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Vlad

Darkheart Thicket Mythic

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This thread is for comments about our Darkheart Thicket Mythic dungeon guide.

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Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Rotheart Keepers are the ones that cast Vile Mushroom and on Mythic each Keeper summons 3 Mushrooms instead of 1. Also, the Vilethorn Blossoms get healed from the Mushrooms, not the Keepers. If you simply pull them out of the green mushroom zone, they no longer get healed.

Also something you may want to note in 5.1.3: If a Bloodtainted Fury reforms, the reformed one does not split into Bloodtainted Bursters upon death. At least this didn't happen to us in a +2 Mythic (unless it's bugged and Bursters are supposed to spawn even from reformed Furys).

Edited by Marston

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14 hours ago, Marston said:

Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Will pass these points onto Wordup and see what he says. Thanks for the post!

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16 hours ago, Marston said:

Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Rotheart Keepers are the ones that cast Vile Mushroom and on Mythic each Keeper summons 3 Mushrooms instead of 1. Also, the Vilethorn Blossoms get healed from the Mushrooms, not the Keepers. If you simply pull them out of the green mushroom zone, they no longer get healed.

Also something you may want to note in 5.1.3: If a Bloodtainted Fury reforms, the reformed one does not split into Bloodtainted Bursters upon death. At least this didn't happen to us in a +2 Mythic (unless it's bugged and Bursters are supposed to spawn even from reformed Furys).

I just did a quick run through and all of the things RE: Keepers/Blossoms is correct, I'll make sure to ammend that in here. I'll look into checking on the reformed Fury this evening.

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There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

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12 hours ago, Archimage said:

There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

Will see if Wordup can explain it, I normally just charge in head first. :D

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On 04/10/2016 at 8:19 PM, Archimage said:

There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

I think I put that in the route image to direct you down the side to skip the extras you don't need by going through the small gap, I'll look to edit the doc and make it more clear

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You can skip the dragon during the dungeon, but it is not useful since you lose Boss drops, normally.  Does anyone know if you can skip it in mythic plus and still get reward at end?

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On 10/9/2016 at 6:33 AM, Guest Indomitable said:

You can skip the dragon during the dungeon, but it is not useful since you lose Boss drops, normally.  Does anyone know if you can skip it in mythic plus and still get reward at end?

No, you can't skip it.

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Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

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14 hours ago, Guest Witherwax said:

Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

Passing this on, thanks!

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