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Blizzard just released a balance update with plenty of Hero changes and bug fixes.
Health reduced from 1600 to 1550 Health Regen reduced from 3.3 to 3.2 Abilities
Shuriken (Q) Mana cost increased from 15 to 20 Dragonblade (R) Cooldown increased from 80 to 100 seconds Mana cost increased from 50 to 75 Talents
Level 7 Dodge (Passive) Charges reduced from 3 to 1 Cooldown reduced from 12 to 8 seconds
Cursed Bullet (R) Damage reduced from 40 to 35% of enemy Heroes’ current Health
Level 4 Fully Loaded (Q) Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
Raise Skeleton (Trait) Health reduced from 300 to 270 Cursed Strikes (W) Cooldown increased from 15 to 16 seconds Talents
Level 1 Backlash (Trait) Damage reduced from 15 to 12% of enemy Heroes’ maximum Health Level 4 Grim Scythe (W) Cooldown reduction per attack increased from .5 to .75 seconds Maximum cooldown reduction increased from 10 to 12 seconds
Healing Pathogen (Q) Mana cost increased from 30 to 40 Flailing Swipe (R) Pushback distance increased by 50% Talents
Level 1 Spine Launcher (Passive) Slow duration increased from 1 to 1.5 seconds (now matches his attack speed) Fetid Touch (W) Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30 Growing Infestation (E) Added functionality: Now increases the Cooldown of Lurking Arm by 4 seconds Level 4 One Good Spread… (Q) Spreading requirement reduced from 4 to 3 Heroes Mana refund increased from 30 to 40 Vigorous Reuptake (D) Healing bonus reduced from 50 to 40% Level 16 Pox Populi (D) Adjusted functionality: Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds Level 20 Controlled Chaos (R) Cooldown between casts reduced from 3 to 1 second Cooldown for each charge reduced from 40 to 30 seconds Push Comes to Shove (R) Duration requirement reduced from 1.5 to 1.25 seconds Uther
Holy Light (Q) Healing reduced from 380 to 360 Self-healing reduced from 190 to 180 Holy Radiance (W) Mana cost increased from 60 to 70
Fortifying Brew (Trait) Brew per second reduced from 40 to 30 Chen will now instantly gain 25 Brew upon activation Talents
Level 1 Elusive Brawler (Active) Cooldown increased from 20 to 25 seconds Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds Muradin
Health increased from 2633 to 2765 Health regen increased from 5.5 to 5.8 Rexxar
Level 1 Flare (Active) Cooldown reduced from 25 to 20 seconds Stitches
Vile Gas (Trait) Damage reduced from 18 to 17 Talents
Level 1 Heavy Slam (W) Bonus damage reduced from 50 to 40%
Heroes, Abilities, and Talents
Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her. Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions. Malfurion: Casting Astral Communion now properly consumes 100 Mana. Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion. Stukov: Fixed a typo in the tooltip for Fetid Touch. Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm. Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm. Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode. Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries. Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
Stukov's price has been reduced to 10,000 Gold (down from 15,000). If you've been saving gold for the latest StarCraft support, now's a good time to get him.
For more information and various ways of how you can build him up, visit our Stukov Build Guide. The next Hero to be added to the game is none other than Garrosh Hellscream. He will be available for gameplay at ChinaJoy on July 27 following a PTR release on July 31.
Senior Game Designer on Heroes of the Storm said Samuro's talents have a lot of issues right now and his AA build is outperforming other builds. A talent overhaul is coming, but not in the immediate future.
Aiming for the patch after Garrosh? We'll see.
Current Issues & Skill Ceiling
AA build outperforms other builds and the multiplicative synergy makes builds inflexible. Samuro currently has a variety of bugs and control issues related to Images that they hope to iron out. Samuro's "E" build is weak, but talent structure needs to change before they're able to buff it. Taking the more difficult talents should be at least a few % more effective than someone taking the AA talents. Blizzard doesn't want there to be a single optimal build in high-level play, but Samuro's an exception. Illusion Master gives him a high skill-ceiling that most players will never realistically reach and the team thinks his talent design isn't doing enough to reward players who strive to reach that ceiling. Other examples of high ceiling-rewarding for plays like Samuro's Illusion Master are Wizened Duelist on Greymane Snipe Master on Nova Locked and Loaded on Tracer Convection on Kael'thas Master's Touch on Medivh The spell feels too mandatory for Medivh and it's something they should improve. The general intent is that there can sometimes be talents that are risky to take and hard touse to their full potential, but players who rise to the challenge and succeed should be rewarded for doing so. On average, the hero's overall power should remain stable. "E" Build
His "E" build was meant to be Samuro's slippery build and when evaluating talent power, they're taking mobility into account. The build relies heavily on talents that are highly beneficial to his other builds, which prevents them from being easily buffed, which is why talents need to be re-structured to keep everything that's cool about the build now, while tuning the "E" build up to be a more competitive choice. Another thing is that the "E" build was viable when Samuro came out, but its core talents played a big role in inflating his other builds' win rates, so they (and Wind Walk itself) got nerfed. Stealth Hero Changes
Blizzard's "planning" to change Stealth heroes and a shift toward utility is a potential direction, nothing's set in stone though. (Source)
Are you ready to answer the call of the True Horde? Garrosh will be debuting on July 27 at ChinaJoy!
In addition to his debut, he will be hitting PTR (Public Test Realms) on July 31 and go live a week later as with every Hero. We're still waiting for an in-development video! Credits go to MVP Proenix00 for the tweet and redditor traxium11 for providing a translation! In the meantime, you can check out the following Garrosh Hellscream tribute!
It's that time of the week again and the free Hero rotation has been updated with new Heroes available for gameplay during the week of July 25.
Free-to-Play Hero Rotation: July 25, 2017
Raynor Muradin Sonya Nazeebo Uther Jaina Diablo Cassia Zul'jin Leoric Zarya (Slot unlocked at Player Level 5) Brightwing (Slot unlocked at Player Level 10) Tracer (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20)