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Heroes of the Storm Samuro

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Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

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On 11/22/2016 at 6:33 PM, Niteshadow said:

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

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24 minutes ago, Straften said:

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

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2 hours ago, Niteshadow said:

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

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8 hours ago, Straften said:

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

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On 11/24/2016 at 3:14 PM, Niteshadow said:

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

Looks like you got the answers you needed in both threads! Glad to see it :)

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On December 3, 2016 at 0:07 AM, Blainie said:

Looks like you got the answers you needed in both threads! Glad to see it :)

Thanks for taking them into consideration!

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It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

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10 hours ago, Raz415 said:

How do you like Samuro on Haunted Mines? There lots of camps that you can easily steal.

I think the Hero is viable on Haunted Mines; however, more important than the map are the team compositions, and your level of comfort on Samuro.

I feel that the map has a deep floor for failure, and a high ceiling of potential success for Samuro; overall the map is average for him. His strengths here are clear, as he can safely collect skulls and Mercenary camps. You can often get away from a gank with Wind Walk, preventing what would have been a kill on most other Heroes caught alone in the Mines. He has high Boss dps, which will help your team collect the Boss skulls in a timely manner if the enemy team has been run off. Doing Mercenary camps is helpful, but skulls ultimately trump them in value. 

Where I think he can fail largely is on defense, as Samuro cannot safely apply dps to the Attacking Golem while the enemy team is pushing with it. You will have to either hope the enemy team slips up and allows you to deal some safe damage, or go do something else and abandon your team. Both options will result in frustration. The tight quarters in the Mines can also make it difficult to avoid AoE damage, which will reduce the defensive value of Illusions.

4 hours ago, Klovzz said:

It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

Images has amazing potential that requires a great amount of concentration and practice to cultivate. I think your plan to get familiar with it in QM before taking it into Ranked is a good one. I would recommend keeping your mind open to the possibilities with Illusion Master as you experiment, because I have seen some mind bending plays pulled of with it.

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Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

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On 12/24/2016 at 6:22 AM, Raz415 said:

Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

Bit late saying this, but glad to see you got the help you needed so quickly :) If you have any other questions now or in the future, we're here to help :)

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Guest Talent page down

Samuro talent page is down at the moment

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3 hours ago, Guest Talent page down said:

Samuro talent page is down at the moment

Works fine for me. I am not aware of any outages either. Is it working for you now?

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Since the patch I'm having great difficulty doing anything but taking camps early and dealing mediocre damage. Did the rework hit him that hard or am I just not adjusting to his new style yet? And speaking of new style, what is his new style seeing as splitpush is dead? I'm not able to manfight people.

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Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

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7 hours ago, EDL666 said:

Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

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8 hours ago, Straften said:

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

It did, that timing is really precise, I don't think it's really relevant compared to the AoE unless you are specificly building a Basic Attack centric build to just dive someone, remove them from the fight and dive out right away, then again, I think that's how Samuro's played in most team fights. I guess it really depends on what you want to do.

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Guest Rainy

I think the current build Crushing Blows build is cute but not very effective. Samuro's great in small fights and not so great at 5v5, so he'll be split pushing quite a bit. Burning Blade is too strong to give up when split pushing. Samuro will probably also be soloing camps a lot, and Burning Blade helps with that. Way of the Wind is not bad, but since Way of the Sword synergizes so much with Burning Blade that should also be the default pick at level 1. At least give both these traits a green tick as opposed to ?.

I mostly agree with the rest of the talents. One with the Wind is the clear choice at level 4. At level 10 I have a strong preference for Bladestorm, since it does a lot of damage and without it Samuro's teamfight is weak (he's already not very good at that). I would say that Illusion Master is viable but picking it angles you even more to split pushing. At level 20, one can also add that Wind Strider is the most reliable of the talents in that tier (the same as Shukuchi) but the other talents aren't bad, especially Three Blade Style if you got Illusion Master at level 10.

My $0.02.

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Guest Radamés

I think since last update the Windwalk w/ Phantom Pain build is the better burst-wise. It is not dependent on chasing enemies and helps through waves and mercs besides TF. On level 16 you are supposed to do an auto-attack from stealth then Mirror Image to buff the next Critical Strike and get a good position, which can make 669 damage (basic attack + 90% 2 images critical buff + 30% Harsh Winds buff) following the previous basic attack which translates on a 1000 dmg on the first second and the target running desperately.

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Playing on QM and Bronze/Silver HL I still find level 7 talent "Burning Blade" the better choice for overall damage including split push potential. Samuro has one of the highest single target DPS and melts towers with ease, all including good escapes.

Phantom pain is still the choice if the team has already enough good solo laners and a specialist doing their job, which is not that common in my league.

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Guest MonkeyKing

This talent build guide is guilty of leaving out important details about how Samuro's talents work in a teamfight. It offers one sided advice for talent picking, and actually it has only one build (if we count out the one with no illusion master ult) , which is ironically the most situational. Anyone that wants to learn about samuro, look into other guides and not this one.  2/10 

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