Jump to content
FORUMS
Sign in to follow this  
nicarlitos

delicate vial- is it really this bad?

Recommended Posts

This trink dropped for me off a bonus roll on Animus last night.

http://www.wowhead.com/item=94518

On face value, it looks alright- 8.8k mastery proc for 20 seconds and the potential to stack 3 times. Seemed tidy.

I decided to equip it, what with it being all shiny and new, and we want on and killed Qon and twins without issue. I don't think I saw one proc. Not even from trash.

I'm not one to even attempt theorycrafting....but I think for a DK tank (not reforging or gemming into dodge), this is a terrible trinket. I reckon that I might get 1 proc in 10 minutes of tanking a boss.

Here's my workings and assumptions. I'm in no way a theorycrafter, so these may be way off, but hopefully close enough to illustrate how bad this thing is.

Boss swing rate 0.5 per second
  
Dodge chance 10% (close enough)
  
Proc rate for trinket 4% change on dodge 
  
  
Fight length 5 minutes
  
Boss swings 150 (5 * 60 * 0.5)
  
Dodged swings 15 (150 * 10%)
  
Procs 0.6         (15 * 4%)

So, in 5 solid minutes of single target boss tanking there's a 60% chance of getting 1 proc. Factor in tank swaps and times when the boss doesn't melee....then this can only drop.

For fights with lots of adds, I would assume the proc rate would go up....but still seems very weak. I guess I'll go back to the liquid courage!

Anyway....any thoughts appreciated here before I dump this in my bank and forget about it.

Cheers,
Nic

Share this post


Link to post
Share on other sites

This trinket would have been much more useful to us if it had Parry, and also activated on Parries.

 

You are basically correct that our chance to proc with this trinket is way too low for it to be useful on a single boss fight, but it could possibly have some uses fights with a lot of adds. For example on Tortos if you are bat tanking then you would have a higher probability of getting procs, but I'm still not sure even that would be very good. I think there are about 8 bats that come down each time? and they're alive for maybe 15 seconds on average, and we'll say there are about 5 waves of bats for an average raid group.

 

So, some estimation / rough math:

8 bats * 15 seconds * 5 waves * 0.5 attacks per second = 300 hits

10% chance to dodge = 30 dodged attacks

4% chance to proc = 1.2 procs per fight on average.

 

That's still pretty bad.

 

You would need at least 30% dodge before the proc rate would become useful so it's basically useless for any plate tank, and the mastery proc is useless for a druid tank. so really the only class this trinket may be good for is a Monk.

Share this post


Link to post
Share on other sites

It's much better for dodge tanks - Monks and Druids. At a 50-60% dodge chance you start to see a decent proc rate. But even then, we only use it on situations like heroic Tortos bats where the effective health boost is useful, because we prefer either Agility/Crit or Stamina trinkets.

Share this post


Link to post
Share on other sites

This trinket would have been much more useful to us if it had Parry, and also activated on Parries.

 

You are basically correct that our chance to proc with this trinket is way too low for it to be useful on a single boss fight, but it could possibly have some uses fights with a lot of adds. For example on Tortos if you are bat tanking then you would have a higher probability of getting procs, but I'm still not sure even that would be very good. I think there are about 8 bats that come down each time? and they're alive for maybe 15 seconds on average, and we'll say there are about 5 waves of bats for an average raid group.

 

So, some estimation / rough math:

8 bats * 15 seconds * 5 waves * 0.5 attacks per second = 300 hits

10% chance to dodge = 30 dodged attacks

4% chance to proc = 1.2 procs per fight on average.

 

That's still pretty bad.

 

You would need at least 30% dodge before the proc rate would become useful so it's basically useless for any plate tank, and the mastery proc is useless for a druid tank. so really the only class this trinket may be good for is a Monk.

 

The mastery proc isn't so bad for bears. It's enough with 3 stacks to push to armor cap, and 70% (in my current gear) to 75% damage reduction means instead of a 10k (before mitigation) attack hitting for 3k, it will hit for 2.5k, which is a 16% reduction - nearly a Barkskin.

Edited by Tarazet

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Datcoopguy
      So little context of this video we were having a smooth raid but then we kept wiping to dumb stuff and little things and suddenly our raid leader snapped and suddenly started bursting into song while leading during our progression and get this we started downing things. Some pretty moments in it.
      https://www.youtube.com/watch?v=qqt_0m4Gb7E
    • By repodude
      Hello! 
      I'm pretty good with weak auras and even some lua code but i cannot for the life of me figure out how to make this weak aura.
      heres the basic function i want:
      Prototype Personal Decimator - only fires a missile when you are at least 10 yards away.
      I want the icon to show when I am <10 yards ( too close) to my target to remind me to back up. Once i am >=10 yards, i want the icon to hide.
      it sounds simple but i cant figure it out
      can anyone help me figure this out please ? :)
    • By Enqua
      Hi,
      I have a question: For the ascendance / gambler build the haste stat is on top of the priority list. Our trinket priority list shows that a static mastery stat increase via a trinket is higher on the priority than a static haste increase.
      How come? 
      Regards, Enqua
    • By Adamant
      I recently obtained several high item level trinkets for resto, but since healing isn't supported on simcraft I have no way of telling what to use when.
      I have a 930 Amalgam's Seventh Spine, a 910 The Deceiver's Grand Design, a 905 Sea Star of the Depthmother, and a 910 Bloom of New Growth
      I'm currently using the grand design and sea star, but am wondering if any of the others are better than the star.
       
      I also have a question about ele trinkets, specifically at what number of targets I should swap my 930 Tarnished Sentinel Medallion for my 920 Spectral Thurible? My second ele trinket is a 895 Whispers in the Dark, which as far as I can tell should always be used.
    • By Teradan
      Hey all,
      most likely something similar has already been asked but still I thought it cant hurt to make my own post.
      Basically I am a Blood DK (https://worldofwarcraft.com/de-de/character/malganis/deathadan) and I am wondering which trinkets I should use.
      Right now I am wearing a Feverish Carapace (Goroth, iLvl 900) and the Reliquary of the Damned (Desolate Host, iLvl 925).
      Yet I recently acquired a Darkmoon Trinket Immortality iLvl 900 and I am unsure of which trinket to replace. Any Ideas?
      I know the Goroth trinket is technically better but I am unsure as the reliquary provides 4k Stam.
       
      any help appreciated
×
×
  • Create New...