Lowangel

The 5.4 Siege pally

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I was curious how people weigh in on how to handle ret in 5.4. 

 

How many of the Siege of Org fights have more then 1 target?
Siege of Orgrimmar - Zone - World of Warcraft

Immerseus splits in to muiti targets
The Fallen Protectors 3 targets, plus a add summon
Norushen elements of corruption (they may not be stacked)
Sha of Pride periodically summons Manifestations of Pride
Galakras Two guardians keep watch over the Towers above Cannons (doesn't word like there a lot of targets)
Iron Juggernaut appears to be a single target fight
Kor'kron Dark Shaman 2 targets, totems (unsure if effected by aoe damage, or even killable) summons elementals
General Nazgrim will call for the aid of his forces during the battle.At 10% health
Malkorok appears to be singe target
Secured Stockpile of Pandaren Spoils muiti target based on number of crates opened.
Thok the Bloodthirsty Single target
Siegecrafter Blackfuse Disassembled weapons attack players
Skeer the Bloodseeker face three Klaxxi Paragons at any time
Garrosh Hellscream Kor'kron orcs Siege Engineer Minions of Y'Shaarj

There appears to be three single target boss fights, it seems AOE is favored at a glance, PTR testers could weigh in on this and give insight. 

 

I believe Blizzard has this intent as well, gear is aoe focused.:

 

The Legendary Cloak

Equip: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 20% of Attack power) damage to up to 5 enemies in front of you, every 0.3 sec for 3 sec. (Approximately [1.62 + Haste]procs per minute)

 

Fusion-Fire Core   Trinket

Equip: Your attacks have a (309 / 100)% chance to Cleave, dealing the same damage to up to 5 other nearby targets.

 

The tier 16 4 set proc

(4) Set: Holy Power consumers have a 25% chance to make your next Divine Storm free and deal 50% more damage.

 

I could see a effect on stat values, mastery for instance may come out on top.

 

I also had fun thoughts of wow_icon_inv_glyph_majorpaladin.jpgGlyph of Word of Glory being a possibility in a aoe rotation..

 

wow_icon_inv_glyph_majorpaladin.jpgGlyph of Word of Glory grants you 3% increased damage, for 6 seconds, for each charge of Holy Power that you use on wow_icon_inv_helmet_96.jpgWord of Glory. This glyph is useful both if you are using Word of Glory to heal injured raid members (making up somewhat for the lost DPS), or if you are using Word of Glory to damage enemies at range (through wow_icon_inv_glyph_majorpaladin.jpgGlyph of Harsh Words).

Edited by Lowangel

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PTR test notes  Updated August 14.

 

 

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Paladin

 

General

  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.

Holy

  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy version) now deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell. The Paladin also has 10% additional haste for the duration that the ability is active.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).

Protection

  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Retribution

  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

Talents

  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
    • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
    • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Sacred Shield
    • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
    • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath
    • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
    • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
    • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

Glyphs

  • New Major Glyphs
    • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
    • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
    • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
    • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
    • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
    • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
    • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
      • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
    • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
    • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
    • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
      • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
    • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
    • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

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A poster on Elitist Jerks gave me some corrections:

Hinkyz

 

 

 

Originally Posted by Lowangel viewpost.gif
Galakras Two guardians keep watch over the Towers above Cannons (doesn't word like there a lot of targets)

The entire fight is an AOE-fest both on the ground and in the towers.

 

 
Originally Posted by Lowangel viewpost.gif
Kor'kron Dark Shaman 2 targets, totems (unsure if effected by aoe damage, or even killable) summons elementals

Totems and Elementals aren't killable and the "blood" things that spawn are pretty much lethal for any melee to stand next to, so no AOE there
 

 
Originally Posted by Lowangel viewpost.gif
Siegecrafter Blackfuse Disassembled weapons attack players

These are only on the sides of the room and are not AOE-able. Little to zero AOE on this fight depending on tactic used.
 

 
Originally Posted by Lowangel viewpost.gif
Skeer the Bloodseeker face three Klaxxi Paragons at any time

But AOE-ing all 3 is wasted damage as they heal up to full when one dies.

Edited by Lowangel

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I could see a effect on stat values, mastery for instance may come out on top.

 

I also had fun thoughts of wow_icon_inv_glyph_majorpaladin.jpgGlyph of Word of Glory being a possibility in a aoe rotation..

For AOE mastery will still be behind haste at least until you get to 50% (haste) after 50% (haste) then yes mastery I think pulls ahead.

For single target it's haste all the way even past 50%.

 

I can't imagine that the Glyph of Word of Glory would be a dps gain but It's something to think about for sure.  

 

We'll know a lot more once live hits though so this may change once we get all the maths lined out. Check back smile.png

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If I recall correctly, on EJ forums it has been discussed that mastery only comes out on top (with a soft cap on haste) if you have the 4piece t16 bonus.

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