected or is experiencing (potentially widespread) connectivity issues outside of their control. In the event the player is experiencing connectivity issues, we feel it may be unfair to apply a stricter penalty that impacts their rank. On the other hand, for players who are intentionally frequently absent from a game, the stricter penalty needs to be applied otherwise the system can be exploited.
      I hope this brings some additional clarity around some of the misunderstandings.
      Using Team League MMR to Seed Storm League & Single Queue
      Hero and Team League will be merged into Storm League, a single Ranked queue, in the latest content patch that arrives on live servers next week. The starting MMR in Storm League will be taken from a player's last highest MMR from Hero or Team League, whichever is higher. One reason why the Heroes team is okay with that, despite the unbalanced Team League, is because they plan to cap everyone at Diamond 5, so boosted players will have to fight their way up the ranks.
      They're also internally considering the return of Solo Queue (being matched with other solo players), but it won't ship with the new Season.
      Blizzard (Source)
      Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter. I assume you don't want to completely ostracize players that exclusively play TL, but I would highly recommend you ignore TL entirely when it comes to seeding Storm League. If you do not I fear the clown fiesta that Ranked is now will only be enhanced and your new mode will be DOA.
      Good afternoon Reddit friends,
      We have been hearing this feedback loud and clear, and have talked about it internally a lot. We understand your feelings about this and are working very hard to make sure that Storm League is fun, competitive, and inviting to all players interested in it.
      The major reason we are okay with taking the highest between both current Leagues is because we plan to 'clamp' the high-end of the player base. The exact clamp position is still subject to change, but we are currently targeting an MMR equivalent of Diamond 5. This means that even players that were previously 'boosted' in TL games, will have to fight their way back into higher rankings. 'Boosted' players that don't actually deserve their current MMR should fall to where they belong over time, and with the incoming decay changes, will not be able to place high and then just quit.
      We are still very hard at work on a lot of this stuff, so please continue to give your feedback and discuss all of the stuff you are looking forward to, as well as the things you would like to see changed!
      Have a wonderful PTR day!
      Thank you for the reply. Could you tell us if there will be a solo queue only possibilty? Like to only queue vs other solo players?
      We have talked about this internally and think it's a great idea. We also bounced-around the idea of each player having two visible MMR's as well (solo and group).
      The chance of it shipping with the first season is very small though, as we still have a huge amount of work to finish the current scope.
      So correct me if I'm wrong. What you're saying is that the highest rank anyone will be able to achieve when Storm league goes live is (for now)D5? Is it for TL MMR only or both?
      For both - but again, that is still subject to change as we continue fleshing out the full feature.
       
    • By Stan
      Hero roles have finally been updated as part of the latest Heroes of the Storm patch. Specialists are gone for good and certain Heroes had to be reworked to better reflect their new roles.
      New Hero Roles: Tank, Bruiser, Support, Healer, Melee Assassin, Ranged Assassin
      Blizzard (Source)
      As the roster and breadth of mechanics for Heroes of the Storm has continued to expand, the existing roles have grown limited in accurately describing each individual hero. To give both new and existing players a clearer idea of what kind of kit to expect during hero select, we are expanding Hero Roles to include new descriptions and replace those that were less clear in the past.
      The New Roles
      The new Hero Roles are Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin.
       
      Tank heroes are formidable juggernauts that protect their team by absorbing attacks from the enemy and blocking their retreat. Bruiser heroes are tough fighters that can also dish out damage. Support heroes provide boosts and other benefits to their teammates.
      Healer heroes focus primarily on direct healing and damage mitigation.
      Melee Assassin heroes are high-octane damage dealers that get up close and personal with their enemies.
      Ranged Assassin heroes are fragile damage dealers that attack their enemies from a safe distance.
      Who’s What Now?
      Most roles didn’t have a quite a direct one-to-one transition, so below we’ve included a breakdown of each currently available hero and their new classification.

      Tank: Anub'arak, Arthas, Blaze, Cho, Diablo, ETC, Garrosh, Johanna, Mal'ganis, Muradin, Stitches, Tyrael

      Bruiser: Artanis, Chen, D.va, Dehaka, Imperius, Leoric, Malthael, Ragnaros, Rexxar, Sonya, Thrall, Varian,Xul, Yrel

      Healer: Alexstrasza, Ana, Auriel, Brightwing, Deckard, Kharazim, Li Li, Malfurion, Lt. Morales, Lúcio, Rehgar, Stukov, Uther, Whitemane, Tyrande

      Support: Abathur, Lost Vikings, Medivh, Tassadar, Zarya

      Melee Assassin: Alarak, Butcher, Gazlowe, Illidan, Kerrigan, Maiev, Murky, Samuro, Valeera, Zeratul

      Ranged Assassin: Azmodan, Cassia, Chromie, Falstad, Fenix, Gall, Genji, Greymane, Gul'dan, Hanzo, Jaina, Junkrat, Kael'thas, Kel'thuzad, Li-Ming, Lunara, Mephisto, Nazeebo, Nova, Orphea, Probius, Raynor, Sgt. Hammer, Sylvanas, Tracer, Tychus, Valla, Zagara, Zul'jin
    • By Stan
      Free Hero rotation has been updated for this week and includes Li Li, Blaze, Chen, Alarak & more.
      Free-to-Play Hero Rotation: March 19, 2019
      Li Li ETC Zagara Butcher Kael’thas Artanis Auriel Zul’jin Blaze Anub’arak Xul (Slot unlocked at Player Level 5) Chen (Slot unlocked at Player Level 10) Alarak (Slot unlocked at Player Level 15) Tracer (Slot unlocked at Player Level 20) (Source)