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Heroes of the Storm Probius

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As an avid Auriel main, I must say that Probius is pretty effective under the effects of Bestow Hope. His high burst gives some sweet sweet energy.

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Guest SenatorBinks

No mention of "#pallytimeshotgunbuild2016"?

 

I am appalled.

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On 3/15/2017 at 1:13 PM, Valhalen said:

As an avid Auriel main, I must say that Probius is pretty effective under the effects of Bestow Hope. His high burst gives some sweet sweet energy.

Couldn't agree more Valhalen! Auriel does compliment Probius well. Can never go wrong with heals, peels, and a clutch Crystal AegisCrystal Aegis.

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Probius is pretty cool, but I do feel like he's more PVE. I find it hard to reliably hit Warp Rift so it might just be me but I feel like either the placement time, range or slow needs a small buff. Other wise he's pretty nice xD

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP Also I think Valeera is a hard counter to him, got rekt in a game against her recently

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28 minutes ago, MurkyFelix said:

Probius is pretty cool, but I do feel like he's more PVE. I find it hard to reliably hit Warp Rift so it might just be me but I feel like either the placement time, range or slow needs a small buff. Other wise he's pretty nice xD

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP Also I think Valeera is a hard counter to him, got rekt in a game against her recently

Yeah, I see Probius as a PvE oriented character as well. His waveclear is awesome, and his presence with awesome mana regen through Pylons allows him to constant keep pressure on the lane and damage structures reliably. I find him very fun to play as, in this regard.

My thoughts is that Blizzard may buff him soon due his poor performance in team fights, but I think he does well in his niche.

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Maybe a new era of hero design is nigh, but most likely he's just bad and will be fixed soon™. I definitely like how he isn't just another hero that can participate in fights, but is rather a hero that should stand aside and hope your team wins the fight (well, to some extent).

11 hours ago, MurkyFelix said:

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP

Thanks for pointing it out, we'll be fixing it shortly!

11 hours ago, MurkyFelix said:

Also I think Valeera is a hard counter to him, got rekt in a game against her recently

I feel like he's countered by way too many heroes, and listing all of them would be useless I believe.

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Guest Zenren

I feel like Protius is the worst character they've released, in terms of PvE and PvP performance. It baffles me that you can make a character so utterly useless on release. I would say he's broken, but this is the way they've built him. I actually paid for him, because the release video made him seem a lot tougher than he is. If I've gained anything from purchasing Probius it's that I've learned to wait to buy characters til I hear how they've performed. 

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6 hours ago, positiv2 said:

I definitely like how he isn't just another hero that can participate in fights, but is rather a hero that should stand aside and hope your team wins the fight (well, to some extent).

I think that Azmodan fits this category pretty well too, although his recent rework and buffs made him quite powerful in team fights. This might fit Hammer better than Azmodan, however.

But I agree with you, I like how Probius' kit was built; just be chillin' there, clearing some waves, gettin' some XP, while da big boyz do the killin'.

Edited by Valhalen
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4 hours ago, Guest Zenren said:

I actually paid for him, because the release video made him seem a lot tougher than he is. If I've gained anything from purchasing Probius it's that I've learned to wait to buy characters til I hear how they've performed. 

Unless there is an awesome pre-purchase bonus, or you are sure you'll be buying the item (in this case hero) even if it was bad, do not pre-purchase. It's sad when one has to learn the hard way.

23 hours ago, MurkyFelix said:

Also, there's a typo in the description of counters, "Probius' lack of a reliable may regularly ", I'm assuming reliable escape xP

And it's fixed. Thanks again for pointing it out. The guide now reads "Probius' lack of a gap-closer may regularly be capitalized on by more agile opponents." 

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On March 16, 2017 at 5:51 PM, Guest SenatorBinks said:

No mention of "#pallytimeshotgunbuild2016"?

 

I am appalled.

Yeah, was also wondering about this. MFPallytime did a video where some of your unrecommended talents were core parts of his build. Video link here: https://www.youtube.com/watch?v=_NSBGFqrvHM&index=24&list=PLnHeG0oJcJzBmAcP-u0mbLDZjKSEbBbTh

Just a note, Pally does swear so if you don't want to hear that don't click on to it! Thanks!

 

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14 hours ago, Niteshadow said:

Yeah, was also wondering about this. MFPallytime did a video where some of your unrecommended talents were core parts of his build. Video link here: https://www.youtube.com/watch?v=_NSBGFqrvHM&index=24&list=PLnHeG0oJcJzBmAcP-u0mbLDZjKSEbBbTh

Just a note, Pally does swear so if you don't want to hear that don't click on to it! Thanks!

So, his choices that we do not recommend are Quantum EntanglementQuantum Entanglement and Shoot 'Em UpShoot 'Em Up.
Quantum EntanglementQuantum Entanglement has been nerfed since Probius' release - the video was uploaded on the release date, which means it had the pre-nerf Quantum EntanglementQuantum Entanglement, which was obviously stronger than it is now.
As for Shoot 'Em UpShoot 'Em Up, the talent's discussion in the guide sums it up. It's weak and unreliable, making it inferior to Heroic ability upgrades.

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5 hours ago, positiv2 said:

So, his choices that we do not recommend are Quantum EntanglementQuantum Entanglement and Shoot 'Em UpShoot 'Em Up.
Quantum EntanglementQuantum Entanglement has been nerfed since Probius' release - the video was uploaded on the release date, which means it had the pre-nerf Quantum EntanglementQuantum Entanglement, which was obviously stronger than it is now.
As for Shoot 'Em UpShoot 'Em Up, the talent's discussion in the guide sums it up. It's weak and unreliable, making it inferior to Heroic ability upgrades.

Alright. Thanks for the reply!

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"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

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On 8. 5. 2017 at 4:31 PM, Farbas said:

"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

Yeah, you're right. I just tested it and it does not prioritize heroes, just like you say. I told Micekrispies about it, and an update to the description should come soon. Thanks for pointing this out!

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On 5/8/2017 at 7:31 AM, Farbas said:

"The cannons last for a total of 11 seconds and will prioritize enemy Heroes first"

This is not true. The canons will target the closest ennemy regardless if it's a hero or not.

Just beat me to the punch @positiv2! I had tested it again as well, and I was definitely wrong about the targeting priority. Not sure how I missed that as I specifically remember the cannon mechanics being one of the first things I wanted to know when getting my hands on Probius. The change will be noted shortly, thanks for the heads up!

-MK

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Hi again! Thanks for correcting the canon description but you wrote "The cannons last for a total of 13 seconds and will prioritize always prioritize the closest enemy target.". :)

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49 minutes ago, Farbas said:

Hi again! Thanks for correcting the canon description but you wrote "The cannons last for a total of 13 seconds and will prioritize always prioritize the closest enemy target.". :)

Thanks for pointing this out! I'll let Micekrispies know. 

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So does Probius have value in Ranked? Does Chromie or Zeratul make him worth the vulnerability? Been playing with Warp Rift and when it works in the early game it's hilarious, but when he gets attacked later with some mobility, it gets really difficult to stay alive. Always seems so damn slow to move. Does Photon Cannon armour have any worthwhile impact on that?

Feels like his z should have a 1 second shield when first turned on.

Edited by Morcalivan

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You put Braxis holdout as a weaker map for probius, but that is very wrong. Braxis holdout is absolutely his best map, I can attest as a probius main with a 70% win rate on the map. Probe makes as an excellent solo laner with photon cannon build, and even if he loses the first Zerg way his wave clear makes it very rare for the zerg wave to take the first fort.

Edited by porkcchop

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Guest Silentstorm

i think that the cannons talents need some buffs, they are so weak compared to what its given to other characters

Tower DefenseTower Defense for example could give some range to deploy it from a safe position and also he should receive an Auto attack buff to make itmeaningful

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Guest Probiusnumber1

I think you guys have interpreted the shoot em up talent incorrectly, it isn't supposed to deal damage, it is designed to allow Probius to detonate warp rifts that are not in a straight line

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Happy to inform you that the Probius guide has switched owners and now has finally received a long over due overhaul. Special thanks to GM Probius player BGuy for providing his fav. build! 

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Guest Davi leBronze

For Echo PulseEcho Pulse at 1 and Particle AcceleratorParticle Accelerator at 7, it could be good situational choices when probius is facing Genji, Tracer, Samuro (Stalker), because when they chase Probius the return pulse may hurt them unexpectedly (they may think twice to chase after that).

This talents make Probius kind able to kite the opponents (against Valeera, the return pulse may break her stealth), you put a defensive Warp RiftWarp Rift then immediatly shout a Disruption PulseDisruption Pulse at the target hero, if the hero then try to gap Probius, the Warp Rift will detonate (zone) only at the return of the pulse. 

Typo*: ''Particle Accelerator IconParticle Accelerator is too dependent on Probius hitting several enemy Heroes'', this talent is dependent on enemy hit, so targeting a hero among minions/mercs/monsters get the value done.

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Fixed the description. Particle AcceleratorParticle Accelerator remains Not Recommended due to being too inconsistent and even if landed nicely dealing not enough damage to compete with the other 7 choices. 

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      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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