Stan

Patch Notes: Nov 15

Sign in to follow this  

3 posts in this topic

S905U982A5MG1441231839760.jpg

Blizzard just released a new patch with Varian, a new brawl, balance updates and various improvements.

Varian is now live, but that's not the only addition, the Nexus Challenge is also here! Full patch notes can be read below.

Blizzard LogoBlizzard Entertainment

GENERAL

The Nexus Challenge has Begun!

  • Take on the Nexus Challenge by partying up with a friend to play Heroes of the Storm from November 15 until January 4, and you’ll be handsomely rewarded!
  • Games must be completed in Ranked, Unranked Draft, Quick Match, or Co-op vs. A.I. modes in order to count toward Nexus Challenge progress.
  • Play 15 games while partied with a friend to earn the following in-game Overwatch and Heroes of the Storm rewards:
    • Overwatch Rewards
      • Oni Genji Skin
      • Oni Genji Spray
      • Oni Genji Player Icon
    • Heroes of the Storm Rewards
      • Zarya
      • Oni Genji Portrait
  • Play 30 games while partied with a friend to receive the following additional in-game Heroes of the Storm rewards:
    • Heroes of the Storm Rewards
      • Auriel
      • Greymane
      • Kerrigan
      • Li-Ming
      • Orochi Hovercycle Mount
      • 30 Day Stimpack
  • Learn more by reading our Nexus Challenge blog post.

New Brawl: Blackheart’s Revenge

Captain Blackheart has shoved off in his ghost ship, Blackheart’s Revenge, to blow the docks to smithereens! Attack Blackheart’s ship to stop his assault and send him to a watery grave, or clear the path of enemies to defend him as he carries out his mission.

  • Blackheart’s Revenge is a new Arena Battleground that introduces attack/defend-style mechanics and asymmetric gameplay to Heroes of the Storm. Only the attacking team has a Core, and they must stop Blackheart before sails across the battleground to destroy it.
    • Shuffle Pick: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to attack or defend Blackheart. 
    • Attack: The attacking team must gather cannonballs, load them into cannons that line the docks, and fire on Blackheart’s Revenge to sink the ship before it reaches their Core.
    • Defend: Kill attacking Heroes to prevent them from firing the cannons and see to it that Blackheart’s ship reaches the Core in-tact.
  • Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl.

Revamped Tutorial

  • The Heroes of the Storm Tutorial has been reworked and split into two categories: Tutorial and Battleground Training.
    • The Tutorial covers the basics of how to play Heroes of the Storm, including combat, team leveling, Talents, and Mercenary Camps.
    • Battleground Training acquaints players with the importance of Battleground Objectives.
  • Players can now play through the Tutorial and Battleground Training using three different Heroes: Jaina, Muradin, and Tyrande.
    • New players will be able add one of these 3 Heroes to their Hero Collections for free!
  • Revisit the Tutorials or Challenges at any time by opening the Main Menu (ESC) and clicking the Tutorials or Challenges buttons.

NEW HERO: VARIAN

Few would have expected that the gladiator known only as Lo’Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.

Trait 

  • Heroic Strike
    • Every 18 seconds, Varian’s next Basic Attack deals bonus damage. Each Basic Attack reduces this cooldown by 2 seconds.

Basic Abilities

  • Lion’s Fang (Q)
    • Launch a shockwave that travels in a straight line, dealing damage and slowing enemies by 30% for 1.5 seconds.
  • Parry (W)
    • Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
  • Charge (E)
    • Charge to the target enemy, dealing light damage and slowing them by 75% for 1 second.

Heroic Abilities

  • Taunt (R)
    • Force the target enemy Hero to attack Varian for 1.25 seconds.
    • Passive: Maximum Health increased by 50%.
    • Passive: Attack speed reduced by 25%.
  • Colossus Smash (R)
    • Smash the target enemy, dealing damage and making them Vulnerable for 3 seconds.
    • Passive: Base Attack Damage increased by 75%.
    • Passive: Maximum Health reduced by 10%.
  • Twin Blades of Fury (Passive)
    • Basic Attacks reduce Heroic Strike’s cooldown by 9 seconds, and increase Varian’s movement speed by 30% for 2 seconds.
    • Passive: Attack speed increased by 100%.
    • Passive: Base Attack Damage decreased by 25%.

ART

General

  • Alarak: The red and green icons for Alarak’s Sustaining Power and Negatively Charged Talents have been swapped.
  • Minions: Catapults have received updated minimap icons in order to better distinguish them from normal Minions.
  • Rexxar: Misha now has her own minimap icon.

Battlegrounds

  • Dragon Shire: Dragon Shire has received additional optimization improvements.

Heroes, Abilities, and Talents

  • Kharazim: Kharazim has received updated visual effects to coincide with re-worked Abilities and Talents.
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Mercenary Lord and Promote Talents
    • Blood Elf Tyrande: Sentinel
    • Johanna: Falling Sword
    • Nova: Triple Tap will now appear team-colored.
    • Raynor: Adrenaline Rush will now better visually indicate when its Healing effects are available.
  • The following Hero Abilities have received optimization improvements:
    • Artanis: Purifier Beam
    • Kerrigan: Maelstrom
    • Malfurion: Tranquility
    • Tracer: Basic Attack

SHOP

Bundles

  • New Bundles
    • Lo’Gosh Varian Bundle – Available until November 29, 2016
  • Removed Bundles
    • Masters of Magic Bundle
    • Ultimate Masters of Magic Bundle

New Hero 

  • Varian has been added to the in-game Shop.

Mounts

  • New Mounts
    • Orochi Hovercycle – Available exclusively by completing 30 games with a friend during the Nexus Challenge, which starts the week of November 15 and lasts until January 4.
  • Returning Mounts
    • Magic Carpet
  • Removed Mounts
    • Butcher’s Beast

Skins

  • Lo’Gosh Varian
  • Master Varian

Price Reductions

  • Leoric’s prices reduced to $8.49 USD and 7,000 Gold.

SOUND

General

  • New sound effects have been added to coincide with the re-worked Tutorial experience.

Heroes, Abilities, and Talents

  • Kharazim has received updated sound effects to coincide with his re-worked Abilities and Talents. 

USER INTERFACE

General

  • AFK Detection Added to Heroes Brawl
    • AFK detection has been added to Heroes Brawl. Players who become inactive during a Brawl will be disconnected from the match.
  • New Player Daily Quests
    • Prior to reaching account level 10, players will now receive a “Play 3 vs. A.I. Games” Daily Quest instead of the “Play 3 Games” quest.

Auto Select

  • Players can now select their preferred roles when queuing as Auto-Select in Quick Match and Versus A.I. games.
  • Pick the Auto Select Hero, and then use the new row of Role buttons added to the Hero Select screen to choose one or more preferred Hero Roles.
    • Instead of choosing by role, players may also queue for Auto Select as the Heroes they’ve selected as favorites.
    • In order to queue as Auto Select in a preferred role or with favorites, the selection must total at least 5 Heroes.

MVP and Commendations

  • A number of additional Commendations have been added in order to help recognize a wider variety of in-game achievements. 

DESIGN & GAMEPLAY

Stealth

  • Abilities that reveal Stealthed/Cloaked Heroes will no longer remove the Stealth/Cloak effect, but will instead temporarily reveal the cloaked Hero.
  • The following talents now function while under the effects of Stealth granted by another player (ex: Tyrande’s Shadowstalk):
    • Nova
      • Tactical Espionage
      • Advanced Cloaking
      • Covert Ops
    • Samuro
      • Way of the Wind
      • Harsh Winds
Developer Comments:  Some revealers, like Oracle from Tassadar and now Scouting Drone, are very binary in their ability to reveal Heroes, by design. But their purpose is to provide scouting and position of the enemy, and not to negate the effects of Talents or Abilities that rely on Stealth to provide their benefit. While examining these conditional Talents, we decided that it would be more interesting to allow synergies between external sources of Stealth these Talents. We like that choices like Tyrande’s Shadowstalk or Medivh’s Invisibility become more interesting if you have allies that gain additional benefits from Stealth on your team. 

BATTLEGROUNDS

Dragon Shire

  • Dragon Knight
    • Rubble Maker (Passive) now also reduces the duration of Blinds by 50%

Garden of Terror

  • Garden Terror
    • Terror of the Garden (Passive) now also reduces the duration of Blinds by 50%

TALENTS

Scouting Drone

  • Now also reveals Stealthed/Cloaked Heroes

Seasoned Marksman

  • Basic Attack damage can now be gained past the previous cap of 40 bonus damage
  • Activated Attack Speed bonus increased from 30 to 40%

HEROES

ASSASSIN

ALARAK

Divider_Hero_Alarak_crop.png

Abilities

  • Lightning Surge (E)
    • Range increased by roughly 10%

ILLIDAN

Divider_Hero_Illidan_Crop.png

Talents

  • Level 1
    • Unending Hatred (Passive)
      • Increased Basic Attack damage bonus upon quest completion from 10 to 20
    • Battered Assault (W)
      • Added functionality:
        • Now also increases the duration of Sweeping Strike from 3 to 5 seconds
      • Increased the bonus damage gained from hitting 2+ Heroes with Sweeping Strike from 125 to 150%
  • Level 4
    • Unbound (W)
      • No longer reduces the cooldown of Sweeping Strike
      • Added Functionality:
        • Quest: After hitting 30 Heroes with Sweeping Strike, gain a second charge of Sweeping Strike
  • Level 7
    • Thirsting Blade (Trait)
      • Increases healing amount of 50 to 60%
  • Level 16
    • Marked for Death (Q)
      • Damage reduced from 225 to 180
Developer Comments:  We’re aiming to make a few of the earlier talent choices for Illidan more competitive options, and open up a greater variety of playstyles for Illidan players. By increasing the bonus of Unending Hatred, we think farming Minion waves and Hunting into fights will be enticing on certain Battlegrounds. By allowing Unbound to grant 2 charges of Sweeping Strike, we think that Talents like Battered Assault and Blades of Azzinoth will showcase an Illidan that can dance across an enemy team and do a lot of damage while doing so.

RAYNOR

Divider_Hero_Raynor_Crop.png

Abilities

  • Adrenaline Rush (E)
    • Now displays a visual effect under Raynor's feet to indicate that Adrenaline Rush is off cooldown

THRALL

Divider_Hero_Thrall_Crop.png

Abilities

  • Earthquake (R)
    • Added functionality:
      • Now deals 50 damage to Heroes with each pulse (will now trigger Frostwolf Resilience)
  • Sundering (R)
    • Stun duration reduced from 1.25 to 1 seconds
Developer Comments:  We have mentioned before that sometimes we will stubbornly hold on making balance changes to some Heroic abilities because we believe they are actually very powerful in their current form, even if they are not currently seeing much play. This has been the case with Earthquake, but Sunder has consistently been the go-to pick since Thrall’s inception. We hope this change will help shake up the pick rates of Thrall’s Heroic abilities.

ZERATUL

Divider_Hero_Zeratul_Crop.png

Stats

  • Base Maximum Health increased from 1545 to 1622
  • Base Health Regen increased from 3.22 to 3.38

Abilities

  • Singularity Spike (W)
    • Mana cost increased from 60 to 80
  • Blink (E)
    • Mana cost reduced from 75 to 50

Talents

  • Level 1
    • Vorpal Blade (Active)
      • Moved from level 4
    • New Talent: Shadow Hunter (Passive)
      • Gather Regeneration Globes to lower the Mana cost of Blink by 2.  After gathering 20 Regeneration Globes, your Basic Attacks reduce the cooldown of Blink by .75 seconds.
    • Block (Passive)
      • Removed
    • Regeneration Master (Passive)
      • Removed
    • Rapid Displacement (E)
      • Removed
    • Seasoned Marksman (Passive)
      • Removed
  • Level 4
    • New Talent: Combo Slash (Passive)
      • After using an ability, your next auto-attack within 6 seconds deals 40% more damage.
    • New Talent: Grim Task (Passive)
      • Hero Takedowns increase Ability Power by 4%, up to a total of 40%.  This bonus Ability Power is lost on death.
    • Rending Cleave (Q)
      • Moved from level 16
      • Damage is now dealt over 3 seconds from 5
      • Damage reduced from 50 to 40%
  • Level 7
    • New Talent: Slip into Shadow (E)
      • Your Blink has 2 charges and its cooldown is increased by 8 seconds.
    • New Talent: Seeker in the Dark (W)
      • Your Singularity Spike takes 50% longer to explode, and can be reactivated while it is attached to an enemy to teleport to them.  After reactivation, your Movement Speed is increased by 30% for 3 seconds.
    • Wormhole (E)
      • Moved from level 13
    • First Aid (Active)
      • Removed
    • Follow Through (Passive)
      • Removed
    • Shadow Spike (W)
      • Removed
    • Searing Attacks (Active)
      • Removed
  • Level 13
    • New Talent: Shroud of Adun (Passive)
      • You gain a shield equal to 15% of your Maximum Health over 5 seconds while under Permanent Cloak.
    • Vigorous Strike (Passive)
      • Renamed to Mending Strikes
      • Moved from level 4
      • Healing amount increased from 25 to 40%
    • Giantkiller (Passive)
      • Removed
    • Burning Rage (Passive)
      • Removed
    • Assassin’s Blade (Trait)
      • Removed
  • Level 16
    • New Talent: Sentenced to Death (W)
      • You deal 50% increased damage to enemies while they have a Singularity Spike attached to them.
    • Master Warp Blade (Trait)
      • Moved from level 4
      • Damage increased from 100 to 125%
    • Void Slash (Q)
      • New Functionality:
        • Cleave deals 40% more damage and its cooldown is reduced by 3 seconds when it hits more than 1 enemy Hero.
      • Moved from level 7
    • Double Bombs (W)
      • Removed
    • Stoneskin (Active)
      • Removed
  • Level 20
    • Protective Prison (R)
      • New functionality:
        • Enemies are slowed by 50% for 3 seconds once Void Prison Ends.
Developer Comments:  There were two main goals behind this rework: Upgrade Zeratul’s talent tree and introduce some interesting new choices, and better sell the fantasy of being a Dark Templar. As always is the goal with our Hero reworks, we didn’t want to change the way he is played, but rather amplify and improve upon it. Overall, he has felt the same to play against in our internal testing, but with a couple new tricks up his sleeve. We hope that our current Zeratul fans will find some new toys to play around with, and that new users will feel more like the mobile shadow-assassin you’d expect from a Dark Templar Hero. 
LEVEL (TIER)   ZERATUL TALENTS    
1 (1) Greater Cleave (Q) Vorpal Blade (Active) (!) Shadow Hunter (E)
4 (2) (!) Grim Task (Passive) Rending Cleave (Q) Combo Slash (Passive)
7 (3) Wormhole (E) Slip Into Shadow (E) Seeker in the Dark (W)
10 (4) Shadow Assault (R) Void Prison (R)
13 (5) Shroud of Adun (Passive) Spell Shield (Active) Mending Strikes (Passive)
16 (6) Master Warp-Blade (Passive) Void Slash (Q) Sentenced to Death (W)
20 (7) Nerazim Fury (R) Protective Prison (R) Nexus Blades (Passive) Rewind (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

MULTICLASS

VARIAN

Divider_Heroes_Leoric_Cropped.png

Abilities

  • Taunt (R)
    • Cooldown reduced from 25 to 16 seconds
  • Colossus Smash (R)
    • Damage reduced from 187 to 160

Talents

  • Level 20
    • Vigilance (R)
      • Cooldown reduction decreased from 1 to .75 seconds per Basic Attack

SPECIALIST

ABATHUR

Divider_Hero_Abathur_Crop.png

Abilities

  • Toxic Nest (W)
    • Abathur is now locked out of casting Toxic Nest for .5 seconds after exiting Symbiote

SYLVANAS

Divider_Heroes_Sylvanas_Cropped.png

Talents

  • Level 7
    • Possession (Active)
      • Can now be used on Catapult Minions

XUL

Divider_Hero_Xul_crop.png

Abilities

  • Skeletal Mages (R)
    • Is now cast using vector targeting (Click+Drag) 

SUPPORT

KHARAZIM

Divider_Heroes_Kharazim_Cropped.png

Abilities

  • Breath of Heaven (W)
    • Healing increased from 280 to 290

Talents

  • Level 1
    • Iron Fists (Trait)
      • Added Functionality:
        • Every third Basic Attack now also increases your Movement Speed by 30% for 2 seconds.
  • Level 4
    • New Talent: Spirit Ally (Active)
      • Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second for 10 seconds.  Has 150 Health.  You can Radiant Dash to Spirit Allies.  45 second cooldown.
    • New Talent: Earth Ally (Active)
      • Place an Earth Ally that reduces Heroic Basic Attack damage nearby allied Heroes receive by 50%. Has 400 Health and lasts 10 seconds.  You can Radiant Dash to Earth Allies.  30 second cooldown.
    • New Talent: Air Ally (Active)
      • Place an Air Ally that grants vision of a large area around it for 40 seconds. Has 70 Health.  You can Radiant Dash to Air Allies.  20 second cooldown.  2 charges.
    • Healing Ward (Active)
      • Removed
    • Foresight (Q)
      • Removed
    • Overtake (E)
      • Removed
    • Protective Shield (Active)
      • Removed
  • Level 7
    • New Talent: Heavenly Zeal (W)
      • Increases the Movement Speed bonus of Breath of Heaven on other allies from 10 to 25%
    • Blinding Speed (Q)
      • Moved from level 16
    • Blazing Fists (E)
      • Moved from level 16
      • Cooldown reduction per Basic Attack reduced from 1 to .75 seconds.
    • Clairvoyance (Active)
      • Removed
    • Cleanse (Active)
      • Removed
  • Level 13
    • Fists of Fury
      • Deadly Reach duration bonus increased from 50 to 100%
  • Level 16
    • New Talent: Cleansing Touch (Q)
      • Radiant Dashing to an allied Hero grants them Unstoppable for 1 second
    • New Talent: Dash of Light (W)
      • Radiant Dashing to an ally increases the healing they received from Breath of Heaven by 50% for 3 seconds
    • Echo of Heaven (W)
      • Moved from level 7
      • Delay between heals increased from 2 to 3 seconds
      • Second heal amount increased from 35 to 75%
      • Now also reduces the initial heal amount of Breath of Heaven to 75%
    • Way of the Hundred Fists (Q)
      • Moved from level 7
      • Now deals a volley of 6 Basic Attacks that each deal 50% of your Basic Attack damage.
    • Circle of Life (W)
      • Removed
    • Soothing Breeze (W)
      • Removed
Developer Comments:  Kharazim’s Talents have been updated to create more compelling choices at every tier. To do this, we’ve made sure that Iron Fists / Bruiser style Kharazim is viable by increasing its damage uptime, removed a lot of the generic Talents and replaced them with Kharazim specific options like Mystic Allies, and re-arranged a lot of the tree so that you don’t have to sacrifice as much healing to pick mobility, utility or damage. 
LEVEL (TIER)   KHARAZIM TALENTS    
1 (1) Transcendence Iron Fists (!) Insight
4 (2) Spirit Ally (Active) Earth Ally (Active) Air Ally (Active)
7 (3) Blinding Speed (Q) Heavenly Zeal (W) Blazing Fists (E)
10 (4) Divine Palm (R) Seven-Sided Strike (R)
13 (5) Quicksilver (Q) Fists of Fury (E) Spell Shield (Active) Sixth Sense (Passive)
16 (6) Cleansing Touch (Q) Way of the Hundred Fists (Q) Echo of Heaven (W) Dash of Light (W)
20 (7) Peaceful Repose (R) Trasngression (R) Storm Shield (Active) Epiphany (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

WARRIOR

LEORIC

Divider_Heroes_Leoric_Cropped.png

Abilities

  • March of the Black King (R)
    • Will no longer deal damage in a 90 degree arc behind Leoric
Developer Comments:  We realize that we have a lot of Leoric players that are looking for talent changes and calling for buffs (especially to Skeletal Swing). We want you to know that we actively hear you and although this art-driven change came a bit earlier than our other changes, you spooky skeleton players should be able to rejoice in a future patch. 

BUG FIXES

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.
  • Brawl: Slightly reduced the likelihood that players will receive Specialist choices during Shuffle Pick when playing an Arena Brawl.

Art

  • Alarak: The targeting reticle for Lightning Surge will now correctly match the Ability’s casting range after learning Extended Lightning.
  • Valla: Visual effects for the Movement Speed bonus gained via the Hot Pursuit Talent will no longer persist after Hatred stacks expire.

Battlegrounds

  • Blackheart's Bay: Area of effect indicators and Hero rings will now display properly on bridges.
  • Braxis Holdout/Warhead Junction: XP earned by capturing Mercenary Camps will now properly scale throughout the match.
  • Mercenaries: Siege Giants will no longer deal damage if they are killed while in the middle of their attack animations.

Heroes, Abilities, and Talents

  • Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.
  • Alarak: Deadly Charge no longer be cancelled and be placed on full cooldown if Alarak’s destination would place him in terrain.
  • Alarak: Fixed an issue that could prevent Counter Strike from dealing damage if Alarak was killed as the Ability’s effects were triggered.
  • Alarak: Unstoppable and Invulnerable effects will no longer prevent Alarak from pushing himself via Telekinesis.
  • Alarak: Changing Heroes of the Storm’s text language settings will no longer prevent Lightning Surge visual effects from displaying.
  • Brightwing: The game camera will no longer become stuck if Stitches uses Gorge on Brightwing while she is casting Phase Shift.
  • Chen: 50% of Shields gained by channeling Fortifying Brew will now properly persist after learning Freshest Ingredients.
  • Chen: The Buff Bar tooltip for the Freshest Ingredients Talent will now display the correct amount of Health Regeneration gained.
  • Chen: Regeneration Globes gathered by Storm, Earth, Fire Spirits now properly contribute to the Freshest Ingredient Talent’s quest progress.
  • Gall: The tooltip for Eye of Kilrogg now properly indicates the maximum number of charges it can store.
  • Illidan: Fixed an issue that could cause odd movement behavior after learning Unbound and then casting Sweeping Strike.
  • Malfurion: The Hardened Focus Talent will no longer reduce Innervate’s cooldown.
  • Malfurion: The casting range for Entangling Roots is now correctly increased by 30% after learning Elune's Grace.
  • Medivh: Fixed an issue which could allow Medivh to path into the terrain after launching a Nuke on Warhead Junction while in Raven form.
  • Nova: After learning Cover Ops, Pinning Shot will now correctly Slow the target’s Movement Speed by 60%.
  • Nova/Zeratul: Danger Pings will no longer remain visible over a Hero who enters Stealth.
  • Samuro: Way of Illusion Talent stacks now properly grant bonus attack damage to Mirror Images.
  • Samuro: Mirror Image Health bars will now reflect the number of Doubloons that Samuro is carrying on Blackheart’s Bay.
  • Tracer: Visual and Sound effects will now properly play upon completing the Untouchable Talent quest.
  • Uther: Uther’s Health bar will no longer disappear if he is revived via the Redemption Talent after being killed by Devouring Maw.
  • Zarya: Fixed an issue that could cause Graviton Surge’s effect to persist indefinitely under certain circumstances.
  • Zarya: The Gain Train Talent can no longer apply a Shield to an ally-controlled Dragon Knight or Garden Terror.

Sound

  • Voiceover: Fixed an issue that could prevent Heroes’ voiceover lines from playing properly after being clicked on.

User Interface

  • In-Game: The Talents tab on the in-game Score Screen will now properly indicate when Valla’s Puncturing Arrow Talent quest is complete.
  • Quick Cast: Abilities with global range can now be properly cast using the minimap with Quick Cast set to “On Release”.
  • Observer Mode: Beacon progress bars will now update appropriately for Observers on Braxis Holdout.

(Source)

 

Share this post


Link to post
Share on other sites
On 16.11.2016 at 0:25 AM, Quiz said:

Hopefully coming to EU tomorrow then

Yeah, it's normally a given that updates releasing on Tuesday for US will hit EU on that same Wednesday.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The image above is fan art by DanOliveira.
      Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
      Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
      Teaser #1
      Placeholder for tweet 898591030337040384 Teaser #2
      Placeholder for tweet 898960293048406016 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
      Naxxramas in World of Warcraft
      Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
      Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
      Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
      Tier 7 sets were heavily inspired by the original Tier 3 sets.
    • By Stan

      In next week's sale you can grab two Specialists - Probius, Sylvanas, and a bunch of skins and mounts!
      If you want to grab everything, no problem! You can purchase the Weekly Bundle with all Heroes, skins and mounts that are on sale for the week.
      Blizzard (Source)
      Every Tuesday, we place a number of Heroes on sale, and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that catches your eye. Weekly Collection Update: Aug 22 – 29, 2017
      Next week's Collection Update will begin Tuesday, August 22! Check out the new list of featured items and Hero discounts below: Upcoming Hero Sales
      Probius — Sale Price: 375 Gems Sylvanas — Sale Price: 312 Gems
      The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update: Upcoming Featured Skins
      Ascendant Probius Prime Indigo Li-Ming Real Dream Azmodunk Fervent Love Goddess Tyrande Nightmare Shan’do Illidan Molten Druid of the Flame Malfurion Upcoming Featured Mounts
      Azure Nimbus Cloud Armored War Steed Weekly Sale Bundle
      If you’d rather pick up everything at once, we’re also going to add a new Weekly Sale Bundle to the Featured tab in your Collection. This limited-time bundle contains all of the items above at a discounted Gem price, but will only be available until next week’s Collection Update takes place.
    • By Oxygen

      We present our ninth Heroes of the Storm Meta Tier List for the Garrosh patch of August 2017.
      Our ninth Heroes of the Storm Meta Tier List for the month of August 2017 is here!
       
      Welcome to Icy Veins's Meta Tier List for the Garrosh patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
       
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
       
      Prime Tier
      Warrior Assassin Support Specialist Anub'arak  Genji Uther - Stitches↑ Greymane↑ Tassadar↑     Malthael     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Falstad Auriel Nazeebo Dehaka Gul'dan- Rehgar Sylvanas Diablo+ Li-Ming Stukov Xul↑ E.T.C.↑ The Butcher↑     Garrosh (new!) Valla     Sonya Zeratul     Varian (Tank)                       Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Artanis Alarak Brightwing Abathur Chen Cassia↑ Kharazim Azmodan D.Va↓ Chromie Li Li Zagara+ Johanna↓ Jaina Lt. Morales Probius Leoric Kael'thas Lúcio   Muradin Lunara Malfurion↓   Tyrael Ragnaros Tyrande   Zarya↓ Samuro       Thrall↓       Tracer↑       Varian (Damage)-       Zul'jin             Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Cho'gall Cho'gall - Gazlowe↓ Rexxar↓ Illidan   Medivh   Kerrigan↓   Murky   Nova   Sgt. Hammer   Raynor       Valeera↓       Tychus     Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      The Lost Vikings Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Metagame assessment
      Greetings. Regulars may have noticed that the changes featured in this month's list have been more aggressive than usual. In essence, I feel like a clear metagame is finally begin to emerge after a slew of important changes, making it easier for me to pinpoint notable trends. And so, the result is a volatile tier list that should be extremely stable next month. Shall we begin?
      I like Garrosh quite a bit, and I can't help but feel that the combined novelty and high skill cap skew his win rates towards the bottom of the roster. Case in point: his Master level win rates are nearly 12% higher than his Bronze level win rates. This is a case of Medivh all over again; however, whereas both Garrosh and Medivh did start at 30-something-percent win rates, Garrosh has been steadily climbing over the week. Both Diablo and Stitches are currently very popular picks, and Garrosh provides similar utility through his Groundbreaker + Wrecking Ball combo. Talents to watch out for are undoubtedly Warbreaker (reduced cooldown on Groundbreaker, level 1) and Intimidation (40% reduced attack speed on targets hit by Groundbreaker, level 7), which allow Garrosh to neuter basic attack reliant heroes much earlier than other heroes can. Into the Fray (can use Wrecking Ball on allies once every 30 seconds, level 7) is also an interesting one as it gives Garrosh his own version of Cleanse and  the ability to say 'hey, you're mispositioned, stop it', which should come in handy whenever an ally is, well, not standing where they should be. It also breaks Lamb to the Slaughter on top of a few other nasty heroic abilities, which is great.
      Stitches has finally ascended to godhood, and although I was slow to give him a seat in the core tier, repeated high level hero league bans and a high amount of tournament play speak for themselves. As stated last month, the Slam build remains an easy way of topping the damage charts all while being difficult to kill. Gorge has also seen an upsurge in popularity, and particularly on maps where combat tends to happen close by fortifications, such as Dragon Shire, Tomb of the Spider Queen, Towers of Doom, et cetera. Couple this with Falstad's Mighty Gust, and you have a game winning combo that isn't all that difficult to pull off.
      I don't have much to say about Greymane that isn't self-obvious; Cursed Bullet is a great choice in a meta where healthy tanks are popular, though Go for the Throat is also re-emerging for blowup team compositions, thanks to its reliable damage and gap closing feature, on top of its ability to reset.
      To shoehorn last month's tier list again, I made a snarky comment about Tassadar always being either too strong or too weak. Right now, he enables two borderline heroes–Illidan and Tracer–on top of providing flexible heroic ability choices for both more defensive and blowout team compositions. His versatility just makes him never feel like a bad pick, and Oracle keeps the Zeratuls at bay as a bonus.
      E.T.C. is this month's surprise as players sift through forgotten heroes to solo tank, provide potential mapwide mobility through Stage Dive, and just generally provide reliable crowd control. You'll note a sore lack of interruption from a lot of high tier picks as well, making Mosh Pit about as good as it'll get.
      We haven't seen The Butcher be more than a one trick for nearly two years now, but the brute is back in force, thanks for buffs several players have misinterpreted as nerfs. I suspect, however, that some of his newfound success may be due to players having some difficulty adapting to his new gank-heavy playstyle and generally counterpicking him. Shall the Brightwings, Cassias, and Li Lis of the world rise up to the challenge?
      Xul has continued to perform well, and although he is the second least popular core tier hero (right behind Zeratul), he will keep on being effective on Blackheart's Bay, Dragon Shire, Gardens of Terror, Infernal Shrines, and Towers of Doom simply due to the importance of having a strong split pusher on these maps. Just make sure you go for Skeletal Mages, which tend to block a lot of those abilities strong tanks currently rely upon to get picks, on top of being generally disruptive.
    • By Stan

      Lost Cavern is a single-lane battleground that has been chosen for this week's brawl! Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan

      The 90th episode of WTF Moments is here.
      Heroes of the Storm Highlights is back with the 90th episode of WTF Moments.