Alphric

A couple of demo stat questions

Sign in to follow this  

14 posts in this topic

Just a couple of questions about stats.

I know that the stat priority for demo is

Int>hit to cap>haste to cap>mastery

But if using the ask mr robot tool what should I change the weights to? If I leave the numbers the same, but swapping the haste and mastery number and deleting crit. Then it tells me to use mostly burning primal rubies and such and I don't reach haste cap(I'm actually aiming at the 6k-ish affliction cap for off spec. But if I bump the weights up it tells me to use gems with less int more secondary stats.

Is there a set number I should put in to make the program optimize my gear correctly?

Also what's the haste cap(demo) I should aim for challenge modes?

Share this post


Link to post
Share on other sites

Really depends on what gear you're rolling.. trinkets and glyph make a difference

That being said some people prefer mastery to a cap then full haste.. and some prefer haste to a cap then full MASTERY

... so

Edited by obleak

Share this post


Link to post
Share on other sites

If you're affliction i would get to the 9800 cap .. idr exact number and then dumb all haste from there.

Share this post


Link to post
Share on other sites

What's your gear like?

From what I've learned from here, if you're around 510-515 ilvlish, you should start gemming for secondary stats instead of Int. What I do for my Ask Mr. Robot stuff is start with two runs in SimCraft. The first run I put myself a bit under the haste cap I'm wanting to push (I go for the 8096, 25% cap) to get my stat weights before the cap (which generally will put haste significantly higher for me, IIRC the last time I did it my below-cap haste was something like 4.24). For the second sim I push myself over the cap and use that number. Then, I just put those numbers into Ask Mr. Robot. I enable At Least mode and type in the number (since it doesn't recognize the 8096 cap as it requires a glyph). For the non-haste stats, I use the numbers from the second sim.

Actually, here are the numbers I was using before:

Intellect 5.23

Hit to Cap 5.14

Spellpower 4.25

Haste to Cap 4.24

Mastery 2.57

Haste after Cap 2.37

Crit 1.92

This properly puts my gear at hit cap, then gems yellow and reforges so that I just meet the haste cap and then put everything else into mastery. It leaves me at 8153 haste and 7280 mastery, which are roughly close (which is what truly matters). My off-spec is Destro for Primordius (only fight I bother switching for, I *hate* the way Affliction plays in MoP and have no desire to learn it), where haste caps aren't all that important.

The haste cap you go for should be whichever one you can COMFORTABLY reach. If you're having to gem pure haste without matching socket bonuses to get to it, you're going too far. If you're getting more than about 1-1.5k more haste than mastery, you're probably going too far. From all the top locks whose gear I've looked at that play Demo, they're all usually about 12-14k haste and 12-14k mastery, keeping them roughly even.

Edited by Kazistrasza

Share this post


Link to post
Share on other sites

Actually, here are the numbers I was using before:

Intellect 5.23

Hit to Cap 5.14

Spellpower 4.25

Haste to Cap 4.24

Mastery 2.57

Haste after Cap 2.37

Crit 1.92

This might be confusing to someone because if they punch in those weights, AMR might choose Intellect hybrids for Yellow and Blue sockets instead of pure secondaries for Yellow and Hit/secondary for Blue. The Haste to Cap of 4.24 passes the test, but Mastery at 2.57 is exactly half of Intellect's 5.14. To make sure AMR processes that you want Yellow gems in Yellow sockets, put Mastery at 3.00 and Haste after cap at 2.9. The actual number doesn't matter to AMR...it's just a priority on what stats to push towards.

Share this post


Link to post
Share on other sites

Is it important to leave crit on there at 1.92, or is it best to delete it. If i have crit on my optimized mastery drops by 3.66% but if I take crit off then it only drops my mastery by 2.37%

Share this post


Link to post
Share on other sites

This might be confusing to someone because if they punch in those weights, AMR might choose Intellect hybrids for Yellow and Blue sockets instead of pure secondaries for Yellow and Hit/secondary for Blue. The Haste to Cap of 4.24 passes the test, but Mastery at 2.57 is exactly half of Intellect's 5.14. To make sure AMR processes that you want Yellow gems in Yellow sockets, put Mastery at 3.00 and Haste after cap at 2.9. The actual number doesn't matter to AMR...it's just a priority on what stats to push towards.

It is possible, yes. At my gear level, it chooses all gems with secondary stats instead of any int gems, simply because I barely have the gear at my ilvl to do it. More important, I think, is the process I use to get the numbers. I simply included those as an example of what goes where and what I meant. He has an even lower ilvl than I do, and Int could well be more important for him as he is. Indeed, for him to meet the 25% cap puts his mastery a full 2k below his haste. Could it possibly be too soon to go for that cap?

Share this post


Link to post
Share on other sites

Yeah, I don't swap anything out when I switch to Affliction. My mastery and haste are pretty close.

  • Like 1

Share this post


Link to post
Share on other sites

I'm going to sample Affliction this week with 12.5k base Mastery and 10.5k base Haste. I'm using 543 Wush and 543 Breath and we'll see how it weighs out.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Caldyrvan
      A few days ago I posted a cheap priest deck. I have no idea how many actually have been interested in it but maybe we had some none registered visitors who knows. So here another deck. Again inspired by Chump but I had a similar deck before. Compared to Chumps' version I replaced 2x Twilight Summoner with 2x Spawn of N'Zoth (beause Epics are not budget :D) and I didn't want to craft Forbidden Ritual myself so I've put in 2 commons instread, Mortal Coil and Zealous Initiate.
      It's technically a Zoo but it plays differently which is a nice change to the "we know it all" stuff :)
      Total Arcane Dust Cost: 1500
      2x Flame Imp 1x Mortal Coil 2x Possessed Villager 2x Sanguine Reveler 2x Voidwalker 1x Zealous Initiate 2x Dire Wolf Alpha 2x Volatile Elemental 2x Darkshire Councilman 2x Devilsaur Egg 2x Spawn of N'Zoth 2x Unwilling Sacrifice 1x Void Terror 2x Ravenous Pterrordax 1x Cobalt Scalebane 2x Despicable Dreadlord 2x Bonemare Deck Code: AAECAf0GBMQIxQmNrQLKywINMNkHwgi0rAL2rgKNrwLnwQKrwgK0xAKXywL3zQKmzgKJ4gIA
      Guide:
      This deck is basically a Zoo, you can find a well written guide here, but maybe somewhat slower and less reliable due to the fact that you need to combo with your deathrattle cards but the value you get out of them should make up for it. As with any Zoo deck you want to put early pressure on your opponent and establish board control with cheap minions and playing on curve.
      In your starting hand you want to see a couple of 1 mana minions and a 2 (and/or maybe a 3 mana cost) mana cost to put something on the board and plan for your next turns. Flame Imp is always a good choice as well as Sanguine Reveler and a 1, 2 or maybe a 3 mana deathrattle minion to combo with. Against more aggressive decks a Voidwalker could be a good choice as well, against slower decks you might consider to keep a Devilsaur Egg. To be able to play a Darkshire Councilman on turn 3 is great too.
      You have good tools to maintain board control (besides the minions you already have) like Volatile Elemental which has great synergy with your cannibal cards like Ravenous Pterrordax. Unwilling Sacrifice is a bit like Deadly Shot and needs accurate play to be not a waste but the potential value you can get out of it is great. And later in the game Despicable Dreadlord helps a lot to maintain board control.
      Have fun :)
      -> Budged Aggro Priest Deck
    • By Violentravi
      Hello,
      The Sworn is recruiting DPS.  We are a Horde guild on Arthas and our current progression is 4/9 Mythic TOS.  We only raid two nights a week, Tuesday and Wednesday from 9:05 PM until 12:05 AM Eastern.  Currently, our main goal is to push Mythis TOS progression versus clearing farmed content, please keep this in mind if you wish to join us.
      From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
       If you are interested, you can either reply to this thread and link your most recent combat logs for review or hit me up on battlenet, Violentnacho, recruiting officer (violentravi#1826.
      Thank you for your consideration
      Xoxo
      Violentnacho
    • By Tarnen
      According to Azortharion simulations, our best for Antorus will be Qapla/Soul+Dire Frenzy/OWTP , ¿what stats need this build? At this moment, we need Mastery/Haste for Dire Frenzy build and Critical/Haste for OWTP build: therefore, they are mutually exclusive, right?  Or at least I understand that.
      So, ¿what stats?
    • By Deydoridra
      Hi I'm looking for an active raid guild. I am not a hardcore raider but would like to continue with normal/ heroic progression. 
      I'm looking for raid time around 6pm PST / 9pm EST start. Will consider faction change for the right fit. 

      9/9 Normal 9/9 Heroic - Multiple kills

      Battletag Ravenblack69#1619
    • By Deydoridra
      Hey guys,
      I'm new to playing affliction lock and ranged DPS in general really. Can someone help me see why my DPS isn't where it should be? I've changed my stats around and have been playing with my legendaries and rotation but I can't seem to improve. If someone has some ideas it would be much appreciated. 
      https://worldofwarcraft.com/en-us/character/arathor/syraice
      https://www.warcraftlogs.com/reports/71tcn24XFqBpZf9a/#view=rankings&boss=-2&difficulty=0