Starym

Balance Update - March 28

Sign in to follow this  

6 posts in this topic

EE5EVR7G2FAY1453319542840.png

 

The first big balance patch since Probius entered the Nexus, today's changes see both Cho and Gal getting buffed, Varian getting more hyper-mobile, Probius with a bunch of tweaks to make him a bit more powerful and fun to play, and plenty more changes. In case these new additions to the Nexux' most recent Hero are enticing you to play him, you can also check out our Probius build guide.

Blizzard LogoMarch 28 (source)

Heroes

Assassin Multi-Class Specialist Support Warrior
Gall Varian Murky Tassadar Arthas
Ragnaros   Probius   Cho
Tychus       Leoric

19RBT3IUQUYB1403137112368.png

Assassin

Gall

Divider_Hero_Gall_crop.png

Abilities

  • Shadowflame (Q)
    • Damage from 125 to 135

Talents

  • Level 1
    • Keep Moving (Z)
      • Increased Movement Speed duration increase from .5 to 1 second
  • Level 4
    • Double Back (W)
      • Bonus damage to non-heroic targets increased from 100 to 200%
  • Level 20
    • Psychotic Break (Passive)
      • Now allows the use of Gall’s Heroic Abilities.
Developer Comments:  We have been actively reading the feedback for our friendly Ogre and cross-referencing it with our internal statistics. We are seeing great talent diversity and are happy with the new design, but feel that we can inject a bit more power into the duo. Today’s changes are focused on increasing Cho’s self-sustain and injecting a bit more damage into both ogres.

 

Ragnaros

Divider_Hero_Ragnaros_crop.png

Stats

  • Basic Attack damage decreased from 180 to 171

Abilities

  • Empower Sulfuras (Q)
    • Damage decreased from 201 to 191
  • Sulfuras Smash (R)
    • Cooldown increased from 60 to 80 seconds

Talents

  • Level 13
    • Resilient Flame (Passive)
      • Cooldown increased from 10 to 15 seconds
      • Armor bonus decreased from 50 to 40
 

Tychus

Divider_Hero_Tychus_Crop.png

Abilities

  • Minigun (D)
    • Damage increased from 2 to 2.5% Max Health

Talents

  • Level 4
    • The Bigger They Are (D)
      • Damage threshold decreased from 40 to 35% maximum Health

19RBT3IUQUYB1403137112368.png

Multi-Class

Varian

Divider_Hero_Varian_crop.png

Stats

  • Base Health increased from 2150 to 2322
  • Base Health Regeneration increased from 4.48 to 4.84

Abilities

  • Taunt (R)
    • Health bonus reduced from 40 to 30%

Talents

  • Level 4
    • Warbringer (E)
      • No longer increases the slow amount of Charge
      • Cooldown reduction increased from 6 to 8 seconds
  • Level 13
    • Juggernaut (E)
      • Damage reduced from 5 to 4% of a Hero’s maximum Health
Developer Comments:  We think pushing the cooldown of Charge after taking Warbringer from 6 to 4 will push it further into the hyper-mobile style of gameplay that we want.  We removed the additional slow since it didn’t add much to actual gameplay (most people didn’t move when they were slowed).  Now Warbringer Varians will be zipping around the battlefield applying slows at a high frequency.  By increasing Varian’s base Health but lowering Taunt’s Health bonus, Twin Blades and Colossus Smash will have about 8% more Health through the game, while Taunt will only have a little more Health before 10.

19RBT3IUQUYB1403137112368.png

Specialist

Murky

Divider_Hero_Murky_Crop.png

Talents

  • Level 1
    • Egg Hunt (D)
      • Cooldown reduced from 6 to 3 seconds
    • Fish Eye (D)
      • Vision bonus increased from 200 to 300%
  • Level 4
    • Tufferfish (W)
      • Bonus damage increased from 35 to 50%
  • Level 7
    • Slippery When Wet (E)
      • Movement Speed bonus increased from 40 to 50%
      • Now also reduces the cooldown of Safety Bubble by 2 seconds
  • Level 13
    • Fish Tank (Passive)
      • Armor duration increased from 2 to 3 seconds
  • Level 16
    • Wrath of Cod (W)
      • Damage increased from 10 to 15% of maximum Health
Developer Comments:  These tuning changes were made to add a greater variety of viable Talent builds.  Overall each of these Talents weren’t performing to Murloc-Standard-Efficiency (MSE), so they’ve been buffed up to regulations.


Probius

Divider_Hero_Probius_crop.png

Abilities

  • Worker Rush (Z)
    • Cooldown reduced from 40 to 30 seconds
    • Now automatically activates when Probius is in the Hall of Storms
  • Warp in Pylon (D)
    • Cooldown reduced from 14 to 12 seconds
  • Warp Rift (W)
    • Range increased by 15%
    • Slow amount increased from 20 to 25%
  • Photon Cannon (E)
    • Damage increased from 95 to 105
    • Duration increased from 11 to 13 seconds
  • Null Gate (R)
    • Range increased by 12%
    • Cooldown decreased from 40 to 30 seconds

Talents

  • Level 4
    • Turbo Charged (Z)
      • Cooldown reduction reduced from 20 to 10 seconds
  • Level 13
    • Aggressive Matrix (D)
      • Damage bonus increased from 20 to 25%
    • Shield Battery (D)
      • Shield amount decreased by 13%
  • Level 16
    • Interference (W)
      • Duration increased from 3 to 5 seconds
    • Quantum Entanglement (W)
      • Duration decreased from 3.5 to 3 seconds
Developer Comments:  We’re making several small tweaks to Probius across the board, largely to make him a little more powerful and, more importantly, more engaging to play.  Many of his abilities have had small tweaks to them to make them more usable, and we’re buffing the damage and duration of his Photon Cannons to make them more threatening.

19RBT3IUQUYB1403137112368.png

Support

Tassadar

Divider_Hero_Tassadar_Crop.png

Abilities

  • Plasma Shield (Q)
    • Duration reduced from 8 to 5 seconds
    • Life leech increased from 20 to 30%
  • Archon (R)
    • Damage reduced from 175 to 166
    • Splash damage reduced from 87.5 to 83

Talents

  • Level 1
    • Khaydarin Resonance (Q)
      • 15 Regen Globe quest
        • Bonus Shield amount increased from 15 to 20%
      • 30 Regen Globe quest
        • No longer increases duration of Plasma Shield
        • Now lowers the cooldown of Plasma Shield by 3 seconds
  • Level 4
    • Khala’s Embrace (Q)
      • Bonus life leech increased from 40 to 50%
  • Level 20
    • Shield Battery (Active)
      • Cooldown reduced from 75 to 60 seconds
Developer Comments:  The duration on Plasma Shield has always matched the Cooldown, but we are ready to try separating them. Enemy teams will now have a small window of time to deal meaningful damage between Shield applications (unless Tassadar fully unlocks Khaydarin Resonance). Since he is currently over-performing we are also looking to bring down the damage of Archon slightly.

19RBT3IUQUYB1403137112368.png

Warrior

Arthas

Divider_Hero_Arthas_Crop.png

Stats

  • Physical Armor decreased from 15 to 10

Talents

  • Level 16
    • Remorseless Winter (E)
      • Root duration from decreased from 1.75 to 1.25 seconds
Developer Comments:  We’re happy with the performance of Arthas, particularly as a capable solo-warrior that brings something unique to the team with Frozen Tempest. We’ve added a lot of power to this ability, so we’re reducing his Physical Armor from 15 down to 10 to better enable enemy heroes to get more value by poking him down. We’re also reducing the Root duration of Remorseless Winter to be more in line with similar effects.
 

Cho

Divider_Hero_Cho_crop.png

Stats

  • Basic Attack damage increased from 120 to 130
  • Cho’s Basic Attacks now apply and refresh Consuming Blaze 

Abilities

  • Consuming Blaze (W)
    • Healing amount increased from 30 to 40
    • Basic Attack reapplication on Heroes now extends to all targets currently affected by Consuming Blaze
  • Upheaval (R)
    • Damage increased from 100 to 175

Talents

  • Level 1
    • Fuel for the Flame (W)
      • Minion quest reward increased from .2 to .3% amount healed
      • Hero quest reward increased from 2 to 3% amount healed
  • Level 13
    • Runed Gauntlet (Passive)
      • Heroic Cooldown Reduction per Basic Attack increased from .5 to .75 seconds
Developer Comments:  See Gall’s dev comments.

 

Leoric

Divider_Heroes_Leoric_Cropped.png

 

Stats

  • Basic Attack damage increased from 138 to 150

Abilities

  • Skeletal Swing (Q)
    • Damage increased from 116 to 125

Talents

  • Level 16
    • Renewed Swing (Q)
      • Bonus swing damage increased from 50 to 80%
Developer Comments:  All shall suffer.

19RBT3IUQUYB1403137112368.png

Bug Fixes

General

  • Season 3 reward portraits have been updated to read “2016” instead of “2017”.
  • Fixed an issue that could cause players to stall when Zarya was affected by certain attack speed modifiers. 

User Interface

  • The observer user interface will now display Core health on Towers of Doom as raw numbers instead of as a percentage.
  • Fixed an issue that could cause the observer user interface to fail to show Heroic ability cooldowns.
  • Fixed several minor issues with button alignment and questing talent indicators in the observer user interface. 

    Share this post


    Link to post
    Share on other sites

    The nerf to Tassadar is actually quite significant. While it won't truly effect his top end play on well coordinated engages, it does make him harder to execute in hero league with randos that might wander back and forth a couple times before diving.

    I think Varians are really well thought out. No big change to the overall play since taunt is still most important and they didn't really nerf anything to it. As we all predicted, who cares about a larger slow, slow is slow. Doing that more often does matter.

    Rag: Finally they nerfed sulfuras smash, and doing it in cooldown is perfect. It is a high-risk ultimate with really good reward, but at 1 minute it wasn't risky enough. You burned it early in every team fight or even just to secure a single pick. 20 seconds is just enough to make that a thought.

    Tychus is back to chewing up and spitting out Diablo all over again...

    Will this finally be enough to fix Cho'gall?! No, no it won't.

    • Like 3

    Share this post


    Link to post
    Share on other sites

    Honestly surprised they have left Anub alone after reducing the armour on Arthas, I'm playing the bug a lot, even against teams that aren't necessarily mage heavy, and coming out on top on a lot of team fights. Acid Soaked Mandibles at 13 reminds me of Xul's autos at his launch; far too powerful for the amount of uptime on it. 

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Laragon said:

    Will this finally be enough to fix Cho'gall?! No, no it won't.

    Yeah, it won't... But give it time. The Hour of Twilight is coming.

    Share this post


    Link to post
    Share on other sites

    cho'gall: good try. at least the sustain is buffed slightly more but even the pre-rework cho'gall was tankier (late-game). -

    Ragnaros: well-deserved, proper nerfs. +

    Tychus: Poor guy chewing his cigar. The range is still gone, but these buffs will surely help him. +

    Varian: The extra slow was redundant. The reduced cooldown however is really nice. 4 seconds will make it into a Dive (Illidan) for bruiser Varian. Also, more health means more % based selfhealing. Let's bring those awesome damage builds up to par Blizzard! +

    Murky: Since they buffed the least picked (or worst performing) talents, I don't think he will be up to MSE-regulations. Glad he's not OP anymore though. -

    Probius: cannons buff, but they didn't buff the range. Area buff to prime damage source, good job. I will still be annoyed if I have a Probius on the team. Will the buffs help? -

    Tassadar: Nerfing the shield duration and 'forcing' you to take the quest to counter that is a good thing IMO. More leech further increases his role as the Autoattack dive support. Tracer, Illidan, Valla, dualwield Varian (rofl). Let's be real, those shields didn't last long anyways when you dove into the enemy. Good call Blizzard. +

    Arthas: Needed a small nerf to survivability. Good small nerf. +

    Leoric: this self-resurrecting, tank-bruiser-ish swinger could indeed use a little bit more extra damage to make up for the fact that he has such brittle bones. All shall suffer indeed. +

    Edited by Skyewalker

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan

        Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.
        Check out the latest Gamescom 2017 Hero reveal in our Kel'thuzad preview.
        It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.
        All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)
        According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.
        Kel'thuzad, Archlich of Naxxramas
        Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

        Star Lich Kel'thuzad
        What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

        Abilities
        In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.
        Trait
        Master of the Cold Dark
        Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad. Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30 Primary Abilities
        Death and Decay [Q]
        After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
        Frost Nova [W]
        Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
        Chains of Kel'thuzad [E]
        Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
        Heroic Abilities
        Frost Blast [R1]
        Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
        Shadow Fissure [R2]
        Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
        (Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).
      • By Stan


        Free Hero rotation for the week of August 22 is here.
        Free-to-Play Hero Rotation: August 22, 2017
        Clicking a Hero name will take you to their respective guide. The following Heroes are on rotation this week:
        Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Gul'dan Cassia Tassadar Chen (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
        If you missed the Weekly Collection Update for August 22, you can find it here.
      • By Stan

        Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.
        Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.
        Blizzard (Source)
        We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

        These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

        Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.
      • By Stan

        The image above is fan art by DanOliveira.
        Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
        Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
        Teaser #1
        Placeholder for tweet 898591030337040384 Teaser #2
        Placeholder for tweet 898960293048406016 Teaser #3
        Placeholder for tweet 899315130818678785 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
        Naxxramas in World of Warcraft
        Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
        Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
        Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
        Tier 7 sets were heavily inspired by the original Tier 3 sets.