Jump to content
FORUMS
Sign in to follow this  
Stan

Limit Interview

Recommended Posts

LmvGXCE.jpg

An interview with the guild Limit,  the first clearer of the Emerald Nightmare raid on Mythic difficulty in Americas.

Now that the race for world firsts has come to a close, I've interviewed Limit (Illidan - US), the first guild to clear the Emerald Nightmare Raid on Mythic difficulty in Americas. The guild was also very successful in the previous expansion clearing Tier 18 content as you may remember.

All questions were answered directly by Limit's Guild Master Jetjaguarex, who mains a Shadow Priest. I'd like to thank him for taking the time and wish the best of luck in the Nighthold!

Blizzard LogoLimit Inteview

How do you like Legion so far?

I am really enjoying Legion so far in terms of the quality of the game. What I really struggled with was the constant grind up until Emerald Nightmare was cleared. While it is disappointing that the tier was so easy for us, I am glad I get to relax and enjoy the game a lot more now in preparation for the Nighthold.

Are you yourself an Icy-Veins user?

I use Icy-Veins from time to time for my alts for quick references. The transmog section is also pretty cool!

Do you think adding Diablo-esque features such as Mythic+, World Quests and the random option to get Warforged/Titanforged gear or legendary drops will make the game feel fresh long-term?

To an extent, yes. I think Mythic+ is a great addition to the game as long as Blizzard can keep adding more dungeons to Mythic+ as the expansion progresses. Its nice to run dungeons like this, but if they are the same ones, they will start to get stale. As far as titanforging goes, I like the design that it’s a way to reward you for doing any content if you’re lucky enough, but I think it has too strong of a hand in raiding.

Have you made use of this "alternative raiding method" to gear up for Mythic Difficulty, assuming one Heroic clear wasn't probably sufficient to gear up for the World First race? What's the highest Mythic+ dungeon you've cleared? Do you think we could talk about metas aka. the ideal class combos for more efficient clearing of high-end Mythic+ dungeons? If so, which classes perform best in your experience for clearing Mythic+?

We made extensive use of Mythic+ to gear up for Mythic Emerald Nightmare. The highest Mythic+ dungeon I’ve done is “2 chesting” a level 9 mythic. Other people in my guild have done up to 11. I know there are some on our server that have done 12. 

As far as ideal class combos go, I think anything can clear up to Mythic 10. However, things like Fire Mage, Havoc Demon Hunter (before nerfs), MM/BM Hunter, Resto druid, and Windwalker Monk were by far and away the best classes for comfortably dealing with these dungeons

Do you think Artifact Power grinding discourages alt leveling? There's so much to do in Legion with just a single character.

I am the resident alt lord of Limit, so of course I don’t necessarily think it’s that bad. If you’re preparing for the Race, then it is definitely very difficult keeping up with alts. If you’re a more casual player, I don’t think it’s too bad. I think if Suramar dungeon unlocks were account wide, it would go a long way towards not making alts so rough to keep up with. I think Artifact Power is not a huge deal as far as alt leveling goes due to the sheer amount of AP you can get from Mythic+.

Do you enjoy quests that were added with each profession or consider them a nuisance?

I enjoyed the quests the very first time around, but after that they are pretty annoying to deal with because you just want to get your patterns quickly. If Blizzard could add some way to just learn all the patterns at X level of profession for some increased gold price, that would be great. 

Do you think the Blood of Sargeras vendor addition will ruin the game's economy (rendering at least crafting professions obsolete)?

It has already been nerfed in a recent PTR build, so I think Blizzard is wary of how strong this vendor is. I don’t think it’ll render crafting professions obsolete, but rather greatly affect the price of things on the AH. Potions on Illidan are upwards of 600-900g per, with them being much more expensive on other servers so I think it will help out a lot. Crafting costs seem like they are so much more now than they ever were before.

How many legendary drops have you seen thus far?

I have 2 legendary drops. One of them is very good for my class while the other one is the generic legendary ring that everyone can use. 

Has your guild been lucky with Legendary drops so far?

We had around 4 on mains going into Heroic week, but then they started raining down from the heavens. We have at least 1 legendary on every single raider with maybe half of them having multiple. I have noticed that my guild was getting legendary drops like crazy while some of the more casual players in our guild as well as my casual friend didn’t really receive any. I assume this has to do with the amount of time all our raiders have spent playing.

It was really interesting to watch US guilds battle for first kills. First there is <Easy> who claimed two World Firsts (Nythendra/Elerethe), then there's <Midwinter> who also got 2 (Ursoc/Dragons) and you, who claimed the last three bosses. What was the point at which it stopped being such a close race?

We did split heroic runs first, so by the time we zoned into Mythic, three bosses had already been defeated between <Easy> and <Midwinter>. At some point, both these guilds had to do their split heroics as well, so this is when we caught up to them and ultimately passed them at Il’gynoth. As far as I know, Midwinter was always pretty close to us as their boss kills came very shortly after ours. 

Correct me if I'm wrong, but it seems the Emerald Nightmare Mythic showdown comes down to the last three bosses (Il'gynoth, Cenarius & Xavius). What is it that makes these encounters so hard on Mythic (tons of wipes)

Il’gynoth would have been much harder if you couldn’t kill him in a single heart phase. I think any time spent on Il’gynoth by a lot of guilds is probably time before they realized they could one phase the heart. I know we spent an entire night doing that boss the “normal way” until the end of raid when we looked at logs and realized it wouldn’t be hard to one phase the heart. The next day we did so in around 5 pulls. 

Cenarius was a truly difficult encounter in terms of the healing required to deal with all the damage put out on the raid from the mechanics. Brambles is definitely the hardest mechanic to deal with and is probably the sole thing responsible for a lot of wipes for us on that fight. The untrackable nature of that mechanic on top of how easily it blends in with the ground makes it so you really need to pay attention.

Xavius was not hard at all, and a lot of wipes were likely spent on just learning the mechanics that were not in the dungeon journal. This boss took us significantly less pulls than Xavius and the fight is almost not different at all after Phase 1.

How do the fights differ from their Normal/Heroic counterparts ?

  • Il'gynoth - Nightmare Ichor explode on the entire raid, leaving a stackable DoT that deals a high amount of damage. In the Heart Phase, the Heart oozes pools of blood that do damage and silence you
  • Cenarius - Allies of Nature that you free from corruption become corrupted when Cenarius calls the next wave of them. There is also a frontal cleave mechanic that forces tank swaps, as well as a mechanic in the last phase that involves two lines of monsters that sweep across the platform
  • Xavius - You must choose who goes into the Dream Simulacrum rather than going into it automatically. Five zones spawn around the room for one player each to go into the Dream Simulacrum that, if not soaked, spawn a Corruption Horror. This happens at four different HP intervals. Other mechanics exist but are extremely trivial.

How many pulls did you approximately have on each boss?

  • Il'gynoth - ~30
  • Cenarus - ~120
  • Xavius - ~20

What's your ideal roster for this expansion? (Healers/DPS-wise)? Are there any classes you think are currently undertuned and not perform as well in Mythic progression?

I think we went into this expansion with 6 healers and 17 DPS. We had a ranged DPS leaning roster for most of this progression. As far as classes that are currently undertuned, we did not have anyone playing any of the more undertuned classes, so it’s tough for me to answer that one. 

Did you have to make a lot of roster changes before downing Xavius?

No, Xavius was not hard enough to warrant any huge roster changes. We just brought whoever in. 

Let's talk addons! Are there any special addons you're using for raiding apart from the standard ones, (like DBM/Skada/Recount/Bartender) that aren't as well-known, but you'd recommend them to other fellow raiders?

Everyone in our guild uses Weak Auras and Exorsus Raid Tools. Other than that, we all play with the standard raiding Addons. 

Are you guys currently recruiting new members or is your roster set-in-stone for this expansion?

Our roster is pretty set for the most part but we are always looking for exceptional players regardless of what they play. 

What makes an ideal candidate?

A good candidate is someone who has a good attitude, is a good player (obviously) and is very good at playing multiple classes. 

Finally here's the full-size version of the kill screenshot.

CtpNiKqWgAA6L1k.jpg

Share this post


Link to post
Share on other sites

Wait what, "World First in America"? There's only one "world" and only one "World First". What Limit did is "America First".

Edited by rowaasr13
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, rowaasr13 said:

Wait what, "World First in America"? There's only one "world" and only one "World First". What Limit did is "America First".

Thank you for pointing that out, corrected!

Share this post


Link to post
Share on other sites
On 3.10.2016 at 2:36 PM, Stan said:

Now that the race for world firsts has come to a close, I've interviewed Limit (Illidan - US), the first guild to clear the Emerald Nightmare Raid on Mythic difficulty.

Sorry, I know you cleared it up with the note in the sentence before. But this still makes it sound like a world first instead of world 10th.

Not to take anything away from Limit, great job!! I just think you shouldn't take anything away from the faster 9 guilds either.

Cheers!

Edited by Delaroer

Share this post


Link to post
Share on other sites
38 minutes ago, Delaroer said:

Sorry, I know you cleared it up with the note in the sentence before. But this still makes it sound like a world first instead of world 10th.

Not to take anything away from Limit, great job!! I just think you shouldn't take anything away from the faster 9 guilds either.

Cheers!

Cleared it up, thanks for your feedback.

Share this post


Link to post
Share on other sites

If you were wondering, the actual world first clear was from a Russian guild by the name of Экзорсус (Exorsus), on the Howling Fjord-EU server

Edited by Masked

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Our preview of mounts added in World of Warcraft's forthcoming content update continues with the Aqir flying mount.
      Who are the Aqir?
      Aqir Flying Mount
      The source of the mount remains unknown for now. Do you think it will be drop from N'Zoth on Mythic Difficulty?

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Starym
      It's time for more boss tests in Ny'alotha, the Waking City, as Wrathion, Maut, Skitra and Ra-den all get some action on heroic difficulty this Thursday and Friday.
      Raid Testing (source)
      On Thursday, October 17th and Friday, October 18th, we will be continuing our raid tests in Ny’alotha, the Waking City.
      Thursday, October 17th
      Wrathion, the Black Emperor - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Maut - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, October 18th
      The Prophet Skitra - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Ra-den the Despoiled - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      As is usual with every raid tier, we're looking at the sets found within Ny'alotha in Visions of N'Zoth, starting with Plate!
      Plate Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      Today, we're looking at another mount coming in Patch 8.3 called N'Zoth Serpent which drops from Adherent of the Abyss found in Stormsong Valley.
      N'Zoth Serpent (Dark)
      The mount name is just a placeholder and will be renamed in a future 8.3 build.

      FlyRun Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
×
×
  • Create New...