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We're looking at some terrifying texture/model bugs from the Shadowlands Beta, shared by Software Engineer Matt Yan on Twitter.
The first bug makes the Worgen model look like a Trogg and second one is really difficult to describe, and I don't even want to know what happened to the poor Pandaren.
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It's round two of the Hunter class highlights as Azortharion continues to enlighten us with his take on the specs in Shadowlands. Today it's Marksmanship's turn and he goes over QoL changes, the new and changed abilities and talents, Covenant choice and legendaries.
Exciting Changes for Marksmanship Hunters in Shadowlands
For our second Hunter Class Overview thread, we are looking at Marksmanship. This spec underwent a complete redesign in Battle for Azeroth, and it will mostly be staying the same in Shadowlands. The biggest changes have been new Talents, some new baseline abilities, and of course the introduction of Covenants and Legendaries that can alter your playstyle.
General Hunter Quality of Life Changes
Several abilities, namely DPS cooldowns like Trueshot, are now no longer on the GCD! Misdirection now only starts working after your first attack. A very welcome Quality of Life change that will stop you from ever wasting your Misdirect when you thought the tank was about to pull but they didn't! Interesting New Baseline Hunter Spells
Eyes of the Beast is back! This spell lets you see through the eyes of your pet as well as controlling it for 1 minute. It is probably not very useful in a competitive setting, but it has been a dearly missed flavor ability for years. Kill Shot is back and baseline for all Hunter specs. It is a powerful execute ability that is usable on targets below 20% health. Hunter's Mark is baseline for all Hunter specs and works just like the Marksmanship Hunter talent did in Battle for Azeroth. However, it now has a 20-second cooldown, but its cooldown will reset if the target dies. Arcane Shot is now available to both Ranged Hunter specs, becoming a signature ability of the Hunter class as a whole. Tranquilizing Shot is back! We no longer need to rely on pets to do offensive dispels. This even gives you 10 Focus when you use it to dispel successfully! Freezing Trap is now baseline for all specs! Binding Shot is now baseline for Marksmanship Hunters. Interesting Marksmanship Talent Changes
Chimaera Shot is now a Marksmanship Hunter Talent. It replaces Arcane Shot and hits up to two targets, on top of doing significantly more damage than Arcane Shot does. Volley has been redesigned. It now lets you place an area on the ground where arrows will continuously rain down for 6 seconds, dealing heavy damage and applying Trick Shots to all targets within for the duration of the Volley. This has great burst AoE potential and takes out a lot of the setup of Marksmanship Hunter AoE (namely casting Multi-Shot before every Aimed Shot and Rapid Fire).
New Covenant Hunter Abilities
Night Fae Ability - Wild Spirits - 2min CD
Applies Wild Mark to all targets within a chosen area for 15 seconds and increases damage done to them by 5%.
This ability might remind you of the Sentinel ability from Legion, a niche but extremely fun and sometimes OP talent for AoE!
Wild Spirits: Each damaging attack you do to an enemy in the Wild Spirits effect does an additional 45% Nature damage. It's like a 50% damage buff for 15 seconds every 2 minutes, and it affects multiple targets! Not too bad and tuning pending, it could be a good burst AoE option.
Necrolord Ability - Death Chakram - 45s CD
Throw a deadly chakram at your current target that will rapidly deal (50% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus..
A cool flavor ability that might remind you of Glaive Toss (or the Survival Talent Chakrams).
Besides looking and feeling cool, it does not seem all that special and most of its effect happens automatically after you press the button. Not the most fun in my opinion!
Venthyr Ability - Flayed Shot - 30s CD
Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds . Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
Basically, a DoT that sometimes lets you use Kill Shot on a target regardless of their health. Unfortunately, it is entirely RNG and a fairly low chance at that, making this perhaps the most boring of the Covenant abilities.
Kyrian Ability - Resonating Arrow - 1m CD
Fire a resonating arrow to the target location and fills the area with echoing anima for 10 sec . The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them.
Perhaps the coolest of all the Covenant abilities, the creative use of the LoS effect can have massive implications for Marksmanship Hunter and on top of that, it is simply cool in my opinion! My fingers are crossed that this will be our go-to Covenant as I think it is by far the most exciting.
While there are other generic Legendary effects, I'm only going to touch on the ones specific to Marksmanship Hunter (although you can check out the rest of the Hunter ones here and generic ones here).
Eagletalon's True Focus fixes the problem with Trueshot, which is not having enough Focus to get all your abilities off. Good fun to play with, but you only notice during your Trueshot windows. Surging Shots adds a little bit of reactivity to an otherwise fairly static rotation, but is overall quite unexciting. Serpentstalker's Trickery is likely to be extremely powerful, although it is quite boring and you are unlikely to notice its effect very much outside of your DPS meter. Secrets of the Unblinking Vigil is a significant boon to Marksmanship Hunter AoE which suffers from a slow setup and therefore poor up-front damage by default.
Marksmanship looks to be the most exciting PvE spec on the Beta and has been the default choice of many for its high damage. I would not mind Marksmanship becoming the meta raiding spec for Castle Nathria, as we have been playing Beast Mastery for an extremely long time by now.
Check out Azortharion's other content here:
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Other Spec Highlights:
Balance Druid Restoration Druid Beast Mastery Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Affliction Warlock Protection Warrior
With Schrodinger's pre-patch looming above Battle for Azeroth, players have been wondering if there would be an extension to the Corruption resistance granted by the legendary cloak, and Blizzard have confirmed that last week's 125 cap is indeed the final number for BfA. Whether the fact that the maximum Corruption cap was reached last week indicates anything about the pre-patch timing is also up for debate, but Blizzard is keeping the release date as if it was the biggest secret ever in the World of Warcraft.
Corruption Resistance (source)
Just wanted to confirm that is accurate and 125 is the max corruption resistance. Grats on reaching that!
Of all the things Artificial Intelligence could do for humanity... this application of it might be the best! The PULSE AI technology developed by Duke University is being used to convert images of WoW characters into real-life humans and the results are... interesting. Miroslav Yegorov used the AI to see what WoW characters might look like as real people, using several different images to base it off of and getting different results for the same characters. Of note, Sylvanas might not look quite right as the tech included her hood as her hair, and Arthas is... a "little" off as well, but generally, those are very human faces and they might have you looking at the characters in a different light. And laughing. A lot.
In any case it's a really cool project and definitely worth taking a look! Also, prepare to die laughing at a certain Anduin one, and you WILL immediately guess which one's Illidan.
So, the big question is... who's the best?
Update: Blizzard have released the official preview for everything that's coming in the pre-patch and said the end of Battle for Azeroth Season 4 is coming "soon". You can check out the full post here.
The WoW community spent the second half of this week in anticipation of Blizzard's pre-patch release date announcement, only to come away disappointed. There has been plenty of speculation on the date, going from September 15th all the way to the current most likely date of October 6th (for the US). Also, a brand new clue/tinfoil hat conspiracy has come up recently as well, as some mobs are channeling once again!
The Season End Warning
First things first though, the real reason why October 6th/7th is the most likely pre-patch release date at this time is the warning Blizzard give out for the end of a season. Usually it's around 2 weeks, but it's been known to be less, and many players are hoping they'll just make it 1 week this time. However, with this being the end of not just Season 4 but also Battle for Azeroth in general, with many players still chasing AotC and CE achievements, arena rankings and everything else that's going away in the pre-patch, it seems unlikely that the now very standard 10-14 days warning goes down to 7 or 8 (as Monday would be the earliest they could announce at this point).
The Channeling Mobs
There have been several new reports of some very persistent casters channeling once more, as both the old controversial Xorothian Cultists and some new friends of theirs are at it again. Now this particular "channeling time is pointing to the patch/pre-patch/other important dates" theory has been debunked in the past, and several different mobs have been seen channeling pointing to random dates, so take this one with a giant grain of salt, but the new and old mobs are indeed channeling again and are pointing to October 6th and 7th (depending on is it's on US or EU servers).
You can read about the Xorothian Cultists here, the new Shirakess Apprentice fellows here, and you can (and probably should) read the debunking thread from a few years ago here.
The Reputation Buff
As we've talked about before, the reputation buff is active through all of September and it seems a little strange/unlikely that it would remain active for only 2 days (or even 1 for EU) of the pre-patch arriving. Obviously this isn't that big a deal but it does point to the 6th and 7th being more likely as well, and at least we know the dates of the rep buff as a fact, unlike the above two reasons.
It's seeming very likely that we won't be getting the pre-patch on September 29th/30th, making Shadowlands' one of the shorter pre-expansion events, coming in at 3 weeks. Whether this has something to do with the controversial nature of the Scourge invasion event, which has been moved around the insane/difficult/slightly annoying/irrelevant scale an awful lot on the PTR, so perhaps Blizzard don't want it up for too long, or perhaps there's some technical issues or even just the need for more polish for the pre-patch itself, we might never know. What we do know is that the community is VERY eager to get into the pre-patch, with its fast leveling speeds, level squish, new player experience, invasion event and so much more.
We can all still hope for the 29th/30th, but it's looking more and more likely October 6th/7th is the one.