Stan

Patch 7.1 To Introduce More Solo Activities

Sign in to follow this  

19 posts in this topic

wTVRosw.jpg

While Patch 7.1 provides a lot of group content, Nahkampfgnome was curious to ask about additions to solo play.

Despite World of Warcraft is a MMORPG, some prefer to play it as a solo RPG.

  • He wonders whether the Suramar quest line added with 7.1 justifies the monthly subscription fee.
  • As a person who sticks to matchmaking and won't use Group Finder, the content gating seems to be limited to Mythic & Raiding in Legion, adopting a "Mythic or die" (or "Mythic, raid or die") nature.
    • E.g. new and existing dungeons being limited to Mythic difficulty (Karazhan, the Arcway etc.).
  • Another concern are World Quests. Will there be any new World Quests in 7.1 and will they offer steady item progression? 

We've got a satisfying answer as Patch 7.1 will introduce more solo gameplay oriented activities. A preview of such activities should be up soon.

Blizzard LogoAerythlea

World of Warcraft is a MMORPG. Means, a massive multiplayer online role playing game. 

I play World of Warcraft as a solo player RPG, and group content only using Matchmaking. For me, the game is played best if i dont have to stick to a group of players. 

That wasnt always my preferred playstyle. In classic, i joined a raiding guild. I sticked to a guild up to catacylsm end, and left it at the end of Mists, when my final conclusion of all those organized gaming years was, that it is just not worth to have to stick to a group of people for longer than needed, to just see the content itself without the idea to have a shared schedule with people who could leave anytime using a simple realm transfer. I was not willing to invest any kind of commitment anymore just to be able to kill some pixel bosses.

I hate the new group finder. It is the worst version of a group setup tool which ever was implemented into World of Warcraft. Not catering to those who wish to gear up, but only for those, who already own the best gear and just need to grind up higher difficulty levels. It effectively locks out players with lower ilvl gear.

I like matchmaking. It is the golden path to gaming fun for a soloist like me. I may see the content, and dont have to attach to a group of people who only would see my purpose as a functioning soldier in a raid, while blizzard talks about "playing with friends". I only have to have a ilvl to be able to join the queue, and there is just no exaggerated ilvl prerequisite as like in the group finder.

That said, taking a look on 7.1, i wonder:

What is that patch bringing for me? Someone who wont use the group finder, who would want to stick to matchmaking? Someone who was used to run dungeons with the LFG tool, while legion started to limit dungeons to "mythic" mode, which is quite a bad return to content gating based on difficulty, which already failed in the burning crusade.. but which wasnt enough obviously so blizzard could learn for the future of their MMORPG.

Is the new suramar quest chain enough to justify a monthly subscription to a game that does not really want to offer me content? Or should i stop playing now as the only interesting thing, as usual, will be organized content (mythic dungeons, raids) at the mid and end period of the current expac?

Will there be a whole bunch of new world quests coming 7.1? Will world quests continue to offer a steady item progression without the need for "raid or die" (or in Legion "mythic dungeon or raid or die")?

Thanks for reading. If you think, a soloist should not play a MMORPG, you are wrong. As it both contains "MMO" and "RPG", and as multiplayer is not explicitly limited to organized content only.

We're working on more activities tailored towards the solo-player. Details about solo-player activites coming in 7.1 will be revealed soon, stay tuned. :)

It bothers me that Blizzard spend their time and my money on pleasing people who think that WoW somehow become Single Player RPG suddenly instead or preparing some group content for actual players.

I'm not sure I follow this line of thought. Legion has come with a lot of group content - particularly content tailored toward parties with the Mythic Keystone system.

Patch 7.1 includes new World Quests, the Karazhan Mythic Dungeon and the Trial of Valor raid - it's hardly devoid of group content.

(Source)

World Quests

Share this post


Link to post
Share on other sites

the story line, to me, feels more single player.  More phasing and stuff is great, keeps it exciting, but its hard to jump in and start helping someone else quest if youre on a different area/portion. 

Minor complaint, however.  Throwing in the mythics/dungeon requirements feels... idk...  more like an afterthought.  Still better than WoD I think, however.

Share this post


Link to post
Share on other sites

So people want to play WoW the same way Old Republic has been doing for years?

A problem with Old Republic, as many who played the game suggested, was precisely because of the emphasis on solo contents, although many who first tried Old Republic expected it to be like WoW, which focused a lot on group/raid contents.

If WoW goes for more solo contents (although with the artifact quest line, it very much suggests that you are THE savior already), some might start to complain about the lack of group/raid contents. A game can't have everything, I just hope Blizz doesn't swing too far from group/raid, since most of its players are looking for group/raids.

Share this post


Link to post
Share on other sites

"Look at me! I am special snowflake and you should cater for my antisocial needs!"

Jesus, even his guild is named Special Snowflakes and it's only him and his alts.

Share this post


Link to post
Share on other sites

Massive MULTIPLAYER Online Role Playing Game

/cry not enough solo content

You don't like it, unsub. I don't think Blizz is going to lose any sleep. Go play a console game.

Edited by Kharth

Share this post


Link to post
Share on other sites

There's no need to feel so butthurt over someone expressing their thoughts/concerns, this won't take away your precious MMO experience so don't worry.

The main point I take away from this is different perceptions people have of the group finder and the auto matchmaking. Making it possible to auto-queue up for Mythic (normal) dungeons as well, instead of forcing people to the group finder, would be quite a big change already for some/a lot of people.

The complaint about group finder could easily be countered with 'make your own group then', which is perfectly valid, but also rather narrowminded. There's a much bigger mental barrier of sorts to creating and organizing your own group rather than just hitting a button that'll put you with people having similar goals; completing content without the worries of a 'perfect' group.

  • Like 1

Share this post


Link to post
Share on other sites

Opinion on group vs solo content:

Most casual, semi-hardcore guilds will only allocate a dedicated time for raiding. What you do the rest of the time is up to each member. I solo questing (leveling, world quests, Suramar etc) because not all my friends have a dedicated time when they are also doing the same activity.

If you have less than 4 hours a day to play, and are playing on multiple characters and specs, you cannot be competitive with other people due to player-specific progression (Artifact, Reputations, Honor level, Gear etc).

Opinion on the group finder:

When looking for a Mythic+ group, the leader decides on restrictions regarding applications. They normally follow the norm of "please whisper your achievement", but they still only invite players due to how their class performs on the content (Fire Mage, WW Monk, MM Hunters in Mythic+), which is unfair to current under-preforming classes. Things start getting stupid when they ask "Please link your legendary / Mythic Level 10".

In WoD and MoP we had the Proving Grounds as a filter to check if they can at least play their spec correctly.

LFR will still be labelled "Looking for Re**rds" when you see people not being able to complete their bronze proving grounds.

Improvements?

I saw that Blizzard has updated their voice chat functionality, perhaps they should allow you to create a chat group when listing on the group finder. This will allow some form of communication in pugs.

Proving grounds are still there, when listing on Group Finder the leader should be able to see your current level on proving ground. Perhaps they should add your current progression on the content you are going to do (Completed Mythic level 7) etc.

Unsure if your proving ground achievement has been reset for the new expansion.

They should add more mechanics to proving grounds and make the mechanics more spec focused.
Mechanics like: Interrupt dangerous Spell, move out of Hazard, burst down priority adds, purge an buff (if your class can).

I like the fact that dungeons alternate between paths, affecting the order in which you clear the dungeon. Also the Mythic plus affixes provides an unique experience every week. When are we getting affixes in raiding? (totally evil emoticon)

  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, PatrickHenry said:

Still better than WoD I think, however.

For me, this is key. As long as they are learning, I'm fine with it not being perfect yet!

Share this post


Link to post
Share on other sites
15 minutes ago, Archimage said:

"Please link your legendary".

This is the one that gets to me the most, tbh. This is absolutely nothing a player can influence. They can farm everything, every day, every week, every month and still not have one. It's just RNG, so they are immediately excluded from a group simply because they cannot control the RNG drops of legendaries. 

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

This is the one that gets to me the most, tbh. This is absolutely nothing a player can influence. They can farm everything, every day, every week, every month and still not have one. It's just RNG, so they are immediately excluded from a group simply because they cannot control the RNG drops of legendaries. 

Indeed, I still have no legendaries :(

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Indeed, I still have no legendaries :(

6 characters worth of constant emissary quests, dungeon runs, all of it. Not 1 legendary. 

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

For me, this is key. As long as they are learning, I'm fine with it not being perfect yet!

I agree.  Is it perfect?  No.  There are still flaws but to Blizzard's credit, as opposed to WoD, they are fixing and resolving issues.  This is a game that tries to appeal to everyone but there is no way to make it everyone's perfect game.  I do a lot of solo play myself as I work odd hours and I have had no issues playing by myself.  Would I like a bit more content?  sure but to me what I have now and what I have seen coming down the pipeline is enough to justify the sub fee.  As long as i get new content on a regular basis, it does not matter to me if it is more solo or group play.

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

6 characters worth of constant emissary quests, dungeon runs, all of it. Not 1 legendary. 

Wow, that's even worse than on my part. I'd really like to know details about the Legendary bad luck prevention system. I know they mentioned if you play on a regular basis and you still haven't gotten a Legendary the chances somehow increase. At times, I would farm Heroic dungeons for bloods like crazy, do World Quests every day and still nothing. I think I played a decent amount of time since Legion's launch.

@Archimage I totally agree on the LFR part, the difficulty is ridiculous. You can entirely avoid fight mechanics, stand in fire, be AFK just on a /follow and nothing happens. Not only is it bad for the game (because somehow I feel like LFR should be a place to learn encounters for players, who don't have time for a fixed raiding schedule (odd hours). The difficulty has immensely shifted since they introduced Normal mode. There are currently so many bad players. When there were only Normal (now called) and Heroic (now called Mythic) versions there weren't as many issues. Many guilds are still stuck with Heroic Xavius which was just called "Normal" back then. Or maybe it's just my personal thought. LFR to me is just free loot. Blizzard could have allowed us to join a raid group once every week, do a /roll and whoever scores highest gets loot. Would save us a lot of time.

@Rumgin I entirely agree. WoW is an MMORPG. At the end of the day, there are just so many solo activities you can do... World Quests, Suramar, Fishing, mog runs are among the lots of things that instantly came to my mind. Besides, looking for players has never been easier and more convenient. Mythic dungeons shouldn't even carry the name "Mythic". Many get scared by the name and farm the hell out of Heroic dungeons, but they are totally easy.

  • Like 3

Share this post


Link to post
Share on other sites

I am a VERY casual player of WOW and find myself often outclassed, even while questing. I play a PVP server, that I regret doing sometimes, as I am trying to quest in Legion and find myself surrounded by 20 Horde.... Horde players will laugh, Alliance will understand. Makes perfect sense though cuz they chickened out in the fight and abandoned Anduin to die.... but this game was initially Alliance vs Horde and should be a PVP. :), I digress.

Most of my game time is soloing, and since I drag along 5 characters, I stay pretty busy just getting them to max level. I don't think soloing this game should reward the same as playing it as a group, but something I appreciated from WoD was the ability to actually create items with professions that were decent and competitive (my ilvl 749 greataxe with enchant was AWESOME!) almost kept playing it because I was so attached. Hoping to have the same chance in Legion, WITHOUT the unique-equipped restriction. I mean seriously, it would take forever to max out a full set of gear in WoD, so why not let us do it. I doubt anybody maxed out a set of boots, for sale, 20k gold...lol

just my 2 cents.  

" you died for nothing"

"no, FOR THE ALLIANCE!"

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Mythic dungeons shouldn't even carry the name "Mythic". Many get scared by the name and farm the hell out of Heroic dungeons, but they are totally easy.

Hey now, the first time we ran CoS it was tough! 

 

So... many... mobs...   luckily one guy had run it previously.  Find the traitor? 

anyway, like I said, LUCKILY, someone ran it prior.

Share this post


Link to post
Share on other sites

@ADUB87 I don't thing there are limitations to crafted gear you can equip in Legion. Besides, ObliterumObliterum can increase all crafted gear item level up to 850 and I think it will increase in the future as we get raids with higher item levels and 850 will just feel obsolete.

Share this post


Link to post
Share on other sites
On 10/21/2016 at 4:49 PM, Darkjester79 said:

what I have seen coming down the pipeline is enough to justify the sub fee.  

This is key. I cannot agree more. I actually do not mind paying for a subscription, token or real money, because the game is currently worth it. The plans for WoW make me feel like it is going to continue to be so (fingers crossed). 

I'm just praying they keep it up!

  • Like 2

Share this post


Link to post
Share on other sites

I am just puzzled at how players are constantly limiting the content for themselves... I know that not everyone likes to do the same things or has the same taste. But I get the feeling that players are narrowing down their options for great adventures to much, to like a 10th of what the game really has to offer, forgetting that they actually subscribed to a Massive-Multiplayer-Online-Role-Play-Game... there are so many different things to experience - blaming the developers and complaining about having to "pay so much for not enough to do" is not fair.

Share this post


Link to post
Share on other sites
14 hours ago, Boonatix said:

I am just puzzled at how players are constantly limiting the content for themselves...

This is where that opinion originated from that people who complain were "LFR Heroes". It was a big discussion point, because people essentially said: "I have cleared LFR, why is there no more content for me?", but they hadn't stepped foot into any other difficulty of the raid. 

People being completely unwilling to try parts of the game are one of the reasons why there can be problems with "content running out too fast".

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.
    • By Starym
       

       
      It's time for Antorus nerfs, namely the big two bosses Aggramar and Argus get some significant reductions in Mythic. There's a also a SELFIE camera fix and a quest fix!
      April 24 (source)
      Dungeons and Raids
      Well of Eternity Fixed a bug that caused Peroth’arn to appear too early and block further progress. Antorus, The Broken Throne Aggramar Aggramar now begins Stage 3 at 35% health in Mythic difficulty All Embers of Taeshalach now spawn with 0 Energy in Mythic difficulty. The damage of Empowered Flame Rend has been reduced by 25%. Argus, The Unmaker Argus’s health has been reduced by 5% in Mythic difficulty. Quests
      Fixed a bug preventing Burnnhildar Prisoners from respawning as needed for “Cold Hearted”. User Interface
      The S.E.L.F.I.E. Camera should once again hide your UI when taking screenshots. Previous Patch 7.3.5 Hotfixes
      April 10 April 3 March 20 March 6 February 26
    • By Stan

      Alpha is over and Battle for Azeroth has now moved into Beta testing.
      All existing characters have been wiped. No more wipes are planned for Beta. More people will be invited to testing. Make sure to opt-in for the Beta. Blizzard posted upcoming changes to addons in Battle for Azeroth for developers. Note: Your account will be directly flagged for Beta. Check your e-mail and beware of scams!
      For more information check out our Battle for Azeroth content hub.
      Blizzard (Source)
      Aloha!

      With maintenance on the test realms, we're bringing up the BFA Beta test today. For those of you who tested the Alpha with us, you can expect a clean slate with regard to characters.

      For those of you just joining us, thank you for testing! Please have a look at our various subforums for Beta discussion: BFA Beta General Discussion (this one) BFA Beta Bug Report BFA Beta Zones and Leveling BFA Beta Dungeons, Island Expeditions, and Raids BFA Beta Items and Classes BFA Beta Warmode and PvP We greatly appreciate you posting on-topic in each of these forums.
    • By Stan

      Game Director Ion Hazzikostas will be answering your Battle for Azeroth questions on Thursday, April 26 at 11:00 a.m. PDT.
      You can submit questions by posting in this thread or via Twitter using the hashtag #WarcraftQA. We will be back with a roundup after the Q/A has ended.
      Blizzard (Source)
      The Battle for Azeroth beta has begun! Join us live on Twitch Thursday, April 26, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A where he’ll be answering your World of Warcraft: Battle for Azeroth beta questions.
      Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.
      We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11:00 a.m. PDT!
    • By Stan

      Our Battle for Azeroth content hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Release Date
      World of Warcraft's latest expansion will be released on August 14, 2018. You can find out more information in this post.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo. Collector's Edition from local retailers also comes with two novellas and you can read excerpts here.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Pre-Purchase Deal [More Details]
      New players that pre-order Battle for Azeroth will get Legion bundled with it for 49.99 USD // 44.99 EUR.
      Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed in Battle for Azeroth so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. We learned that Dark Iron Dwarves and Mag'har Orcs will be available first and both Allied Races are now available for playtesting on Alpha.
      Dark Iron Dwarf & Mag'har Orcs Overview *NEW* Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems Azerite Armor
      Set bonuses are gone in Battle for Azeroth and the legendary amulet is used to unlock Azerite traits on Azerite Armor. The plan is to introduce three pieces of Azerite Armor to the game - Head, Shoulders & Chest. In this section, you can find a list of Azerite traits that have been added to the game so far.
      Azerite Traits Overview (Alpha Build 26476) *NEW* Azerite Traits Overview (Alpha Build 26433) Azerite Traits on Battle for Azeroth Alpha (Chest Piece) Azerite Traits Overview (Alpha Build 26231) Blue Posts
      A collection of blue posts dealing with a variety of subjects in Battle for Azeroth.
      Blue Posts Roundup: April 12 Changes to Block in Battle for Azeroth DPS & HPS Cooldowns on Battle for Azeroth Alpha (Experimental Change) Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items and latest changes:
      Battle for Azeroth Alpha 26310 Highlights Battle for Azeroth Alpha Build 26287 Highlights Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 26287 Creature Models Battle for Azeroth Alpha Build 26032 Creature Models Class Changes

      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new BfA build every week and we keep track of all talent changes here. A detailed overview for every build can be found below:
      Alpha Build 26476 Talent Changes *NEW* Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth.
      Customization Options
      Articles here deal with additional customization options for existing races.
      Change Skin Color in the Barber Shop *NEW* Golden Eyes Customization Option for Blood Elves How to Create Upright Orcs Upright Orcs Overview Dungeons
      Ten new dungeons will be added to the game in BfA. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish.
      Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits. The first set of traits is now available for testing on Battle for Azeroth Alpha.
      Heart of Azeroth Explained Interviews
      Several community websites had the chance to sit down with WoW devs at PAX East 2018 to talk about Battle for Azeroth and we have roundups of their interviews:
      Battle for Azeroth Community Interviews Part I Battle for Azeroth Community Interviews Part II InvenGlobal Developer Interview The Starting Zone Interview Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Island Expeditions (Official Preview) Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      Legendary Items in Battle for Azeroth
      Nothing has been officially confirmed yet, but there may be at least one Legendary item in Battle for Azeroth. The Legion Legendary system will be abandoned and their effects will no longer work past level 115.
      Lore
      This section contains various articles about lore characters, scenarios and gameplay previews.
      Battle for Lordaeron Scenario (Alliance & Horde PoV) *NEW* The Burning of Teldrassil Intro  *NEW* The Stormwind Extraction Scenario (Horde Intro)  *NEW* Zandalar Forever Scenario  *NEW* Mounts
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Parrot Mounts Proto-drake Mounts Raptor Mounts Vulture Mounts Vicious War Hippo Mount Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
      Mythic Keystone Customization New Mythic Affixes Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Q/A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q/A was conducted last week.
      Battle for Azeroth Live Developer Q/A (March 15) Battle for Azeroth Live Developer Q/A (January 30) Raids
      Uldir will be the first raid of the expansion. We previewed early Dungeon Journal entries and found out that Blood God G'huun is the final boss of the raid. In a future raid (probably a Gul'dan equivalent in BfA), we're going to fight Azshara. 
      Uldir Raid Encounters Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview *NEW* Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      High-Resolution Maps of Kul Tiras & Zandalar *NEW* Vol'dun Zone Preview Changelog
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in BfA.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.