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I know @Cablenerd already made a post for this but since he's currently not very active I'm (partly) taking over some of his recruiting.
Our clan is called the Marauders and we are working heavily on our overwatch department. We are currently starting to form teams and will be having practice nights to work on general tactics/knowledge/skill in overwatch. Once a month we will hold an in-clan tourney between different teams in 6v6 as well as 3v3 and 1v1 situations.
Obviously we are looking for YOU to join our ranks.
If you are interested hop over to the website of awesomeness and submit an application. Make sure to mention me (LORDmeSH1NE) as your reference if you do.
Do you have any questions or remarks? Don't hesitate to comment here or send me a message.
I hope to more people coming in so we as a clan can be healthy and prosperous.
Make sure to smile at least once every day. (especially after killing symmetra)
At least two new skins are coming, for Mei and D.Va and we get to see a sneak peek of them.
The Year of the Rooster is coming to OW and Blizzard have started teasing it already, if you can call straight up announcing the release date a tease. We don't know much more about it other than it will feature at least two new skins for Mei and D.Va, but it seems likely it'll be on par with all the other events so far and have more than just that. If not, it could be the first of a new type of smaller-scale theme event that comes around more frequently (or only for very special occasions), which isn't a bad idea either. In any case, here are the two new skins and teaser videos, courtesy of the official OW twitter and its Korean counterpart:
Meanwhile, Jeff Kaplan is set to deliver a keynote speech at the 2017 DICE Summit titled "Overwatch: How Blizzard Created a Hopeful Vision of the Future".
Dev goals for Sombra, Roadhog's hook, D.Va and Ana thoughts, how the PTR is not just for community feedback on the changes, why there's no PTR on consoles and more.
The big Roadhog and D.Va changes on the PTR recently, as you'd expect caused a civilized, calm and measured discourse in the OW community, without any overreactions or hyperbole whatsoever. So mild was the reaction that Jeff Kaplan felt the need to restate the purpose of the PTR and that changes done there aren't necessarily the end of the world. Of Overwatch.
The actual details go into other purposes of the PTR other than community feedback on changes, goals or Sombra, Roadhog's hook, how D.Va is doing "too much" right now, small Ana changes, why there isn't a PTR on consoles and more:
The ongoing saga of Hook 2.0 continues on the PTR as Roadhog gets closer and closer to not violating the space-time continuum, getting less broken hooks and less problems with people peeking around corners being un-targetable. Ana got a duration buff to the previously nerfed Biotic Grenade and Sombra got a significant cooldown reduction on Hack as well.
Geoff Goodman (source)
We're about to push a new build to the PTR with some new changes:
- Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.
- Biotic Grenade duration reduced from 5s to 4s
- Hack cooldown reduced from 12s to 8s
Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.
Here's the big issue that is addressed in these fixes:
Previous PTR patch notes.
Mostly funny stuff, good plays and even an informative clip or two. This week Roadhog gets confused, Zarya cleans a room (literally) and Mei... gets what's coming to her.
The play of the game and highlight features are some of the best in Overwatch, so it's no surprise the entire community is obsessed with sharing them. Looking through reddit trying to find some rule 34 stuff interesting discussions you have to get through a lot of clips and, the thing is they're pretty much all really, really good. I thought I'd share some of my favorites each week here so let me know if you like the idea and/or clips in the comments and if you'd like actual explanations of what the hell just happened in them in future posts. Let's get started.
As Hook 2.0 has been a big topic this week we start off with a very confused Roadhog, seemingly unable to understand the difference between his hook and Widowmaker's grapple. (Source)
A hole in one. (Source)
Then it's time for a lesson, a physics lesson, in fact, as Zarya's ult both cleans and messes up a room on Eichenwalde. (Source)
Sticking with the science theme, someone has come up with a foolproof new way of communication, absolutely 100% ensuring you get to pick the hero you want. Sometimes. (Source)
Back to actual good plays, this Genji illustrates that you don't really need your team's ults or weapons at all, reflecting both Zarya and Tracer ults for that juicy 4 kill. (Source)
No collection of clips would be complete without the mandatory Reinhardt crazy charge kill. (Source)
And, finally, everyone's "favorite" shows off just why she's so popular as poor Genji clings to life as long as he possibly can. (Source)
And then gets punished for her wicked ways. Repeatedly. (Source 1)(Source 2)
Ah, there really is nothing more "feelgood" than watching Mei die repeatedly is there? So, let me know if this is the kind of thing you'd want to see again and if there's something that could be added or changed for future articles. Hope to see you in some of these clips one day!