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Starym

Balance Update - March 28

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The first big balance patch since Probius entered the Nexus, today's changes see both Cho and Gal getting buffed, Varian getting more hyper-mobile, Probius with a bunch of tweaks to make him a bit more powerful and fun to play, and plenty more changes. In case these new additions to the Nexux' most recent Hero are enticing you to play him, you can also check out our Probius build guide.

Blizzard LogoMarch 28 (source)

Heroes

Assassin Multi-Class Specialist Support Warrior
Gall Varian Murky Tassadar Arthas
Ragnaros   Probius   Cho
Tychus       Leoric

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Assassin

Gall

Divider_Hero_Gall_crop.png

Abilities

  • Shadowflame (Q)
    • Damage from 125 to 135

Talents

  • Level 1
    • Keep Moving (Z)
      • Increased Movement Speed duration increase from .5 to 1 second
  • Level 4
    • Double Back (W)
      • Bonus damage to non-heroic targets increased from 100 to 200%
  • Level 20
    • Psychotic Break (Passive)
      • Now allows the use of Gall’s Heroic Abilities.
Developer Comments:  We have been actively reading the feedback for our friendly Ogre and cross-referencing it with our internal statistics. We are seeing great talent diversity and are happy with the new design, but feel that we can inject a bit more power into the duo. Today’s changes are focused on increasing Cho’s self-sustain and injecting a bit more damage into both ogres.

 

Ragnaros

Divider_Hero_Ragnaros_crop.png

Stats

  • Basic Attack damage decreased from 180 to 171

Abilities

  • Empower Sulfuras (Q)
    • Damage decreased from 201 to 191
  • Sulfuras Smash (R)
    • Cooldown increased from 60 to 80 seconds

Talents

  • Level 13
    • Resilient Flame (Passive)
      • Cooldown increased from 10 to 15 seconds
      • Armor bonus decreased from 50 to 40
 

Tychus

Divider_Hero_Tychus_Crop.png

Abilities

  • Minigun (D)
    • Damage increased from 2 to 2.5% Max Health

Talents

  • Level 4
    • The Bigger They Are (D)
      • Damage threshold decreased from 40 to 35% maximum Health

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Multi-Class

Varian

Divider_Hero_Varian_crop.png

Stats

  • Base Health increased from 2150 to 2322
  • Base Health Regeneration increased from 4.48 to 4.84

Abilities

  • Taunt (R)
    • Health bonus reduced from 40 to 30%

Talents

  • Level 4
    • Warbringer (E)
      • No longer increases the slow amount of Charge
      • Cooldown reduction increased from 6 to 8 seconds
  • Level 13
    • Juggernaut (E)
      • Damage reduced from 5 to 4% of a Hero’s maximum Health
Developer Comments:  We think pushing the cooldown of Charge after taking Warbringer from 6 to 4 will push it further into the hyper-mobile style of gameplay that we want.  We removed the additional slow since it didn’t add much to actual gameplay (most people didn’t move when they were slowed).  Now Warbringer Varians will be zipping around the battlefield applying slows at a high frequency.  By increasing Varian’s base Health but lowering Taunt’s Health bonus, Twin Blades and Colossus Smash will have about 8% more Health through the game, while Taunt will only have a little more Health before 10.

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Specialist

Murky

Divider_Hero_Murky_Crop.png

Talents

  • Level 1
    • Egg Hunt (D)
      • Cooldown reduced from 6 to 3 seconds
    • Fish Eye (D)
      • Vision bonus increased from 200 to 300%
  • Level 4
    • Tufferfish (W)
      • Bonus damage increased from 35 to 50%
  • Level 7
    • Slippery When Wet (E)
      • Movement Speed bonus increased from 40 to 50%
      • Now also reduces the cooldown of Safety Bubble by 2 seconds
  • Level 13
    • Fish Tank (Passive)
      • Armor duration increased from 2 to 3 seconds
  • Level 16
    • Wrath of Cod (W)
      • Damage increased from 10 to 15% of maximum Health
Developer Comments:  These tuning changes were made to add a greater variety of viable Talent builds.  Overall each of these Talents weren’t performing to Murloc-Standard-Efficiency (MSE), so they’ve been buffed up to regulations.


Probius

Divider_Hero_Probius_crop.png

Abilities

  • Worker Rush (Z)
    • Cooldown reduced from 40 to 30 seconds
    • Now automatically activates when Probius is in the Hall of Storms
  • Warp in Pylon (D)
    • Cooldown reduced from 14 to 12 seconds
  • Warp Rift (W)
    • Range increased by 15%
    • Slow amount increased from 20 to 25%
  • Photon Cannon (E)
    • Damage increased from 95 to 105
    • Duration increased from 11 to 13 seconds
  • Null Gate (R)
    • Range increased by 12%
    • Cooldown decreased from 40 to 30 seconds

Talents

  • Level 4
    • Turbo Charged (Z)
      • Cooldown reduction reduced from 20 to 10 seconds
  • Level 13
    • Aggressive Matrix (D)
      • Damage bonus increased from 20 to 25%
    • Shield Battery (D)
      • Shield amount decreased by 13%
  • Level 16
    • Interference (W)
      • Duration increased from 3 to 5 seconds
    • Quantum Entanglement (W)
      • Duration decreased from 3.5 to 3 seconds
Developer Comments:  We’re making several small tweaks to Probius across the board, largely to make him a little more powerful and, more importantly, more engaging to play.  Many of his abilities have had small tweaks to them to make them more usable, and we’re buffing the damage and duration of his Photon Cannons to make them more threatening.

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Support

Tassadar

Divider_Hero_Tassadar_Crop.png

Abilities

  • Plasma Shield (Q)
    • Duration reduced from 8 to 5 seconds
    • Life leech increased from 20 to 30%
  • Archon (R)
    • Damage reduced from 175 to 166
    • Splash damage reduced from 87.5 to 83

Talents

  • Level 1
    • Khaydarin Resonance (Q)
      • 15 Regen Globe quest
        • Bonus Shield amount increased from 15 to 20%
      • 30 Regen Globe quest
        • No longer increases duration of Plasma Shield
        • Now lowers the cooldown of Plasma Shield by 3 seconds
  • Level 4
    • Khala’s Embrace (Q)
      • Bonus life leech increased from 40 to 50%
  • Level 20
    • Shield Battery (Active)
      • Cooldown reduced from 75 to 60 seconds
Developer Comments:  The duration on Plasma Shield has always matched the Cooldown, but we are ready to try separating them. Enemy teams will now have a small window of time to deal meaningful damage between Shield applications (unless Tassadar fully unlocks Khaydarin Resonance). Since he is currently over-performing we are also looking to bring down the damage of Archon slightly.

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Warrior

Arthas

Divider_Hero_Arthas_Crop.png

Stats

  • Physical Armor decreased from 15 to 10

Talents

  • Level 16
    • Remorseless Winter (E)
      • Root duration from decreased from 1.75 to 1.25 seconds
Developer Comments:  We’re happy with the performance of Arthas, particularly as a capable solo-warrior that brings something unique to the team with Frozen Tempest. We’ve added a lot of power to this ability, so we’re reducing his Physical Armor from 15 down to 10 to better enable enemy heroes to get more value by poking him down. We’re also reducing the Root duration of Remorseless Winter to be more in line with similar effects.
 

Cho

Divider_Hero_Cho_crop.png

Stats

  • Basic Attack damage increased from 120 to 130
  • Cho’s Basic Attacks now apply and refresh Consuming Blaze 

Abilities

  • Consuming Blaze (W)
    • Healing amount increased from 30 to 40
    • Basic Attack reapplication on Heroes now extends to all targets currently affected by Consuming Blaze
  • Upheaval (R)
    • Damage increased from 100 to 175

Talents

  • Level 1
    • Fuel for the Flame (W)
      • Minion quest reward increased from .2 to .3% amount healed
      • Hero quest reward increased from 2 to 3% amount healed
  • Level 13
    • Runed Gauntlet (Passive)
      • Heroic Cooldown Reduction per Basic Attack increased from .5 to .75 seconds
Developer Comments:  See Gall’s dev comments.

 

Leoric

Divider_Heroes_Leoric_Cropped.png

 

Stats

  • Basic Attack damage increased from 138 to 150

Abilities

  • Skeletal Swing (Q)
    • Damage increased from 116 to 125

Talents

  • Level 16
    • Renewed Swing (Q)
      • Bonus swing damage increased from 50 to 80%
Developer Comments:  All shall suffer.

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Bug Fixes

General

  • Season 3 reward portraits have been updated to read “2016” instead of “2017”.
  • Fixed an issue that could cause players to stall when Zarya was affected by certain attack speed modifiers. 

User Interface

  • The observer user interface will now display Core health on Towers of Doom as raw numbers instead of as a percentage.
  • Fixed an issue that could cause the observer user interface to fail to show Heroic ability cooldowns.
  • Fixed several minor issues with button alignment and questing talent indicators in the observer user interface. 

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    The nerf to Tassadar is actually quite significant. While it won't truly effect his top end play on well coordinated engages, it does make him harder to execute in hero league with randos that might wander back and forth a couple times before diving.

    I think Varians are really well thought out. No big change to the overall play since taunt is still most important and they didn't really nerf anything to it. As we all predicted, who cares about a larger slow, slow is slow. Doing that more often does matter.

    Rag: Finally they nerfed sulfuras smash, and doing it in cooldown is perfect. It is a high-risk ultimate with really good reward, but at 1 minute it wasn't risky enough. You burned it early in every team fight or even just to secure a single pick. 20 seconds is just enough to make that a thought.

    Tychus is back to chewing up and spitting out Diablo all over again...

    Will this finally be enough to fix Cho'gall?! No, no it won't.

    • Like 3

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    Honestly surprised they have left Anub alone after reducing the armour on Arthas, I'm playing the bug a lot, even against teams that aren't necessarily mage heavy, and coming out on top on a lot of team fights. Acid Soaked Mandibles at 13 reminds me of Xul's autos at his launch; far too powerful for the amount of uptime on it. 

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    1 hour ago, Laragon said:

    Will this finally be enough to fix Cho'gall?! No, no it won't.

    Yeah, it won't... But give it time. The Hour of Twilight is coming.

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    cho'gall: good try. at least the sustain is buffed slightly more but even the pre-rework cho'gall was tankier (late-game). -

    Ragnaros: well-deserved, proper nerfs. +

    Tychus: Poor guy chewing his cigar. The range is still gone, but these buffs will surely help him. +

    Varian: The extra slow was redundant. The reduced cooldown however is really nice. 4 seconds will make it into a Dive (Illidan) for bruiser Varian. Also, more health means more % based selfhealing. Let's bring those awesome damage builds up to par Blizzard! +

    Murky: Since they buffed the least picked (or worst performing) talents, I don't think he will be up to MSE-regulations. Glad he's not OP anymore though. -

    Probius: cannons buff, but they didn't buff the range. Area buff to prime damage source, good job. I will still be annoyed if I have a Probius on the team. Will the buffs help? -

    Tassadar: Nerfing the shield duration and 'forcing' you to take the quest to counter that is a good thing IMO. More leech further increases his role as the Autoattack dive support. Tracer, Illidan, Valla, dualwield Varian (rofl). Let's be real, those shields didn't last long anyways when you dove into the enemy. Good call Blizzard. +

    Arthas: Needed a small nerf to survivability. Good small nerf. +

    Leoric: this self-resurrecting, tank-bruiser-ish swinger could indeed use a little bit more extra damage to make up for the fact that he has such brittle bones. All shall suffer indeed. +

    Edited by Skyewalker

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        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
      • By Stan
        Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
        The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
        Anduin

        Rexxar/Misha

        Artanis

        Arthas

        Blaze + Bunker

        D.Va Micro Missiles

        Gazlowe

        Illidan

        Invincilisk Mount

        Kul Tiras Iron Kite Mount

        Mei

        Murky

        Uther

        Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
        Bionic Enforcer Johanna

        Russet Watchdog Greymane

        Neon Paramedic Morales

        Tamed Ravasaur Mount
        You can get the following mount as a reward in the upcoming Season.



      • By Stan
        Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
        (Source)
        What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
        We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
        For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
        “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
        The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
        “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

        Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
        While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
        “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
        The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
        “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
        Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
        As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
      • By Stan
        In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
        The patch will be available for testing for one week. Check out the full patch notes for more details.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
      • By Stan
        Blizzard has posted the second teaser on Twitter today. This time, it's a Draenei-themed Protoss spaceship.

        Teaser 1 was posted yesterday, and we saw the fusion of Icecrown and Kerrigan's Leviathan, so the event probably has something to do with both the Starcraft and Warcraft universe. Tomorrow is the big day when everything will be revealed and pushed to the PTR, so stay tuned for more details. Here is the first teaser if you haven't seen it yet.

        TL;DR:
        Teaser 1: Scourge (Warcraft) / Zerg (Starcraft) Teaser 2: Draenei (Warcraft) / Protoss (Starcraft) Teaser 3 + Reveal Coming Tomorrow
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