Sign in to follow this  
Followers 0
Starym

overwatch Big Changes coming to Season 3 Competitive

7 posts in this topic

29MJRci.jpg

Competitive changes start PTR testing: shorter off-season, in-game countdown, skill rating and tier tweaks and more.

 

Overwatch competitive play is ever evolving and Blizzard are hard at work trying to make the experience as good as it can be and so they've started testing some major changes to how it works on the PTR. The big news is a shorter, only week-long off-season, an in-game countdown to when the new season starts and skill rating and tier tweaks.

Blizzard LogoScott Mercer

Right now on the PTR, we’re starting to test out changes for Season 3 of Competitive Play. While there’s one big change to Season 3, there are also some behind-the-scenes adjustments to how we’re calculating Skill Rating and Skill Tier placement that I wanted to discuss with everyone.

The largest visible change to Competitive Play will be to the off-season between Season 2 and Season 3. Based on community feedback, we’re going to shorten the off-season downtime to just one week, with Season 2 ending at 00:00 UTC on November 24, and Season 3 beginning on December 1. Additionally, during the off-season, we’ll display an in-game countdown to when the next season begins.

Before explaining the changes to Skill Rating and Skill Tiers, let me explain some of the goals for matchmaking in Competitive Play. First and foremost, we always want to provide the fairest matches that we can. Fair matches of skill between the teams provide the greatest chance for you to have fun in Overwatch. At the same time, we’d also like every new competitive season to feel like a fresh start. These two goals end up being somewhat contradictory. If we completely reset everyone’s Skill Rating (SR) at the start of a new season, then players of all skill levels would end up playing against each other and having poor quality matches until the system could reevaluate each player’s skill. Because of this, we don't fully reset your SR when a new season begins, and instead use your SR from the previous season as a starting point.

Another area of Competitive Play we’re trying to improve for Season 2 is how we distribute everybody into their Skill Tiers (Bronze, Silver, Gold, Platinum, etc.) based on their SR. When Season 2 started, we had WAY more players in Gold and Platinum than we initially intended, and way fewer in Bronze and Silver. This was the result of how we calculated your initial SR for Season 2. We tried to partially reset player SR at the start of Season 2, but the results were not as we expected. Instead, below-average players started Season 2 at a higher SR than they should have been given their performance in Season 1. This meant that as they played in Season 2, their SR would often drop to a lower value, which didn’t feel great. It also meant that there was a much wider variation of skill in the Gold and Platinum tiers than we wanted. This is something we want to avoid in Season 3.

As a result, we’re testing a different way of determining your starting SR for Season 3 on the PTR. We’re leaning more towards trying to keep things fair rather than giving everyone a fresh start. We’re also going to initially tune your SR to be slightly lower to start. In turn, fewer players should start the season having their Skill Rating drastically drop despite having close to even wins and losses.

This change will mean that some players will not start in the same tier for Season 3 that they were placed in for Season 2, and that your SR gains from winning will be a little higher at the beginning of the season. After you play enough matches, however, your SR gains and losses will go back to normal.

We’ll be looking closely at the results of players placement on PTR and see if our goals are being met, and might make further adjustments during this testing cycle that might require a reset of placement matches. If that’s the case, we’re try to provide advanced notice whenever possible.

In the meantime, we really appreciate your feedback, and thanks for everyone who is helping us test on PTR!

 

2 people like this

Share this post


Link to post
Share on other sites

A little funny story of my season 2 competitive play.

EU server, started around 2.1k SR, gold league after placements. went up to 2.2k and then started falling. went down to hell! I mean where people ask "what is 2-2-2?", around 1300 SR. Tried everything, made it worse.

Went to America's server, started winning games like hell! (Although I had +200 latency) you can't believe this but I went up to 2.1k again only playing in US server! then I told myself, I can go back to EU again this latency is hurting me, STUPID ME! now I'm at 1700. I'm going back to US server again to climb up!

This is how bad the matchmaking system is right now. I don't know how it only happens in EU.

Share this post


Link to post
Share on other sites

I felt so proud when I tested into platinum, I see now I may not actually be talented :(  Torb is totally relevant and competitive on every single map......right.......RIGHT!?!?!?!

Share this post


Link to post
Share on other sites

The grind out of plat and into diamond has been so difficult. I get to the low 2900's, I can almost taste it, and then 3 or 4 troll teams in a row drop me back down. I had always thought that the higher rank you get, the better your teammates must be because clearly they made it this far somehow. To be honest, I've seen no difference in the skill of players at 2900 and 1900, just who happened to get lucky enough to be carried to a higher rank.

Share this post


Link to post
Share on other sites
3 hours ago, Freshness said:

The grind out of plat and into diamond has been so difficult. I get to the low 2900's, I can almost taste it, and then 3 or 4 troll teams in a row drop me back down. I had always thought that the higher rank you get, the better your teammates must be because clearly they made it this far somehow. To be honest, I've seen no difference in the skill of players at 2900 and 1900, just who happened to get lucky enough to be carried to a higher rank.

The biggest difference for me between Gold/Plat and Diamond/Master is voice, honestly. People communicate constantly, even if just to say: "Genji above", "Move", "Go". 

Share this post


Link to post
Share on other sites
19 minutes ago, Blainie said:

The biggest difference for me between Gold/Plat and Diamond/Master is voice, honestly. People communicate constantly, even if just to say: "Genji above", "Move", "Go". 

Yeah, good voice communication always helps. But it always seems to be that 6th person who isn't in the voice channel who insists on playing attack Symetra that drags us down.

My worst story was a match on Dorado around 2900 where I got put with a 5man premade. As soon as the match started they all ran past the enemies and straight to the final objective point and just sat there. They spent 5 minutes spamming chat with "hey check out my twitch channel" and left me to sit alone in spawn looking out the door at 6 people. That experience soured the game for me for a few days.

Share this post


Link to post
Share on other sites
On 10/27/2016 at 9:02 PM, Freshness said:

Yeah, good voice communication always helps. But it always seems to be that 6th person who isn't in the voice channel who insists on playing attack Symetra that drags us down.

I've had my fair share, don't worry. It's one of those things that, unfortunately, you just can't avoid!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Jeff Kaplan took to the forums to talk about plans for new maps this year, and while he did mention at least 6 that are being worked on, 3 fit into the standard Quick Match and Competitive systems and are already in advanced testing stages, with 3 more presumably for the Arcade in earlier stages of development. The post came in reply to a user's question on whether only two maps a year, as we've gotten so far (Oasis and Eichenwalde), was enough to sustain the game in the long term.
      Jeff Kaplan (source)
      We currently have 3 maps in development, all past the initial playtesting phase that are "standard" maps (QP/Comp). While something could always change, all 3 of those are looking likely for a release this year.
      We also have 3 non-standard maps in development (these won't go in QP/Comp).
      We also have a few other experiments going on.
      Hopefully this will satisfy some of what you're looking for. We want to play on these maps as badly as you guys do. We'll work as fast as we can!
    • By Starym

       
      Game director Jeff Kaplan takes to youtube once again to talk about Overwatch's latest update: how they wanted an event that wasn't related to real world events, how they decided to go for a historical OW moment, where exactly the event takes place in the timeline and more! You can check out the specific topic and links to specific times under the video.

      00:19 - Why did the developers create the Overwatch Uprising event?
      01:32 - Jeff explains where the Overwatch Uprising event falls in the lore's timeline.
      02:40 - Jeff briefly details NEW skins, animations, sprays, and voice lines that will be available in this event!
      03:29 - Jeff explains the differences from the two game modes being implemented in the Arcade.
      05:12 - Jeff thanks the community for their feedback which inspired the creation of this event.
    • By Starym

       
      A new co-op mode, a hundred+ cosmetic items, big Lucio changes and more!
      Well, it seems it's called Uprising and not Insurrection as the French trailer leak showed, but the rest was on point. A new co-op brawl, the usual 100+ new cosmetic items, going back to the early days of the Overwatch organization, Tracer's first mission specifically and more await in this new event that's live now and lasts until May 1st. We also get a brand new lore video, featuring Tracer!

      You can also check out the full patch notes, featuring some major Lucio changes, right here, and the comic of the same name as the event, here.
      Blizzard (source)
      Archive declassification complete.
      Overwatch "Uprising" mission file status: OPEN.
      Commencing playback in 3...2...1...
      Get ready for the ultimate recall. Our latest seasonal event turns back the clock, giving you the chance to relive a pivotal moment in Overwatch history. Explore the stories behind some of your favorite heroes, unlock pieces of the past with over 100 declassified Loot Box items, or suit up with your friends and join Tracer on her very first mission in a brand-new cooperative brawl.
      It's time to rewind the future. Welcome to Overwatch Uprising! 
      CELEBRATE THE OVERWATCH LEGACY
      Starting today, all in-game Loot Boxes have been replaced with Uprising Loot Boxes. These special time capsules have been filled to the brim with mementos from the earlier eras of Overwatch—including Mercy’s "Combat Medic Ziegler" and Tracer’s "Cadet Oxton" skins, "Talon Widowmaker," "Blackwatch Genji," "Blackwatch McCree," and more!

      As with our previous events, any Loot Boxes you earn or purchase will contain at least one skin, highlight intro, emote, spray, or player icon from the Overwatch Uprising collection. While the contents of each Uprising Loot Box are random, you can unlock a variety of these cosmetic customization options with credits in the Hero Gallery throughout the event's duration.

      Once you've unlocked an Overwatch Uprising item, it will be yours forever, which means you can use it all-year round. The collection will be re-encrypted on May 1, however, when the event concludes, so be sure to fire up your favorite gaming machine and browse the archives before it's too late!
      WELCOME TO THE TEAM, AGENTS
      From now until May 1, you and three friends must journey seven years into the past, joining forces as Tracer, Torbjörn, Reinhardt, and Mercy to quell an uprising on the streets of King’s Row. A group of omnic separatists known as Null Sector has overwhelmed the area, and you must defeat the robots to liberate the city. The future depends on you.
      To defeat this new threat, you’ll need to work together with your team, developing new strategies and adapting on the fly as the seemingly unstoppable force continues its assault. The robots of Null Sector will stop at nothing—so you and your fellow agents need to be prepared for anything.
      THE OMNIC UPRISING BEGINS
      We're also decrypting more of Overwatch’s history over on our social media channels, so be sure to follow us on Twitter, Facebook, and Instagram for additional intel. And as always, don't forget to keep an eye on playoverwatch.com to stay up to date with the latest game news.

      Overwatch Uprising is live RIGHT NOW on Windows PC, PlayStation 4, and Xbox One—so get out there, soldier, and make Commander Morrison proud.
    • By Starym

       
      The new event brings new patch notes, and aside from all the new stuff added for Uprising, we're finally getting some Hero backstory available in-game in the Hero Gallery, the tie-breaking feature from the PTR, Custom Game Browser improvements, as well as big changes to Lucio, for his healing, wall-riding and gun! Also Orisa was made smaller. Well, her hitbox at least. Would this qualify as fat-shaming, even if she's a robot?
      Blizzard (source)
      PATCH HIGHLIGHTS:
      New Seasonal Event: Overwatch Uprising
      Starting today, we’re rewinding the future, giving you the chance to relive the stories behind some of your favorite Overwatch heroes. Suit up with your friends and travel seven years into the past, joining Tracer on her very first mission in a brand-new cooperative brawl; or collect more than 100 declassified Loot Box items—including skins, highlight intros, emotes, sprays, and player icons!
      For more information, click here.
       
      GENERAL
      General
      Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery [PC] The Player Report system has been redesigned, adding new reporting options and activity examples to better capture the reason for each report In-game voice conversations for the Overwatch Uprising event can now be displayed as subtitles. This can be enabled under the “Sound” tab in the “Options” menu
      Competitive Play
      A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.
      Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.
      Custom Games and Game Browser
      Custom Game settings can now be saved as a preset from the game’s details page. This can be accessed by right-clicking on the map image from the Create Game page, right-clicking a game name from inside the Game Browser, or via the save button on the settings page Players can now change weapon clip and magazine size or grant unlimited ammunition when creating a custom game
      Maps
      A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point
        HERO UPDATES
      Lúcio
      Sonic Amplifier Damage increased by 25% Projectile speed increased from 40 to 50 Alternate fire now considers vertical orientation when knocking targets back Crossfade Area of effect radius has been decreased from 30 meters to 10 meters Heal Song Healing-per-second has been increased by 30% (also applies to Lúcio's Amp It Up ability) Self-healing has been reduced by 25% Wall Ride Movement speed increased by 20% when wall riding Lúcio now receives a burst of speed when leaping off a wall Developer Comments: Lúcio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lúcio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lúcio to be more active in his role.
      Orisa
      The size of Orisa’s head hitbox has been decreased by 15%  
      BUG FIXES
      General
      Fixed an issue preventing voice lines from being played on Control maps
      Competitive Play
      Fixed an issue that was preventing Top 500 icons from appearing until after completing a competitive match Fixed a bug preventing achievements from being unlocked during off-season competitive matches Fixed a bug that forced Play of the Game highlights to be drawn from the last round of play
      Custom Games and Game Browser
      Fixed an issue allowing empty player slots to be displayed even when disabled (e.g. in 6v1 games) Fixed a bug preventing the pause feature from working properly after the original host has left the match Fixed a bug that allowed extremely long team names Removed unnecessary customization options (e.g. cooldown options for abilities with no cooldown)
      Heroes
      Ana no longer cocks her rifle after throwing a grenade The brightness on Bastion's golden gun has been toned down when the BlizzCon skin is equipped Fixed a bug causing Mei's pinky to bend awkwardly in some poses when her Chang'e and Luna skins were equipped
      Maps
      Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors Fixed a bug that allowed Sombra to reach unintended locations on King's Row Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis Previous patch notes.
    • By Starym

      The new event starts later today and will feature an Omnic takeover, as well as old-school Overwatch uniforms!
       
      The official announcement is still expected to come today, but the French version slipped by a little earlier! it seems we have a bit of time travel and an Insurrection on our hands! Overwatch's next event is going back to the Omnic takeover of King's Row, seemingly and hopefully featuring another PvE game mode similar to the Halloween one. As usual it will bring hundreds of new skins, sprays, and everything else, with the new skins focusing on the old Overwatch organization uniforms, as well as some Blackwatch action for McCree and, more impressively Genji, who gets to show of his physique. The non mech-kind. Well, half of it anyway. There was also a new comic released recently covering this same era and topic, so if you want a bit more lore and backstory on it, check it out.
      The event looks to be starting later today (or tomorrow, depending on where you are), April 11th and will last until May 1st!
      Redditor dewse translated the contents of the trailer:
      Soldier 76: Morrison here. London has been attacked. King's Row has fallen. We are on the edge of an open war.
      News voice: Hundreds are dead. Injured counts themselves by the thounsands.
      Soldier 76: Your time to play, Overwatch.
      Reinhardt: Lieutenant Wilhelm on duty! We're not going to let you down, commander!
      Mercy: We're going to save as many lives as possible!
      Reyes: Blackwatch agents are signaling presense of important fortifications: Null Sector controls the whole zone.
      Bjorn: Leave this to an expert. I've got a little surprise for them!
      Reyes: Intervention team, we're counting on you, and take care of the new recruit!
      Tracer: You can count on me, chief!