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Zarya and Warhead Junction Now Available on the PTR

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HotS_Zarya.jpg

The Machines of War event continues and we have yet another huge patch waiting to be tested on the PTR. This time, you can try Zarya, the new battleground Warhead Junction, three reworked heroes and more.

The StarCraft event in Heroes of the Storm has been received with enthusiasm by the community and now it's time for the second and final round of updates. The most exciting additions are the new hero Zarya and the new battleground Warhead Junction. Moreover, three heroes are getting a rework this time: Nazeebo, Chen and E.T.C. Other heroes that received balance changes are Li-Ming, Malfurion, Tychus and Kharazim.

Click on the tag to view the patch notes:

Blizzard LogoBlizzard Entertainment

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General

New Map Rotation

  • Starting September 27, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Warhead Junction
    • Braxis Holdout
    • Towers of Doom
    • Dragon Shire
    • Battlefield of Eternity
    • Cursed Hollow
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • The reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.

 

Tutorial Improvements

  • The second tutorial mission has received significant changes to gameplay, user interface, and instruction flow. This mission should now better serve to introduce players to some of Heroes of the Storm’s unique mechanics.

19RBT3IUQUYB1403137112368.png

New Hero: Zarya

Aleksandra Zaryanova is one of the world's strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.

Trait

  • Energy
    • Each time Zarya’s Personal Barrier or Shield Ally absorbs 10 damage, her Energy is increased by 1. Each point of Energy increases Zarya’s damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Basic Abilities

  • Particle Grenade (Q)
    • Launch a Particle Grenade that deals damage to enemies within a small area. Deals 50% damage to Structures.
  • Personal Barrier (W)
    • Gain a Shield that absorbs damage for 3 seconds.
  • Shield Ally (E)
    • Grants an allied Hero a Shield that absorbs damage for 3 seconds.

Heroic Abilities

  • Graviton Surge (R)
    • Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
  • Expulsion Zone (R)
    • Launch a gravity bomb that deals light damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.

19RBT3IUQUYB1403137112368.png

New Battleground: Warhead Junction

Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!

Warhead Deployment

  • Multiple Warheads will spawn periodically across the battleground.

Collect Warheads

  • Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!

Call Down the Thunder

  • Launch Nukes to devastate the enemy team's fortifications.

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Art

Heroes, Abilities, and Talents

  • Chen and Nazeebo have received updated visual effects to coincide with their Talent reworks. 

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Shop

Bundles

  • New Bundles
    • Thunder Guard Zarya Bundle – Available until October 11, 2016.
    • Raider Rexxar Bundle – Available until October 11, 2016.
    • Undying Legends Bundle – Available until October 18, 2016.
    • Ultimate Undying Legends Bundle – Available until October 18, 2016.

New Hero

  • Zarya has been added to the in-game Shop.

Mounts

  • Returning Mounts
    • Judgement Charger
  • Removed Mounts
    • Lunar Dragon
    • Spectre Phantom
    • Dire Wolf

Skins

  • Raider Rexxar
  • Thunder Guard Zarya
  • Master Zarya

Price Changes

  • Diablo’s prices have been reduced to $3.49 USD and 2,000 Gold.
  • Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.

19RBT3IUQUYB1403137112368.png

Sound

General

  • The second Tutorial mission has received updated sound effects to coincide with its overhaul.

Heroes, Abilities, and Talents

  • Chen has received updated sound effects for his Elusive Brawler Talent and Storm, Earth, Fire Heroic Ability.
  • The Seasoned Marksman Talent has received a new sound effect heard when the active ability awarded by the quest is used.

User Interface

  • Voiceover will now play on the MVP and Commendation screen when a player receives enough votes to reach Epic or Legendary status.

    19RBT3IUQUYB1403137112368.png

    Heroes

    Assassin Specialist Support Warrior
    Li-Ming Nazeebo Kharazim Chen
    Tychus   Malfurion E.T.C.

    19RBT3IUQUYB1403137112368.png

     Assassin

    Li-Ming

    Divider_Hero_LiMing_Crop.png

    Abilities

    • Arcane Orb (W)
      • Beginning size reduced by roughly 33%
      • Maximum size reduced by roughly 33%
      • Explosion radius reduced by roughly 15%

    Talents

    • Level 4
      • Triumvirate (W)
        • Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
        • Travel distance required reduced from 65 to 50%
    • Level 7
      • Zei's Vengeance (W)
        • Added functionality:
          • Now also reduces the cooldown of Arcane Orb by 25%
    Developer Comments:  Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.

    Tychus

    Divider_Hero_Tychus_Crop.png

    Stats

    • Base Maximum Health increased from 1836 to 1925
    • Base Health Regeneration increased from 3.8 to 4

    Talents

    • Level 1
      • Press the Advantage (E)
        • Basic Attack Range bonus increased from 25 to 35%
      • Combat Tactician (E)
        • Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
      • Shrug It Off (E)
        • Removed
    Developer Comments: After the change the Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1.

    19RBT3IUQUYB1403137112368.png

    Specialist

    Nazeebo

    O8ZNMK9MAPYM1417483334973.png

    Abilities

    • Corpse Spiders (Q)
      • Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
      • Spiders will now only spawn if you hit an enemy with the jar
      • Reduced the travel speed of the jar, mostly at close range
      • Increased the impact radius by 50%
      • Spiders now move significantly faster toward their target 
      • Impact damage reduced from 91 to 50
      • Spider Attack's damage increased from 13 to 35 per attack
      • Mana cost reduced from 60 to 50
    • Zombie Wall (W)
      • Zombie Health increased from 183 to 225 
    • Plague of Toads (E)
      • Number of Toads spawned reduced from 5 to 3
      • Now has 2 charges
      • Damage changed from 87 damage on impact to 126 over 6 seconds
        • Multiple instances of this damage effect can affect the same enemy
      • Cooldown reduced from 10 to 8 seconds
      • Mana cost reduced from 55 to 30
    • Voodoo Ritual (Trait)
      • Damage over time effect is now only applied to non-Heroes
      • Duration increased from 4 to 6 seconds
      • Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
      • New Functionality:
        • You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
    • Gargantuan (R)
      • Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
      • Initial impact damage reduced from 151 to 100
      • Stomp damage increased from 219 to 240
      • Attack range increased by 50%
      • Cooldown increased from 60 to 70 seconds

    Talents

    • Level 1
      • Demolitionist (Passive)
        • Removed
      • Death Ritual (Trait)
        • Removed
      • Bribe (Active)
        • Removed
      • Blood Ritual (Trait)
        • Moved to level 4
        • New Functionality:
          • If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
      • New Talent: Widowmakers (Q)
        • Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
      • New Talent: Pandemic (E)
        • Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
    • Level 4
      • Spider Cluster (Q)
        • Removed
      • Gathering Power (Passive)
        • Removed
      • Mercenary Lord (Passive)
        • Removed
      • Envenom (Active)
        • Removed
      • Promote (Active)
        • Removed
      • New Talent: Hexed Crawlers (Q)
        • Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
      • New Talent: Big Voodoo (Trait)
        • Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
    • Level 7
      • Gidbinn (Passive)
        • Removed
      • Fresh Corpses (W)
        • Removed
      • New Talent: Spirit of Arachyr (Q)
        • If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.
    • Level 13
      • Dead Rush (W)
        • Moved to level 7
        • Increased zombie damage bonus from 50 to 100%.
      • Toads of Hugeness (E)
        • Moved to level 7
        • Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
      • Thing of the Deep (Passive)
        • Moved to level 1
        • Range bonus reduced from 25 to 20%
      • New Talent: Guardian Toads (E)
        • If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
      • New Talent: Superstition (Passive)
        • You take 50% less damage from Abilities, but 30% more damage from Basic Attacks
    • Level 16
      • Specialized Toxin (Trait)
        • Removed
      • Leaping Spiders (Q)
        • Removed
      • Infested Toads (E)
        • Removed
      • Hardened Focus (Passive)
        • Removed
      • New Talent: Spider Colony (Q)
        • Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
      • New Talent: Ring of Poison (W)
        • Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds.  Damage starts small and increases over the duration.
      • New Talent: Soul Harvest (Active)
        • Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.
    • Level 20
      • Humongoid (R)
        • No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
        • New Functionality:
          • Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
      • Bolt of the Storm (Active)
        • Removed
      • New Talent: Vile Infection (Trait)
        • Quest:  After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.
    Developer Comments:  Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero’s Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
    Level (Tier)   Nazeebo Talents    
    1 (1) (!) Widowmakers (Q) (!) Pandemic (E) Thing of the Deep (Passive)
    4 (2) Hexed Crawlers (Q) Big Voodoo (Trait) Blood Ritual (Trait)
    7 (3) Spirit of Arachyr (Q) Dead Rush (W) Toads of Hugeness (E)
    10 (4) Gargantuan (R) Ravenous Spirit (R)
    13 (5) Guardian Toads (E) Superstition (Passive) Ice Block (Active)
    16 (6) Spider Colony (Q) Ring of Poison (W) Soul Harvest (Active)
    20 (7) Humongoid (R) Annihilating Spirit (R) Fury of the Storm (Passive) (!) Vile Infection (Trait))

     

    divider_sml.png

    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.

    19RBT3IUQUYB1403137112368.png

     Support

    Kharazim

    Divider_Heroes_Kharazim_Cropped.png

    Talents

    • Level 13
      • Sixth Sense (Passive)
        • Block amount increased from 50 to 75% after being stunned or rooted.

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Abilities

    • Regrowth (Q)
      • Cooldown reduced from 7 to 5 seconds
      • Mana cost reduced from 60 to 35
      • Duration increased from 10 to 15 seconds
      • Periodic heal reduced from 75 to 60
    • Entangling Roots (E)
      • Increased range by roughly 12%
      • Delay before initial root reduced from .5 seconds to .25 seconds
    • Innervate (Trait)
      • Added Functionality:
        • Now causes the target’s Basic Abilities to cooldown 50% faster for the duration of Innervate 

    Talents

    • Level 1
      • Harmony (Q)
        • Removed
    • Level 4
      • Rampant Growth (Q)
        • Healing bonus reduced from 50 to 40%
    • Level 7
      • Enduring Growth (Q)
        • Removed
    Developer Comments:  While we realize that Malfurion’s talent tree could use some work, and we want to do a deeper dive in the future, we wanted to give him a better niche among our other Support heroes in the meantime. His throughput healing should be higher, and a bigger part of his gameplay should now be rolling his heal-over-time effects among multiple allies to keep them alive. He now also has the unique ability to give allies cooldown reduction in addition to Mana, which should give him a new reason to be considered being added to a team. We’ve also buffed the initial root search for his Entangling Roots, which will enable him to more reliably root enemy Heroes instead of relying on his teammates to secure crowd control.

    19RBT3IUQUYB1403137112368.png

     Warrior

    Chen

    Divider_Hero_Chen_Crop.png

    Abilities

    • Storm, Earth, Fire (R)
      • New Functionality:
        • If all 3 Spirits die, Chen is killed
        • Spirit Health increased from 50 to 75% of Chen’s maximum Health
        • Each Spirit grants Chen a special ability:
          • Storm (Q): Increases the Movement Speed of your Spirits by 50% for 5 seconds
          • Earth (W): Fire and Earth Spirits leap at the target, slowing enemies in a large area by 70% for 1.5 seconds
          • Fire (E): Increase the Basic Attack speed of your Spirits by 100% for 5 seconds

     

    Talents

    • Level 1
      • Regeneration Master (Passive)
        • Removed
      • Keg Toss (W)
        • Moved to Level 4
        • New Functionality:
          • Quest: Hitting a Hero with Keg Smash increases its damage by 3, up to a maximum of 60.
          • Reward: After gaining 60 bonus damage, Keg Toss’s range is increased by 125% and gains a second charge.
      • Grounding Brew (Trait)
        • Ability damage reduction amount increased from 25 to 30%
      • Consuming Flame (E)
        • Removed
      • New Talent: Accumulating Flame (E)
        • Quest: Setting a Hero on Fire increases the damage over time of Breath of Fire by 2%, up to a max of 60%.
        • Reward: After gaining 60% bonus damage, Breath of Fire grants 1 second of Resistant per Hero set on fire, reducing damage taken by 25%
      • New Talent: Freshest Ingredients (Trait)
        • Quest: Gathering a Regen Globe increases Health Regeneration by 1 per second, up to a maximum of 30.
        • Reward: After gaining 30 bonus Health Regeneration, 50% of Shields gained from Fortifying Brew are retained indefinitely after drinking.
      • New Talent: Elusive Brawler (Active)
        • Activate to avoid all enemy Basic Attacks for 2 seconds. Basic Attacks reduce the cooldown of Elusive Brawler by 3 seconds. 20 second cooldown.
    • Level 4
      • Swift Reflexes (Passive)
        • Removed
      • Deadly Strike (Q)
        • New Functionality:
          • Flying Kick now deals 100% more damage if Chen has Fortifying Brew shields.
      • Amplified Healing (Passive)
        • Removed
      • Deep Breath (E)
        • Removed
    • Level 7
      • Full Keg (W)
        • Removed
      • Combat Stance (Trait)
        • Removed
      • Ring of Fire (E)
        • Moved to Level 4
        • Periodic damage increased from 30 to 50
      • New Talent: Refreshing Elixir (Passive)
        • All regeneration and healing effects are increased by 20%. This bonus is increased to 60% while channeling Fortifying Brew.
    • Level 13
      • Brew Strike (Q)
        • Removed
      • Enough to Share (Trait)
        • Moved to Level 16
      • Relentless (Passive)
        • Removed
      • New Talent: Withering Flames (E)
        • Setting an enemy Hero on fire reduces their Ability Power by 25% for 3 seconds.
    • Level 16
      • Bottomless Mug (Trait)
        • Removed
      • Bolder Flavor (Trait)
        • Moved to Level 7
        • New Functionality:
          • Grants 50% of your full Shield instantly when you use Fortifying Brew, and causes Shields to persist for 1 second after drinking.
      • Pressure Point (Q)
        • Moved to Level 13
        • New Functionality:
          • Flying Kick slows enemy Movement Speed by 40% for 1 second. This effect is doubled if the target is affected by Keg Smash.
      • Combination Attack (Q)
        • Removed
      • New Talent: Flying Leap (Q)
        • Increases the range of Flying Kick by 20%
      • New Talent: Another Round (W)
        • After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability you cast will be reduced by 3 seconds.
    • Level 20
      • Untapped Potential (R)
        • New Functionality:
          • Increases Movement Speed of Wandering Keg by 25%
          • Chen gains 50% damage reduction while in Wandering Keg
      • Elemental Conduit (R)
        • New Functionality:
          • Your Sprits now have 100% of Chen’s Maximum Health.
          • Storm (Q): Also grants Unstoppable to your Spirits for the duration of the Movement Speed boost
          • Earth (W): Also reduces the cooldown of Leap by 3 seconds
          • Fire (E): No longer an Active ability. Spirits now attack 100% faster while the Fire Spirit is alive
      • Hardened Shield (Active)
        • Removed
      • Bolt of the Storm (Active)
        • Removed
      • New Talent: Purifying Brew (Trait)
        • Passively reduce the duration of the next Stun or Silence effect by 75% and reset the cooldown of Fortifying Brew. This can only happen once every 10 seconds.
      • New Talent: Stormstout Secret Recipe (Passive)
        • Heal for 1.5% of your Maximum Health every time your Basic Abilities hit an enemy Hero.
    Developer Comments:  We know how much passion our players have for Chen and spent months upgrading his Talent Tree to our newest philosophies. To give you an idea of what we were looking to improve, here were a couple of our goals with this update: Chen should be able to be a solo-tank for your team and not be afraid to constantly soak enemy skill-shots. Chen should be a constant threat to the enemy’s backline damage dealers. Chen should deal low amounts of burst damage while continually applying sustained damage at pointed targets. Chen should be extremely resilient in the absence of enemy stuns. As always, we are listening to your feedback and appreciate everyone taking the time to send it to us. Enjoy the new Talent Tree, and as Chen has said many times before- “It is important to master the Brew and not let it master you!”
    Level (Tier)   Chen Talents    
    1 (1) (!) Accumulating Flame (Q) Grounding Brew (Trait) (!) Freshest Ingredients (Trait) Elusive Brawler (Active)
    4 (2) Deadly Strike (Q) (!) Keg Toss (W) Ring of Fire (E)
    7 (3) Brewmaster's Balance (Trait) Bolder Flavor (Trait) Refreshing Elixir (Passive)
    10 (4) Wandering Keg (R) Storm, Earth, Fire (R)
    13 (5) Pressure Point (Q) A Touch of Honey (W) Withering Flames (E)
    16 (6) Flying Leap (Q) Another Round (W) Enough to Share (Trait)
    20 (7) Untapped Potential (R) Elemental Conduit (R) Purifying Brew (Trait) Stormstout Secret Recipe (Passive)

     

    divider_sml.png

    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.

    E.T.C.

    6L0DECUU5AUA1417483334095.png

    Abilities

    • Powerslide (Q)
      • Range increased by 25%
    • Rockstar (Trait)
      • Radius increased by 10%

    Talents

    • Level 1
      • Rolling Like a Stone (Q)
        • Removed
      • Block (Passive)
        • Removed
      • Prog Rock (E)
        • New Functionality:
          • Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, up to a maximum of 100. 
          • Reward: After reaching 100 increased healing, Guitar Solo also heals nearby allied Heroes for 53 Health every second while active.
      • Pwn Shop Guitar (E)
        • Moved to Level 16
        • Renamed to Aggressive Shredding
        • New Functionality:
          • Basic Attacks reduce the cooldown of Guitar Solo by 1 second.
      • New Talent: Block Party (Trait)
        • Rockstar also grants Allies a stack of Block, reducing the damage from the next Basic Attack by 50% for 8 seconds.  Stacks up to 2 times.
    • Level 4
      • Double-Necked Guitar (Q)
        • Removed
      • Mic Check (W)
        • Moved to Level 13
        • Number of targets hit required to reduce Face Melt’s cooldown decreased from 3 to 2
      • Pinball Wizard (W)
        • Moved to Level 7
        • Bonus damage increased from 50 to 150%
      • New Talent: Crowd Surfer (Q)
        • Powerslide can now travel over walls and unpathable areas.
    • Level 7
      • Just Keep Rockin’ (E)
        • Removed
      • Guitar Hero (E)
        • Moved to Level 1
        • New Functionality:
          • While Guitar Solo is active, you heal for 30% of the damage dealt by Basic Attacks.  Also increases the Attack Speed bonus from Rockstar from 20% to 25%.
      • Loud Speakers (W)
        • Moved to Level 4
      • Follow Through (Passive)
        • Renamed to Hammer-on
        • New Functionality:
          • After using an Ability, your next 2 Basic Attacks deal 30% more damage.
    • Level 13
      • Groupies (E)
        • Removed
      • Spell Shield (Passive)
        • Removed
      • Show Stopper (Q)
        • Moved to Level 16
      • Face Smelt (W)
        • Slow amount reduced from 80 to 60%
    • Level 16
      • Speed Metal (Trait)
        • Moved to Level 4
        • Movement Speed bonus reduced from 20 to 10%
      • Echo Pedal (Passive)
        • Moved to Level 7
        • Damage decreased from 59 to 32. 
        • Added Functionality:
          • Now deals double damage vs. Minions and Mercenaries.
      • Encore (W)
        • Moved to Level 13
    Developer Comments:  We like E.T.C.’s core gameplay, but wanted to improve his talent diversity. Many E.T.C. players end up picking the same talents in most games, especially at Levels 1 and 4, due to the importance of buffing Powerslide. We’ve streamlined that power, and have given him more options to play up the bard aspect of his kit, which should make him more of a team player.
    Level (Tier)     E.T.C. Talents    
    1 (1) Guitar Hero (E) (!) Prog Rock (E) Block Party (Trait)
    4 (2) Crowd Surfer (Q) Loud Speakers (W) Speed Metal (Trait)
    7 (3) Pinball Wizard (W) Echo Pedal (Passive) Hammer-on (Passive)
    10 (4) Mosh Pit (R) Stage Dive (R)
    13 (5) Mic Check (W) Encore (W) Face Smelt (W)
    16 (6) Show Stopper (Q) Aggressive Shredding (E) Imposing Presence (Active)
    20 (7) Tour Bus (R) Crowd Pleaser (R) Death Metal (Passive) Storm Shield (Active) Bolt of the Storm (Active)

     

    divider_sml.png

    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.

    19RBT3IUQUYB1403137112368.png

    Bug Fixes

    General

    • Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.

    Heroes, Abilities, and Talents

    • Abathur: Fixed an issue causing Abathur’s Ultimate Evolution clones to deal damage to nearby enemies on expiration without learning the Volatile Mutation talent.
    • Anub’arak: It is no longer possible to cast Cocoon on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
    • Auriel and Lunara: Fixed an issue causing Lunara’s camera to behave strangely after being resurrected by Auriel’s Resurrect.
    • Diablo: It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
    • Nova: It is no longer possible for Nova to target Invulnerable Heroes with Triple Tap.

    User Interface

    • Greymane: Fixed an issue causing Greymane’s “Eager Wolf” talent to fail to display in the shop when viewing talents for Greymane’s Worgen form.
    • Illidan: Fixed an issue causing the tooltip for Illidan’s Friend or Foe talent to display incorrect data.
    (source)

    Another notable change is the first ever price increase: Muradin's gold price has been increased to 4,000 gold and $6.49 USD. To compensate, Diablo's prices have been reduced to 2,000 Gold and $3.49 respectively. Spyrian talked a bit about this change on Reddit:

    Blizzard LogoSpyrian

    While we will be increasing Muradin's price a bit once the patch hits the live game next week, it's worth mentioning that we're also reducing Diablo's price from 7k to 2k so that we still have 2 warriors at that level.

    We've done a couple of price increases in the past, though that was quite a while ago (during Tech Alpha, if memory serves). We've also given a bit of advanced notice so that you still have a little over a week to drum up the 2,000 gold needed to buy Muradin if you don't have him already.

    (source)


    We're not increasing the price on the Starter Bundle. It'll have a slightly higher overall discount amount because Muradin's base price is increasing, but we plan to keep the bundle's price the same. (source)

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    Spyrian acknowledges the price increase for Muradin, but doesn't say why.  I mean I know its their product and they can dictate what they do with it, but I'm curious why they are suddenly increasing his price.  TBH it doesn't effect me as I already own him, but I just don't see what changed all of a sudden.  Anyone here know why Blizz decided this?

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    32 minutes ago, ghostdeini said:

    Spyrian acknowledges the price increase for Muradin, but doesn't say why.  I mean I know its their product and they can dictate what they do with it, but I'm curious why they are suddenly increasing his price.  TBH it doesn't effect me as I already own him, but I just don't see what changed all of a sudden.  Anyone here know why Blizz decided this?

    Perhaps due to heroes changing in difficulty or value to a team? Not sure though.

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      • By Staff
        Blizzard today released a new balance patch for Heroes of the Storm. Check out the official patch notes for more details.
        (Source)
        Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
        Quick Navigation:
        General Heroes Bug Fixes General
        Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode. Map Tower, Fort, and Keep damage to enemy Heroes increased by 10%. Healing Fountains Health and Shield values swapped. The Shield value now accounts for 75% of the total Health. Shield regeneration rate increased to 10% of total Shields per second. Return to Top
        Heroes
        TANK BRUISER HEALER MELEE RANGED Anub'arak Deathwing Alexstrasza Kerrigan Gall Cho D.Va Ana Samuro Jaina Diablo Gazlowe Anduin   Mephisto E.T.C. Imperius Uther   Sylvanas   Yrel     Tassadar         Tracer         Tychus Return to Top
        Tank
        Anub’arak
        Base
        Health increased from 2100 to 2150. Health Regeneration increased from 4.38 to 4.48. Talents
        Level 13 Level 13 talents have been changed to follow our normal talent ordering conventions. Burning Beetles [Passive] Damage dealt by Beetles reduced from 7 to 6. Level 16 Debilitation [E] Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds. Beetle, Juiced [Trait] Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle. Return to Top
        Cho
        Talents
        Level 7 Enraged Regeneration [Trait] Healing reduction duration reduced from 4 to 2 seconds. Return to Top
        Diablo
        Talents
        Level 7 Eternal Flames [W] Additional functionality: Reduce the cooldown of Fire Stomp by 1 second. Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45. Diabolical Momentum [Passive] No longer reduces the cooldown of Fire Stomp. Level 13 Hellfire [W] Bonus Spell Power per stack increased from 2% to 3%. Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10. Return to Top
        E.T.C.
        Base
        Rockstar [Trait] Armor bonus reduced from 25 to 20. Talents
        Level 13 Encore [W] Cooldown reduction reduced from 6% to 5%. Return to Top
        Bruiser
        Deathwing
        Base
        Incinerate [W] Energy cost increased from 15 to 20. Damage reduced from 70 to 65. Lava Burst [W] Energy cost reduced from 20 to 15. Periodic Damage increased from 5 to 6. Talents
        Level 4 Infernus [Q] Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher. Level 7 Firestorm [Z] Meteor damage increased from 65 to 70. Return to Top
        D.va
        Base
        Mech weapon damage reduced from 23 to 22. Talents
        Level 4 Rush-down [Q] Bonus damage to non-Heroic enemies reduced from 100% to 75%. Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health. Aggression Matrix [W] Cooldown reduction increased from .125 seconds to .1875 seconds. Level 10 Bunny Hop [R1] Cooldown reduced from 80 to 70 seconds. Micro Missiles [R2] Damage reduced from 44 to 40. Level 13 Target Locked [W] Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds. Return to Top
        Gazlowe
        Base
        Health increased from 2275 to 2375. Health Regeneration increased from 4.74 to 4.95. Rock-It! Turret [Q] Damage increased from 36 to 40. Deth Lazor [W] Damage increased from 174 to 184. Xplodium Charge [E] Range increased from 7 to 8. Talents
        Level 1 Rocket Boots [E] Damage bonus increased from 20% to 35%. One Man Wrecking Crew [Passive] Damage bonus increased from 45% to 60%. Level 4 EZ-PZ Dimensional Ripper [Active] Cooldown reduced from 40 to 30 seconds. Armor bonus increased from 35 to 40. Level 7 Overload [W] Cooldown reduction increased from .5 to .75 seconds. Master Blaster [Passive] Slow duration increased from 2.5 to 3 seconds. Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds. Level 10 Robo-Goblin [R1] Damage per second increased from 8 to 9. Now has Crit kickers when dealing 3 stacks of damage. Grav-O-Bomb 3000 [R2] Damage increased from 220 to 235. Level 20 Bomb Toss [E] Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses. Return to Top
        Imperius
        Talents
        Level 7 Flash of Anger [Q] Shield amount reduced from 275 to 250. Damage reduced from 165 to 150. Holy Fervor [Active] Cooldown from 30 to 25 seconds. Level 16 Celestial Swiftness [Q] Movement Speed bonus reduced from 25% to 20%. Return to Top
        Yrel
        Talents
        Level 4 Hand of Freedom [Active] Cooldown increased from 20 to 30 seconds. Movement Speed bonus reduced from 35% to 30%. Return to Top
        Healer
        Alexstrasza
        Talents
        Level 1 Circle of Life [W] Regeneration Globe collection quest requirements reduced from 15/25 to 10/20. Level 7 Verdant Flourish [W] Healing for Alexstrasza increased from 30% to 40%. Level 10 Life-Binder [R1] Cooldown reduced from 60 to 50 seconds. Mana cost reduced from 60 to 50. Level 16 Tough Love [Q] Armor bonus increased from 25 to 30. Overprotective [W] Shield amount increased from 60% to 70% of the amount healed. Return to Top
        Ana
        Base
        Biotic Grenade [W] Healing reduction duration reduced from 2 to 1.75 seconds. Talents
        Level 1 Slumber Shells [E] Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds. Level 7 Anti-Healer [W] Healing reduction duration bonus changed from 25% to .75 seconds. Night Terrors [E] Damage dealt reduced from 10% to 8% maximum Health. Return to Top
        Anduin
        Base
        Flash Heal [Q] Healing increased from 260 to 270. Chastise [E] Damage increased from 155 to 175. Leap of Faith [Trait] Cooldown reduced from 80 to 70 seconds. Talents
        Level 10 Holy Word: Salvation [R1] Healing increased from 25% to 30% maximum Health. Return to Top
        Uther
        Talents
        Level 4 Holy Fire [Passive] Now has Crit kickers when dealing bonus damage. Level 7 Guardian of Ancient Kings [Trait] Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds. Return to Top
        Melee Assassin
        Kerrigan
        Talents
        Level 1 Siphoning Impact [Q] Shield amount increased from 90 to 100. Assimilation Mastery [Trait] Shields granted increased from 45 to 50. Level 4 Psionic Pulse [E] Second explosion time reduced from 2.5 to 2 seconds. Level 7 Queen of Blades [Q] New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%. Level 10 Maelstrom [R1] Mana cost reduced from 100 to 80. Range increased from 4 to 4.5. Summon Ultralisk [R2] Mana cost reduced from 100 to 75. Level 20 Torrasque [R2] Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%. Return to Top
        Samuro
        Base
        Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
        Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
        Ranged Assassin
        Gall
        Talents
        Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
        Jaina
        Talents
        Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
        Mephisto
        Talents
        Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
        Sylvanas
        Talents
        Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
        Tassadar
        Talents
        Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
        Tracer
        Base
        Basic Attack damage reduced from 24 to 23. Talents
        Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
        Tychus
        Talents
        Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
        Bug Fixes
        Heroes
        D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
      • By positiv2
        This thread is for comments about our ARAM Tier List.
      • By positiv2
        This thread is for comments about our Deathwing guide for Heroes of the Storm.
      • By Stan
        Blizzard has released a new patch for Heroes of the Storm with D.Va, and Gazlowe reworks, ARAM mode, a new Nexus Anomaly, and Hero skins.
        There's only one small difference between PTR and live notes. Gladiator's Medallion (the new Nexus Anomaly) now occupies slot 6 on the action bar.
        Senior Game Designer David Warner recently talked about the D.Va rework, and we also previewed new tints, skins, and mounts from the latest press kit. 
        Below are full patch notes for the live version of the game.
        (Source)
        Our next Heroes of the Storm patch is live and brings a new Nexus Anomaly, ARAM mode, new skins and mounts, along with D.Va and Gazlowe reworks and more! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
      • By Stan
        Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
        The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
        Anduin

        Rexxar/Misha

        Artanis

        Arthas

        Blaze + Bunker

        D.Va Micro Missiles

        Gazlowe

        Illidan

        Invincilisk Mount

        Kul Tiras Iron Kite Mount

        Mei

        Murky

        Uther

        Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
        Bionic Enforcer Johanna

        Russet Watchdog Greymane

        Neon Paramedic Morales

        Tamed Ravasaur Mount
        You can get the following mount as a reward in the upcoming Season.



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