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Alarak Patch Is Live!

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A new patch went live earlier in the US and it is expected to be available later today in all other regions. It introduces the Machines of War event, the new hero Alarak, a new battleground and numerous balance updates!

The Alarak patch is live and Blizzard has prepared a dedicated blog post and a video for this new Assassin. Our guide for Alarak should be up soon! For now, you can watch the spotlight video:

The patch is one of the biggest in the history of Heroes of the Storm. It brings the Machines of War event to the Nexus, which in turn comes along with special event quests to keep us busy for the next month. Moreover, a new battleground is introduced: it is Braxis Holdout, which we have previewed in another article.  The battleground pool has been adjusted, so you can get Braxis Holdout more often, while new players will play their first five games in Cursed Hollow.

The MVP system is another new feature. Moreover, you will have the chance to get a free hero with this patch. Bear in mind that there is an ongoing issue: if you have all three free heroes offered, you cannot get the 4,000 gold at the moment. This will probably be resolved soon.

Lastly, there are tons of balance updates this time. The most notable changes are the Valla and Butcher reworks, as well as the Falstad and Zagara nerfs. Other than that, the patch notes are pretty much the same as they were in the PTR. We have included them below:

Blizzard LogoBlizzard Entertainment

 

General

New Special Event: Xel’naga Artifact Hunt

Xel'naga artifacts have begun to appear all across the Nexus, and SCVs are being deployed to collect them. Terminate these interlopers with extreme prejudice and collect artifact pieces to earn some sweet new rewards!

  • Daily Quest:
    • Collect 12 Artifact Pieces during a single game.
    • Reward: 1 Day Stimpack
  • Event Quest:
    • Collect 150 Artifact Pieces before the Machines of War liftoff from the Nexus on October 18, 2016.
    • Reward: Xel’naga Artifact Portrait
  • SCVs and Artifact Pieces will have a 50% chance to spawn at the start of a game if any players on the team have not yet completed their Artifact Hunt Daily Quest. This task will be difficult to accomplish alone! Teammates must work together to eliminate the SCVs and reclaim the Artifact Pieces before the game begins.

Free Hero for All!

After downloading today’s patch and logging into Heroes of the Storm, all players will be able to add a new Hero to their collections for free!

  • On login, players will be able to pick one of the following three Heroes: Anub’arak, Thrall, or Tyrande.
    • If any of those Heroes are already owned, they will be replaced by Nazeebo, Sonya, or Uther on the selection screen.
    • Players who already own all six of these Heroes will automatically receive 4,000 Gold instead.
  • Learn more by reading our recent blog post.

New Battleground, More Often

We are currently working to resolve an issue affecting the reduced Battleground pool, and New Player Battleground Progression rules mentioned below. During this time all players can be matched for games on any of the Battlegrounds that were available in matchmaking queues prior to today's patch. Click here for more information.

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Braxis Holdout
    • Towers of Doom
    • Cursed Hollow
    • Sky Temple
    • Infernal Shrines
    • Tomb of the Spider Queen
  • This has been done to increase the frequency with which players encounter the new Battleground, Braxis Holdout.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • A second group of 6 Battlegrounds will replace those listed above during the week of September 26, and the reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.

New Player Battleground Progression

  • New Heroes of the Storm players who enter matchmaking modes will initially only be matched for games on certain Battlegrounds. As they complete more games, new players will unlock additional Battlegrounds as follows:
    • 0 games played: Players will only receive matches on Cursed Hollow.
    • 5 games played: Players can now be matched on any of the Battlegrounds listed in the reduced pool mentioned above.

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New Hero: Alarak

Not all heroes are born of altruism. . . some, like Alarak, simply desire vengeance. As the new Highlord of the Tal’darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen Xel’naga, Amon.

Trait

  • Sadism
    • You deal 100% bonus Ability damage versus enemy Heroes.

Basic Abilities

  • Discord Strike (Q)
    • After a 0.5 second delay, deals damage to enemies in front of you and silences them for 1.5 seconds.
  • Telekinesis (W)
    • Push yourself and any enemies hit from the targeted point toward the targeted direction. Enemies pushed by Telekinesis also take light damage.
  • Lightning Surge (E)
    • Deals damage to an enemy and all enemies between you and the target. You are also Healed for 75% of the damage dealt to Heroes.

Heroic Abilities

  • Counter Strike (R)
    • Become Protected and channel for 1 second. If you are attacked during this time, you will send a shockwave forward that damages enemies in its path.
  • Deadly Charge (R)
    • Channel and then charge in the targeted direction, dealing damage to all enemies in your path. Charge distance increases based on the amount of time spent channeling, up to 1.6 seconds.
    • While channeling, movement commands will cancel Deadly Charge at no cost. Taking damage will interrupt channeling.

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New Battleground: Braxis Holdout

The Dominion used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the Dominion's main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.

Capture the Beacons

  • Two Beacons will periodically spawn near the center of the Battleground. Capture both to fill your team’s Holding Cell with Zerg over time.

Fill Holding Cells

  • The longer a team holds both Beacons, the stronger and more numerous their Zerg army will become. Once either team has completely filled their Holding Cell, both will open, unleashing Zerg forces into each lane.

Unleash the Swarm

  • Each team must decide whether to defend against the opposing Zerg rush, or push with their own to lay siege to all who stand in the way of the Swarm.

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Art

Battlegrounds

  • Several Battlegrounds have received additional optimization to help improve performance.

Heroes, Abilities, and Talents

  • The following Heroes have received new Talent icon tints to help players more easily differentiate between talents that modify the same Ability and exist on the same Talent tier:
    • Muradin
    • Tyrael
    • Zagara
  • The Butcher has received updated visual effects to coincide with his Talent rework.
  • Medivh’s Portals have received additional visual polish to make their presence on the battlefield more apparent to allies.
  • The Imposing Presence Talent has received updated visual effects to coincide with its new functionality.

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Shop

Bundles

  • New Bundles
    • Machines of War Bundle – Available starting September 13 until October 18, 2016.
    • Herald of N’zoth Alarak Bundle – Available until September 27, 2016.

New Hero

  • Alarak has been added to the in-game Shop.

Mounts

  • New Mounts
    • Ghost Speeder*
    • Obsidian Cyberwolf**
  • Returning Mounts
    • Demonic Hellsteed
    • Blackheart’s Doubloon
  • Removed Mounts
    • Cloud Serpent
    • Cyberwolf

Skins

  • Herald of N’zoth Alarak
  • Master Alarak
  • Queen of Ghosts Kerrigan*
  • Raider Rexxar*
  • The Butcherlisk*

* This item is exclusive to the Machines of War Bundle until it is officially released at a later date. Click here to view a full release schedule for Machines of War items.

** The Obsidian Cyberwolf Mount is exclusive to the Machines of War Bundle, but may return to the Nexus at a later date.

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Sound

General

  • Even the music of Heroes of the Storm has been invaded by the Machines of War!
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of the Koprulu Sector clash with those of the Nexus.

Heroes, Abilities, and Talents

  • All Heroes should now properly play voiceover lines when clicked repeatedly.
  • Medivh’s Portals have received some additional sound effect polish to make their presence on the battlefield more apparent to allies.
  • The Lost Vikings have received unique death notification sounds which should be a little less jarring for allies.
  • The Spell Shield and Imposing Presence talents have received updated sound effects to coincide with their new functionality.

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User Interface

General

  • The Breaking News icon will no longer display in the menus when there is no breaking news to read.

Color Blind Mode

  • The Health bar color for the player’s own hero has been changed from dark blue to yellow.
  • Neutral Mercenaries will now appear dark purple on portions of their models that use team colors. This should help players and observers better differentiate them from captured mercenaries.

Daily Quests

  • Any Hero selected during Ranked or Unranked drafts will now count toward progression of any role or universe-specific Daily Quest.
    • This has been done so that players can still complete their Daily Quests while picking the best Heroes for their team composition, rather than Heroes who satisfy a quest requirement.
  • Daily Quests are now available to all players, beginning at account level 1.
  • New Daily Quest: Play 3 games
    • Reward: 300 Gold
    • This is the only Daily Quest that level 1 players can receive and will only be available until account level 11. After reaching level 11, it will be replaced by the Play 8 Games quest.

 

MVP System and Commendations

  • Players can now show off their individual prowess on the field of battle via the MVP System and end of match commendations.
  • Five players will receive awards for their in-game performance and individual achievements at the end of every game played in any mode except Custom Games.
  • MVP and End of Match Awards
    • Each match will feature one MVP, or Most Valuable Player, and four other players will receive awards for specific in-game feats.
      • The MVP award is granted to the player who had the greatest overall impact on the match, which is determined by their performance across all in-game stats.
      • The remaining four match awards will be granted for a wide variety of achievements, such as top healing, longest killstreak, most Doubloons turned in on Blackheart’s Bay, and so on.
      • End of match awards, including MVP, can be granted to players on either team, regardless of victory or defeat.
  • Commendations
    • Once the awards have been given out, all ten players can then commend the award recipients to show appreciation for their in-game accomplishments.
      • Players who receive many commendations at the end of a match will also be rewarded with a little extra fanfare.
    • Award-specific icons will also appear on the end of game stats screen next to the name of each player who received an end of match award.
  • Click here to read our recent blog post on the End of Match Awards System.

 

Hero Select

  • Hero Search
    • Searching for a Hero during Draft Mode or Hero Select will now sort the results first by the Hero whose name most closely matches the player’s search terms.
      • For example: Searching for “Diablo” will now show Diablo as the first result, followed by all other Heroes from the Diablo Universe.
  • Hero Sorting
    • New sorting buttons have been added to Hero Select and Draft Mode, and can be found next to the search field:
      • Toggle Favorites: Heroes who have been marked as favorites in the player profile will be sorted to the top of the Hero list.
      • A-Z: Sort Heroes alphabetically
      • XP: Sort Heroes by level

Ranked Play

  • Grand Master League
    • The maximum number of Hero League Grandmaster players has been reduced from 500 to 200. The Team League maximum remains at 100 players.
  • Promotion and Demotion Matches
    • Players will no longer receive a flat 250 ranked point adjustment after winning a promotion match or losing a demotion match. Instead, these matches will now award or remove the same amount of points as a normal ranked game.
    • Upon earning enough ranked points to reach a promotion match, any points earned beyond the 1,000 point division cap will now be stored and applied at the end of the promotion match.
      • Winning a promotion match will now award any excess points that were stored prior to that match in addition to the normal ranked points earned for the win.
      • Losing a promotion match will subtract the normal ranked points for a loss minus the number of excess ranked points that had been stored prior to the promotion match.
      • Demotion matches do not store lost ranked points, and losing a demotion match will only cause the player to lose the normal amount of ranked points.

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Design and Gameplay

Mounts

  • Movement Speed reduced from 40 to 30%

Regeneration Globes

  • Time before Globes despawn reduced from 8 to 6 seconds

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Battlegrounds

Mercenaries

  • Timing Changes
    • Previously all Mercenary camps spawned at 120 seconds. The following adjustments have been made to spawn times:
      • 90 seconds: Sappers, Doubloon Pirates
      • 120 seconds: Siege Giants (unchanged), Impalers (unchanged)
      • 150 seconds: Knights, Fallen Shaman
      • 180 seconds: Grave Golem (unchanged)
      • 300 seconds: Headless Horseman (unchanged)
  • Captured Mercenaries will no longer grant Experience when killed.
Developer Comments:  We started playtesting with staggered Mercenary Camp spawn times, and quickly began to realize that it added more strategic depth to the game, and coincided with some of our Battleground events. We have been happy with the changes overall, and are listening to any feedback you may have!

Try Mode

  • The following features have been added to Try-Me Mode:
    • Boss Camp
    • Ability to change the enemy hero
    • Ability to change the game speed

Towers of Doom

  • Headless Horseman
    • Attack damage increased from 145 to 158

Battlefield of Eternity and Infernal Shrines

  • Khazra Impaler
    • Captured Impaler attack damage increased from 40 to 46

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Talents

Imposing Presence (Active)

  • New functionality:
    • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
    • Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds
Developer Comments:  We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.

Spell Shield (Passive)

  • Added functionality:
    • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

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Heroes

Assassin Specialist Support Warrior
Falstad Azmodan Brightwing Anub'arak
Greymane Murky Kharazim Cho
Nova Nazeebo Li Li Diablo
Raynor Sgt. Hammer Lt. Morales E.T.C.
The Butcher Zagara Malfurion Johanna
Tychus   Rehgar Muradin
Valla     Stitches

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Assassin

Falstad

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Abilities

  • Tailwind (Trait)
    • Movement Speed reduced from 20 to 15%
  • Hammerang (Q)
    • Damage reduced from 132 to 121

 

Talents

  • Level 1
    • New Talent: Wingman (Active)
      • Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.
    • Bribe (Active)
      • Replaced by Wingman
  • Level 4
    • Updraft (E)
      • Now also increases Shield duration by 40% (1.2 seconds)
  • Level 7
    • BOOMerang (Q)
      • Detonation damage reduced from 175 to 165
    • Charged Up (W)
      • Range bonus increased from 15 to 25%
  • Level 16
    • Aerie Gusts (Passive)
      • Movement speed bonus reduced from 30 to 25%
      • Cooldown reduction for Tailwind activation decreased from 4 to 3 seconds
Developer Comments:  In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.

Greymane

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Talents

  • Level 16
    • Relentless Predator (Trait)
      • Removed
Developer Comments: We’re removing the majority of our old Relentless-like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.

Nova

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Talents

  • Level 1
    • Advanced Cloaking (Talent)
      • Movement Speed while Cloaked reduced from 30 to 25%
  • Level 4
    • New Talent: Covert Mission (Active)
      • Enemy Minions killed near you grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Developer Comments:  See Falstad’s comment for Bribe changes.

Raynor

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Talents

  • Level 1
    • Raynor’s Recruitment (Active)
      • Removed
  • Level 13
    • Relentless Leader (Passive)
      • Moved to Level 4
      • No longer reduces the duration of Stuns, Slows or Roots
      • New Functionality:
        • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds
Developer Comments:  See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.

The Butcher

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Stats

  • Basic Attack damage reduced from 169 to 140

Abilities

  • Fresh Meat (Trait)
    • New functionality:
      • Quest: Nearby Minions drop 1 Fresh Meat and Heroes drop 5 Fresh Meat when they die. You can pick up Fresh Meat to gain 1 Basic Attack damage per Meat. Can hold up to 125 Meat. You drop up to 10 Fresh Meat upon dying.
      • Reward: After acquiring 125 pieces of Fresh Meat, gain and additional 100 Basic Attack damage and 25% increased Attack Speed. You also no longer lose Fresh Meat on death.
  • Hamstring (Q)
    • Mana cost reduced from 50 to 40
  • Butcher’s Brand (W)
    • Base duration decreased from 5 to 4 seconds
    • Mana cost increased from 60 to 65
    • Added functionality:
      • Basic Attacks against enemy Heroes affected by Butcher’s Brand will increase the duration by .5 seconds
  • Ruthless Onslaught (E)
    • Slightly reduced the time between The Butcher hitting his target and his first Basic Attack

Talents

  • Level 1
    • Victuals
      • New functionality:
        • Every time a nearby Minion dies, regain 4% of maximum Health.
      • Moved to level 7
  • Level 4
    • Envenom (Active)
      • Removed
  • Level 7
    • Final Assault (Passive)
      • Removed
    • Abattoir (Trait)
      • Decreased the reduced amount of Meat lost on death from 10 to 5. Once you complete the Fresh Meat quest, Heroes will continue to drop Meat. This bonus Meat is not lost on death.
      • Moved to Level 1
    • Insatiable Blade (W)
      • Reduced the amount of bonus healing gained from 125 to 100%
      • New functionality:
        • While an enemy is affected by Butcher’s Brand, you move 20% faster towards them
    • New Talent: Meat Shield (E)
      • Hitting an enemy Hero with Ruthless Onslaught grants Spell Shield, reducing damage from enemy spells by 50% for 2.5 seconds
  • Level 13
    • Burning Rage (Passive)
      • Removed
    • Crave Flesh (Passive)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • New Talent: Cleaver (Passive)
      • Basic Attacks deal 35% of your Basic Attack damage to nearby enemies.
    • Brutal Strikes (Q)
      • New Functionality:
        • After using Hamstring, your next 3 Basic Attacks within 5 seconds deal an additional 15% bonus damage.
  • Level 16
    • Blood Frenzy (Passive)
      • New Functionality:
        • Basic Attacks against enemy heroes increase your Basic Attack and Movement Speed by 5% for 3 seconds. Stacks up to 5 times.
    • Enraged (Passive)
      • No longer reduces the duration of disabling effects by 75%
      • Added functionality:
        • Now provides Resistant, reducing all damage taken by 25% for the duration of Enraged.
Developer Comments:  We’ve redefined The Butcher to have a more unique role as a powerful late-game hero who feeds on the flesh of his victims via his Fresh Meat Trait. His early game is weaker than before, but if he can complete his quest he will become an incredibly potent force that the enemy team must answer. We had a ton of fun testing him, and hope you all enjoy the new Butcher!

The Butcher Talents

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Level (Tier)        
1 (1) Invigoration (Q) Block (Passive) Chop Meat (Q) Abattoir (Trait)
4 (2) Flail Axe (Q) Unrelenting Pursuit (E) Cheap Shot (Q)
7 (3) Insatiable Blade (W) Victuals (Passive) NEW: Meat Shield (E)
10 (4) Furnace Blast (R) Lamb to the Slaughter (R)
13 (5) NEW: Cleaver (Passive) Savage Charge (E) Brutal Strike (Q)
16 (6) Crippling Slam (Q) Enraged (Passive) Blood Frenzy (Passive)
20 (7) Fires of Hell (R) Slaughterhouse (R) Nexus Blades (Passive) Bolt of the Storm (Active)

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Tychus

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Talents

  • Level 7
    • Relentless Soldier (Passive)
      • New functionality:
        • Stuns and Roots grant Resistant, reducing damage taken by 25% for 3 seconds.
Developer Comments: See Greymane’s comment for Relentless changes.

Valla

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Stats

  • Basic Attack damage reduced from 94 to 75

Abilities

  • Hatred (Trait)
    • Damage increase per stack increased from 3 to 8%
    • After 6 seconds without landing a Basic Attack, lose all stacks of Hatred
  • Hungering Arrow (Q)
    • Cooldown reduced from 14 to 10 seconds
    • Range increased by roughly 10%
    • No longer tracks to nearby units if Hungering Arrow does not directly impact a target
    • Initial damage reduced from 167 to 140
    • Bounce damage reduced from 84 to 80
    • Bounces now prefer Heroic targets
  • Multishot (W)
    • Cooldown increased from 8 to 12 seconds
    • Mana cost increased from 60 to 75
    • Damage increased from 148 to 165
  • Vault (E)
    • Mana cost reduced from 75 to 50
    • New Functionality:
      • Casting Vault causes your next Basic Attack to deal 50% additional damage
  • Rain of Vengeance (R)
    • Cooldown reduced from 90 to 60 seconds
    • Damage reduced from 350 to 225
    • Mana cost reduced from 100 to 50
    • New functionality:
      • Now has two charges. Each charge will cast one wave of Rain of Vengeance
  • Strafe (R)
    • Damage reduced from 68 to 60

Talents

  • Level 1
    • Cost Effective Materials (Q)
      • Renamed to Monster Hunter
      • Added functionality:
        • Now also causes Hungering Arrow to deal 100% bonus damage to Minions, Monsters, and Mercenaries
    • Siphoning Arrow (Q)
      • Moved to level 13
      • Heal amount increased from 50 to 75% of damage dealt to Heroes
    • Composite Arrows (W)
      • Removed
    • Rancor (Trait)
      • Moved to level 20
      • New functionality:
        • Gain 2% attack speed per Hatred stack. When at 10 or more Hatred stacks, gain an additional 30% attack speed
    • Punishment (Trait)
      • Moved to level 4
      • New functionality:
        • Multishot deals an additional 5% damage for every stack of Hatred you currently have
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Manticore (Passive)
      • Moved to level 16
      • New functionality:
        • Every third Basic Attack against a Hero deals an additional 5% of that Heroes maximum Health in damage
    • Puncturing Arrow (Q)
      • New functionality:
        • Quest: Each time a Hero is directly hit with Hunger Arrow, increase the initial damage by 5
        • Reward: Upon hitting 100 damage, increase the initial damage by an additional 50 and the number of bounces by 1
    • Arsenal (W)
      • Moved to level 7
      • Grenade damage increased from 84 to 120
      • Grenade speed increased to more closely match Multishot
      • Added functionality:
        • Now also lowers the cooldown of Multishot by 3 seconds for every Hero hit by a grenade
    • New Talent: Creed of the Hunter (Trait)
      • Passively gain 10% attack speed
      • Quest: After attacking enemy Heroes 100 times, increase your Hatred Basic Attack damage bonus per stack by 2%
  • Level 7
    • Caltrops (E)
      • Moved to level 1
      • Caltrop slow duration decreased from 2 to 1 seconds
      • Caltrop slow amount decreased from 30 to 20%
      • Added functionality:
        • Quest: After spending 180 seconds at 10 Hatred, reduces the cooldown of Vault by 5 seconds
    • Hot Pursuit (Trait)
      • Added functionality:
        • Now also grants 4 Mana per second when you have 10 or more stacks of Hatred
    • Searing Attacks (Active)
      • Removed
    • New Talent: Death Dealer (E)
      • Increase the bonus damage granted by Vault from 50 to 100%. If this shot kills your target, refund the mana cost and cooldown of Vault
  • Level 13
    • Giant Killer (Passive)
      • Removed
    • Tempered by Discipline (Trait)
      • New functionality:
        • When at 10 or more stacks of Hatred, gain 25% life steal on Basic Attacks
    • Spell Shield (Passive)
      • Removed
    • Frost Shot (W)
      • Moved to level 16
      • Slow amount reduced from 30 to 25%
      • Added functionality:
        • Now also increases the range of Multishot by 20%
    • New Talent: Gloom (Active)
      • Passively grants 20% damage reduction from abilities
      • Activate to consume all Hatred stacks. For each stack lost, reduce all ability damage by an additional 3% for 5 seconds. This ability has a 5 second cooldown.
  • Level 16
    • Tumble (E)
      • Removed
    • Executioner (Passive)
      • Removed
    • Blood for Blood (Active)
      • Removed
    • Stoneskin (Active)
      • Removed
    • New Talent: Seething Hatred (Trait)
      • Basic Attacks now grant 2 stacks of Hatred and the time before Hatred expires is increased by 2 seconds.
  • Level 20
    • Vengeance (R)
      • Added functionality:
        • Heal for 25% of the damage dealt by Strafe
    • Storm of Vengeance (R)
      • New functionality:
        • Basic Attacks against Heroes reduce the cooldown of Rain of Vengeance by 5 seconds
    • Nexus Frenzy (Passive)
      • Removed
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Farflight Quiver (Passive)
      • Increase Basic Attack range by 40%
Developer Comments:  We realize this rework may come as a bit of a surprise to our community, especially since Valla’s Talent diversity has always been pretty good. The roots of the redesign have been floating around the design bullpen for 6+ months, and after some initial testing we felt like we had to pull the trigger and get it out to you.

Similar to Zagara and our other large reworks, we didn’t want to change the ‘feel’ of the Hero —Valla users should still feel completely at home while playing her. Our main goal was to increase the potential for amazing Valla players to differentiate themselves from the mediocre ones and aimed the majority of these changes toward lifting her skill-ceiling. We believe that players will still be able to build Valla very similarly to the ways they have in the past, but with more interesting and potentially powerful payoffs. We are excited to bring the new Valla to our community and look forward to hearing what you all think!

Valla Talents

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Level (Tier)        
1 (1) Monster Hunter (Q) (!) Caltrops (E) Hot Pursuit (Trait)
4 (2) (!) Puncturing Arrow (Q) Punishment (W) NEW: (!) Creed of the Hunter (Trait)
7 (3) Arsenal (W) NEW: Death Dealer (E) Repeating Arrow (E)
10 (4) Strafe (R) Rain of Vengeance (R)
13 (5) Siphoning Arrow (Q) Tempered by Discipline (Trait) NEW: Gloom (Active)
16 (6) Frost Shot (W) NEW: Seething Hatred (Trait) Manticore (Passive)
20 (7) Vengeance (R) Storm of Vengeance (R) Rancor (Trait) NEW: Farflight Quiver (Passive)

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

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Specialist

Azmodan

MPC0MT16C6I91417483333902.png

Talents

  • Level 1
    • Taste for Blood (Q)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds.
    • Bribe (Active)
      • Removed
  • Level 13
    • Relentless (Passive)
      • Removed
Developer Comments:  See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.

Murky

ALZFYULQAD0J1417483334906.png

Abilities

  • Octo-Grab (R)
    • Murky is now Unstoppable while casting Octo-Grab
    • Killing Murky now immediately cancels the Octo-Grab effect

Nazeebo

O8ZNMK9MAPYM1417483334973.png

Talents

  • Level 1
    • Bribe (Active)
      • Removed
Developer Comments:  See Falstad’s comment for Bribe changes.

Sgt. Hammer

3448NN16TK6K1417483335280.png

Abilities

  • Siege Mode (E)
    • Sgt. Hammer can no longer enter Medivh's Portals while in Siege Mode (without the Hover Siege talent)

Talents

  • Level 1
    • Resistant (E)
      • New functionality:
        • If you are Stunned or Rooted while in Siege Mode, gain 50% damage resistance for 3 seconds
  • Level 7
    • Slowing Mines (Q)
      • Removed
  • Level 16
    • Mine Field (Q)
      • Moved to Level 7
Developer Comments:  See Greymane’s comment for Relentless changes.

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Attack Damage reduced from 86 to 82

Abilities

  • Creep Tumor (Trait)
    • Movement Speed on Creep bonus reduced from 20 to 15%
  • Baneling Barrage (Q)
    • Damage reduced from 91 to 86
  • Hunter Killer (W)
    • Damage reduced from 68 to 62
  • Infested Drop (E)
    • Damage reduced from 155 to 147

Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 60 to 45 seconds
  • Level 20
    • Endless Creep (Passive)
      • Movement Speed reduced from 40 to 30%

19RBT3IUQUYB1403137112368.png

 

Support

Brightwing

PI2CATL8H1IZ1417483333975.png

Talents

  • Level 1
    • New Talent: Pixie Charm (Active)
      • Each time Soothing Mist heals an allied Hero, excluding yourself, gain a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 80 stacks.
    • Bribe (Active)
      • Replaced by Pixie Charm
Developer Comments:  See Falstad’s comment for Bribe changes.

     Return

Kharazim

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 13
    • Relentless (Passive)
      • Removed
    • New Talent: Sixth Sense (Passive)
      • Stuns and Roots against Kharazim grant 50% damage reduction from Basic Attacks for 4 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Li Li

AVO3T8MOM0SM1417483334438.png

Talents

  • Level 16
    • Shake it Off (Passive)
      • New functionality:
        • Stuns and Roots against Li Li grant Resistant, reducing all damage taken by 25 for 3 seconds. Cannot occur more than once every 10 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Lt. Morales

YDNL0OKJTAHV1445037034465.png

Abilities

  • Displacement Grenade (E)
    • Displacement Grenade no longer explodes on contact and passes through everything. After a 0.0625 second delay, players can now re-activate the Grenade causing it to explode on command, damaging and displacing enemies. Displacement Grenade automatically explodes if it reaches max range.

Talents

  • Level 4
    • Upgraded Ballistics (Passive)
      • Removed
Developer Comments:  We have been looking for ways to add gameplay to our Supports, and believe that Lt. Morales’s Displacement Grenade is a place where we could give her more control. We’re hoping that this gives players an opportunity to make bigger plays by having more control of where they want the enemy hero to move with the Grenade’s knockback

     Return

Malfurion

1JZXW9JSV6ZW1417483334684.png

Talents

  • Level 16
    • Hindering Moonfire (Passive)
      • Now only slows Heroic units

     Return

Rehgar

HM0ECRA7F3U91417483335126.png

Abilities

  • Ghost Wolf (Trait)
    • Movement Speed reduced from 30% to 20%

Talents

  • Level 1
    • Wolf Run (Talent)
      • Movement Speed reduced from 40 to 30% while in Ghost Wolf
Developer Comments:  Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.

     Return

19RBT3IUQUYB1403137112368.png

 

Warrior

Anub'arak

V0TGBEY50T4F1417483333676.png

Abilities

  • Burrow Charge (E)
    • Anub'arak is no longer Invulnerable when Burrow Charging, and is now only Unstoppable
Developer Comments:  When looking at Burrow Charge, we liked that this Ability provided an immense amount of mobility and allowed Anub’arak to dive the back line, but we didn’t like that he had an Invulnerability on a 16 second CD. Essentially, Anub’arak could hold this to completely nullify a Pyroblast or any huge damage source, which is not intended. By changing this to Unstoppable, we still allow Anub’arak to be very slippery and get out of bad situations quickly.

     Return

Cho

6SJU0GPK7SNW1452704274380.png

Talents

  • Level 13
    • Surge of Stamina (Q)
      • New functionality:
        • Using Surging Fist grants Resistant, reducing all damage taken by 25% for 3 seconds.  Reduces the cooldown of Surging Fist by 4 seconds if it hits an enemy Hero.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Diablo

W74UW0BVVWY41417483334083.png

Talents

  • Level 7
    • Devastating Charge (Q)
      • New functionality:
        • Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

E.T.C.

6L0DECUU5AUA1417483334095.png

Talents

  • Level 7
    • Just Keep Rockin’ (E)
      • Removed
Developer Comments:  See Greymane’s comment for Relentless changes.

     Return

Johanna

CL282YHEXJD81453761576243.png

Abilities

  • Condemn (W)
    • Added functionality:
      • Now deals 200% increased damage to Minions and Mercenaries

Talents

  • Level 1
    • Knight Takes Pawn (W)
      • Removed
Developer Comments:  As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.

     Return

Muradin

TM8DLIER5QEH1417483334689.png

Abilities

  • Thunder Clap (W)
    • Added functionality:
      • Now also slows enemy Attack Speed by 25% for 2.5 seconds

Talents

  • Level 1
    • Reverberation (W)
      • Moved to Level 4
      • New functionality:
        • Increase Thunder Clap’s Attack Speed slow to 50% and increase the duration of Thunder Clap from 2.5 to 3 seconds
  • Level 4
    • Third Wind (Trait)
      • Moved to Level 1
    • Thunder Burn (W)
      • Now also applies the 25% Attack Speed slow with the second activation of Thunder Clap.
Developer Comments:  See Johanna’s comment.

Stitches

PEX1HU1XRW0G1417483335311.png

Talents

  • Level 7
    • Relentless (Passive)
      • Removed
  • Level 13
    • New Talent: Flea Bag (Passive)
      • Whenever Stitches is Stunned or Rooted, reduce basic ability cooldowns by 3 seconds.
Developer Comments:  See Greymane’s comment for Relentless changes.

19RBT3IUQUYB1403137112368.png

Bug Fixes

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.
  • Repeatedly changing Region and Language settings to and from Chinese will no longer limit region selection to China on the login screen.
  • Fixed an issue that was preventing a small number of players from rejoining games.

Art

  • Core: Fixed a bug in which Shield impact effects on the Core were not displaying when struck by some Abilities.
  • Keep: Flags will no longer appear detached from a Keep’s model when it is heavily damaged.
  • Artanis: Activating Twin Blades just as Hearthstone completes channeling will no longer cause Artanis to stand while Mounted.
  • Rehgar: The Totemic Projection Talent now uses the correct icon tint.

Battlegrounds

  • Tomb of the Spider Queen: Medivh will now properly fly over the Spider Queen’s Altars while in Raven form, rather than path around them.
  • Towers of Doom: Sappers can sometimes stop attacking their targets and start following enemy Heroes.
  • Try Mode: Brightwing can now properly Phase Shift to the Healing Dummy.
  • Try Mode: Helping Hand is no longer removed from Stitches’ Ability bar after clicking Reset Talents.
  • Try Mode: Repeatedly casting Stitches’ Gorge on the Target Dummy will no longer prevent it from leashing back to its spawn location.

Heroes, Abilities, and Talents

  • Fixed several bugs in which splash damage from Basic Attacks could still deal damage while the attacking player was Blind or the target was Evading.
  • Heroes can no longer push captured Mercenaries by walking into them.
  • Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
  • Abathur: Monstrosity can no longer push Minions or captured Mercenaries by walking into them.
  • Anub'arak: Beetle damage listed in the Scarab Host Trait tooltip will now update correctly when Anub’arak levels up.
  • Auriel: Sacred Sweep’s increased range, gained by learning the Majestic Span Talent, will now correctly benefit from the Righteous Assault Talent.
  • Chromie: Temporal Loop’s clock graphic will no longer disappear if the target becomes polymorphed.
  • Dehaka: Isolation’s parasite will no longer visually persist until death on a target that was simultaneously hit by Isolation and Chromie’s Time Trap.
  • Diablo: Overpower’s target will no longer be stunned for the Ability’s full duration if Diablo is interrupted by a knockback at the same time Overpower is cast.
  • Diablo: Apocalypse will now correctly target enemies trapped by Anub’arak’s Cocoon.
  • E.T.C.: Rockstar’s Attack Speed bonus will now be properly applied when E.T.C. casts Stage Dive.
  • Gall: An icon has been added to the buff bar for the Dark Descent Talent, and the icon’s tooltip will track Runic Blast damage bonuses earned via Hero Takedowns.
  • Gul'dan: Learning the Health Funnel Talent and using Drain Life to kill a Hero with a post-death effect, such as Uther, will now properly reduce Drain Life’s cooldown.
  • Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.
  • Kerrigan: Using the Overdrive Talent will no longer remove the Energizing Grasp Talent’s Mana cost reduction for Primal Grasp.
  • MULE: Will now properly acquire a new repair target if the Structure it is actively repairing is destroyed.
  • Murky: The camera will no longer automatically snap to Murky’s Egg location if he is killed with camera follow enabled.
  • Nazeebo: Zombie Wall will no longer attack Murky’s Pufferfish.
  • Li Li: The Shake it Off Talent will no longer reduce the duration of the Garden Terror's Queen's Curse Ability.
  • Lunara: Fixed a rare issue in which casting Leaping Strike toward terrain could cause Lunara to run back to her original location after landing.
  • Lunara: Will no longer receive the “Stuck” notification when a Wisp is stuck by Tracer’s Pulse Bomb.
  • Rexxar: Misha’s Basic Attack target can now correctly be switched by right-clicking as long as she did not already have an order to Focus on a particular target.
  • Rexxar: Misha can now push Minions and allied Mercenaries, but will not push enemy or uncaptured Mercenaries.
  • Uther: The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.
  • Sgt. Hammer: Basic Attack range indicators should now appear consistent while Sgt. Hammer is in both Tank and Siege Modes.
  • Stitches: Vile Gas applied by a Retchling after learning the Restorative Fumes and Indigestion Talents will now properly Heal Stitches, rather than the Retchling.
  • Tychus:  Attack commands should no longer automatically switch targets after using Run and Gun.
  • Xul: Skeletal Warriors will no longer attack Murky's Pufferfish if it is in their path.
  • Zagara: After learning Medusa Blades, Zagara will now deal the correct amount of damage to her secondary Basic Attack targets.
  • Zeratul: Void Prison will no longer cancel Rehgar’s Feral Lunge or Olaf's Charge as long as the target of either Ability is still in range when Void Prison ends.

User Interface

  • Color Blind Mode: Fixed an issue which caused damage and Heal over time effects in Hero Health bars to display in red and green while Color Blind Mode was enabled.
  • Death Recap: Zagara’s Healing received from the Hydralisk Transfusion Talent will now be correctly displayed in her Death Recap.
  • Draft Mode: Fixed an issue that could cause the draft interface to become unresponsive if the player’s game client was minimized while entering draft mode.
  • Replays: Pausing a replay prior to opening the Talent Panel (TAB) will no longer prevent Quest Talent progress from displaying.
(source)
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      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
    • By Stan
      Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
      The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
      Anduin

      Rexxar/Misha

      Artanis

      Arthas

      Blaze + Bunker

      D.Va Micro Missiles

      Gazlowe

      Illidan

      Invincilisk Mount

      Kul Tiras Iron Kite Mount

      Mei

      Murky

      Uther

      Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
      Bionic Enforcer Johanna

      Russet Watchdog Greymane

      Neon Paramedic Morales

      Tamed Ravasaur Mount
      You can get the following mount as a reward in the upcoming Season.



    • By Stan
      Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
      (Source)
      What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
      We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
      For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
      “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
      The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
      “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

      Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
      While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
      “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
      The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
      “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
      Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
      As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
    • By Stan
      In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
      The patch will be available for testing for one week. Check out the full patch notes for more details.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
      New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
      General
      Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      Seasonal Quest Line win requirements have been reduced in Season 4.
      Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes Rework: D.Va
      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
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