1 post in this topic
Recently Browsing 0 members
No registered users viewing this page.
Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.
To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
Overall, we believe that this change will improve things in a lot of different ways:
Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
Inevitable Destiny (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir -- Kickin' ass and hell with their names!
1st raid - Sun/Tues/Thurs 600-830pst
2nd raid - Fri/Mon 530-800pst
We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
Chu#12466 or Deni#1743
Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
Both keystone runs have been completed with the following affixes active:
Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
Atal'Dazar Clear (Mythic +12)
The clear was completed in 29 minutes and 17 seconds.
New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
7th Legion Rifleman (Female)
7th Legion Rifleman (Male)
The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.
Zandari Caster (Female)
Zandalari Guard (Male)
Zandalari Honor Guard (Male)