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By Starym
Today's hotfixes are very focused, featuring the new Incorporeal Mythic+ affix and bring some significant changes to it after player feedback following its first week in the rotation.
May 31 (Source)
Dungeons and Raids
Mythic+ Affixes Incorporeal Incorporeal’s immunity effect can now be removed by effects that dispel immunities. Incorporeal Beings are now susceptible to Charm effects. The effectiveness of Incorporeal Being’s Destabilize is reduced if cast while charmed. Developers’ notes: These changes aim to give Warriors and Death Knights more powerful options to counter the Incorporeal affix. -
By Staff
Blizzard have revealed all the June Trading Post rewards, including THREE mounts! Check out everything that's coming tomorrow and what activities you can get that much needed tender from! There's also some great cosmetics in there, as well as a pet and a full Helarjar set!
Trading Post June (Source)
Buzz on over to the Trading Post for the month of June. There are plenty of perfectly pointed pieces to add to your collection.
Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items they have available.
Here’s What’s in Stock for June
Buzzworth
Item Type: Pet
Cost: 600 Trader's Tender
Royal Swarmer’s Reins
Item Type: Mount
Cost: 800 Trader's Tender
Cindermane Charger
Item Type: Mount
Cost: 900 Trader's Tender
Shifty Merchant’s Tunic
Item Type: Shirt
Cost: 50 Trader's Tender
Magister’s Jeweled Drape
Item Type: Cloak
Cost: 50 Trader's Tender
Veteran Grunt’s Chopper
Item Type:2-Hand Axe
Cost: 50 Trader's Tender
Ensemble: Vagabond’s Carrot Trappings
Item Type: Head and Cloak
Cost: 100 Trader's Tender
Ensemble: Wanderer’s Carrot Trappings
Item Type: Head and Cloak
Cost: 100 Trader's Tender
Pustulent Demonheart Fetish
Item Type: Off-Hand
Cost: 150 Trader's Tender
Sentinel’s Tower Shield
Item Type: Shield
Cost: 150 Trader's Tender
Emberstone Dress
Item Type: Robe
Cost: 150 Trader's Tender
Jewel of the Firelord
Item Type: Helm
Cost: 400 Trader's Tender
Flame-Forged Fel Fang
Item Type: 1-Hand Dagger
Cost: 450 Trader's Tender
Sunspire Battle Staff
Item Type: Staff
Cost: 500 Trader's Tender
Soulburner Bardiche
Item Type: Polearm
Cost: 550 Trader's Tender
Ensemble: Helarjar Berserker Warplate
Item Type: Head, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hand
Cost: 750 Trader's Tender
This Month’s Bonus Reward
Mount- Quawks Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— the Quawks parrot mount.
Activities
Dragonflight Title
Description
Travel Points
Defeat Grand Hunt Bosses
Defeat bosses during the Maruuk Centaur Grand Hunts on the Dragon Isles.
100
Catch Fish in Lava Areas of the Dragon Isles
Catch fish in lava areas of the Dragon Isles.
100
Complete Quests at the Suffusion Camps
Complete quests available at the Suffusion Camps during the Fyrrak Assauls. 100 Loot Suffusion Crucibles at the Suffusion Camps Loot Suffusion Crucibles at the Suffusion camps during the Fyrakk Assaults. 100 Complete Solo Dragon Riding Races Speak to a Bronze Timekeeper on the Dragon Isles to participate in a solo race. 100 Create Shadowflame Crests Collect Shadowflame Crest fragments and create any type of Shadowflame Crest. 150 Defeat Creatures during the Researchers Under Fire Event Kill 50 creatures. 150 Defeat Forbidden Reach Primal Storm Bosses Defeat Primal Storm bosses in the Forbidden Reach on the Dragon Isles. 50 Defeat Grand Hunt Bosses Defeat Bosses during the Maruuk Centaur Grand Hunts on the Dragon Isles. 100 Earn Reputation with the Loamm Niffen Earn Reputation with the Loamm Niffen 100 Land Lunkers with a Harpoon in a Lava Area Use a harpoon to land lunkers while you are in a lava area. 100 Loot Treasure Chests in Niffen Caves Find and loot treasure chests while exploring caves alongside a niffen companion. 200 Obtain Flightstones -- 100 Recover Vigor While Ground Skimming Recover 30 Vigor via ground skimming. 100 Slay Enemies in Scalecracker Keep or in the Obsidian Citadel Slay 200 enemies in Scalecracker Keep or near Obsidian Throne 100 Unlock Doors Within the Zskera Vaults Unlock Doors within the Zskera Vaults using Zskera Vault keys. 100 Dungeons Title
Description
Travel Points
Defeat Kokia Blazehoof After Heating Life Pools
Defeat Kokia Blazehoof after heating up four life pools within Molten Boulder in Ruby Life Pools on Mythic difficulty.
100
Holidays and Events Greedy Emissary (June 1-June 15)
Title
Description
Travel Points
Defeat Treasure Goblin
Defeat Treasure Goblins in Stormwind, Orgrimmar, or the Dragon Isles.
250
Darkmoon Faire (June 4-June 10)
Title
Description
Travel Points
Firebird’s Challenge
Complete the quest, “Firebird’s Challenge,” at the Darkmoon Faire island.
50
Use the Flaming Hoop Toy at the Darkmoon Faire Island and Valdrakken Use the Flaming Hoop toy on Darkmoon Faire Island and in Valdrakken. 50 Thousand Boat Bash (June 6-June ?
Title
Description
Travel Points
Create a Small Boat
Complete Thousand Boat Bash quests to acquire and combine parts into a Small Boat.
100
Sail Around the Dragon Isles Use a Small Boat to sail around the Dragon Isles. 150 Mists of Pandaria Timewalking (June 13-June 20)
Title
Description
Travel Points
Complete 5 Mists of Pandaria Timewalking Dungeons
Complete Mists of Pandaria Timewalking dungeons.
200
Midsummer Fire Festival (June 21-June 30)
Title
Description
Travel Points
/bow at a Scorchling
Emote /bow at a Summer Scorchling or a Festival Scorchling.
50
Celebrate the Fire at the Obsidian Throne Emote /dance at a Brazier of Dancing Flames toy by the Obsidian Throne. 100 Complete 10 Daily Quests Complete Midsummer Fire Festival daily quests. 200 Desecrate the Flames in Pandaria Desecrate the flames in Pandaria. 100 Honor the Flames in Pandaria Honor the flames in Pandaria. 200 Slay Ahune 2 Times Slay Ahune. 200 Pet Battles Title
Description
Travel Points
Defeat Master Tamers in Pandaria
Defeat 3 Master Tamers in Pandaria.
100
Defeat Storm Pet Event Bosses with Elemental Pets Defeat storm pet event bosses with a lineup of at least 2 elemental pets. 200 Professions Title
Description
Travel Points
Complete Weekly Gathering Quests
Weekly profession quests can be obtained within the Artisan's Market in Valdrakken.
100
Catch Fish in Pandaria
Catch 50 fish in Pandaria.
100
Cheer the Snails Emote /cheer at racing snails in Glimmerogg. 50 PvP Title
Description
Travel Points
Collect Bloody Tokens in the Dragon Isles
--
150
Kill 15 Players in The Waking Shores
--
100
Quests Title
Description
Travel Points
Complete Solo Dragon Riding Races Speak to a Bronze Timekeeper on the Dragon Isles to participate in a solo race. 100 Special Title
Description
Travel Points
/cold at a Player on Fire from Matches
Emote /cold at a player that is on fire from the Set of Matches toy.
50
Become one with the Fire in the Dragon Isles
Use the Set of Matches toy in Valdrakken, Iskaara, Dragonscale Basecamp, and Maruukai.
100
Slay Creatures while Under the Burning Defender Medallion Effects Slay creatures that grant experience while under the effects of the Burning Defender Medallion toy on the Dragon Isles. 100 How it Works
Get Tender Every Month
At the first of each month, players with an active account in good standing will receive 500 Trader’s Tender automatically every month from a chest called the Collector’s Cache. If you don’t have active game time on your account or aren’t a subscriber at the start of a new month, don’t worry. Your Tender will be awarded on the first day of the month when you do have game time or an active subscription. This will be the same amount for everyone, regardless of how you pay for your game time.
The Traveler's Log
Complete monthly activities listed in the new Traveler’s Log. Each month features a rotating, themed set of activities. These activities provide the opportunity to earn up to 500 additional Trader’s Tender. There’s only a set amount of Tender you can earn each month through completing activities, so you won’t need to complete all the ones in the log each month. You’ll be able to pick and choose from a variety of fun in-game activities to easily earn Tender. Players can choose to earn by continuing to play the game as they already do, such as completing quests, competing in battlegrounds, participating in holiday activities, and even running Mythic+ dungeons. But you can also choose to take part in activities uniquely designed for the month.
Freeze an Item
Before the month comes to an end, if you haven’t purchased that one “must-have” item yet, don’t worry. You can “freeze” an item so you can purchase it later. When you freeze an item, it will stay available month over month until it is purchased or replaced.
If this month’s offerings didn’t have the items you wanted, you can hang on to your Trader’s Tender to spend later. It won’t go anywhere, and unspent Tender will continue to accumulate each month.
What a Tender Moment
As a way of saying “Thank you” to the community for continuing to play World of Warcraft with us, we are awarding a bonus 500 Trader’s Tender to players who purchase Dragonflight and add it to their account†. This bonus Trader’s Tender will also be rewarded retroactively to players who have already purchased Dragonflight. Players can collect this bonus Trader’s Tender from their Collector’s Cache.
Learn more about the Trading Post in our previously published news post on the official site.
*The Trading Post feature is not available in WoW Classic titles.
**Requires World of Warcraft Subscription or Game Time
***Requires Level 10 to access the Adventure Guide.
†Bonus Trader’s Tender is granted only once per Battle.net account.
-
By Staff
We have another simply massive batch of patch notes to take a look at, with the arrival of the new megadungeon and a staggering amount of class tuning and reworks, as well as some UI and quest improvements!
10.1.5 PTR (Source)
The PTR has been updated with the following:
NEW MEGA-DUNGEON: DAWN OF THE INFINITE
The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one.
The Dawn of the Infinite mega-dungeon is now available for testing and will remain open throughout the remainder of the PTR! Head to Temporal Conflux in Thaldraszus to find the entrance and challenge the eight-boss Mythic-only mega-dungeon. CLASSES
DRUID Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen. Balance Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Regrowth now costs 10% of base mana (was 25%). Swiftmend now costs 10% of base mana (was 8%). Rejuvenation now costs 5% of base mana (was 11%). Wild Growth now cost 15% of base mana (was 22%). Remove Corruption now costs 10% of base mana (was 6.5%). Feral Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Regrowth now costs 10% of base mana (was 25%). Swiftmend now costs 10% of base mana (was 8%). Rejuvenation now costs 5% of base mana (was 11%). Wild Growth now cost 15% of base mana (was 22%). Remove Corruption now costs 10% of base mana (was 6.5%). Guardian Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Regrowth now costs 10% of base mana (was 25%). Swiftmend now costs 10% of base mana (was 8%). Rejuvenation now costs 5% of base mana (was 11%). Wild Growth now cost 15% of base mana (was 22%). Remove Corruption now costs 10% of base mana (was 6.5%). Galactic Guardian can no longer consume existing procs. Switched positions of Galactic Guardian and Moonless Night. Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze. Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery. EVOKER Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen. Augmentation Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Living Flame now costs 12% of base mana (was 10%). Expunge now costs 10% of base mana (was 6.5%). Cauterizing Flame now costs 10% of base mana (was 6.5%). Verdant Embrace now costs 10% of base mana (was 15%). Emerald Blossom now costs 15% of base mana (was 24%). Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker). Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration. Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped. Devastation Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Living Flame now costs 12% of base mana (was 10%). Expunge now costs 10% of base mana (was 6.5%). Cauterizing Flame now costs 10% of base mana (was 6.5%). Verdant Embrace now costs 10% of base mana (was 15%). Emerald Blossom now costs 15% of base mana (was 24%). MAGE Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%). Fire New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. Now a choice node with Pyromaniac. Flamestrike damage increased by 12%. Flame Patch damage reduced by 12%. Ignite damage reduced by 6%. Unleashed Inferno cooldown reduction is now 1.25 seconds (was 2.5 seconds) and the damage bonus increased to 45% (was 40%). Developers’ note: The initial cooldown reduction for Unleashed Inferno was quite a bit above the intended amount. This change should make Combustion cooldown closer to 60 seconds when combined with other synergizing talents. Tempered Flames now reduces Pyroblast cast time by 15% (was 30%). Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated. Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node). Firemind max ranks reduced to 1 (was 2). Intellect per stack increased to 2% (was 1%). Feel the Burn max ranks reduced to 1 (was 2). Mastery per stack increased to 4% (was 2%) and now also triggers off Phoenix Flames. Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia). Living Bomb no longer scales with Haste, damage over time increased by 30%, and explosion damage increased by 35%. Convection’s chance to grant reduced cooldown increased to 30% (was 25%). Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration. Fixed an issue that caused Phoenix Flames to spread Ignite. Frost Developer’s note: The Frost Mage changes listed below are currently in a state of flux and are partially implemented for this week’s PTR deploy. The in-game talent tree and mage abilities will not be fully updated with the changes below, but will be for next week’s deploy. We’re detailing these changes in advance to get early feedback despite some of these not being testable in the current build. Blizzard has been removed from the talent tree is and is now learned baseline at level 12. Cold Snap has been removed from the talent tree and is now learned baseline at level 19. New Talent: Winter’s Blessing – Your Haste is increased by 3% and you gain 10% more of the Haste stat from all sources. Winter’s Blessing is located on row 4 in Cold Snap’s previous location. Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%). Comet Storm damage increased by 10%. Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6. Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds. Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8. Splitting Ice now causes Ebonbolt and Glacial Spike to deal 100% damage to a second nearby target. Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets. Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%). Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds. Glacial Spike damage increased by 10%. Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frosts old position. Slick Ice has replaced Icy Propulsion in the tree on row 8. Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect. Thermal Void is now located directly after Slick Ice on row 9. Ray of Frost is now available after Chain Reaction and Slick Ice on row 9. Ray of Frost cooldown reduced to 60 seconds (was 75 seconds). New Talent: Cryopathy – The damage of your next Ray of Frost is increased by 8% each time you consume Fingers of Frost, stacking up to 80%. Icy Veins grants 10 stacks instantly. Cryopathy is available directly after Ray of Frost in row 10. New Talent: Coldest Snap – Cold Snap now also resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, your next Cone of Cold applies Winter’s Chill to all enemies hit. Activating Icy Veins now also summons a water elemental to your for its duration. The water elemental’s abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, stacking up to 20%. Water Elemental’s Waterbolt damage increased by 50%. Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds). Summon Water Elemental, Icy Propulsion, and Snap Freeze have been removed. PALADIN Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen. Holy All healing reduced by 3%. Light’s Protection has been redesigned – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them. Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally. Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5). Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional. Holy Light now costs 12% base mana (was 16%). Flash of Light now costs 18% base mana (was 22%). Light of the Martyr now costs 8% base mana (was 9%) and healing increased by 10%. Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%). Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide Mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game. Hammer of Wrath’s cooldown increased by 150% (was 100%). Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally. Veneration now heals for 250% of damage done (was 500%). Blessed Focus increases Glimmer of Light’s healing by 20% (was 10%). Saved by the Light’s absorb effect increased by 50%. Awakening now triggers at 10/20 stacks (was 8/16). Glimmer of Light healing increased by 450% (was 500%). Glorious Dawn now adds 1.5% chance to reset Holy Shock per Glimmer of Light active (was 2%). Vanguard’s Momentum has replaced Zealot’s Paragon for Holy Paladins. Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios. Glistening Radiance now has a 25% chance to trigger Glimmer of Light’s healing and damage (was 15%). Zealot’s Paragon has been removed for Holy Paladins. Beacon of Faith now costs 0.5% of base mana (was 0.625%). Radiant Onslaught has been removed. Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells. Tower of Radiance’s icon has changed. We’ve added Developers’ notes to the following updates from last week: Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location. Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in. Daybreak now restores 25% less mana. Avenging Crusader now additionally costs 18% base mana. Word of Glory now additionally costs 6% base mana. Light of Dawn now additionally costs 6% base mana. Developer’s note: Adding a Mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of Mana expenditure, reducing risk factors involved with Mana-free healing, and allowing us to lean more into Mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a Mana cost to Shield of the Righteous as we would like Holy Paladin to be more Mana-neutral when actively playing offensively. Retribution Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Flash of Light now costs 10% of base mana (was 24%). Cleanse Toxins now costs 10% of base mana (was 6.5%). Protection Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Flash of Light now costs 10% of base mana (was 24%). Cleanse Toxins now costs 10% of base mana (was 6.5%). PRIEST Shadow Purify Disease now costs 10% of base mana (was 1.3%). SHAMAN Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen. Elemental Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Healing Surge now costs 10% of base mana (was 24%). Chain Heal now costs 15% of base mana (was 30%). Healing Stream Totem now costs 5% of base mana (was 9%). Earth Shield now costs 5% of base mana (was 10%). Purge now costs 14% of base mana (was 10%). Greater Purge now costs 21% of base mana (was 20%). Cleanse Spirit now costs 10% of base mana (was 6.5%). Enhancement Maximum mana increased to 250,000 (was 50,000). Mana regeneration increased by 150%. Healing Surge now costs 10% of base mana (was 24%). Chain Heal now costs 15% of base mana (was 30%). Healing Stream Totem now costs 5% of base mana (was 9%). Earth Shield now costs 5% of base mana (was 10%). Purge now costs 14% of base mana (was 10%). Greater Purge now costs 21% of base mana (was 20%). Cleanse Spirit now costs 10% of base mana (was 6.5%). Restoration Greater Purge now costs 3% of base mana (was 4%). WARLOCK Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters. Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock. Affliction Unstable Affliction damage increased by 10%. Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds). Demonology Shadowflame Acolyte and Fel Covenant have been removed. Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was. Shadow’s Bite has been re-added is now located where Fel Covenant was. Hand of Gul’dan damage increased by 25%. Implosion damage increased by 15%. Dreadstalker damage increased by 15%. Demonbolt damage increased by 20%. Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2). Umbral Blaze now has a 15/30% chance of occurring (was 8/15%). Umbral Blaze now retains remaining damage when reapplied. Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. Dirty Hands has been renamed to Malefic Impact. Destruction Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat). Dimensional Rift damage increased by 15%. PLAYER VERSUS PLAYER
PALADIN Holy New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed. Developers’ note: We would like Divine Plea to be a high risk/high reward option for players as we are expecting Daybreak to regenerate less Mana through its Glimmer consumption in PvP. New PvP Talent: Denounce – Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next 6 seconds. Replaces Shield of the Righteous. Developers’ note: We would like Holy Paladins to have the option of a ranged offensive Holy Power spender in PvP as Shield of the Righteous is more integral to the specialization now but can be difficult to get value out of in PvP scenarios. All healing spells no longer increased by an additional 9% in PvP combat. Mana regeneration now reduced by 25% in PvP combat (was 35%). Divine Plea now regenerates 20% less mana and has a 15 second duration (was 12 seconds). Glimmer of Light’s damage reduced by 25% in PvP combat. Developers’ note: Rising Sunlight burst combos have felt more impactful than we would like for a healer specialization. We are adjusting Glimmer of Light’s damage down in PvP, but still feel confident Holy Paladin’s overall offensive options remain competitive in Fractures in Time after this adjustment. Holy Shock’s healing now increased by 15% in PvP combat (was 30%). Word of Glory’s healing is no longer increased in PvP combat (was 15% increased). Light’s Protection is now 50% effective in PvP combat. Light of the Martyr’s healing is no longer reduced in PvP combat (was 25% reduction). WARLOCK Affliction Unstable Affliction now deals 25% increased damage in PvP combat. Rampant Afflictions now decreases the damage of Unstable Affliction by 25% in addition to its current effect. Rot and Decay can now trigger from Shadow Bolt and Drain Soul. Rot and Decay now also extends the duration of Siphon Life. QUESTS
Undertake new repeatable content in Eon’s Fringe as you work to settle the timeways and solve the problems brought about by their instability while reaping rewards of a job well done. WHELP DAYCARE Temporarily removed the lockout restrictions for the quests for testing purposes. USER INTERFACE AND ACCESSIBILITY
Trading Post activities in a series (i.e. “Complete 5/15/30 Mythic+ Dungeons”) will now be collapsed in the Traveler’s Log. An icon and tooltip line have been added to indicate if an appearance is not supported for your race (such as for mechagnomes and dracthyr). EDIT MODE Added duration bars (breath, fatigue) with size settings. Added multi-seat vehicle UI with size settings. Added lines that show what edges your element is snapping to. Slightly increased corner snapping range. -
By Starym
We're looking at week 3 of Mythic+ Season 2. We've seen many, many adjustments to the dungeons since the new season launched, with Blizzard constantly tuning and improving them, but despite all the changes, one thing pretty much always remains the same - Subtletly is on top! After a very brief hiatus in the top percentiles, the yellow king has returned, so let's take a look.
Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
This past week was:
Tyrannical, Incorporeal, Spiteful
All Keys
95th percentile DPS
Well that was a short coup, as Subtletly has vanquished the usurper from its throne. Shadow didn't go far, however, and we also have Balance pushing up and removing Fire from 3rd. Right after the top level scuffle we see Fury and Destro join up to rise 4 spots into 5th and 6th, pushing Enhancement down one. Right after that we have the biggest mover of the week, as Frost Mage tears it up, gaining 7 spots in 8th. And as one Mage goes up, another must come down, since Arcane drops the exact same 7 spots down to 14th. Havoc and Elemental close out the top 10, with opposing trajectories, as both move 2 spots - the DH down and the Shaman up! The bottom 3 remains the same, with the three As of Affliction, Assassination and Arms down in the dumps.
Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
All Percentiles
Subtlety never left its throne here and Shadow is only now climbing into position, pushing Balance out of 2nd. Fury is gaining even more momentum here, jumping 5 spots into 4th. The big moves don't stop there, however, as Windwalker is regaining some of its former glory, up 6 spots in 5th, while Arcane is holding on much better here, only dropping 1. Enhancement stands strong in 7th, followed by the surging Frost Mage in 8th, which is "only" up 5 here. The final two top 10 spots once again go to two specs with very different trajectories, as Havoc is moving down here as well, while Retribution is up 3 into 9th! The triple A club is anything but that in the bottom 3 here as well.
Mythic+ All Keys All Percentile Data by Warcraft Logs.
For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
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By Stan
Blizzard has implemented new action bar animations in Patch 10.1.5.
Action bar animations received updates in the forthcoming update.
We have new animations for global cooldowns and whenever spells come off cooldown. The spell icon has been updated with a "progress bar" animation, letting you know when a spell cast is finished.
MrGM created a short video showcasing them all.
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