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Hello guys i would like to share my weakauras for each healing class, hope you like it ;)
Any feedback is appreciated
New to Weakauras ?
You can download it here :
Copy - paste the code of which you can find down below (Import string) On the wago.io webpage links you can find a copy string button on the right, colored red.
Like this : When ingame type /wa to open the control panel of weakaura. Select "import" A screen will pop-up and select the import button on it. ____________________________________________________________________________________________________
Update Log :
11-02-17 : Improved Shaman Healing tool.
25-02-17 : Improved Paladin Healing tool.
17-06-17 : Alot of changes to the Shaman Healing tool and a few to the Druid Healing tool.
26-06-17 : Massive update for Holy palading Healing tool !
01-07-17 : Massive update for Holy Priest Healing tool !
16-07-17 : Big improvement for the Druid Healing tool.
Shaman Druid Paladin Priest Monk ____________________________________________________________________________________________________
We will start of with the shaman :
Resto Shaman - Healing Tool
Import string : https://wago.io/ByETuKaXb
Resto Shaman - Small Healing Tool
If you prefer a smaller setup, you might like this one. (But doesnt cover everything)
Import string : https://wago.io/Hk9yGEIVZ
Resto Shaman - Cooldowns
Import string : https://wago.io/VJm5cicKM
Resto Shaman - Usable cooldowns
Import string : https://wago.io/EJcuns5Kz
Druid - Healing Tool
Import string : https://wago.io/r13lsgKHW
Druid - Cooldowns
Import string : https://wago.io/NkXd5octG
Paladin - Healing tool
Import string : https://wago.io/BJBdRnRmb
Paladin - Cooldowns
Import string : https://wago.io/4k3EqiqtM
Holy Priest - Healing Tool
Import string : https://wago.io/B1SrkgB4b
Holy Priest - Cooldowns
Import string : https://wago.io/VkRaio5Yz
Holy Priest - Trail of light Talent Tracker *Additional*
Import string : https://wago.io/EyclhaZuZ
Disc Priest - Healing Tool
Import string : https://wago.io/NJm2ci9FG
Since i know little about monk healing, i do not feel like ill be the right person to try and make a weakaura
for the monk, but i've got a link from someone else his. Since i still want to be some what helpfull to
any healing class.
*credits to Emarline*
There are two variants for this build and depending on preference: Grim Scythe (stable dps) or the Devour (burst dps)
Briggs' Wrath + Avarice Band+ Goldwrap + Boon of the Hoarder + Frailty Aura of Frailty +Life from Death creates a giant aura (that is almost the size of the screen) to pull all the enemies towards you, to paint an easy target for devastation.
Grim Scythe variant:
Grim Scythe Cursed Scythe Corpse Lance Brittle Touch (single target burst) or Corpse Explosion Close Quarters (multi-target burst) Bone Armor Dislocation Blood Rush Potency Land of the Dead (I prefer Frozen Lands to stop goblin hoards) Frailty Aura of Frailty Devour variant:
Devour Cannibalize Corpse Explosion Close Quarters Bone Armor Dislocation Blood Rush Metabolism (Speed) or Blood Rush Potency (Survivability) Land of the Dead Shallow Graves Frailty Aura of Frailty *Note: Corpse Lance isn't recommended for this build. Also this variant is better playing with a team is because it's a double edged sword, it's easy to have the flow stop when there aren't a good supply of elites coming your way and you will feel like you're dead in the water. However it is a choice for the Grim Scythe build due to the consistent damage that grim scythe itself can deal.
Stand Alone Spreading Malediction Life from Death (Survivability) or Blood is Power (Additional CD reduction) Swift Harvesting (Grim Scythe) or Blood is Power (Devour) - Until the bugged Fueled by Death is fixed
Off-Hand: Leger's Disdain (grim scythe build) or Lost Time (speed)
Set: Inarius's Conviction + Inarius's Martyrdom + Inarius's Perseverance + Inarius's Reticence + Inarius's Understanding + Inarius's Will
Necklace: Wisdom of Kalan
Ring #1: Krysbin's Sentence
Ring #2: Avarice Band or Briggs' Wrath (whichever rolled better)
*Note: For your items, I suggest getting additional gold/health glob pick up area to add to the passive affects that we're wanting to boost
Trag'Oul's Corroded Fang
Avarice Band or Briggs' Wrath (whichever wasn't rolled very well with)
Aquila Cuirass or Grasps of Essence (depending if you're using corpse explosion - also note I suggest adding Flawless Royal Diamond to some sockets to add some resistance if you're giving up the damage reduction)
Bane of the Trapped
Boon of the Hoarder
Gogok of Swiftness (Grim Scythe) or Wreath of Lightning (Speed)
Helm: Flawless Royal Diamond
Everywhere Else: Flawless Royal Diamond (Survivability) or Flawless Royal Topaz (Damage)
Grim Scythe variant:
Keeping Bone Armor on cooldown, this is the most important thing for this build to work because of the damage reduction and damage boost you get for the set bonus Corpse Lance/Corpse Explosion is used against the champions, rares and uniques. Land of the Dead will be used when during large encounters/boss fights. Blood Rush will be used for traveling/utility (especially when In-geom is procced). Grim Scythe will be used in all other cases. Devour variant:
Bone Armor (keeping on cooldown), to get things started. Land of the Dead to start building your momentum when your 1st elite pack shows up. Corpse Explosion you'll be using as your main point of dps because you'll be dragging everything on the screen towards you, piling towards the center to deliver devastating splash damage. Blood Rush + Devour in sync will be used as your movement utility, which during your In-geom proccing will make Devour almost needed because of how quick you'll be moving and how quickly your health will drain. -----------------------------------------------------------------------------------------------------------------------------
Reference for a standard ancient only build: https://www.d3planner.com/236420675
Reference for a perfected build: https://www.d3planner.com/376141709
This is my best leather farm spot for the current patch. You can farm minimum a 2000 leathers per hour and many "Blood of Sargeras" + the loot from "Stomachs" and shoulder enchant. This can get you more than 40k gold per hour, even i didnt mention the boe epic loot which can drop. You can boost your farm using HopServer addon.
Spot 1: in Stormheim
Spot2: in Azsuna
Hi, boys and girls!
I recently played Evo-Shaman again (Brian Kiblers version basically), after having a lot of fun (and frustration) at the beginning of Whispers of the old Gods with an Evo-Deck and trying the Jade version in Mean Streets of Gadgetzan. But all the time I played it, it felt like I had a lot of bad luck with Evolve. Always getting something worse than I had before. So now I tried to prove myself wrong by doing some math (or counting). And I want to share my results with you! Enjoy!
First off the five different classes:
Bomb : possibly gamewinning. Overwhelming stats and/or powerful abilities. The best you can get for this price (e.g. Succubus, Savannah Highmane, Aya Blackpaw, Cairne Bloodhoof)
Better : better stats than before (e.g. 2/3 from evolving a Totem) or a some kind of useful effect (e.g. Deathrattle) (e.g. Kindly Grandmother, Ornery Direhorn, Argent Commander)
Mediocre : underwhelming stats or a downside / probably useless effect. (e.g. Scavenging Hyena, Frozen Crusher, Cabal Shadow Priest)
Bad : worse than before. Terrible stats compared to other cards of the same cost (e.g. Grimestreet Outfitter, Nerubian Prophet)
Awful : cards that can make you loose the game, are entirely useless in most situations or have extremly bad stats (e.g. Doomsayer, Ancient Watcher, Big-Time Racketeer)
And some important things to considerate:
cards are evaluated like if you are ahead or equal to your opponent (e.g. Abomination is Aweful)
cards with useful effects are evaluated compared to an every day situation with a somewhat aggressive Evolution-Shaman-Deck. Likewise minions like The Voraxx are Bad, because you will not be able to use there ability.
Minions with one Health are most of the time Bad
Minions are compared to other minions you can get. Likewise nearly any 6-drop is better than the 2/2 from Doppelgangster but getting a Fight Promoter is still bad.
Minions are partly evaluated like you would evolve them at the end of your turn and/or after you played them (so with not much mana left), as you most of the time would do. Likewise minions with triggered abilities like Gadgetzan Auctioneer are most of the time Bad.
Of course Battlecries doesn't matter at all.
Jades can get pretty much any manacost, so they fit everywhere.
Aya Blackpaw is evaluated like if you get her while playing other Jade-cards in your deck (as you normally do in Evo-Shaman) otherwise she is mediocre.
Finally some cards are very debatable and fit more in between classes, so you might come up with different results sometimes (e.g. Nat Pagle)
Costs of the minion you want to evolve (examples in common Evo-Shaman-Decks) →
Class (e.g. Better) Number of cards ( I = one card, IIIII = 5 cards) (Best / Worse cards you can get) [chance of getting something aweful in %] - total number
1-Mana (HP-Totems, Murloc-Tokens, Fire Fly, Patches the Pirate, Bloodsail Corsair) →
Bomb IIIII II (e.g. Millhouse Manastorm, Cornered Sentry) - 7
Better IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII - 45
Mediocre IIIII IIIII IIIII IIIII I - 21
Bad IIIII IIIII I - 11
Awful III (e.g. Doomsayer) [3,45%] - 3
Charge: 1 (1,2% chance)
Taunt: 7 (8,1% chance)
2-Mana (Flametongue Totem, Primalfin Totem) (3/3 vanilla is mediocre) →
Bomb IIIII III (e.g. Injured Blademaster, Shaku, the Collector) - 8
Better IIIII IIIII IIIII IIIII IIIII IIIII - 30
Mediocre IIIII IIIII IIIII IIIII IIIII IIIII I - 31
Bad IIIII IIIII IIIII IIIII IIIII IIIII II - 32
Awful III (e.g. Unlicensed Apothecary) [2,88%] - 3
Charge: 1 (0,96% chance)
Taunt: 10 (9,6% chance)
3-Mana (Mana Tide Totem, Stonehill Defender) (4/4 vanilla is mediocre)→
Bomb IIII (e.g.Flamewreathed Faceless, Twilight Summoner) - 4
Better IIIII IIIII IIIII IIIII IIIII II - 27
Mediocre IIIII IIIII IIIII IIIII IIIII I - 26
Bad IIIII IIII IIIII IIIII IIIII IIIII I - 31
Awful I (Faceless Shambler) [1,11%] - 1
Charge: 2 (2,2% chance)
Taunt: 10 (11,2% chance)
4-Mana (Jinyu Waterspeaker) (5/5 or 5/4 or 4/5 vanilla is mediocre)→
Bomb IIIII I (e.g. Earth Elemental, Grimestreet Enforcer) - 6
Better IIIII IIIII IIIII III - 18
Mediocre IIIII IIIII IIIII IIIII III - 23
Bad IIIII IIIII IIIII IIIII - 20
Awful IIIII (e.g. Abomination, Bomb Squad) [6,94%] - 5
Charge: 2 (2,8% chance) (Doomguard and Leeroy Jenkins)
Taunt: 11 (15,3% chance)
5-Mana (Doppelgangster) (5/5 vanilla is mediocre)→
Bomb IIIII (e.g. Kabal Trafficker) - 5
Better IIIII IIIII IIIII II - 17
Mediocre IIIII IIIII IIIII IIII - 19
Bad IIIII IIIII - 10
Awful III (e.g. Big-Time Racketeer) [5,55%] - 3
Charge: 2 (3,7% chance)
Taunt: 9 + Hogger (16,7% chance)
6-Mana (Thing from Below) (6/6 vanilla is mediocre)→
Bomb I (Swamp King Dred) - 1
Better IIIII IIIII II - 12
Mediocre IIIII I - 6
Bad IIIII IIIII I -11
Awful I (Baron Geddon) [3,22%] - 1
Charge: 0 (0% chance)
Taunt: 4 (12,9% chance)
It seems that you can get a lot of good stuff (mainly 2/3s and 3/2s) from evolving 1-Mana-minions like your totems and Primalfin-Murlocs. The danger of getting Doomsayer seems pretty low (1,3%).
Evolving 2-Mana-Minions seems pretty good too. You get a decent chance of getting real big bombs and high-value-cards, but there is also some pretty bad stuff. Also you have to evolve your valuable totems (these are your 2-Mana-Minions most of the time).
Evolving 3-, 4-, 5- and 6-Mana-minions are pretty much 50/50. They got a lot of awesome stuff, but also some pretty bad results.
Especially the 5-Mana Evolve is important, since you will often get three 6-drops from one 5-drop (Doppelgangster), so getting a bunch of 4/5s is still awesome.
Jades will probably turn into something similar or worse most of the time.