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Valeera Sanguinar on PTR Tomorrow

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Blizzard announced on Twitter that Valeera arrives on Public Test Realm tomorrow. 

Zul'jin got released without testing, but Valeera is hitting PTR soon and she will probably go live the week after. We'll be adding her abilities and talents once they become available. Remember, if you purchase a Hero on PTR, it will automatically unlock for the region of your choice when the patch goes live.

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Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

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2 minutes ago, ethme said:

Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

Glad to see a stealthie that isn't Starcraft related :D 

And as for the video, Liming on that rooster just screams "Petite Asian riding a monster cock" XD

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3 hours ago, MarioToast said:

...is Valeera leading an army of Leeroy Jenkinses?

I was asking myself the same thing. An army of Leeroy Jerkiness and Whelps.

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48 minutes ago, PumpkinRow said:

I wonder who the next Warcraft Assassin will be... for Warcraft: Assassins of the Storm.

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

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29 minutes ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

To me the more annoying thing is not, that there are so many warcraft heroes added to the game, my main issue is, that so many assassins were added in a row, Even though you could argue that Varian is multi class, but 2 of his classes are actually assassins and as long as his tank build has no "damage tanked stat" in the score screen, to me he will mainly be an assassin.
Sure many heroes exist in WoW and as you said allready, it's easy to implement them into the game since the abilities are allready existend in one form or another. But there a numerous characters that could be supports/warriors/specialists as well. 


To the points you made about the other games. Sure there are not to many well known characters from sc or diablo. But stil: there are! Even from Diablo 2 there would be a couple of options left, like the Amazon, the Paladin, the Druid, the Assassin or even a Babarian with a different Talen set. Also there are a couple of angles like Imperius, Itherael, Malthael, Hadriel. Sure, they are not all that popular or have that much action in the games, but stil, they are archangels nonetheless. Then there are stil the lesser evils Duriel, Andariel, Belial and even the two other prime evils Mephisto and Baal. The Cow King could be a kinda funny hero, like the Vikings or Murky in some form. And my greatest wish: Deckard Cain. And yeah, i know, that is probably not going to happen. But it could. And i would love to see the old man resurrect into the Nexus. Those are just some heroes i could imagine getting introduced from Diablo 2 or 3.

I won't even start with starcraft heroes here since that would be to much then. Sure there might be some difficulties in the design of those heroes, but hey, that is what this game is about: Heroes from the Blizzard universe in one game. Difficulties were there with heroes like Tracer or Li Ming as well. But they are in a pretty balanced spot right now.


So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

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12 minutes ago, ecO1 said:

So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

That's fair. They should have spaced out the assassins, especially since specialist and support are lacking diversity. Varian's most competitive build is his tank one... taunt is a game changer.

I push back on the Diablo list. Amazon won't happen, by giving Nova a skin that they will never take away they killed that chance. Druid would be REALLY interesting, same with paladin that maybe they can make something work. Cain has to at some point. There is too much community pressure not to make it work somehow. Cow king is really creative and I like it, the insistent moo-ing of every move would drive me more insane than Brightwing's voice. So I give you maybe 5-10... but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

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28 minutes ago, Laragon said:

Varian's most competitive build is his tank one... taunt is a game changer.

Totally agree on this. I think it's the only competitive build in the hands of unskilled players even. But it's kinda annoying to not see what you accomplished compared to other tanks in the game. At least for me that is a factor to why I don't like playing Varian as a tank.

30 minutes ago, Laragon said:

the insistent moo-ing of every move would drive me more insane than Brightwing's voice.

Hahaha, totally agree on this. Didn't even think about this so far ;)

31 minutes ago, Laragon said:

but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

That is a point where I can't agree completely. Sure some of the skills or even skillsets are already existent in the game, but seemingly same skills can stil work out completely different in the game, as you can clearly see in Samuro's Bladestorm and Sonya's Whirlwind, wich is basically the same ability but stil works differently in the game. 
And about the rest of your statement. I Don't see why they would not work. Azmodan works just fine and the Butcher for example is not even a lesser evil, but just a demon that exists more than just once. Stil I heard no complains about him being in the game. 
Belial would be a great hero to add since he could use both of his forms used in the fight in Diablo3. 
Andariel was the first real boss fight for many Diablo players (if they started with Diablo II that is) and therefor should be added as well. Her kit would be a mix of Lunaras poison and some melee from other assassins. Only problem for her are the looks imo, as she greatly resembles Kerrigan.
Duriel was one of the hardest bosses in Diablo II, at least I allways felt like that, so why not add him? He had great speed and would make a great melee assassin. Even though his frost aura exists on Arthas I think that there could be ways to make it different enough.

But like i said, just throwing some ideas out there. Sure there are parameters to consider that make it a little harder than what I do here and as you can see, I also clearly see those difficulties, at least design-wise. But I also think that the design team has made things like that happen before and should be able to do it again. 
And the two remaining Prime Evils are a must imo at least.

35 minutes ago, Laragon said:

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

Completely agree on that one again!

So basically we are on the same side. There are good reasons things are the way they are, but, and you can call me naive all you want, I would wish that the whole idea of making a game that covers all the games in the Blizzard universe without prioritising one to much should be enough motivation to make it work. 

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7 hours ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

Absolute bogus claims. We still have Archangels and other prime evils, as well as bosses from the Diablo Universe, as well as popular heroes from the lore which have already been pitched. We also have a huge list of heroes from the StarCraft Universe, including Tosh and Fenix. The pool IS limited, but not to such a degree that THEY CAN ACTUALLY EXCUSE SKIPPING OVER GIVING US A DIABLO HERO ON THE GAME'S ANNIVERSARY.  You also have yet to excuse them giving us five Assassins in a row. I wouldn't care so much if one of the heroes were a Specialist or a Support, or even a Warrior, but no, five heroes from the same game, of the same class. Absolutely no way to excuse that, especially given that they're from the biggest class and game pools at the same time. There's no way to excuse it.

 

Funny you should mention that, as more than half the roster is already Warcraft, and expanding further.

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1 hour ago, ecO1 said:

Does anyone happen to know at wich time the PTR will go live?

I can't wait too as long as for Hero Spotlight.

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8 minutes ago, ecO1 said:

PTR is up, at least according to the page and I can't connect.... THE RAGE!!!!

 

I can confirm PTR is up, just tested her :).

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      Level 4 Blossom Swell [Q] Adjusted functionality: Increase Noxious Blossom’s range by 25% and its radius by 20%. Blossom Swell applies 2 stacks of Nature’s Toxin to enemies hit. Level 16 Accelerated Contamination [Q] Adjusted functionality: Reduce the Mana cost of Noxious Blossom from 60 to 40. While at least 1 enemy Hero is afflicted by Nature’s Toxin, Noxious Blossom’s cooldown recharges 75% faster. Starwood Spear [W] Adjusted functionality: Increase Lunara’s Basic Attack range by .5. Using Crippling Spores increases Lunara’s Basic Attack range by an additional 2.25 for 6 seconds. Return to Top
      Orphea
      Talents
      Level 4 Allegrissimo [Q] Additional functionality: Reduce the cooldown of Shadow Waltz by 1 second. Level 7 Insatiable [W] Cooldown on successful Chomp hit changed from 1.5 to 2 seconds. Level 20 Monster Within [R1] New functionality: Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, the cooldowns of Orphea’s Basic Abilities recharge 150% faster. Engulfing Oblivion [R2] Armor reduction duration increased from 2 to 3 seconds. Final Toccata [Active] Cooldown reduced from 30 to 20 seconds. Return to Top
      Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds [Active] Bonus damage reduced from 35% to 30%. Cooldown increased from 90 to 100 seconds. Additional functionality: Basic Attacks against enemy Heroes while in Siege Mode reduce the cooldown of Maelstrom Rounds by 5 seconds. Level 4 Barricade [W] Cooldown reduction increased from 3 to 4 seconds. Level 7 Pulse Detonation Core [Q] Cooldown reduction increased from 1 to 1.5 seconds, and from 1.5 to 2.5 seconds while in Siege Mode. Graduating Range [Trait] Duration between Basic Attack range increases reduced from 3 to 2 seconds. Level 16 Mechanical Know-how [E] Shield amount increased from 5% to 20% maximum Health. Basic Attack damage reduced from 50% to 30%. No longer requires the Shield to be destroyed to gain bonus damage. Return to Top
      Sylvanas
      Talents
      Level 10 Mind Control [R2] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 75 to 50. Level 20 Dark Lady's Call [R2] Cooldown reduction reduced from 30 to 25 seconds. Withering Barrage [Q] Additional functionality: Withering Fire applies Banshee’s Curse. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Additional functionality: Increase the damage of Frag Grenade by 20%. Return to Top
      Battlegrounds
      Warhead Junction
      Layout Changes Sewage Tunnels have been added to the top and bottom of the Battleground. The bottom one has replaced the Junk Swarm Host. An additional Sight Tower has been added below mid lane.
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