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Patch 7.2: New Artifact Traits

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You can unlock additional Artifact traits in the forthcoming patch. There's a short quest line for every class. Here's a full list of Artifact traits that were added for every specialization. Relics can now grant up to two ranks to your Artifact traits, many Rank 7 / Rank 8 traits were added with this patch. If you max out the new Artifact, you can spend all additional AP toward InfiniteInfinite that increases damage by a flat % per rank. New trait ranks are 0/4, 0/1, 0/1.

Table of Contents

Death Knight 

Demon Hunter 

Druid 

Hunter 

Mage 

Monk 

Paladin 

Priest 

Rogue 

Shaman 

Warlock 

Warrior 

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Blood - 20% Leech
Feral - 600 Versatility
Fire - 600 Crit
WindWalker - 600 Mastery
Shadow - 600 Haste

These buffs extend to 4 other allies.  My question is, in a situation where you have multiples of the above specs in your raid group, do the buffs stack with each other?

 

Edit: Additionally, what determines which allies these buffs extend to?  Is it distance, random, or members of your group#?

Edited by Ancalagon

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 I am a player of this game since beta 3 and the Hunter class from vanilla. Legion has seen the hunter class burned to the ground, specifically MM.  Seen it's charred  shards collected then dissolved in acid. I have to ask the question... when compared to other pure dps classes are the MM hunter new traits  in 7.20 some kind of sick joke? As a MM spec hunter with 52 ranks in my bow, I have end trait passives such as  a 3 min cd aspect of the cheetah that will grant me 50% dodge and immunity to snare? and snare/dot  added to my Windburst to look forward to, vs a 50%  cooldown reduction on Judgement  for ret  paladins for example.

Edited by Snaga

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On 2/6/2017 at 6:34 PM, Snaga said:

 I am a player of this game since beta 3 and the Hunter class from vanilla. Legion has seen the hunter class burned to the ground, specifically MM.  Seen it's charred  shards collected then dissolved in acid. I have to ask the question... when compared to other pure dps classes are the MM hunter new traits  in 7.20 some kind of sick joke? As a MM spec hunter with 52 ranks in my bow, I have end trait passives such as  a 3 min cd aspect of the cheetah that will grant me 50% dodge and immunity to snare? and snare/dot  added to my Windburst to look forward to, vs a 50%  cooldown reduction on Judgement  for ret  paladins for example.

Clearly those traits are taking the acid which dissolved your charred shards, putting it into a container, and then blasting it into space where it will languish over a decade as it travels to be disintegrated by the Sun.

On a positive note, Beast Mastery gets a trait called Cobra Commander which unleashes Sneaky Snakes onto its foes. How can anyone be unhappy with that?

Edited by JolietJerry

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On 07/02/2017 at 10:34 AM, Snaga said:

 I am a player of this game since beta 3 and the Hunter class from vanilla. Legion has seen the hunter class burned to the ground, specifically MM.  Seen it's charred  shards collected then dissolved in acid. I have to ask the question... when compared to other pure dps classes are the MM hunter new traits  in 7.20 some kind of sick joke? As a MM spec hunter with 52 ranks in my bow, I have end trait passives such as  a 3 min cd aspect of the cheetah that will grant me 50% dodge and immunity to snare? and snare/dot  added to my Windburst to look forward to, vs a 50%  cooldown reduction on Judgement  for ret  paladins for example.

8

I main a ret pally and can tell you now that 50% cd reduction isn't very useful because we would have less GCD's for templar's verdicts and holy power generators. ret's blade of justice trait is nice however so i suppose we got off pretty well

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