Vlad

Darkheart Thicket Mythic

Sign in to follow this  

17 posts in this topic

This thread is for comments about our Darkheart Thicket Mythic dungeon guide.

Share this post


Link to post
Share on other sites

Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Rotheart Keepers are the ones that cast Vile Mushroom and on Mythic each Keeper summons 3 Mushrooms instead of 1. Also, the Vilethorn Blossoms get healed from the Mushrooms, not the Keepers. If you simply pull them out of the green mushroom zone, they no longer get healed.

Also something you may want to note in 5.1.3: If a Bloodtainted Fury reforms, the reformed one does not split into Bloodtainted Bursters upon death. At least this didn't happen to us in a +2 Mythic (unless it's bugged and Bursters are supposed to spawn even from reformed Furys).

Edited by Marston

Share this post


Link to post
Share on other sites
14 hours ago, Marston said:

Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Will pass these points onto Wordup and see what he says. Thanks for the post!

Share this post


Link to post
Share on other sites
16 hours ago, Marston said:

Hi there. Unless i completely misunderstood something, there are some errors in here regarding some trash mobs in 4.1.

Rotheart Keepers are the ones that cast Vile Mushroom and on Mythic each Keeper summons 3 Mushrooms instead of 1. Also, the Vilethorn Blossoms get healed from the Mushrooms, not the Keepers. If you simply pull them out of the green mushroom zone, they no longer get healed.

Also something you may want to note in 5.1.3: If a Bloodtainted Fury reforms, the reformed one does not split into Bloodtainted Bursters upon death. At least this didn't happen to us in a +2 Mythic (unless it's bugged and Bursters are supposed to spawn even from reformed Furys).

I just did a quick run through and all of the things RE: Keepers/Blossoms is correct, I'll make sure to ammend that in here. I'll look into checking on the reformed Fury this evening.

  • Like 1

Share this post


Link to post
Share on other sites

There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

Share this post


Link to post
Share on other sites
12 hours ago, Archimage said:

There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

Will see if Wordup can explain it, I normally just charge in head first. :D

Share this post


Link to post
Share on other sites
On 04/10/2016 at 8:19 PM, Archimage said:

There is a shortcut just after the Crazed Razorbeaks where you can skip 2 sets of adds. Would like to know the tactic here cause we keep on over-pulling the pack on the right and the patrolling group.

I think I put that in the route image to direct you down the side to skip the extras you don't need by going through the small gap, I'll look to edit the doc and make it more clear

  • Like 1

Share this post


Link to post
Share on other sites

You can skip the dragon during the dungeon, but it is not useful since you lose Boss drops, normally.  Does anyone know if you can skip it in mythic plus and still get reward at end?

Share this post


Link to post
Share on other sites
On 10/9/2016 at 6:33 AM, Guest Indomitable said:

You can skip the dragon during the dungeon, but it is not useful since you lose Boss drops, normally.  Does anyone know if you can skip it in mythic plus and still get reward at end?

No, you can't skip it.

Share this post


Link to post
Share on other sites

Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

Share this post


Link to post
Share on other sites
14 hours ago, Guest Witherwax said:

Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

Passing this on, thanks!

Share this post


Link to post
Share on other sites
On 4/23/2017 at 2:36 AM, Guest Witherwax said:

Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

Yes, you need some pretty serious tools to counter that down draft now.

Anything that gives 70% movespeed is sufficient to hold position, for example. Or two charge-like abilities (may be worth speccing into this for M+) with good timing. Some classes have it easier than others.

Share this post


Link to post
Share on other sites
On 23.4.2017 at 2:36 AM, Guest Witherwax said:

Hi, if you get a chance, could you update the section about Dresaron regarding the new mechanic of Downdraft. Simply pushing against it is no longer possible. It seems like now all players have to plan several seconds ahead to run into very close melee range to avoid being pushed to the eggs. Even a full burning rush (warlock) is barely enough to prevent it if starting at 10 yards, and won't work around 20 yards (just estimations, may not be accurate).

For the casters, it is possible to crack some of the eggs and go to a place without eggs at the wall on the right side of the boss. Downdraft wont push you into the eggs there, because there are none.

Share this post


Link to post
Share on other sites
On 13/07/2017 at 4:25 AM, Vayra said:

Yes, you need some pretty serious tools to counter that down draft now.

Anything that gives 70% movespeed is sufficient to hold position, for example. Or two charge-like abilities (may be worth speccing into this for M+) with good timing. Some classes have it easier than others.

Is Shimmer enough?

Share this post


Link to post
Share on other sites
On 13/07/2017 at 4:34 AM, Guest Larry said:

For the casters, it is possible to crack some of the eggs and go to a place without eggs at the wall on the right side of the boss. Downdraft wont push you into the eggs there, because there are none.

That's actually a pretty decent idea - thanks for sharing!

Share this post


Link to post
Share on other sites
16 hours ago, Blainie said:

Is Shimmer enough?

Yes, well timed you can Shimmer > cast > Displacement > cast  > Shimmer (and by then you'll be closing on that cd again) if your starting position was quite close to the boss and you get drafted in the right direction.

And when that does not suffice, Barrage the boss, stop casting and run to it for the last second or two.

Share this post


Link to post
Share on other sites
12 hours ago, Vayra said:

Yes, well timed you can Shimmer > cast > Displacement > cast  > Shimmer (and by then you'll be closing on that cd again) if your starting position was quite close to the boss and you get drafted in the right direction.

And when that does not suffice, Barrage the boss, stop casting and run to it for the last second or two.

I'll see if we can get something added that details the abilities you might be able to use.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The pre-race preparation war has already started and has been turned up a notch, as Limit have faction transferred to Alliance in order to get the benefit from the Against Overwhelming Odds quest that, as of this reset, will reward an item level 400 piece of gear each week. The 30% buff to Artifact Power gains isn't that relevant, as most top raiders will have already gotten to the level 42 point necessary without it, although it could help some stragglers that took the grind a bit less hardcore.
      The Limit GM commented on the matter, stating that they only used gold to buy transfers, and other sources say it was only 51 characters that were transferred:
      Limit have said in the past that they'd go extra hard at it in this particular raid race, as they're taking more time off work to compete (aka going at it on the same level as Method and other guilds) and, unlike Method and Exorsus, they will not be streaming their progress, keeping their tactics to themselves. As you'll remember, Limit were extremely close to getting the World First in Uldir, missing out only due to them extending their lockout since they thought they could down G'huun with the gear they already had.
      So, it would seem that we will have a genuine Horde versus Alliance face-off in the race to world first in Battle of Dazar'alor, as the top two guilds find themselves on opposing factions. What's more, we may even see an Alliance endboss World First, which hasn't happened since Dragon Soul and the Madness of Deathwing encounter (taken down by Korean guild KIN Raiders).
      Weird fact: the only other two Alliance endboss WFs are also on dragons, with Halion in Ruby Sanctum (which doesn't really count as the raid was a bit of a joke) and Nefarian back in the original Blackwing Lair!
      It seems the incentive Blizzard has introduced for people to play Alliance has paid off, at least in terms of top-guild representation, unless of course Limit transfer back at a later date. In any case, the Battle of Dazar'alor Mythic progression race is already exciting and it hasn't even started yet!
    • By Starym
      There's more new content coming in, both on and off the live servers, as the 8.1.5 PTR just got an update as well. We're getting many new quests from the War Campaign to Magni's (probably woon-related) future and the Hunter Hati quest, in addition to the Brawler's Guild opening up. There's also two new micro-holidays up for test: Wanderer's Festival and Free T-Shirt day, as well as class and racial ability changes.
      8.1.5 PTR January 23 (source)
      We’re updating the PTR with a new build today, and with it comes several new things to test.
      Many new quests are now ready. These include questlines for the Alliance and Horde War Campaigns, Magni’s future, and Hunters’ reunion with Hati.
      The new Brawler’s Guild is now open for testing. There’s more to Brawler’s Guild this time around, with a mysterious new questline that’s slightly different for Alliance and Horde, in addition to the challenging fights.
      We’re also set to take a look at two new micro-holidays: Wanderer’s Festival and Free T-Shirt Day. Please note that these may not be turned on at all times on the PTR.
      Hunters should now see a visual on their target when they slow it with Concussive Shot. Marksmanship Hunters will see an improvement to Explosive Shot: it now explodes at the target’s location after 3 seconds, even if the target dies before the explosion.
      Several class teleport spells have been updated to be better at returning you to a spot that is much closer to where you expect them to. The spells updated are Teleport: Moonglade, Zen Pilgrimage, Dreamwalk, and Death Gate.
      This week, the PTR also has some updates to the new Allied Races. For Zandalari Trolls, Pterrordax Swoop no longer shares a cooldown with Goblin Glider, and all of the Zandalari embraces have been tuned down significantly. Both new Allied Races now start with riding trained (like other Allied Races), and Shaman should now see their racial totems on their character selection screen.
      Thanks again for testing with us.
    • By Starym
      Update: We have a tweet from the devs clarifying the 50% nerf to Azerite traits in PvP, noting that it supercedes all previous individual nerfs:
      _____________________________________________
      Original post:
      Here come the first hotfixes of the new patch (which, for some reason, isn't patch 8.1.5, or 8.1.1 for that matter...) featuring a flat 50% nerf to ALL Azerite traits in PvP, Mythic+ changes in the form or Fortified and Bolster affixes not affecting Reaping ghosts and the Motherlode getting some enemy forces tweaks, as well as some invisibility potion changes.
      January 22 (source)
      Dungeons and Raids
      Fortified and Bolster will no longer increase the health of the Reaping ghosts. The MOTHERLODE!! Fixed an issue causing Venture Co. Earthshapers to count double towards Enemy Forces criteria on Mythic Keystone difficulties. Slightly reduced the total Enemy Forces count. Items
      Potions that grant the player Invisibility (such as Demitri's Draught of Deception ) now place a 5-minute cooldown on all other potion types (was 10 minutes). The shared cooldown time for invisibility potions remains 10 minutes. Fixed a bug that prevented Tome of Town Portal from being properly affected by Seafarer’s Hearth. Player versus Player
      Every portion of Azerite powers that scale with item level have been reduced by 50% in PvP. Developers’ notes: This addresses how the additional new ring of traits affects power in PvP. The change includes all spec- and class-specific traits, as well as all multi-class traits, regardless of which ring they’re on. This change also overwrites all previous reductions to Azerite Traits in PvP that occurred during Season 1, as they will all now have their reduction set to 50% effectiveness. Non-scaling and non-stacking effects are unaffected by this adjustment. Resolved an issue that caused Sinister Gladiator's Maledict to not strike enemy players who have moved out of line of sight after the initial activation of the trinket. Quests
      Players on "The Lord Admiral's Lament " while on the Saurfang questline should now be able to see Isabella. “Quartermaster's Bounty ”, in which you turn in 10 Quartermaster's Coins to get a Battleborn Sigil, is now a weekly repeatable quest.  
      Previous hotfixes.
    • By Starym
      Wildcard Gaming finished up the Battle of Dazar'alor, downing Jaina Proudmoore World First on Heroic and crossed the finish line on 9/9 bosses down! It's a Horde first kill, which usually isn't that relevant, but since this raid has a particular faction-themed bent it's slightly more so. The speed of the kill was expected, as pretty much all Heroic endbosses die on the first day. The real race starts next week and we'll have plenty of content to enjoy, between Method and Exorsus streams, our own daily race recaps and the live progress coverage over at Method's raid race site as well.

      And here's the video of the kill:


       
    • By Stan
      Here's a look at the Alliance Intro Cinematic from the Battle of Dazar'alor. It shows their arrival at the Port of Zandalar, and while the fleet appears to be hopelessly outmatched, in the end, the tides of war shift in their favor.
      Lord Admiral Jaina Proudmoore and Gelbin Mekkatorque make landfall at the Port of Zandalar after defeating the Zandalari fleet with Mekkatorque's magic device that makes all boats explode.
      Earlier today, we previewed the Rastakhan Defeat Cinematic. This video was uploaded by MMO-Champion and you can find the source article here.