Zarya and Warhead Junction Now Available on the PTR

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The Machines of War event continues and we have yet another huge patch waiting to be tested on the PTR. This time, you can try Zarya, the new battleground Warhead Junction, three reworked heroes and more.

The StarCraft event in Heroes of the Storm has been received with enthusiasm by the community and now it's time for the second and final round of updates. The most exciting additions are the new hero Zarya and the new battleground Warhead Junction. Moreover, three heroes are getting a rework this time: Nazeebo, Chen and E.T.C. Other heroes that received balance changes are Li-Ming, Malfurion, Tychus and Kharazim.

Click on the tag to view the patch notes:

Blizzard LogoBlizzard Entertainment

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New Map Rotation

  • Starting September 27, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Warhead Junction
    • Braxis Holdout
    • Towers of Doom
    • Dragon Shire
    • Battlefield of Eternity
    • Cursed Hollow
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • The reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.


Tutorial Improvements

  • The second tutorial mission has received significant changes to gameplay, user interface, and instruction flow. This mission should now better serve to introduce players to some of Heroes of the Storm’s unique mechanics.


New Hero: Zarya

Aleksandra Zaryanova is one of the world's strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.


  • Energy
    • Each time Zarya’s Personal Barrier or Shield Ally absorbs 10 damage, her Energy is increased by 1. Each point of Energy increases Zarya’s damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Basic Abilities

  • Particle Grenade (Q)
    • Launch a Particle Grenade that deals damage to enemies within a small area. Deals 50% damage to Structures.
  • Personal Barrier (W)
    • Gain a Shield that absorbs damage for 3 seconds.
  • Shield Ally (E)
    • Grants an allied Hero a Shield that absorbs damage for 3 seconds.

Heroic Abilities

  • Graviton Surge (R)
    • Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
  • Expulsion Zone (R)
    • Launch a gravity bomb that deals light damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.


New Battleground: Warhead Junction

Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!

Warhead Deployment

  • Multiple Warheads will spawn periodically across the battleground.

Collect Warheads

  • Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!

Call Down the Thunder

  • Launch Nukes to devastate the enemy team's fortifications.



Heroes, Abilities, and Talents

  • Chen and Nazeebo have received updated visual effects to coincide with their Talent reworks. 




  • New Bundles
    • Thunder Guard Zarya Bundle – Available until October 11, 2016.
    • Raider Rexxar Bundle – Available until October 11, 2016.
    • Undying Legends Bundle – Available until October 18, 2016.
    • Ultimate Undying Legends Bundle – Available until October 18, 2016.

New Hero

  • Zarya has been added to the in-game Shop.


  • Returning Mounts
    • Judgement Charger
  • Removed Mounts
    • Lunar Dragon
    • Spectre Phantom
    • Dire Wolf


  • Raider Rexxar
  • Thunder Guard Zarya
  • Master Zarya

Price Changes

  • Diablo’s prices have been reduced to $3.49 USD and 2,000 Gold.
  • Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.




  • The second Tutorial mission has received updated sound effects to coincide with its overhaul.

Heroes, Abilities, and Talents

  • Chen has received updated sound effects for his Elusive Brawler Talent and Storm, Earth, Fire Heroic Ability.
  • The Seasoned Marksman Talent has received a new sound effect heard when the active ability awarded by the quest is used.

User Interface

  • Voiceover will now play on the MVP and Commendation screen when a player receives enough votes to reach Epic or Legendary status.



    Assassin Specialist Support Warrior
    Li-Ming Nazeebo Kharazim Chen
    Tychus   Malfurion E.T.C.






    • Arcane Orb (W)
      • Beginning size reduced by roughly 33%
      • Maximum size reduced by roughly 33%
      • Explosion radius reduced by roughly 15%


    • Level 4
      • Triumvirate (W)
        • Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
        • Travel distance required reduced from 65 to 50%
    • Level 7
      • Zei's Vengeance (W)
        • Added functionality:
          • Now also reduces the cooldown of Arcane Orb by 25%
    Developer Comments:  Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.




    • Base Maximum Health increased from 1836 to 1925
    • Base Health Regeneration increased from 3.8 to 4


    • Level 1
      • Press the Advantage (E)
        • Basic Attack Range bonus increased from 25 to 35%
      • Combat Tactician (E)
        • Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
      • Shrug It Off (E)
        • Removed
    Developer Comments: After the change the Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1.






    • Corpse Spiders (Q)
      • Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
      • Spiders will now only spawn if you hit an enemy with the jar
      • Reduced the travel speed of the jar, mostly at close range
      • Increased the impact radius by 50%
      • Spiders now move significantly faster toward their target 
      • Impact damage reduced from 91 to 50
      • Spider Attack's damage increased from 13 to 35 per attack
      • Mana cost reduced from 60 to 50
    • Zombie Wall (W)
      • Zombie Health increased from 183 to 225 
    • Plague of Toads (E)
      • Number of Toads spawned reduced from 5 to 3
      • Now has 2 charges
      • Damage changed from 87 damage on impact to 126 over 6 seconds
        • Multiple instances of this damage effect can affect the same enemy
      • Cooldown reduced from 10 to 8 seconds
      • Mana cost reduced from 55 to 30
    • Voodoo Ritual (Trait)
      • Damage over time effect is now only applied to non-Heroes
      • Duration increased from 4 to 6 seconds
      • Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
      • New Functionality:
        • You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
    • Gargantuan (R)
      • Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
      • Initial impact damage reduced from 151 to 100
      • Stomp damage increased from 219 to 240
      • Attack range increased by 50%
      • Cooldown increased from 60 to 70 seconds


    • Level 1
      • Demolitionist (Passive)
        • Removed
      • Death Ritual (Trait)
        • Removed
      • Bribe (Active)
        • Removed
      • Blood Ritual (Trait)
        • Moved to level 4
        • New Functionality:
          • If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
      • New Talent: Widowmakers (Q)
        • Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
      • New Talent: Pandemic (E)
        • Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
    • Level 4
      • Spider Cluster (Q)
        • Removed
      • Gathering Power (Passive)
        • Removed
      • Mercenary Lord (Passive)
        • Removed
      • Envenom (Active)
        • Removed
      • Promote (Active)
        • Removed
      • New Talent: Hexed Crawlers (Q)
        • Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
      • New Talent: Big Voodoo (Trait)
        • Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
    • Level 7
      • Gidbinn (Passive)
        • Removed
      • Fresh Corpses (W)
        • Removed
      • New Talent: Spirit of Arachyr (Q)
        • If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.
    • Level 13
      • Dead Rush (W)
        • Moved to level 7
        • Increased zombie damage bonus from 50 to 100%.
      • Toads of Hugeness (E)
        • Moved to level 7
        • Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
      • Thing of the Deep (Passive)
        • Moved to level 1
        • Range bonus reduced from 25 to 20%
      • New Talent: Guardian Toads (E)
        • If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
      • New Talent: Superstition (Passive)
        • You take 50% less damage from Abilities, but 30% more damage from Basic Attacks
    • Level 16
      • Specialized Toxin (Trait)
        • Removed
      • Leaping Spiders (Q)
        • Removed
      • Infested Toads (E)
        • Removed
      • Hardened Focus (Passive)
        • Removed
      • New Talent: Spider Colony (Q)
        • Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
      • New Talent: Ring of Poison (W)
        • Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds.  Damage starts small and increases over the duration.
      • New Talent: Soul Harvest (Active)
        • Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.
    • Level 20
      • Humongoid (R)
        • No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
        • New Functionality:
          • Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
      • Bolt of the Storm (Active)
        • Removed
      • New Talent: Vile Infection (Trait)
        • Quest:  After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.
    Developer Comments:  Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero’s Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
    Level (Tier)   Nazeebo Talents    
    1 (1) (!) Widowmakers (Q) (!) Pandemic (E) Thing of the Deep (Passive)
    4 (2) Hexed Crawlers (Q) Big Voodoo (Trait) Blood Ritual (Trait)
    7 (3) Spirit of Arachyr (Q) Dead Rush (W) Toads of Hugeness (E)
    10 (4) Gargantuan (R) Ravenous Spirit (R)
    13 (5) Guardian Toads (E) Superstition (Passive) Ice Block (Active)
    16 (6) Spider Colony (Q) Ring of Poison (W) Soul Harvest (Active)
    20 (7) Humongoid (R) Annihilating Spirit (R) Fury of the Storm (Passive) (!) Vile Infection (Trait))



    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.






    • Level 13
      • Sixth Sense (Passive)
        • Block amount increased from 50 to 75% after being stunned or rooted.




    • Regrowth (Q)
      • Cooldown reduced from 7 to 5 seconds
      • Mana cost reduced from 60 to 35
      • Duration increased from 10 to 15 seconds
      • Periodic heal reduced from 75 to 60
    • Entangling Roots (E)
      • Increased range by roughly 12%
      • Delay before initial root reduced from .5 seconds to .25 seconds
    • Innervate (Trait)
      • Added Functionality:
        • Now causes the target’s Basic Abilities to cooldown 50% faster for the duration of Innervate 


    • Level 1
      • Harmony (Q)
        • Removed
    • Level 4
      • Rampant Growth (Q)
        • Healing bonus reduced from 50 to 40%
    • Level 7
      • Enduring Growth (Q)
        • Removed
    Developer Comments:  While we realize that Malfurion’s talent tree could use some work, and we want to do a deeper dive in the future, we wanted to give him a better niche among our other Support heroes in the meantime. His throughput healing should be higher, and a bigger part of his gameplay should now be rolling his heal-over-time effects among multiple allies to keep them alive. He now also has the unique ability to give allies cooldown reduction in addition to Mana, which should give him a new reason to be considered being added to a team. We’ve also buffed the initial root search for his Entangling Roots, which will enable him to more reliably root enemy Heroes instead of relying on his teammates to secure crowd control.






    • Storm, Earth, Fire (R)
      • New Functionality:
        • If all 3 Spirits die, Chen is killed
        • Spirit Health increased from 50 to 75% of Chen’s maximum Health
        • Each Spirit grants Chen a special ability:
          • Storm (Q): Increases the Movement Speed of your Spirits by 50% for 5 seconds
          • Earth (W): Fire and Earth Spirits leap at the target, slowing enemies in a large area by 70% for 1.5 seconds
          • Fire (E): Increase the Basic Attack speed of your Spirits by 100% for 5 seconds



    • Level 1
      • Regeneration Master (Passive)
        • Removed
      • Keg Toss (W)
        • Moved to Level 4
        • New Functionality:
          • Quest: Hitting a Hero with Keg Smash increases its damage by 3, up to a maximum of 60.
          • Reward: After gaining 60 bonus damage, Keg Toss’s range is increased by 125% and gains a second charge.
      • Grounding Brew (Trait)
        • Ability damage reduction amount increased from 25 to 30%
      • Consuming Flame (E)
        • Removed
      • New Talent: Accumulating Flame (E)
        • Quest: Setting a Hero on Fire increases the damage over time of Breath of Fire by 2%, up to a max of 60%.
        • Reward: After gaining 60% bonus damage, Breath of Fire grants 1 second of Resistant per Hero set on fire, reducing damage taken by 25%
      • New Talent: Freshest Ingredients (Trait)
        • Quest: Gathering a Regen Globe increases Health Regeneration by 1 per second, up to a maximum of 30.
        • Reward: After gaining 30 bonus Health Regeneration, 50% of Shields gained from Fortifying Brew are retained indefinitely after drinking.
      • New Talent: Elusive Brawler (Active)
        • Activate to avoid all enemy Basic Attacks for 2 seconds. Basic Attacks reduce the cooldown of Elusive Brawler by 3 seconds. 20 second cooldown.
    • Level 4
      • Swift Reflexes (Passive)
        • Removed
      • Deadly Strike (Q)
        • New Functionality:
          • Flying Kick now deals 100% more damage if Chen has Fortifying Brew shields.
      • Amplified Healing (Passive)
        • Removed
      • Deep Breath (E)
        • Removed
    • Level 7
      • Full Keg (W)
        • Removed
      • Combat Stance (Trait)
        • Removed
      • Ring of Fire (E)
        • Moved to Level 4
        • Periodic damage increased from 30 to 50
      • New Talent: Refreshing Elixir (Passive)
        • All regeneration and healing effects are increased by 20%. This bonus is increased to 60% while channeling Fortifying Brew.
    • Level 13
      • Brew Strike (Q)
        • Removed
      • Enough to Share (Trait)
        • Moved to Level 16
      • Relentless (Passive)
        • Removed
      • New Talent: Withering Flames (E)
        • Setting an enemy Hero on fire reduces their Ability Power by 25% for 3 seconds.
    • Level 16
      • Bottomless Mug (Trait)
        • Removed
      • Bolder Flavor (Trait)
        • Moved to Level 7
        • New Functionality:
          • Grants 50% of your full Shield instantly when you use Fortifying Brew, and causes Shields to persist for 1 second after drinking.
      • Pressure Point (Q)
        • Moved to Level 13
        • New Functionality:
          • Flying Kick slows enemy Movement Speed by 40% for 1 second. This effect is doubled if the target is affected by Keg Smash.
      • Combination Attack (Q)
        • Removed
      • New Talent: Flying Leap (Q)
        • Increases the range of Flying Kick by 20%
      • New Talent: Another Round (W)
        • After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability you cast will be reduced by 3 seconds.
    • Level 20
      • Untapped Potential (R)
        • New Functionality:
          • Increases Movement Speed of Wandering Keg by 25%
          • Chen gains 50% damage reduction while in Wandering Keg
      • Elemental Conduit (R)
        • New Functionality:
          • Your Sprits now have 100% of Chen’s Maximum Health.
          • Storm (Q): Also grants Unstoppable to your Spirits for the duration of the Movement Speed boost
          • Earth (W): Also reduces the cooldown of Leap by 3 seconds
          • Fire (E): No longer an Active ability. Spirits now attack 100% faster while the Fire Spirit is alive
      • Hardened Shield (Active)
        • Removed
      • Bolt of the Storm (Active)
        • Removed
      • New Talent: Purifying Brew (Trait)
        • Passively reduce the duration of the next Stun or Silence effect by 75% and reset the cooldown of Fortifying Brew. This can only happen once every 10 seconds.
      • New Talent: Stormstout Secret Recipe (Passive)
        • Heal for 1.5% of your Maximum Health every time your Basic Abilities hit an enemy Hero.
    Developer Comments:  We know how much passion our players have for Chen and spent months upgrading his Talent Tree to our newest philosophies. To give you an idea of what we were looking to improve, here were a couple of our goals with this update: Chen should be able to be a solo-tank for your team and not be afraid to constantly soak enemy skill-shots. Chen should be a constant threat to the enemy’s backline damage dealers. Chen should deal low amounts of burst damage while continually applying sustained damage at pointed targets. Chen should be extremely resilient in the absence of enemy stuns. As always, we are listening to your feedback and appreciate everyone taking the time to send it to us. Enjoy the new Talent Tree, and as Chen has said many times before- “It is important to master the Brew and not let it master you!”
    Level (Tier)   Chen Talents    
    1 (1) (!) Accumulating Flame (Q) Grounding Brew (Trait) (!) Freshest Ingredients (Trait) Elusive Brawler (Active)
    4 (2) Deadly Strike (Q) (!) Keg Toss (W) Ring of Fire (E)
    7 (3) Brewmaster's Balance (Trait) Bolder Flavor (Trait) Refreshing Elixir (Passive)
    10 (4) Wandering Keg (R) Storm, Earth, Fire (R)
    13 (5) Pressure Point (Q) A Touch of Honey (W) Withering Flames (E)
    16 (6) Flying Leap (Q) Another Round (W) Enough to Share (Trait)
    20 (7) Untapped Potential (R) Elemental Conduit (R) Purifying Brew (Trait) Stormstout Secret Recipe (Passive)



    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.




    • Powerslide (Q)
      • Range increased by 25%
    • Rockstar (Trait)
      • Radius increased by 10%


    • Level 1
      • Rolling Like a Stone (Q)
        • Removed
      • Block (Passive)
        • Removed
      • Prog Rock (E)
        • New Functionality:
          • Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, up to a maximum of 100. 
          • Reward: After reaching 100 increased healing, Guitar Solo also heals nearby allied Heroes for 53 Health every second while active.
      • Pwn Shop Guitar (E)
        • Moved to Level 16
        • Renamed to Aggressive Shredding
        • New Functionality:
          • Basic Attacks reduce the cooldown of Guitar Solo by 1 second.
      • New Talent: Block Party (Trait)
        • Rockstar also grants Allies a stack of Block, reducing the damage from the next Basic Attack by 50% for 8 seconds.  Stacks up to 2 times.
    • Level 4
      • Double-Necked Guitar (Q)
        • Removed
      • Mic Check (W)
        • Moved to Level 13
        • Number of targets hit required to reduce Face Melt’s cooldown decreased from 3 to 2
      • Pinball Wizard (W)
        • Moved to Level 7
        • Bonus damage increased from 50 to 150%
      • New Talent: Crowd Surfer (Q)
        • Powerslide can now travel over walls and unpathable areas.
    • Level 7
      • Just Keep Rockin’ (E)
        • Removed
      • Guitar Hero (E)
        • Moved to Level 1
        • New Functionality:
          • While Guitar Solo is active, you heal for 30% of the damage dealt by Basic Attacks.  Also increases the Attack Speed bonus from Rockstar from 20% to 25%.
      • Loud Speakers (W)
        • Moved to Level 4
      • Follow Through (Passive)
        • Renamed to Hammer-on
        • New Functionality:
          • After using an Ability, your next 2 Basic Attacks deal 30% more damage.
    • Level 13
      • Groupies (E)
        • Removed
      • Spell Shield (Passive)
        • Removed
      • Show Stopper (Q)
        • Moved to Level 16
      • Face Smelt (W)
        • Slow amount reduced from 80 to 60%
    • Level 16
      • Speed Metal (Trait)
        • Moved to Level 4
        • Movement Speed bonus reduced from 20 to 10%
      • Echo Pedal (Passive)
        • Moved to Level 7
        • Damage decreased from 59 to 32. 
        • Added Functionality:
          • Now deals double damage vs. Minions and Mercenaries.
      • Encore (W)
        • Moved to Level 13
    Developer Comments:  We like E.T.C.’s core gameplay, but wanted to improve his talent diversity. Many E.T.C. players end up picking the same talents in most games, especially at Levels 1 and 4, due to the importance of buffing Powerslide. We’ve streamlined that power, and have given him more options to play up the bard aspect of his kit, which should make him more of a team player.
    Level (Tier)     E.T.C. Talents    
    1 (1) Guitar Hero (E) (!) Prog Rock (E) Block Party (Trait)
    4 (2) Crowd Surfer (Q) Loud Speakers (W) Speed Metal (Trait)
    7 (3) Pinball Wizard (W) Echo Pedal (Passive) Hammer-on (Passive)
    10 (4) Mosh Pit (R) Stage Dive (R)
    13 (5) Mic Check (W) Encore (W) Face Smelt (W)
    16 (6) Show Stopper (Q) Aggressive Shredding (E) Imposing Presence (Active)
    20 (7) Tour Bus (R) Crowd Pleaser (R) Death Metal (Passive) Storm Shield (Active) Bolt of the Storm (Active)



    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.


    Bug Fixes


    • Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.

    Heroes, Abilities, and Talents

    • Abathur: Fixed an issue causing Abathur’s Ultimate Evolution clones to deal damage to nearby enemies on expiration without learning the Volatile Mutation talent.
    • Anub’arak: It is no longer possible to cast Cocoon on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
    • Auriel and Lunara: Fixed an issue causing Lunara’s camera to behave strangely after being resurrected by Auriel’s Resurrect.
    • Diablo: It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
    • Nova: It is no longer possible for Nova to target Invulnerable Heroes with Triple Tap.

    User Interface

    • Greymane: Fixed an issue causing Greymane’s “Eager Wolf” talent to fail to display in the shop when viewing talents for Greymane’s Worgen form.
    • Illidan: Fixed an issue causing the tooltip for Illidan’s Friend or Foe talent to display incorrect data.

    Another notable change is the first ever price increase: Muradin's gold price has been increased to 4,000 gold and $6.49 USD. To compensate, Diablo's prices have been reduced to 2,000 Gold and $3.49 respectively. Spyrian talked a bit about this change on Reddit:

    Blizzard LogoSpyrian

    While we will be increasing Muradin's price a bit once the patch hits the live game next week, it's worth mentioning that we're also reducing Diablo's price from 7k to 2k so that we still have 2 warriors at that level.

    We've done a couple of price increases in the past, though that was quite a while ago (during Tech Alpha, if memory serves). We've also given a bit of advanced notice so that you still have a little over a week to drum up the 2,000 gold needed to buy Muradin if you don't have him already.


    We're not increasing the price on the Starter Bundle. It'll have a slightly higher overall discount amount because Muradin's base price is increasing, but we plan to keep the bundle's price the same. (source)

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    Spyrian acknowledges the price increase for Muradin, but doesn't say why.  I mean I know its their product and they can dictate what they do with it, but I'm curious why they are suddenly increasing his price.  TBH it doesn't effect me as I already own him, but I just don't see what changed all of a sudden.  Anyone here know why Blizz decided this?

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    32 minutes ago, ghostdeini said:

    Spyrian acknowledges the price increase for Muradin, but doesn't say why.  I mean I know its their product and they can dictate what they do with it, but I'm curious why they are suddenly increasing his price.  TBH it doesn't effect me as I already own him, but I just don't see what changed all of a sudden.  Anyone here know why Blizz decided this?

    Perhaps due to heroes changing in difficulty or value to a team? Not sure though.

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        HEROES DISCOUNT PRICE Gazlowe 300 150 Gems Li Li 300 150 Gems Featured Skins and Mounts
        The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time. Don’t worry if you miss out, you’ll still be able to forge these items using shards after they leave the featured rotation.
        SKINS MOUNTS Demon Hanzo* Adventurer Li Li Fellboar Bloodfang Valeera Ochre Valla Ancient Demonic Hellsteed Frozen Grave Warden Malthael Star Princess Li-Ming   Silver Mad Martian Gazlowe Timeless Prime Evil Diablo   * First-time featured item!
        We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the official Heroes of the Storm website every week to check out our latest round of Heroic Deals.
      • By Stan

        Fenix has been added to the talent calculator on our website!
        Fenix is going live next week, but that didn't stop us from adding him to the talent calculator ahead of time! StarCraft's 20th anniversary celebration is hitting the Nexus next week. Earn portraits just by logging into the game starting March 27. Don't forget to share your favorite Fenix build in the comments and view the Hero Spotlight if you haven't seen it yet!
      • By Stan

        A breakdown of Fenix's talents and abilities.
        Fenix will be released next week along with the StarCraft Anniversary celebration. With PTR online, it's time to look at his abilities and talents. The Hero will be added to our talent calculator soon!
        Shield Capacitor
        Fenix has a permanent 800 Shield which regenerates at 80 per second after not taking damage for 5 seconds. Primary Abilities
        Plasma Cutter [Q] (Cooldown: 12 seconds)
        Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds. Weapon Modes [W]
        Activate to change between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb. Weapon Mode: Repeater Cannon: Basic Attack speed increased by 150%. Weapon Mode: Phase Bomb: Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies. Warp [E] (Cooldown: 15 seconds)
        Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later. Talents
        Level 1
        Advanced Targeting (! Q) Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80. Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time. Arsenal Synergy (W) After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 100% more damage and splashes in a 50% larger area. Mobile Offense (W) After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes. Level 4
        Target Acquired (W) Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%. Inhibiting Energy (W) While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds. Warp Conduit (E) Hero Takedowns reset Warp's cooldown. Emergency Protocol (Trait) When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds. Level 7
        Combat Advantage (Q) Plasma Cutter deals 50% more damage to Slowed targets. Warp Warfare (E) After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode. Divert Power: Weapons (Active, Cooldown: 20 seconds) Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds. Level 10 (Heroic Abilities)
        Purification Salvo (R1, Cooldown: 75 seconds) Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets. Planet Cracker (R2, Cooldown: 100 seconds) After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit. Level 13
        Adonium Shell (E) After arriving with Warp, gain 40 Armor for 4 seconds. Dampening Field (Trait) Fenix gains 15 Spell Armor while he has a Shield from Shield Capacitor. Rapid Recharge (Trait) Whenever Fenix is healed, Shield Capacitor's Shield recharges for 20% of the healing received. Auxiliary Shields (Trait) Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt. Level 16
        Offensive Cadence (W) Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage. Photonic Weaponry (Trait) Fenix deals 15% more damage while he has a Shield from Shield Capacitor. Arsenal Overcharge (Passive) Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds. Level 20
        Secondary Fire (Q) Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets. Singularity Charge (W) Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range. Unconquered Spirit (Passive) Upon taking fatal damage, Shield Capacitor regains 600 Shields. This effect has a 120 second cooldown.
      • By Stan

        The next Heroes of the Storm content patch is now available for testing on PTR until March 26. 
        Patch Highlights
        Blizzard's celebrating StarCraft's 20th anniversary with Fenix and StarCraft-themed portraits that can be earned by logging into the game from March 27 through April 23. Tracer received tweaks and the general philosophy for the changes is to reduce her overall mobility, burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. To compensate for the nerfs, Blizzard buffed her Health and Basic Attack damage. Varian's early-game power has been increased by moving his Heroic abilities to Level 4. New Bundles, Announcers and Skins have been added to the game in this update. More details can be found in this post. Blizzard (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        StarCraft 20th Anniversary
        Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23. StarCraft 20th Anniversary Portrait Rewards

        New Hero: Fenix
        As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.
        Shield Capacitor Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds. Basic Abilities
        Plasma Cutter (Q) Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds. Switch Weapon Mode (W) Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb. Weapon Mode: Phase Bomb Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies. Weapon Mode: Repeater Cannon Basic Attack speed increased by 150%. Warp (E) Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later. Heroic Abilities
        Purification Salvo (R) Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets. Planet Cracker (R) After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit. Art
        Heroes, Abilities, and Talents
        Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone. User Inteface
        In-Game UI
        Party Frames Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen. While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns. Score Screen (TAB) Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column. Draft Mode
        Hero and player nameplates that appear beneath Hero portraits have swapped positions. Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate. Allied Hero names are now visible to teammates before they lock in their picks. The opposing team’s Hero names will not appear until those players lock in their picks. Spectators cannot see Hero names for either team until each player locks in their pick. The opposing team’s player names are no longer visible during a draft. Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks. Battlegrounds
        Try Mode
        Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets. Heroes Brawl
        AzmoDUNK! Each Gem turned in now grants 3 Taste for Blood stacks. Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost. Design
        Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields. Heroes



        Health increased from 1206 to 1350. Health Regeneration increased from 5.0234 to 5.6250. Basic Attack damage increased from 27 to 29. Abilities
        Blink (Q) Charge cooldown increased from 6 to 8 seconds. Melee (W) Damage reduced from 254 to 220. Recall (E) Cooldown increased from 26 to 30 seconds. Pulse Bomb (R) Damage reduced from 420 to 360. Secondary damage reduced from 210 to 180. Scaling damage increased from 5.5% to 6%. Talents
        Level 7 Bullet Time (Q) Cooldown reduction increased from 0.1 to 0.15 seconds. Jumper (Q) Additional functionality: Now also increases the Blink’s cooldown by 2 seconds. Level 10 Quantum Spike (R) Bonus damage reduced from 10% to 8% maximum Health. Multiclass


        Health reduced from 2322 to 1850. Health Regeneration reduced from 4.8375 to 3.8542. Health scaling increased from 3% to 4% per level. Basic Attack damage reduced from 91 to 74. Basic Attack damage scaling increased from 3.5% to 4%. Abilities
        Heroic Strike (Trait) Damage reduced from 140 to 125. Damage scaling increased from 3.5% to 4% per level. Lion’s Fang (Q) Added functionality: Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes. Parry (W) Cooldown increased 8 to 10 seconds. Mana cost increased from 15 to 20. Talents
        Level 1 Overpower (W) Damage bonus increased from 20% to 30%. Level 4 Taunt (R) Moved from level 10. Colossus Smash (R) Moved from level 10. Armor reduction decreased from 25 to 20. Twin Blades of Fury (R) Moved from level 10. Level 7 Lionheart (Q) Increases Lion’s Fang healing for damage dealt to Heroes by 50%. Victory Rush (Passive) Healing reduced from 400 to 350. Cooldown reduced from 60 to 30 seconds. Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds. Live by the Sword (W) Removed. Level 10 Shield Wall (W) Moved from level 4. Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge. Warbringer (E) Moved from level 4 Now also allows Varian to charge to allied Heroes. Level 20 Demoralizing Shout (Active) Damage reduction increased from 25% to 40%. Support

        Li Li

        Level 1 Wind Serpent (W) New functionality: Reduces Cloud Serpent’s cooldown by 2 seconds. Casting Cloud Serpent also launches Blinding Wind at an enemy near the target. Level 4 Hindering Winds (W) Slow amount reduced from 30% to 25%. Collection
        New Bundles
        The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Fenix Heroic Bundle StarCraft 20th Anniveresary Bundle Protoss 20th Anniversary Bundle Terran 20th Anniversary Bundle Zerg 20th Anniversary Bundle Zergling Bundle New Announcers
        Fenix Adjutant Mira Han New Skins
        Fenix Rusted Fenix Experimental Fenix Ruinwalker Fenix Colossal Ruinwalker Fenix Withered Ruinwalker Fenix Artanis Zer’atai Artanis Azmodan Infested Azmodan Brightwing Primal Brightwing Dehaka Feral Dehaka Gul’dan Brooding Gul’dan Johanna Shakuras Johanna Tassadar Chosen Crypt King Tassadar Exiled Crypt King Tassadar New Mounts
        Celestial Ursa This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released. Umojan Cyber Ram Zergling Char Zergling Kaldir Zergling New Portraits and Sprays
        We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog. Bug Fixes
        Fixed a number of typo and tooltip errors across several aspects of the game. Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up. A.I.
        Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast. Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets. Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk. Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies. Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form. Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged. Art
        Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model. Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied. Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths. Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen. Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head. Battlegrounds
        Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear. Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear. Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone. Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect. Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins. Heroes, Abilities, and Talents
        Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent. Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire. Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech. Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect. Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one. Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent. Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision. Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain. D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls. Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook. Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade. Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location. Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location. Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent. Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg. Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed. Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk. Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va. Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires. Malfurion: Entangling Roots will no longer affect non-Heroic targets. Ragnaros: Blind and Evasion effects will no cause Empower Sulfuras’ Ability Damage to miss. Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha. Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus. Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro. Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches. Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms. The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision. Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction. Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel. Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed. Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities. Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range. Sound
        Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone. Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.