Starym

Legion Hotfixes: October 5th

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Arcway Forgotten Spirits no longer respawn! Best fix ever. Also some other stuff.

 

Among some relatively small fixes and some more poor prot warrior bashing in the form of a bug fix, we find the most glorious hotfix yet. If you are like me and hate the Arcway, well...you're probably still going to hate it, but significantly less! Those pesky giant, torment casting spirits will no longer respawn!

Blizzard LogoOctober 5th

Classes

  • Druid
    • Moonkin Aura can no longer stack on targets.
  • Paladin
    • Steed of Glory now properly makes the Paladin immune to stun effects.
  • Shaman
    • Spirit Link Totem should no longer be damaged by Druids’ Rage of the Sleeper or Brambles.
  • Warrior
    • (Protection) Fixed a bug where Vengeance could cause Ignore Pain to consume less Rage than intended, but absorb for more.

 

Class Halls

  • The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.
  • Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.
  • Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonus Faol, who sometimes has other things to do.

 

Dungeons and Raids

  • The Arcway
    • Forgotten Spirits will no longer respawn in The Arcway.
    • Timeless Wraiths will no longer attack players before they've been Banished In Time.
  • Halls of Valor
    • When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.

 

PvP

  • Druid
    • Fury of Elune can no longer be cast during Arena and Battleground preparation.
  • Demon Hunter
    • Demon Hunters now start arenas with 0 Pain and Fury.
  • Rogue
    • Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.
  • Shaman
    • Fury of Air can no longer be cast during Arena and Battleground preparation.

 

Quests

  • High-level players should now be eligible for the "Trial of Faith" scenario during the Garrison Campaign.
  • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
  • Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

Previous hotfixes.

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actually really happy about the dro one, i spent over an hour one time looking for him i had 39 withered every possible enemy at that time defeated and i just had to wander around until i found him, glad he's gained some obedience training, stay leystalker dro stay!!!!

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28 minutes ago, demonardvark said:

actually really happy about the dro one, i spent over an hour one time looking for him i had 39 withered every possible enemy at that time defeated and i just had to wander around until i found him, glad he's gained some obedience training, stay leystalker dro stay!!!!

Can they just remove him from the game instead? He hurts so much on my alts that use Cloth/Leather :(

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45 minutes ago, Blainie said:

Can they just remove him from the game instead? He hurts so much on my alts that use Cloth/Leather :(

once your army gets enough boosts it shouldn't matter, soon as he pops up set em to rampage and he should die in seconds. i usually clear a few rooms first to make sure i have 30+ withered, but just let them go crazy and he should only be up for 5 seconds. 

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18 hours ago, demonardvark said:

once your army gets enough boosts it shouldn't matter, soon as he pops up set em to rampage and he should die in seconds. i usually clear a few rooms first to make sure i have 30+ withered, but just let them go crazy and he should only be up for 5 seconds. 

Yes, he also mopped my withered the first few times I encountered him (not me I'm guardian druid).

But now I can just let the withered go at him and they will kill him swiftly...

 

Still think tanks have great advantage in this scenario though, I can basically just pull entire rooms one after the other without much thought...

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4 hours ago, Tectonn said:

Yes, he also mopped my withered the first few times I encountered him (not me I'm guardian druid).

But now I can just let the withered go at him and they will kill him swiftly...

 

Still think tanks have great advantage in this scenario though, I can basically just pull entire rooms one after the other without much thought...

early on they do indeed, even now that I have every army booster, there is still a slight advantage for tanks because you can pull bosses attention away from army. bosses only last 20 ish seconds but they can still get in some good cleave attacks, especially the one spider lady boss (too lazy to look up name atm). Basically her only attack is a big cleave swipe so i just face her away and boom no damage.... honestly pretty much like that for every boss. Dro you really can't tank but his health is so low you rampage burn him.

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On 10/7/2016 at 11:51 AM, demonardvark said:

Dro you really can't tank but his health is so low you rampage burn him.

I'm swapping to a Rogue and just sitting there stunlocking, it's great :D

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