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Patch 7.2 - All Legendary Item Changes

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We've been covering changes to Legendary items in Patch 7.2 since the early builds of the patch. Over time, we learned a lot of interesting changes, including, but not limited to functionality, bad luck protection, Legendary targeting and crafted Legendary items.

This is a summary of all changes so far.

Bad Luck Protection

  • Will no longer be class-based, but spec-based
    • The system evaluates how many Legendary items you acquired per spec
      • If you have, let's say, 2 Legendary items for Enhancement and 0 for Restoration, the game will handle bad luck as if you didn't have any Legendary items yet when you switch to Restoration.
      • On the other hand, if you have a shared Legendary item (beneficial to several specs) and one for Enhancement, the game will handle it as though you had 1 when you switch to Restoration.

Crafted Legendary Items

  • Introduced to keep Professions relevant
  • Based on the latest Q/A, they should be solid "mid choices" (they're not supposed to be best Legendaries you can get)
  • The hunt for patterns begins with the quest Fashion History and a Philosophy of Style available to Blacksmithing, Leatherworking and Tailoring.
  • Nethershard EssenceNethershard Essence is a material needed to craft a single Legendary item and can be purchased for  8,000 Nethershards.
  • Crafted Legendary items are BoE and can be sold / traded.

The following Legendary items can be crafted

Let's look at Vigilance PerchVigilance Perch. It increases your movement speed and at 5 stacks when out of combat, you turn into a spirit owl for one minute. When the effect ends, you take fall damage.

Legendary Items Targeting

Slot targeting is now available via Relinquished items that cost 5,000 Nethershards each. The items can be purchased from Thaumaturge Vashreen. You get Nethershards by participating in various 7.2 content such as demon assaults, scenarios, Legionfall world quests and by killing mobs/rare elites on the Broken Shore. Relinquished items may contain a Legendary item.

Legendary Item Changes

  • Level requirement has been lowered to Level 101 (down from 110)

Several Legendary items have undergone changes as opposed to how they work now live. Below is a list of Legendaries with changed functionality (affixes)

Shared

  • Norgannon's ForesightNorgannon's Foresight -  Standing still for 8 6 sec grants you Foresight, allowing you to cast while moving for 5 4 sec. This duration begins when you start moving.

Death Knight

Mage

Monk

Paladin

  • Justice GazeJustice Gaze -  Hammer of JusticeHammer of Justice deals (600% of weapon damage) Holy damage, generates 1 Holy Power, and has 75% reduced cooldown when used against an enemy above 75% health.

Warlock

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This does not make sense.  If a legendary item can be shared between 2 different spec of the same class.  most likely it is not BiS.  Why punish people with worse legendary on even their alt specs.  I think allowing people to exchange 2 legendary to target 1 BiS makes the most sense at this point of the game.  Do I really have to re-roll my monk just to get a better legendary or farm the new targeting mechanism?  Sux.

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32 minutes ago, NAUTII said:

This does not make sense.  If a legendary item can be shared between 2 different spec of the same class.  most likely it is not BiS.  Why punish people with worse legendary on even their alt specs.  I think allowing people to exchange 2 legendary to target 1 BiS makes the most sense at this point of the game.  Do I really have to re-roll my monk just to get a better legendary or farm the new targeting mechanism?  Sux.

Compare to someone who is switching main specs (but not class):
Suppose you have 5 or 6 legendaries (maybe 1 or 2 are shared ones) for your old main spec.  With the current system, getting legendaries for your new spec is the same chance as getting them for your old spec, or rather, the chance of getting a 6th or 7th.  With the new system, this makes it so that the chance of getting a legendary for your new main spec is now the chance of getting your 2nd or 3rd, which is most likely much higher than your 6th or 7th.  Also, the chance of getting your "BiS" legendary is the same still, that's not changing.  For Monks specifically, there's only 3 legendaries that are shared between all 3 specs: Sephuz Secret, Prydaz, and Cinidaria.  Sure having Cinidaria as Mistweaver isn't exactly the best thing, but getting set back by 1 (or 3, at a max) Legendary out of 25 total Monk legendaries is MUCH better than being set back by 5-6 (from our above scenario, and very easily more).

 

Overall, I like this change, as it makes it much easier to switch between specs now.

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My biggest issue is I now have 3 Legendaries for my DH on Havoc and have only played havoc and managed to snag the ring (our BiS), symbiote, and the bracers..  The bracers are situational, symbiote is like a 3% overall gain so not a ton..  And with the convergence of fates trinket the new shoulders they added in 7.1.5 (Delusions of Grandeur) easily become our BiS with the trinket because it essentially allows our Meta line up with out 2 min CD's every cycle..  I am already getting penalized on drop rate going for a 4th Legendary and I may get screwed and get a "shared" one on my next drop and this change to the system doesn't help demon hunters at all because we only have 2 specs.. so if it takes me until like my 7th legendary to get my shoulders i may never see them..  My only hope is the relinquished items in 7.2 which by the time that drops I am sure it's gonna take a metric ton of shards to "target" the shoulder slot until I get them.  Meaning it still might be more efficient to reroll a new toon...

Edited by archangel890

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41 minutes ago, archangel890 said:

My biggest issue is I now have 3 Legendaries for my DH on Havoc and have only played havoc and managed to snag the ring (our BiS), symbiote, and the bracers..  The bracers are situational, symbiote is like a 3% overall gain so not a ton..  And with the convergence of fates trinket the new shoulders they added in 7.1.5 (Delusions of Grandeur) easily become our BiS with the trinket because it essentially allows our Meta line up with out 2 min CD's every cycle..  I am already getting penalized on drop rate going for a 4th Legendary and I may get screwed and get a "shared" one on my next drop and this change to the system doesn't help demon hunters at all because we only have 2 specs.. so if it takes me until like my 7th legendary to get my shoulders i may never see them..  My only hope is the relinquished items in 7.2 which by the time that drops I am sure it's gonna take a metric ton of shards to "target" the shoulder slot until I get them.  Meaning it still might be more efficient to reroll a new toon...

So, you're complaining that you don't have your BiS legendary.  The changes don't change your drop rate for your current/main spec, it only increases the drop rate for your off spec(s).

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2 hours ago, Orthios said:

Compare to someone who is switching main specs (but not class):
Suppose you have 5 or 6 legendaries (maybe 1 or 2 are shared ones) for your old main spec.  With the current system, getting legendaries for your new spec is the same chance as getting them for your old spec, or rather, the chance of getting a 6th or 7th.  With the new system, this makes it so that the chance of getting a legendary for your new main spec is now the chance of getting your 2nd or 3rd, which is most likely much higher than your 6th or 7th.  Also, the chance of getting your "BiS" legendary is the same still, that's not changing.  For Monks specifically, there's only 3 legendaries that are shared between all 3 specs: Sephuz Secret, Prydaz, and Cinidaria.  Sure having Cinidaria as Mistweaver isn't exactly the best thing, but getting set back by 1 (or 3, at a max) Legendary out of 25 total Monk legendaries is MUCH better than being set back by 5-6 (from our above scenario, and very easily more).

 

Overall, I like this change, as it makes it much easier to switch between specs now.

Sure you can say you like the change if you're one of the few people fortunate enough to have only ever gotten spec-specific legendaries, however given just how many classes/specs also have the same amount of shared legendaries, if not more (sometimes a bit less), a -huge- amount of people will never benefit from that whatsoever. Arguably the ones who may benefit from it the most.

People who got lucky and only got spec-specific legendaries so far (which likely includes at least one of their BiS, I have 4 legendaries and my spec has 5 spec-specific) reap the benefits by having an easier time hopefully getting spec legendaries for an off-spec, while those who got the shitty healing legs or Sephuz's secret on Feral druid don't even have the option to swap to another spec to try again. The design is flawed, gap in power grows bigger, if you got lucky you are rewarded by better luck in the future, and if you got unlucky, you don't. That's really backwards considering the entire idea of bad luck protection.

Shared legendaries need to be on their own bad luck protection/drop rate pool.

Edited by Ammako

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47 minutes ago, Ammako said:

Sure you can say you like the change if you're one of the few people fortunate enough to have only ever gotten spec-specific legendaries, however given just how many classes/specs also have the same amount of shared legendaries, if not more (sometimes a bit less), a -huge- amount of people will never benefit from that whatsoever. Arguably the ones who may benefit from it the most.

People who got lucky and only got spec-specific legendaries so far (which likely includes at least one of their BiS, I have 4 legendaries and my spec has 5 spec-specific) reap the benefits by having an easier time hopefully getting spec legendaries for an off-spec, while those who got the shitty healing legs or Sephuz's secret on Feral druid don't even have the option to swap to another spec to try again. The design is flawed, gap in power grows bigger, if you got lucky you are rewarded by better luck in the future, and if you got unlucky, you don't. That's really backwards considering the entire idea of bad luck protection.

Shared legendaries need to be on their own bad luck protection/drop rate pool.

If all you've gotten is shared legendaries, then all of your specs have an equal chance of getting a spec specific one, and getting one doesn't detract or lower your chances of getting one for a different spec.  Again, this has 0 effect whatsoever on your main spec, only for your off specs.  For people who play multiple specs often, then this is a beneficial change no matter what legendaries you've gotten.  If all you've gotten is spec specific legendaries, yes, this is a rather large buff to getting off spec legendaries compared to getting shared legendaries.  

Using your Feral example:

Before this change - You have 2 options: Keep trying for your 3rd legendary for Feral or switch to another spec and try for a 3rd legendary for it (which has the same drop rate/chance as your one for Feral does, and when you do, your chances for getting a Feral one drops as well).

After - Again, 2 options: Keep trying for your 3rd legendary for Feral or switch to another spec and try for your 2nd for it (since sephuz is shared, but the healing legs are not).  Getting a 2nd legendary is "faster"/"easier" than getting a 3rd.  So yes, you do have that option.

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5 hours ago, Orthios said:

If all you've gotten is shared legendaries, then all of your specs have an equal chance of getting a spec specific one, and getting one doesn't detract or lower your chances of getting one for a different spec.  Again, this has 0 effect whatsoever on your main spec, only for your off specs.  For people who play multiple specs often, then this is a beneficial change no matter what legendaries you've gotten.  If all you've gotten is spec specific legendaries, yes, this is a rather large buff to getting off spec legendaries compared to getting shared legendaries.  

Using your Feral example:

Before this change - You have 2 options: Keep trying for your 3rd legendary for Feral or switch to another spec and try for a 3rd legendary for it (which has the same drop rate/chance as your one for Feral does, and when you do, your chances for getting a Feral one drops as well).

After - Again, 2 options: Keep trying for your 3rd legendary for Feral or switch to another spec and try for your 2nd for it (since sephuz is shared, but the healing legs are not).  Getting a 2nd legendary is "faster"/"easier" than getting a 3rd.  So yes, you do have that option.8

You really didnt understand what Ammako meant (example with hunters, since Im familiar with them):

The hypothetical situation: You have been playing MM, but now that BM performs similarly you want to switch to BM because you like it more.

Case A: You have 3 shared ones (voodoo mask, roots, sephuz), so your chance for getting your first BM one will be low.

Case B: You have 3 MM legendaries (bracers, gloves, ring), so your chance for getting your first BM one will be high.

Now I would argue that Case B is already luckier than Case A, since those legendaries improve your DPS already, and now you get "rewarded" by getting BM legendaries easier.

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11 hours ago, archangel890 said:

My biggest issue is I now have 3 Legendaries for my DH on Havoc and have only played havoc and managed to snag the ring (our BiS), symbiote, and the bracers..  The bracers are situational, symbiote is like a 3% overall gain so not a ton..  And with the convergence of fates trinket the new shoulders they added in 7.1.5 (Delusions of Grandeur) easily become our BiS with the trinket because it essentially allows our Meta line up with out 2 min CD's every cycle..  I am already getting penalized on drop rate going for a 4th Legendary and I may get screwed and get a "shared" one on my next drop and this change to the system doesn't help demon hunters at all because we only have 2 specs.. so if it takes me until like my 7th legendary to get my shoulders i may never see them..  My only hope is the relinquished items in 7.2 which by the time that drops I am sure it's gonna take a metric ton of shards to "target" the shoulder slot until I get them.  Meaning it still might be more efficient to reroll a new toon...

Shoulders are not BiS. You're losing out on a shoulder slot, a trinket slot, AND a relic slot to make it line up, where good pieces in all of those slots with a different legendary will make more of a dps gain.  I believe cinidaria is best for single target other than ring.

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For people who play multiple specs this is not beneficial -at all- if you even just have -two- shared legendaries who have a good chance of not contributing much to your dps, because the change will literally do nothing for you, at all, nada.

So good luck with trying a new spec because you've used up your odds on your first two legendaries already.

Mr Lucky who got MM boots + War Belt + MKII Gyroscopic Stabilizer? Gets rewarded with an even easier time getting more legendaries if they switch to an off-spec. They might end up with Shadow Hunter's Voodoo Mask or Roots of Shaldrassil, as they might end up with very important BM/SV legendaries. At the original 1st/2nd legendary rate.

Mr Unlucky who got Mask+Roots as their first? And let's say for good measure they have Sephuz's Secret as their third. They're beyond saving no matter which spec they'd choose to try afterwards.

This is completely backwards and I can't believe I have to say it again. There's supposed to be bad luck protection, so let's reward the luckiest players with even more, while the unluckiest get to stay at the bottom even more? I've said it already and I'll say it again this does nothing to help close the gap between lucky players and unlucky players. It only makes it worse.

In layman's term let's say you get your first legendary in 1 week, your second in 2 weeks, and every other after every 3 weeks.

Mr Lucky who got 3 BiS spec-specific first has 3 legendaries after 6 weeks, and Mr Unlucky who has Mask+Roots+Sephuz also has 3 after 6 weeks. Who do you think has the (massive) advantage in this situation?

Then Mr Lucky switches to BM, and gets another legendary the week after, and another two weeks later. So they have 5 after 9 weeks.

Mr Unlucky only has 4 after those 9 weeks.

Let's say after switching to BM, Mr. Lucky gets two BM-specific legendaries. After 9 weeks, they switch to SV. They now have 7 legendaries after their 12th week, including legendaries that make both their MM and BM specs much more powerful. Which legendaries they get for SV won't affect any odds anymore so I'll stop there, but they'll have 9 legendaries after 15 weeks.

Mr Unlucky, after 12 weeks, only has 5. Given that there are 10 legendaries available per spec there is no guarantee they even have any of their BiS yet either. They could have Mask + Roots + Sephuz + Prydaz + Blasting cap launcher for all you know, and there's nothing they can do about it by changing to another spec and hoping that their off-spec goes better. After 15 weeks they'll have 6, at which point they -might- be starting to get good ones. Might.

Your argument, which is the same senseless thing the blues on the official forums seem to think is logical, is that "your shared legendaries work for all specs so by default you're already better off."

Tell me, how much dps does Shadow Hunter's Voodoo Mask contrinute to any spec? (ps: tier helmet is BiS)

How much dps do Roots of Shaldrassil contribute to any spec? (ps: tier legs are BiS)

If you have one of those legendaries, chances are you're using it as a stat stick and that's the main benefit you get from it. My MM-specific legendaries have that same stat-stick value for BM/MM. Yet only the shared legendary gets punished even thougb I'd benefit far more from wearing Zevrim's Hunger as BM than I would wearing Roots of Shaldrassil. See the point?

The whole system is backwards, makes no sense, and at the very least needs to have shared legendaries on a separate table.

Edited by Ammako

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All I'm hearing is complaints that you don't have BiS and about RNG being RNG.  People get lucky and people get unlucky.  That's the way the game works, and if you don't like it, then you have every opportunity to leave and stop playing.

1 hour ago, Ammako said:

Tell me, how much dps does Shadow Hunter's Voodoo Mask contrinute to any spec? (ps: tier helmet is BiS)

How much dps do Roots of Shaldrassil contribute to any spec? (ps: tier legs are BiS)

PS: They're better than Windwalker Bracers (Drinking Horn Cover) at the start of the expansion.  Why you ask?  Because you still get some sort of benefit from them, even if it doesn't increase your dps, it does help your survivability.  Before 7.1.5, DHC was quite literally the worst legendary in the game, since every WW Monk in their right mind used Serenity since it was just sooooo much better than Whirling Dragon Punch or Chi Orbit.  And guess what, DHC doesn't effect Serenity (not until 7.2 that is) AND has our 2 worst stats, Haste and Crit (as of pre-7.1.5).

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4 minutes ago, Orthios said:

All I'm hearing is complaints that you don't have BiS and about RNG being RNG.  People get lucky and people get unlucky.  That's the way the game works, and if you don't like it, then you have every opportunity to leave and stop playing.

PS: They're better than Windwalker Bracers (Drinking Horn Cover) at the start of the expansion.  Why you ask?  Because you still get some sort of benefit from them, even if it doesn't increase your dps, it does help your survivability.  Before 7.1.5, DHC was quite literally the worst legendary in the game, since every WW Monk in their right mind used Serenity since it was just sooooo much better than Whirling Dragon Punch or Chi Orbit.  And guess what, DHC doesn't effect Serenity (not until 7.2 that is) AND has our 2 worst stats, Haste and Crit (as of pre-7.1.5).

Why are we even talking about the start of the expansion? This is about a change planned to 7.2.

Also this change makes unlucky players even worse off, while good design should give you a way to mitigate bad RNG. You could argue that the relinquished items help with that, but this change makes it only worse.

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Ammako is spot on, this system primarily favors those who were already lucky with spec only legendaries. People who have any of the mediocre shared legendaries (eg.. Prydaz and Sephuz) now get their bad luck spread to off-specs with this change and the lucky folks who had the better spec only legendaries have better chances for OS legendaries. I can see Blizz's dilemma in this too though because some shared legendaries actually do perform well across a lot of specs like the Kil'jaden's trinket.

The best solution I've seen is the option for us to destroy 2 legendaries of our choice in exchange for a random new legendary (would have to be guaranteed not to be one of the two you destroy or a duplicate of any others you had). 

Another idea depending on how their bad luck protection formula works... They could tag the least desirable shared legos in a 'blacklist' and those would only count against your bad luck protection half as much as a normal one would. This would allow those with 2 crappy shared legos to only count as 1 against them and they'd still have some improved chances at getting a lego for OS.

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Utility shared legiondaries shouldn't count towards any spec-total. They should be account-wide heirlooms. No one is excited to get Prydaz or Sephuz, even when its decent for their spec.

Shared legiondaries also shouldn't count towards the spec total. The spec total ought to be completely separate, period. Anyone who has a character they play regularly since the launch of the expansion should not be crossing their fingers at this point to get a spec-specific legiondary, let alone their spec's best legiondary.

This system is bad. 7.2 doesn't even begin to fix it, apparently only makes it worse. I didn't think it was possible to make something this bad worse!

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1 hour ago, Iocayne said:

Whats the name of the nameplate addon in this video (that shows just the mob health percentage number)?

It's EKplates. More info on the UI here.

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5 hours ago, Gaz said:

Ammako is spot on, this system primarily favors those who were already lucky with spec only legendaries. People who have any of the mediocre shared legendaries (eg.. Prydaz and Sephuz) now get their bad luck spread to off-specs with this change and the lucky folks who had the better spec only legendaries have better chances for OS legendaries. I can see Blizz's dilemma in this too though because some shared legendaries actually do perform well across a lot of specs like the Kil'jaden's trinket.

The best solution I've seen is the option for us to destroy 2 legendaries of our choice in exchange for a random new legendary (would have to be guaranteed not to be one of the two you destroy or a duplicate of any others you had). 

Another idea depending on how their bad luck protection formula works... They could tag the least desirable shared legos in a 'blacklist' and those would only count against your bad luck protection half as much as a normal one would. This would allow those with 2 crappy shared legos to only count as 1 against them and they'd still have some improved chances at getting a lego for OS.

Agreed on this.  I've seen people with the BiS legendaries and people who have the two worst General legendaries.  Unless bliz comes up with a way of class specific and not put general in them, this will create issues as the people with bad luck with continue to have bad luck and the people with good luck will continue to have good luck.

 

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Will there be more changes to current legendarys, or is this all they are changing. I could think of a few more that may need more tuning.

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On 3/9/2017 at 6:10 AM, saintshenanigans said:

Shoulders are not BiS. You're losing out on a shoulder slot, a trinket slot, AND a relic slot to make it line up, where good pieces in all of those slots with a different legendary will make more of a dps gain.  I believe cinidaria is best for single target other than ring.

According to spec guide posted here if you have the trinket and the should they easily outperform a lot of other things due to having CD's line up so well.. and really losing a shoulder slot isn't that big since the Delusions have our best stats already, and tier shoulders are not our BiS anyways.  And as far as trinket slots out best two are the Kara trinket and a stupidly high titanforged Withered Jim trinket or a high BTI from Mythic Ursoc, since I don't run mythic raids for me the Convergence of Fates at higher ilevel than most of the other stuff is a lot easier to obtain, and currently the only relics with higher ilevel I have been getting have been the meta CD reduction ones...  It all depends on your luck on what ends up being better..  Since really most of the trinkets out of NH aren't that great and consistent.. with the loot system of titanforging the way it is.. our BiS trinkets are almost completely assuming high titanforge lol

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On 10. 3. 2017 at 3:00 AM, hematome said:

Will there be more changes to current legendarys, or is this all they are changing. I could think of a few more that may need more tuning.

There will be more changes in the upcoming build.

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These new craftable legendary items are very mediocre, the only one that is worth crafting in my opinion is the plate belt if you're a tank. I can't see any other spec of any other armor class wanting any of these. 

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The Relinquished Items are more RNG crap, unless the % chance to obtain a Legendary is particularly high.

Now you're required to start gathering and investing resources, which is time in the game deliberately working towards the goal, only to potentially have that effort go for naught. If it's statistically unlike 49% or lower to receive one of those target-able items, are we really that much further ahead? Instead of just being randomly rewarded out of the blue, you're going to be even more disappointed when you buy 5, 10, 15, 20+ of these items and repeatedly get Epics you don't want/need. 

This feels like another carrot-on-a-stick approach that seemingly gives people what they want without actually giving them what they want.

Look forward to dozens of posts on IV and MMO-C about people opening dozens of these stupid items and not receiving the right item.

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      Patch 8.1 Build #28151
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      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      Here's a preview of two toad mounts added in Patch 8.1 Build 28151.
      Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Toad mounts are finally coming in Tides of Vengeance, as Blizzard added two tints in the latest 8.1 PTR build. At this time, it's hard to tell the exact source of both mounts, but they could come from Glory of the Battle of Dazar'alor Raider or reputation paragon caches.
      Blue Marsh Hopper

      Yellow Marsh Hopper

      Mount Animations
      The toad mount jumps while running and has a cool /mountspecial animation!

      Game files also contain a green tint of the toad mount with no source indicated yet [PH].
      Spawn of Krag'wa

    • By Stan
      Bellular's video series of guides for new and returning players comes to an end with the final installment about abbreviations and terminology used in World of Warcraft.
      If you're new to the game and don't understand abbreviations used in chat or the game's terminology, check out the final video which covers most of them.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content Part Eight: Additional Features Part Nine: Gearing Up & The Endgame
    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.