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New Tank Hero Announced: Orisa + PTR Patch

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A brand new Hero has come to OW and it's a tank to boot! Read more about the new robot that's on the PTR right now!

 

There has been a lot of speculation in the last few days about the newest Overwatch Hero, and it's finally out of the way! We're getting a new tank, the Numbani robot AI called Orisa:

Blizzard LogoBlizzard (source)

Specially outfitted for maximum fortification, Orisa is a four-legged robot designed by a brilliant 11-year-old engineer named Efi Oladele to keep the peace in Numbani.

Built from the scraps of the city's decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator—safe from harm.

Orisa-NewHeroPreview-BlogSectionBar-AbilityOverview-v02_OW_Embedded_JP.png

Orisa's main weapon is her rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost, as Orisa’s movement slows down while she fires. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.

Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team. 

Ability_Fortify.pngAbility_Halt.pngAbility_ProtectiveBarrier.pngAbility_SuperCharger.png

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Learn more about Orisa's abilities and backstory on her official hero detail page.

 

Orisa-NewHeroPreview-BlogSectionBar-StandingByYourSide-v02_OW_Embedded_JP.png

Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. She's built for making a stand with her entire team, and her abilities are geared toward protecting and enabling a group of nearby allies. Her barrier provides something to hide behind when it’s time to make a push, and her Supercharger ultimate gives her teammates a compelling reason to stay nearby for a coordinated assault.

Her Fusion Driver packs a punch, but it's also great at laying down suppressing fire. And while her barrier isn't quite as durable as someone like Reinhardt’s, she's able to perform other duties while it’s deployed.

Learn more about Orisa's primary purpose and function in our latest Developer Update.

Orisa is available for testing right now on the Overwatch PTR!

If you'd like to take her for a spin and help us work out the kinks in her algorithms, simply log in to the Public Test Region, then head to our official forums to report your findings. Click here for more info.


The PTR notes that came with the new Hero's addition have also been released, including a Bastion and Zarya nerf, and not much more.

Blizzard LogoBlizzard (source)

New Hero: Orisa (Tank)

Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.

Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.

Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team

To learn more about Orisa, click here.

GENERAL UPDATES

Game Browser

  • Players can now disable or modify abilities activated with the secondary fire button

HERO UPDATES

Bastion

  • Ironclad
    • Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Mercy

  • Caduceus Staff
    • New commendation card has been added, which tracks the amount of increased damage that’s done when boosting another player

Zarya

  • Particle Barrier
    • No longer protects Zarya from knockback
  • Projected Barrier
    • No longer protects allies from knockback

BUG FIXES

General

  • When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.

  • Fixed a bug preventing Bastion and Torbjörn from taking a defensive position when turret abilities were disabled

Game Browser

  • Fixed a bug that could cause certain settings to appear on the Custom Game’s information screen even though they were not being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his On Fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed an issue causing Zenyatta’s feet to clip through his robe with the Sanzang skin equipped
  • Fixed a bug causing Reaper's shotguns and D.Va's mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

And here's Orisa's background lore:

Blizzard LogoBlizzard

Built from parts of one of Numbani's short-lived OR15 defense robots, Orisa is the city's newest protector, though she still has much to learn.

Originally put into service before the Omnic Crisis, the OR14 "Idina" line of security robots was built in Nigeria's massive manufacturing omnium. After the war, they were taken out of production, along with many of the other models used during the crisis. Twenty years later, Numbani revived and recommissioned the OR14 program to protect the city from external threats. These new OR15s were deployed for a short time before they were destroyed in an attack by Doomfist.

Following the attack, the program was scrapped, and the civic government sold off the remaining OR15 inventory. Some parts were purchased by eleven-year-old Efi Oladele, a brilliant girl whose early accomplishments in robotics and artificial intelligence had already earned her the Adawe Foundation's "genius grant."

With the approval of her understanding and open-minded parents, Efi spent the bulk of her grant money to acquire one of the decommissioned OR15 bots. She believed that Numbani needed a protector and that an upgraded OR15 could do just that. Efi repaired and reconfigured the robot and installed a personality core that she had designed herself.

She named Numbani's newest hero Orisa.

Orisa has shown that she can be of service to the city, but she is still working toward finding her optimal protocols. The omnic's inexperience can cause her to be an occasional liability. Fortunately, between Efi's willingness to make the necessary modifications and Orisa's adaptive artificial intelligence, both robot and creator have always been able to set things right.

As Orisa starts her career as a guardian, she has much to learn about the world and her functionality. But as long as she is guided by Efi's boundless optimism and her own growing sense of honor and duty, Orisa stands ready to protect Numbani and her creator at any cost.

Tanks are some of the most fun Heroes to play in Overwatch, so it's great to have a brand new one to try out, with a Black Hole-like pull ability to boot! What's not to like.

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While I passionately greet any progress changes in my favorite games, I can't say I welcome the new hero in OW.

I'm not a huge fan of machinegun-firing robotized centaurs, to begin with, but that is not too important. What's more important is that I can't say I find her ability kit particularly unique or interesting. Almost every her ability is owned by other heroes. Her shooting is like Diva's, Halt is like Zarya's ult, barrier has been obviously "borrowed" from Winston's locker while he wasn't looking. Other her abilities are nothing particularly exciting.

Not saying it's good or bad, just my opinion. 

Edited by Jonar

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Looks like she can be a counter to Reinhardt opening. Fortify the Reinhardt ulti then use Halt to delay their team.

I like that they are adding more anchor tanks.

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3 hours ago, Jonar said:

While I passionately greet any progress changes in my favorite games, I can't say I welcome the new hero in OW.

I'm not a huge fan of machinegun-firing robotized centaurs, to begin with, but that is not too important. What's more important is that I can't say I find her ability kit particularly unique or interesting. Almost every her ability is owned by other heroes. Her shooting is like Diva's, Halt is like Zarya's ult, barrier has been obviously "borrowed" from Winston's locker while he wasn't looking. Other her abilities are nothing particularly exciting.

Not saying it's good or bad, just my opinion. 

I agree in one part, she (it?) appears to have an ability pool where they just took things from the other tank heroes and slapped em together into one. Looking closely at it right now I sort of like it though, it gives her the whole knowledge of many master of none type set up. She has disruption ability, defensive ability, team defensive ability, and an interesting team dps boost. I can see her having a lot of ways to fill gaps in team holes. 

However, the real value I see for her (im calling it a her, its a feminine looking robot centaur and name sounds female) is end of match pushes, where you are delivering payload and you need to push that last chunk or when pushing point B at the end of a match. Get close shielding yourself, gorefiends grasp er use halt to round up enemy team, then protect your team with barrier and give them damage boost. I can see her being a huge threat at the end of the matches. Rest of the time ehhhhhhh.

Overall opinion tdlr: Appears to be an overall sort of tank, no huge strengths, except for huge push potential with ultimate.

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I think she will be an interesting character to play.  She is indeed a master of none kind of character.  she has a lot of utility and while some of her abilities are like other characters, the use of them will be differant than others.  Her ability to ignore stuns is way good, the pull enemies Mini Zarya alt has good disruption potential and her shield allows her to be like Bastion was in the old days.  All and all it looks great.

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