Jump to content
FORUMS
Sign in to follow this  
Starym

Changes to the Item Level Scaling System

Recommended Posts

JFEEaB3.jpg

After the not great reception of the new system, there's three major changes coming today or already live.

 

After yesterday's detailed explanation on the new itemlevel scaling system and the not-so-great-to-put-it-mildly response from the community, today we're getting specifics on what will change compared to how it was when secretly implemented with 7.2's launch. Two of the three major changes (no scaling to creature damage and much smaller creature HP scaling) are already live, while the third (not getting any benefit from un-equipping an item) will go live later today. Whether there will actually be any noticeable changes to how outdoor mob combat feel at all after these changes remains to be seen, but it's looking more and more like the new scaling system will be mostly negligible.

Blizzard LogoLore (source)

Thanks for the feedback on this issue. It’s clear that we need to make some changes here, so here are our current plans:

  • We’re removing the increase to damage dealt by creatures in the world. Our overall goal with this change is to keep the amount of time it takes to kill a creature from getting ridiculously short, and increasing the damage they deal is unnecessary for that goal. Instead, this was making you feel like they were becoming more dangerous, which was not our intent.
  • We’re significantly reducing the rate at which creature health scales with your item level. Again, all we’re trying to do here is prevent cases where monsters die too quickly for players to react to their presence, particularly around World Quests. Our initial tuning was far more aggressive than it needed to be, which could make it feel like your upgrades weren't actually helping. This change will make it very clear that you are still becoming noticeably stronger than your enemies as your gear improves.
  • Those two changes are already live, and you should be seeing them in-game now.
  • Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January). We didn’t communicate anything about it initially because we wanted to get testers’ raw and honest feedback about it when they encountered it themselves, rather than attempting to pre-empt or otherwise influence their opinions ahead of time. When that feedback never came, we assumed that meant it was an acceptable change – i.e., those who hadn’t noticed it weren’t bothered by it, and those who had noticed it thought it was fine. Clearly that was a false assumption, and we should have drawn attention to it later in the PTR cycle, so that we could have caught these issues before Patch 7.2 went live.

Share this post


Link to post
Share on other sites
51 minutes ago, Calysia said:

At least they owned up to it...

Also it really isn't like they thought "they'd get away with it", ofc everyone was gonna notice the ilev scaling immediately on day 1. So I myself believe them when they say they just didn't want people ti judge the system based off a text announcement before the patch. Having said that, maybe it should have been tested on the PTR first and then they wouldn't have to panic change these things, but I can also see the logic in not wanting to use "only" the PTR crowd to judge the new system.

All in all, considering how A LOT of people just judged the system as terrible without having played it or read anything about it and just went crazy when they saw the words "ilevel scaling", I'd say Blizzard wasn't exactly wrong in doing what they did. Seriously like 99% of the people talking shit about the system over on our facebook page didn't even read the explanation of the system (and I'm guessung haven't played 7.2 yet either).

  • Like 3

Share this post


Link to post
Share on other sites
7 hours ago, nrotter2468 said:

I really hope this doesn't assume we can equip 4 legendaries like the average ilvl display seems to.

Which it doesn't even do anymore since 7.2... Have you played the patch yet?

Share this post


Link to post
Share on other sites
10 hours ago, nrotter2468 said:

I really hope this doesn't assume we can equip 4 legendaries like the average ilvl display seems to.

Ammako seems to like being snarky instead of simply enlightening people, making the assumption that you should already know theese things, so lemme help.

With 7.2, the unequipped ilvl only counts 2 legendaries now anyway, so you wont need to worry about that. This brought my ilvl from 905 to 896.

Share this post


Link to post
Share on other sites
9 hours ago, Starym said:

Also it really isn't like they thought "they'd get away with it", ofc everyone was gonna notice the ilev scaling immediately on day 1. So I myself believe them when they say they just didn't want people ti judge the system based off a text announcement before the patch. Having said that, maybe it should have been tested on the PTR first and then they wouldn't have to panic change these things, but I can also see the logic in not wanting to use "only" the PTR crowd to judge the new system.

All in all, considering how A LOT of people just judged the system as terrible without having played it or read anything about it and just went crazy when they saw the words "ilevel scaling", I'd say Blizzard wasn't exactly wrong in doing what they did. Seriously like 99% of the people talking shit about the system over on our facebook page didn't even read the explanation of the system (and I'm guessung haven't played 7.2 yet either).

Blizzard offers very sensible reasoning for why they've done it the way they did which I can't disagree with, but of course the playerbase is entitled to everything.

No matter what Blizzard does, no matter how right they are, forums always gets in an uproar about it anyway.

10 minutes ago, Sharknad0 said:

Ammako seems to like being snarky instead of simply enlightening people, making the assumption that you should already know theese things, so lemme help.

With 7.2, the unequipped ilvl only counts 2 legendaries now anyway, so you wont need to worry about that. This brought my ilvl from 905 to 896.

They wouldn't need to worry about that until actually logging in and playing 7.2, at which point they'd notice it no longer does that.

Being in a thread which closely relates to "players going up in arms about a change they haven't even played yet", I found the irony to be amusing at best.

(Not that you haven't completely skipped over the fact that I've already told them in my post that it no longer counts unequipped legendaries above 2. Your post just shows a "holier than thou" attitude without actually bringing anything new to the table.)

Edited by Ammako

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Crucile of Storms is now available on Mythic & Raid Finder difficulty. This week's events include Noblegarden, Volunteer Guard Day, and the world quest bonus event.
      Highlights
      Crucible of Storms is now available on Mythic & Raid Finder difficulty. Check out our World First Race Hub for the latest information. Blizzard nerfed Shadow Priests and increased the maximum item level of world quest rewards. Check out the latest hotfix notes for details. Azerite Armor from world quests now rewards Titan Residuum when scrapped (Source) Mythic Keystone Affixes
      Tyrannical Raging Volcanic Reaping Weekly Quests
      Complete 20 world quests for "The World Awaits" to receive 1,000 War Resources. Azerite for the Alliance & Azerite for the Horde: Collect 36,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Island Expeditions
      Jorundall Un'gol Ruins Verdant Wilds World Boss
      Ji'arak
      This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.

      Overview
      Ji'arak uses her massive wings to assault her foes with wind, drawing enemies in and pushing them away.
       Damage Dealers
      Hurricane Crash inflicts lethal damage to all targets caught in the center. Clutch can be interrupted by crowd control effects.  Healers
      Hurricane Crash inflicts lethal damage to all targets caught in the center. Storm Wing inflicts significant damage to all party members.  Tanks
      Protect allies from Ji'arak Broodling summoned by Matriarch's Call. Hurricane Crash inflicts lethal damage to all targets caught in the center. Loot Table
      Matriarch's Shadowveil Windswept Dinorider's Cape Stormcrash Chestguard Gloves of Enveloping Winds Avian Clutch Belt Hurricane Cinch Savage Terrorwing Leggings Windshear Leggings Galebreaker's Sabatons World Events
      World Quest Bonus Event (April 23rd - April 30th)
      World quests reward 50% more reputation this week!
      Blizzard (Source)
      Chart a course across Kul Tiras and Zandalar for this week’s Bonus Event – World Quests.
      THIS WEEK
      All week, open your map (default hotkey-"m") and select any of the Kul Tiras or Zandalar regions to view the World Quests available to you. To find out more about each World quest, simply hover your mouse over a World Quest on the map to see what tasks are needed to complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.
      Look for the following all week long:
      Chronicler Toopa in Boralus or Chronicler Shoopa in Zuldazar has a quest for you—The World Awaits. You can also start the quest from within the Adventure Guide (Shift-"J"). Quest requirement: Complete 20 World Quests in Kul Tiras or Zandalar Reward: 1,000 War Resources Passive buff: +50% to Reputation gains from World Quests If you’ve been looking to impress some emissaries, this is the week to do it!
      EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      Noblegarden (April 22nd - April 29th)
      Noblegarden is here and if you're working on the What a Long, Strange Trip It's Been meta, don't forget to check out our updated Noblegarden guide!
      Volunteer Guard Day (April 28th)
      On this day, the denizens of Azeroth and Draenor take some time to celebrate the hard work that their guards perform. /Salute a guard to show you care!
    • By Starym
      Crucible of Storms Mythic opens next week and the next World First race comes along with it. Despite the fact this raid is a whole lot smaller than Battle of Dazar'alor, the only relevant part for the top raiders competing for WF is its difficulty. Considering Blizzard have stated that Uu'nat, Harbinger of the Void is supposed to be as difficult as Lady Jaina Proudmoore, and the first 8 bosses of Dazar'alor all died less than two days after the raid's release, we might actually have a serious race on our hands once again!
      Unless the raid gets cleared in a few days, Method and Limit will be going at it once more, battling it out for the top honors, and this time around we're getting an additional treat! Limit have just announced that they will be streaming their progress through the Crucible of Storms live!
      Limit will also be raising funds for St. Jude's Children's Research Hospital during the raid:
      While Method still haven't announced any specific plans for Crucible, they will definitely be streaming again, which means we'll be able to watch both sides of the race! The last two raid races were incredibly close, with Method coming out on top both times, but we've never been able to check in on Limit's progress as it happened, so we could get the full picture. This means Crucible of Storms will be a really amazing experience for the race, just as long as those two bosses survive for a while.

      Recently, one of Method's raiders, Cayna, spoke about the one day/16 hour advantage NA guilds have over the EU side of things, delving into the advantages and disadvantages of the situation, as well as going over some solutions. It's a very relevant discussion, with the potential short duration of the upcoming race, and you can check out that video here.

      As usual, we'll be covering the race in our daily summaries, as well as posting any breaking news as it happens, so here's hoping this raid proves to be a worthy challenge for the top players and is an exciting one for those of us watching!
      The two-boss raid will be live-streamed by the two top guilds.
    • By Starym
      The Crucible of Storms Mythic race started today with NA guilds having started their day around 4 hours ago. There were some authentification server issues, but they were resolved within an hour and the first boss, the Restless Cabal, has survived so far. We have Limit at 43 attempts with their best at 39%/46% on the two bosses, so at least the first boss isn't quite as much of a pushover as the others in the larger raids.

      While Crucible only has two bosses, the race is really only about the final boss, as we saw in Battle of Dazar'alor, where all 8 pre-Jaina bosses were defeated in two days but she still made it to the very end of the first week. Blizzard have stated that the tuning on Uu'nat is supposed to be on the same level as Jaina, but it's slightly unclear if they meant today's Jaina, after all the nerfs and with the huge item level bump from a fully cleared and farmed Dazar'alor or if they meant the difficulty of Jaina while the top guilds were progressing on her back in February.
      In any case, Crucible of storms might just be a really quick two-day affair with Limit cleaning up before EU guilds get a real crack at the win, but it could also be as much of a race as Uldir and Dazar'alor were, or even more so. For comparison, Trial of Valor took three days with its three bosses, and Helya was a pretty decent endboss, although it still wouldn't be considered a "proper" race due to the length.
      In other race-related news, Method's Cayna recently talked about the guild's preparations for the race and how they differed from Uldir and BoD, as well as whether there will be much of a competition at all and what he thinks of the raid overall. As always, head on over to Method's raid progress coverage for live updates.

      Will Crucible be a quick couple of days clear, or is Uu'nat going to be a real challenge after all?
    • By Stan
      The Dreadwake mount, previously available for free to all players who purchased 3 months of game time, has returned to the Blizzard Shop!
      The Dreadwake is back after it became unavailable on October 21 last year. The mount was a free reward for purchasing 180 days of game time from September 19 through October 21. You can now purchase or gift it for $25 // 25 EUR.
      Buy/Gift Dreadwake Mount
      Blizzard (Source)
      If you’ve been looking for the perfect addition to your mount collection, then look no further. The Dreadwake Mount has returned to harbor in the Blizzard Shop and in-game shop.
      True to nautical tradition, the Dreadwake pirate ship mount has a unique figurehead inspired by an unknown kraken-faced god of the deeps.
      Buy Now
    • By Stan
      Today's hotfixes increase the maximum item level of world quest rewards with opening of Mythic Crucible, Shadow Priest's Auspicious Spirits damage has been reduced to 70%, and there are various tweaks to Crucible item effects.
      Blizzard (Source)
      Classes
      Priest Shadow Auspicious Spirits damage reduced to 70% (was 100%). Developers’ notes: The damage reduction to this talent is meant to curb the synergy of Insanity and Shadowy Apparitions generation when combined with some Azerite traits, while still leaving it as a fun and interesting combo. Items
      World Quest reward gear maximum item level has been increased to item level 370 (was ilvl 360). Emissary rewards gear maximum item level has been increased to ilvl 395 (was ilvl 385). Emissary rewards for Azerite Armor will now drop at a maximum of ilvl 400 (was ilvl 385). The item level of gear rewards for “Against Overwhelming Odds" has been increased to item level 395 (was ilvl 385). Developers’ notes: With the Raid Finder (and Mythic) difficulty for Crucible of Storms opening today, we have increased the maximum item level for certain World Quests and quests rewards to help players get raid-ready. Harbinger's Inscrutable Will now always fires a silencing spear at the player's location, regardless of which direction they face. Fathom Dredgers will now benefit from Versatility as intended. Fathom Dredgers will now grant the correct amount of shield per mana spent. Player versus Player
      Abyssal Speaker's Gauntlets’s shield absorption effect is reduced by 66% when engaged in combat with enemy players. Trident of Deep Ocean’s shield absorption effect is reduced by 50% when engaged in combat with enemy players.
×
×
  • Create New...