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So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
Hoping someone more aware of the theorycrafting to clear that up for me.
This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.
I ended making a list of all non-Healer Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.
I've also included a suggested build for each character to use in the event that there is no Healer in the team, aimed at maximizing survivability.
Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.
Heroes are organized in alphabetical order. Press the "reveal hidden content" button to reveal the lists.
TOP 10 BEST PUBSTOMPERS WITHOUT HEALER
Deathwing: since he cannot be targeted by buffs and heals from his allies nor debuffs from his enemies, Deathwing is a powerful candidate for teams without healers. All his level 1 talents are aimed at self sustain, and he also has some few other defensive talents; while you'll be sacrificing damage for survivability, Deathwing will still pack a punch. Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. Medivh: with a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Healer greatly benefits from Medivh. Yrel: the only non-Healer in the game that can directly heal other characters with Gift of the Naaru and Word of Glory, making her a powerful emergency off-healer. ANY team without a Healer greatly benefits from Yrel, assuming she picks those aforementioned talents. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
Deathwing, Medivh, Stitches, Kel'Thuzad, Kael'thas. Deathwing, Medivh, Garrosh, The Butcher, Kel'Thuzad. Deathwing, Medivh, ETC, Fenix, Kel'Thuzad. Deathwing, Medivh, Johanna, Cassia, Fenix. Deathwing, Medivh, Yrel, Raynor, Thrall.
I recently switched over to Vengeance to tank for my guild and I'm trying to figure out a few things regarding my azerite. I was lucky my havoc gear had pretty good vengeance traits as well (3 revel being what I was shooting for). I recently bought a 480 shoulder piece that has Infernal Armor and Hour of reaping, but not Revel. It's a 15 ilvl increase and I'm not sure if the ilvl increase is worth losing that trait. Would love some feedback if possible. Thanks!
<Exo> is an old guild from Dragonblight which transferred to Stormrage in search of mythic raiders. We are a guild full of experienced raiders always looking to expand our roster.
We are not a world first guild nor do we aim to be. Our primary goal is to get loot and have a good time, however this still means on progression nights we do expect you to show up, put on your serious face, and kill some *filtered*.
Our raids are on 3 nights a week; Monday, Tuesday, and Wednesday from 9pm-12 Server Time (EST). The Monday raids are optional farm/alt nights (Normal/Heroic) with Tuesday/Wednesday being mandatory progression nights.
Currently we are accepting applications for any role, off specs are always a welcome addition but not required. Performance and skill will be looked at above gear, experience, or class.
We do not have a minimum item level required to join our raid team, however we will require you to catch up in our Monday farm-runs up until you are at a mythic level.
If you have any questions or are interested in joining or trialing with us please add Pasha#1800, Java#1849 or Bushido#1988 on bnet to talk with an officer.
[H][US]Area-52<Caelestis> 5/8N Recruiting TANK & RDPS Heroic/Mythic Progression T/Th/Sun 730-1030 EasternBy Rheshi
Currently in need of a non-druid TANK and RANGED DPS, ilvl 340+ for heroic/mythic progression.
Latest recruitment updates always posted here WoW Progress (however, exceptional players outside of our specific needs will always be considered). Casual players welcome as well!
Progression Raid Schedule: Tuesday, Thursday, Sunday. 7:30PM-10:30PM Eastern (server time). Casual members welcome!
Contact: GM - Rheshi#1686 (discord & realid), Officers - ArcaneSyntax#11616, Theeos#1868, or Dennang#1899