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Stan

PvP Clarifications, Nighthold Testing & Warlock Concerns

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A new hotfix went life that fixes an issue where flag carriers wouldn't take additional damage. We'll be able to purchase non-elite versions of Season 1 & 2 sets with Mark of HonorMark of Honor. The Lower Nighthold is currently in testing and some issues were raised by the Warlock community.

PvP Clarifications

Blizzard said on Twitter that after Season 2 ends, we'll be able to buy the non-elite Season 1 & 2 sets with Mark of HonorMark of HonorYou can find more details about the upcoming Legion PvP Season 2 here.

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A new hotfix went live fixing an issue where flag carriers wouldn't take additional damage via Focused AssaultFocused Assault & Brutal AssaultBrutal Assault.

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The Nighthold Testing

The Lower Nighthold is currently playtested on PTRs. The bosses in the Lower Nighthold can be tested on Heroic difficulty, namely Skorpyron, Chronomatic Anomaly, Trillax and Spellblade Aluriel as Ion pointed out in a blue post. There will also be a Legendary Flaskataur spawning soon that will sell all the Legendaries for players to test out. If you'd like to participate in the testing, more information is available here.

Blizzard LogoWatcher

We're opening up the Nighthold raid on PTR, with Skorpyron, Chronomatic Anomaly, Trilliax, and Spellblade Aluriel available on Heroic difficulty. (The raid is actually open now - a bug was preventing access earlier.) We'll be leaving these bosses up for a couple of days. Please use this thread to for feedback or bug reports on any of the encounters. When providing tuning feedback, please note the nature of your raid group (e.g. Mythic guild group, PUG, etc.).

Links to parsed logs are tremendously helpful.

(Source)

Warlock Concerns

There are plans to buff warlocks in some way, but the team currently has no immediate solution to share at this time.

Blizzard LogoWatcher

Feedback: you're leaving the warlock community out in the cold. Please communicate with us. We are extremely desperate.

We agree with a number of the core concerns raised, but don't have immediate solutions (or those solutions will take more time to design, implement, and test than the 7.1.5 PTR cycle affords). A couple of examples off the top of my head: 

  • Steady/predictable Ember generation suited the Destruction rotation well, and something important was lost in the course of unifying the class to use a single shared resource, but fixing that at this point isn't just as simple as rolling everything back to Embers.
  • Mechanics like Demonic EmpowermentDemonic Empowerment and Soul EffigySoul Effigy are cumbersome to manage and while they have strong spec-specific theming, the actual gameplay of using them drags down their respective specs.


We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present. But the fact that we haven't yet changed something doesn't mean that we think it's perfect as-is.

(Source)

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10 hours ago, Stan said:

We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present. But the fact that we haven't yet changed something doesn't mean that we think it's perfect as-is.

Boom.  Truth bomb.

 

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On 12/1/2016 at 4:45 PM, Brutalis said:

Why can't they just roll back to embers? How is it not that simple?

If I had to guess, I would say it's probably attempting to balance it again in a new setting. Maybe not, but just my guess!

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On ‎12‎/‎1‎/‎2016 at 6:31 AM, Stan said:

We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present. But the fact that we haven't yet changed something doesn't mean that we think it's perfect as-is.

This is what I like.  They acknowledge there are issues and that they don't have a solution yet.  Designing a mechanic is not as simple as everyone thinks.  Its hard work both on a programming/game mechanic front but also on a appropriate setting/story front. 

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16 hours ago, Darkjester79 said:

This is what I like.  They acknowledge there are issues and that they don't have a solution yet.  Designing a mechanic is not as simple as everyone thinks.  Its hard work both on a programming/game mechanic front but also on a appropriate setting/story front. 

I think it's completely fair to be reluctant, tbh. With the way that the community sometimes reacts, it's no wonder they don't want to admit a mistake. By the time they have even realised there is a mistake, they've already been told that WoW will die because they can't balance it anymore.

Good on them for admitting it though!

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7 hours ago, Blainie said:

With the way that the community sometimes reacts...

They'd be redesigning classes every week. 

We would have to settle for hand to hand warlock playstyle for a few weeks long before we ever saw 'new content.'

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16 hours ago, PatrickHenry said:

They'd be redesigning classes every week. 

Exactly! It just wouldn't be possible to please everyone. I don't think I've ever seen the forums completely happy, ever.

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