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PTR Patch 2.5.0: Build 43508

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Diablo PTRs received a new build today with mostly set changes.

Significant design changes are coming to Primal Ancient Legendaries in a future build.  Below are full patch notes with latest changes denoted by red.

Blizzard LogoBlizzard Entertainment (Source)

PTR 2.5.0 Patch Notes: Build 43508

GENERAL

New Feature: Armory

  • Players may now save up to five different builds per character using the Armory
    • This new feature can be found in the town hub within each Act
  • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
    • Equipping a saved armory build will automatically swap items and gear between the character and stash

New Feature: Crafting Mat Storage

  • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
    • This tab can be accessed through the Inventory window

CLASSES

Crusader

  • Shield GlareShield Glare
    • The Divine VerdictDivine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

Barbarian

  • Seismic SlamSeismic Slam
    • The Seismic SlamSeismic Slam RumbleRumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent

ITEMS

General

  • Primal Ancient Items
    • Legendary and Set items will now have a chance to roll as Primal Ancient
    • These items are more rare than Ancient items and have increased stat ranges

Legendary Items

The following items have been adjusted

  • RimeheartRimeheart
    • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
  • Strongarm BracersStrongarm Bracers
    • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
    • The damage bonus duration has been increased to 6 seconds

Class Specific Items

  • The following class sets received changes
    • Crusader
      • Roland's Legacy
        • (4) Set Bonus
    • Monk
      • Inna's Favor
        • (6) Set Bonus
          • Damage bonus for each Mystic AllyMystic Ally has been increased to 125% (from 100%)
    • Witch Doctor
      • Zunimassa’s Haunt
        • (6) Set Bonus
          • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
    • Wizard
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
    • Demon Hunter
      • Holy Point Shot
        • Impale throws two additional knives
          • Note: Each enemy can only be hit once per skill use
  • The functionality of some items has changed

The BarberThe Barber

  • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
  • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
    • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
    • Players will need to re-equip the power in the cube for the updated version to appear

Manald HealManald Heal

  • Wizard pets such as HydraHydras will now also proc the damage component of Manald HealManald Heal when attacking a target
    • Note: This change will appear in an upcoming PTR patch

ADVENTURE MODE

Greater Rifts

  • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
    • Torment I – VI: No Requirement
    • Torment VII: Solo Greater Rift 30
    • Torment VIII: Solo Greater Rift 35
    • Torment IX: Solo Greater Rift 40
    • Torment X: Solo Greater Rift 45
    • Torment XI: Solo Greater Rift 50
    • Torment XII: Solo Greater Rift 55
    • Torment XIII: Solo Greater Rift 60
  • Note: This change only applies to players on PC / Mac

Set Dungeons

  • Unhallowed Essence
    • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
  • Armor of Akkhan
    • The number of times CondemnCondemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
  • Delsere’s Magnum Opus
    • The required number of enemies players must hit at once with Slow TimeSlow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Uliana’s Stratagem
    • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4

Bounties

  • Bonus Acts have been removed
    • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

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