Stan

Valeera Sanguinar on PTR Tomorrow

Sign in to follow this  

18 posts in this topic

53eCK37.jpg

Blizzard announced on Twitter that Valeera arrives on Public Test Realm tomorrow. 

Zul'jin got released without testing, but Valeera is hitting PTR soon and she will probably go live the week after. We'll be adding her abilities and talents once they become available. Remember, if you purchase a Hero on PTR, it will automatically unlock for the region of your choice when the patch goes live.

Placeholder for tweet 82102422531821158

Share this post


Link to post
Share on other sites

Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

Share this post


Link to post
Share on other sites
2 minutes ago, ethme said:

Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

Glad to see a stealthie that isn't Starcraft related :D 

And as for the video, Liming on that rooster just screams "Petite Asian riding a monster cock" XD

Share this post


Link to post
Share on other sites

You guys saw that she is a multiclass right? She have 3 ultimates like Varian so she is Multiclass.

Share this post


Link to post
Share on other sites
3 hours ago, MarioToast said:

...is Valeera leading an army of Leeroy Jenkinses?

I was asking myself the same thing. An army of Leeroy Jerkiness and Whelps.

Share this post


Link to post
Share on other sites
48 minutes ago, PumpkinRow said:

I wonder who the next Warcraft Assassin will be... for Warcraft: Assassins of the Storm.

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

To me the more annoying thing is not, that there are so many warcraft heroes added to the game, my main issue is, that so many assassins were added in a row, Even though you could argue that Varian is multi class, but 2 of his classes are actually assassins and as long as his tank build has no "damage tanked stat" in the score screen, to me he will mainly be an assassin.
Sure many heroes exist in WoW and as you said allready, it's easy to implement them into the game since the abilities are allready existend in one form or another. But there a numerous characters that could be supports/warriors/specialists as well. 


To the points you made about the other games. Sure there are not to many well known characters from sc or diablo. But stil: there are! Even from Diablo 2 there would be a couple of options left, like the Amazon, the Paladin, the Druid, the Assassin or even a Babarian with a different Talen set. Also there are a couple of angles like Imperius, Itherael, Malthael, Hadriel. Sure, they are not all that popular or have that much action in the games, but stil, they are archangels nonetheless. Then there are stil the lesser evils Duriel, Andariel, Belial and even the two other prime evils Mephisto and Baal. The Cow King could be a kinda funny hero, like the Vikings or Murky in some form. And my greatest wish: Deckard Cain. And yeah, i know, that is probably not going to happen. But it could. And i would love to see the old man resurrect into the Nexus. Those are just some heroes i could imagine getting introduced from Diablo 2 or 3.

I won't even start with starcraft heroes here since that would be to much then. Sure there might be some difficulties in the design of those heroes, but hey, that is what this game is about: Heroes from the Blizzard universe in one game. Difficulties were there with heroes like Tracer or Li Ming as well. But they are in a pretty balanced spot right now.


So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, ecO1 said:

So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

That's fair. They should have spaced out the assassins, especially since specialist and support are lacking diversity. Varian's most competitive build is his tank one... taunt is a game changer.

I push back on the Diablo list. Amazon won't happen, by giving Nova a skin that they will never take away they killed that chance. Druid would be REALLY interesting, same with paladin that maybe they can make something work. Cain has to at some point. There is too much community pressure not to make it work somehow. Cow king is really creative and I like it, the insistent moo-ing of every move would drive me more insane than Brightwing's voice. So I give you maybe 5-10... but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

Share this post


Link to post
Share on other sites
28 minutes ago, Laragon said:

Varian's most competitive build is his tank one... taunt is a game changer.

Totally agree on this. I think it's the only competitive build in the hands of unskilled players even. But it's kinda annoying to not see what you accomplished compared to other tanks in the game. At least for me that is a factor to why I don't like playing Varian as a tank.

30 minutes ago, Laragon said:

the insistent moo-ing of every move would drive me more insane than Brightwing's voice.

Hahaha, totally agree on this. Didn't even think about this so far ;)

31 minutes ago, Laragon said:

but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

That is a point where I can't agree completely. Sure some of the skills or even skillsets are already existent in the game, but seemingly same skills can stil work out completely different in the game, as you can clearly see in Samuro's Bladestorm and Sonya's Whirlwind, wich is basically the same ability but stil works differently in the game. 
And about the rest of your statement. I Don't see why they would not work. Azmodan works just fine and the Butcher for example is not even a lesser evil, but just a demon that exists more than just once. Stil I heard no complains about him being in the game. 
Belial would be a great hero to add since he could use both of his forms used in the fight in Diablo3. 
Andariel was the first real boss fight for many Diablo players (if they started with Diablo II that is) and therefor should be added as well. Her kit would be a mix of Lunaras poison and some melee from other assassins. Only problem for her are the looks imo, as she greatly resembles Kerrigan.
Duriel was one of the hardest bosses in Diablo II, at least I allways felt like that, so why not add him? He had great speed and would make a great melee assassin. Even though his frost aura exists on Arthas I think that there could be ways to make it different enough.

But like i said, just throwing some ideas out there. Sure there are parameters to consider that make it a little harder than what I do here and as you can see, I also clearly see those difficulties, at least design-wise. But I also think that the design team has made things like that happen before and should be able to do it again. 
And the two remaining Prime Evils are a must imo at least.

35 minutes ago, Laragon said:

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

Completely agree on that one again!

So basically we are on the same side. There are good reasons things are the way they are, but, and you can call me naive all you want, I would wish that the whole idea of making a game that covers all the games in the Blizzard universe without prioritising one to much should be enough motivation to make it work. 

  • Like 2

Share this post


Link to post
Share on other sites
7 hours ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

Absolute bogus claims. We still have Archangels and other prime evils, as well as bosses from the Diablo Universe, as well as popular heroes from the lore which have already been pitched. We also have a huge list of heroes from the StarCraft Universe, including Tosh and Fenix. The pool IS limited, but not to such a degree that THEY CAN ACTUALLY EXCUSE SKIPPING OVER GIVING US A DIABLO HERO ON THE GAME'S ANNIVERSARY.  You also have yet to excuse them giving us five Assassins in a row. I wouldn't care so much if one of the heroes were a Specialist or a Support, or even a Warrior, but no, five heroes from the same game, of the same class. Absolutely no way to excuse that, especially given that they're from the biggest class and game pools at the same time. There's no way to excuse it.

 

Funny you should mention that, as more than half the roster is already Warcraft, and expanding further.

Share this post


Link to post
Share on other sites
1 hour ago, ecO1 said:

Does anyone happen to know at wich time the PTR will go live?

I can't wait too as long as for Hero Spotlight.

  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, ecO1 said:

PTR is up, at least according to the page and I can't connect.... THE RAGE!!!!

 

I can confirm PTR is up, just tested her :).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Every Tuesday, Blizzard updates the collection with new Heroes and a fresh set of cosmetics. Next week, you can buy Malthael, Nazeebo or Tyrael!
      Don't forget to check out the ongoing sale here.
      Blizzard (Source)
      Weekly Collection Update: Oct 24 – 31, 2017

      Next week's Collection Update will begin on Tuesday, October 24! Check out the new list of featured items and Hero discounts below. Upcoming Hero Sales
      Malthael — Sale Price: 375 Gems Nazeebo — Sale Price: 250 Gems Tyrael — Sale Price: 250 Gems The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update:
      Upcoming Featured Skins
      Crimson Grave Warden Malthael Weathered Hellflame Nazeebo Legion Mistress Kerrigan Teal Ronin Zeratul Obsidian Sir Murkalot Deputy Valla Aquatic Insectoid Zagara Shogun Artanis Demonic Tyrael Upcoming Featured Mounts
      Crimson Ringmaster's Pride Heart Stone Lucky Rainbow Unicorn Weekly Sale Bundle
      If you’d rather pick up everything at once, we’re also going to add a new Weekly Sale Bundle to the Featured tab in your Collection. This limited-time bundle contains all of the items above at a discounted Gem price, but will only be available until next week’s Collection Update takes place.
    • By Stan

      One shot, one kill! This week's brawl is Ghost Protocol, an all-Nova snipe-battle on the Towers of Doom. Play three games to earn a Hallow's End Loot Chest!
      Brawls will reward Hallow's End Loot Chests until November 17.
      Blizzard (Source)
      Lock and load, Heroes! This week's Heroes Brawl mode is Ghost Protocol, an all-Nova snipe-battle on Towers of Doom. Be sure to practice your aim before heading into battle, because every shot counts in this game mode – Snipe not only instantly kills enemy Heroes, but it also reduces the enemy team’s Core health by 1! Good luck, have fun!

      Rules:
      Every player is locked in as Nova, Default skin vs. Spectres Landing a Snipe on an enemy Hero will instantly kill them All deaths remove one health from the opposing team’s Core All players have full access to Talents and Heroic Abilities Be the first team to bring the enemy’s Core health to zero to secure victory! Rewards:
      Complete three matches of Ghost Protocol to earn a Hallow's End Loot Chest!
    • By Stan

      An informational video to give viewers key details about the 2017 HGC Finals.
      2017 HGC Finals are just one week away and the total prize pool is $1,000,000 USD.
      1st Place: 500,000 USD 2nd Place: 200,000 USD Semifinalist: 75,000 USD During BlizzCon Opening Week, 16 teams will be split into groups of four. The top two teams from each group will advance into a single-elimination bracket that will be played out on stage.
      Blizzard (Source)
      The top Heroes of the Storm talent from North America, Europe, China, and South Korea battled it out every weekend in the first season of our premier league. The HGC Finals is the zenith, the culmination of a year of high-stakes competition. These four regions will be represented by three teams each, and joined by competitors from Latin America; Southeast Asia; Taiwan; and Australia and New Zealand. During BlizzCon Opening Week, all 16 teams will be split into groups of four, where they will play through a seeded dual-tournament stage. The top two teams from each group will enter into a single-elimination bracket that will be played out on stage for the BlizzCon trophy—and the lion's share of the $1,000,000 USD prize pool. Here's a great video to get you started! You can find the full schedule on Heroes Esports.
    • By Stan

      Maintenance has concluded for all games and Junkrat is now live together with the Hallow's End event.
      Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.
      Blizzard has done some last-minute tweaking to Junkrat's abilities. Below are full patch notes. 
      Blizzard (Source)
      General
      New Special Event: Hallow's End 2017
      Play 25 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl to earn spooky new items! Here are some of the treats you’ll be able to unwrap by completing the three-part quest chain: Part 1: Play 2 Games during Hallow’s End Reward: Cartoon Headless Horseman Spray Part 2: Play 8 Games during Hallow’s End Reward: Hallow’s End Warcrest Banner Part 3: Play 15 Games during Hallow’s End Reward: Headless Horseman Portrait Hallow's End Loot Chests Once Hallow’s End begins after October 17, all Loot Chests you earn through progression (except Hero-Specific Chests), or purchase using Gems will be replaced with Hallow’s End Loot Chests. Weekly Brawl Rewards after October 20 will also award one Hallow’s End Chest. Also starting with Hallow’s End, special event Loot Chests will now guarantee at least one of the limited-time items from that event—including portraits, sprays, skins, and mounts! Until Hallow’s End concludes during the week of November 13, you’ll pick up one of these limited-time Loot Chests every time you level-up or earn a weekly Heroes Brawl reward. You can also head to the Loot tab in-game to purchase Rare Hallow’s End Chests directly using Gems. Additionally, please note that any Loot Chests you already own prior to the start of the event will not convert to Hallow’s End Chests. Hotkeys
      The hotkeys to switch between the Stats, Talents, and Death Recap tabs of the leader panel (currently F1, F2, and F3) can now be rebound in the Hotkeys menu. These hotkeys now provide quick access to the respective tab of the leader panel when the hotkey is held down. Windows XP/Vista Deprecation
      In July, we announced our intention to end support for Windows XP and Windows Vista in Heroes of the Storm.  With this patch, Heroes of the Storm will no longer run on these two operating systems. Players who are affected by this change are encouraged to upgrade to a newer OS version. New Hero: Junkrat
      The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
      Trait
      Total Mayhem Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Basic Abilities
      Frag Launcher (Q) Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. Concussion Mine (W) Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine. Steel Trap (E) Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap. Heroic Abilities
      RIP-Tire (R) Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center. Rocket Ride (R) After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. Battlegrounds
      Ranked Battleground Rotation Update
      Added to Rotation Sky Temple Garden of Terror Braxis Holdout Removed from Rotation Infernal Shrines Battlefield of Eternity Warhead Junction The full Ranked Battleground Rotation is now as follows: Cursed Hollow Dragon Shire Haunted Mines Tomb of the Spider Queen Towers of Doom Volskaya Foundry Sky Temple Garden of Terror Braxis Holdout User Interface
      Seasonal Item indicators have been added to items in Loot Chests and the Collection Volskaya Foundry now has a unique “Point Guard” award for time spend standing on the Control Point The Event Log is now enabled in the Observer UI Heroes
      Assassin

      Junkrat

      Abilities
      Total Mayhem (Trait) Deals 75% reduced damage to Structures Rocket Ride (R) Damage reduced from 780 to 750 RIP-Tire (R) Outer damage increased from 450 to 475 Middle damage increased from 600 to 625 Inner damage increased from 750 to 775 Health increased from 500 to 530
      Zul'jin

      Stats
      Basic Attack Damage reduced from 106 to 90 Abilities
       “You Want Axe?” Baseline Quest added !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1 !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1 !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice Grievous Throw (Q) Duration decreased from 8 to 6 seconds Twin Cleave (W) Cooldown increased from 8 to 10 seconds Mana cost increased from 50 to 60 Regeneration (E) Health restoration increased from 25 to 30% of maximum Health Talents
      Level 1 Boneslicer (Q) New functionality: Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks. You Want Axe? (Passive) Removed Headhunter (Active) Moved from Level 4 New functionality: !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%. !Reward: Increase your Basic Attack range by 1.1. Recklessness (Passive) Moved from Level 7 Adjusted functionality: Gain 10% bonus attack damage while below 75% life. Gain 20% Spell Power while below 50% life. Level 4 Troll’s Blood (E) New functionality: Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana. (New Talent) Amani Rage (Active) Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active. Voodoo Shuffle (Active) Moved from Level 13 New functionality: Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects. Level 7 Vicious Assault (Q) New functionality: Grievous Throw’s bonus damage is increased by 30%. Arcanite Axes (W) Moved from Level 1 New functionality: Passively reduce the cooldown of Twin Cleave by 2 seconds. !Quest: Hit enemy Heroes with Twin Cleave. !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap. Ferocity (Passive) Moved from Level 16 Level 13 Eye of Zul’jin (Q) New functionality: Basic Attacks against enemies Heroes increase Zul’jin’s movement speed by 3% for 2 seconds, stacking up to 30% Lacerate (Trait) Moved from Level 16 Ensnare (Active) Moved from Level 20 Now only hits enemy Heroes Duration reduced from 3 to 1.5 seconds Cooldown increased from 45 to 60 seconds Level 16 Swirling Death (W) Removed Let the Killing Begin (Passive) Moved from Level 4 Wrong Place Wrong Time (W) Moved from Level 7 Adjusted functionality: Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe. (New talent) No Mercy (Q) Basic Attacks against Heroes marked with Grievous Throw ignore Armor. Level 20 Amani Resilience (R) Added functionality: Also increases the duration of Taz’Dingo by 1 second in addition to the current effects. Buzzsaw (R) Added functionality: If Guillotine kills a Hero, instantly heal to full Health. Forest Medicine (E) Moved from Level 13 New functionality: Regeneration no longer requires a channel and the heal cannot be interrupted. LEVEL (TIER) ZUL'JIN TALENTS 1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive) 4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active) 7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D) 10 (4) Taz'Dingo! Guillotine — 13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active) 16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive) 20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
      Warrior
      Muradin

      Stats
      Basic Attack damage reduced from 97 to 88 Abilities
      “It’s Hammer Time!” Baseline Quest added !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks. !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target Stormbolt (Q) Mana cost decreased from 60 to 50 Avatar (R) Mana cost decreased from 100 to 80 Haymaker (R) Mana cost decreased from 80 to 60 Talents
      Level 1 Perfect Storm (Q) No longer reduces the Mana cost of Storm Bolt Level 4 Crowd Control (W) Removed Sledgehammer (Q) Damage bonus reduced from 400 to 300% Reverberation (W) Attack and Movement Speed slow duration increased from .5 to 1 seconds Thunder Burn (W) Adjusted functionality: Now requires hitting an enemy Hero to create a second Thunder Clap Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds. Level 7 Piercing Bolt (Q) Removed Iron-Forged Momentum (Passive) Removed Landing Momentum (E) Removed Heavy Impact (E) Moved from Level 16 Give ‘em the Axe! (Passive) Moved from Level 16 Bonus damage reduced from 60 to 50% Skullcracker (Passive) No longer grants bonus Attack Speed Added functionality: Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun Level 13 Burning Rage (Passive) Removed Spell Shield (Passive) Removed (New Talent) Bronzebeard Rage (Passive) Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds Level 16 Dwarf Launch (E) Bonus range decreased from 50 to 40% Bonus impact radius removed Added functionality: Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds Stoneform (D) Healing reduced from 40 to 30% of Muradin’s Maximum Health Level 20 Unstoppable Force (R) New functionality: While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds Grand Slam (R) No longer reduces the Mana cost of Haymaker Added functionality: If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker LEVEL (TIER) MURADIN TALENTS 1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait)   4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W)   7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive)   10 (4) Avatar Haymaker — — 13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive)   16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D)   20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
      Collection
      Note: Seasonal Items from previous Hallow’s End events have also been temporarily re-added to the game. You can find more information in our Hallow’s End blog.
      New Bundles
      Junkrat Heroic Bundle Fallen Junkrat Skin Pack Hallow's End 2017 Bundle Hallow's End Classic Bundle New Skins
      Junkrat Drowned Junkrat Rusted Junkrat Convict Junkrat Clowning Junkrat Fallen Junkrat Devilish Fallen Junkrat Hellish Fallen Junkrat Orcish Fallen Junkrat Warped Fallen Junkrat Cassia Whirlpool Pirate Queen Cassia Velvet Pirate Queen Cassia Genji Iron Dragon Genji First Dragon Genji Greymane Dr. Wolf and Stein Greymane Hazardous Dr. Wolf and Stein Greymane Mysterious Dr. Wolf and Stein Greymane StormPunk Dr. Wolf and Stein Greymane Inferno Dr. Wolf and Stein Greymane Zarya Crimson High Gravity Zarya Valeera Vampire Slayer V Rogue Vampire Slayer V Phantom Vampire Slayer V Midnight Vampire Slayer V Coldheart Vampire Slayer V Brightwing Bewitching Brightwing Spirited Bewitching Brightwing Wild Bewitching Brightwing Crimson Bewitching Brightwing Dusk Bewitching Brightwing Gazlowe Paper Bag Gazlowe Waste Bag Gazlowe Bag of Bolts Gazlowe Deep Bag Gazlowe Awkward Paper Bag Gazlower Murky Garden Shambler Murky Lilac Shambler Murky Tulip Shambler Murky Orchid Shambler Murky Hibiscus Shambler Murky Chromie Creepie Chromie Dottie Creepie Chromie Haunted Creepie Chromie Innocent Creepie Chromie Monster Creepie Chromie Cho’gall Pump’kin Cho’gall Fel Pump’kin Cho’gall Twilight Pump’kin Cho’gall Burning Pump’kin Cho’gall Magic Pump’kin Cho’gall Mounts
      Phantom Stallion Picnic Phantom Stallion Grim Phantom Stallion Jack-o’-Phantom Stallion Secret Phantom Stallion Spectral Stallion Bug Fixes
      General
      Fixed a number of typo and tooltip errors across several aspects of the game. AI
      AI Heroes controlling the Garden Terror will no longer become unresponsive. Art
      D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select. Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins. Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings. Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings. Heroes, Abilities, and Talents
      Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies. Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted. Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar. Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor. Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player. Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount. Kel’Thuzad: Shadow Fissure can now be cast on the minimap. Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.  Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent. Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.  Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge. Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero. Valla: Caltrops will no longer display Health bars or selection rings when clicked. User Interface
      Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field.  Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps. Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.
    • By Stan

      Our guide section has been updated with the latest Overwatch Assassin - Junkrat!
      Junkrat's going live later today. In the meantime, you can check out our new build guide!
      Check out our Junkrat Build Guide for recommended talent builds and gameplay tips, or create your own build using the talent calculator. If you'd like to share your feedback, feel free to post here. More information about the latest Hero can be found in our Junkrat overview.